Calculations to create filled areas in a zone modified and uses 2 pass. See changelog
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@ -5,6 +5,20 @@ Started 2007-June-11
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Please add newer entries at the top, list the date and your name with
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email address.
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2009-Jan-19 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
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================================================================================
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++Pcbnew:
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Calculations to create filled areas in a zone modified and uses 2 pass:
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1 - filled areas are calculated with pads in zone.
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2 - If thermal shapes are wanted, they are added (i.e. copper removed after ).
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Seen comments in zones_convert_brd_items_to_polygons.cpp
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The initial method was calculate filled areas in one pass.
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With the 2 pass calculation, the calculation time is more expensive but:
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- Kbool seems now works correctly in cases where the one pass way does not work
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- Thermal reliefs can have a better shape (todo..) because when calculating them, the filled
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areas are known (this was not the case in one pass way)
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2009-Jan-08 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
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================================================================================
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++Eeschema:
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@ -222,7 +222,7 @@ int Propagation( WinEDA_PcbFrame* frame )
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/********************************************/
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/** Function Propagation()
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* An important function to calculate zones
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* Used now only in autoplace calculations
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* Uses the routing matrix to fill the cells within the zone
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* Search and mark cells within the zone, and agree with DRC options.
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* Requirements:
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@ -3,20 +3,20 @@
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/*******************************************/
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/* Functions to convert some board items to polygons
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* (pads, tracks ..)
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* This is used to calculate filled areas in copper zones.
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* Filled areas are areas remainder of the full zone area after removed all polygons
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* calculated from these items shapes and the clearance area
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*
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* Important note:
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* Because filled areas must have a minimum thickness to match with Design rule, they are draw in 2 step:
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* 1 - filled polygons are drawn
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* 2 - polygon outlines are drawn with a "minimum thickness width" ( or with a minimum thickness pen )
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* So outlines of filled polygons are calculated with the constraint they match with clearance,
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* taking in account outlines have thickness
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* This ensures:
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* - areas meet the minimum thickness requirement.
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* - shapes are smoothed.
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* (pads, tracks ..)
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* This is used to calculate filled areas in copper zones.
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* Filled areas are areas remainder of the full zone area after removed all polygons
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* calculated from these items shapes and the clearance area
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*
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* Important note:
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* Because filled areas must have a minimum thickness to match with Design rule, they are draw in 2 step:
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* 1 - filled polygons are drawn
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* 2 - polygon outlines are drawn with a "minimum thickness width" ( or with a minimum thickness pen )
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* So outlines of filled polygons are calculated with the constraint they match with clearance,
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* taking in account outlines have thickness
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* This ensures:
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* - areas meet the minimum thickness requirement.
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* - shapes are smoothed.
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*/
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using namespace std;
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@ -79,14 +79,29 @@ double s_Correction; /* mult coeff used to enlarge rounded and oval pads (an
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* 3 - Creates a correction using BOOL_CORRECTION operation to shrink the resulting area
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* with m_ZoneMinThickness/2 value.
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* The result is areas with a margin of m_ZoneMinThickness/2
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* When drawing outline with segments having a thickness of m_ZoneMinThickness, the outlines wilm
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* When drawing outline with segments having a thickness of m_ZoneMinThickness, the outlines will
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* match exactly the initial outlines
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* 4 - recreates the same Bool_Engine, with no correction
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* 3 - Add the main outline (zone outline) in group A
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* 4 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance + m_ZoneMinThickness/2
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* 5 - calculates the polygon A - B
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* 6 - put resulting list of polygons (filled areas) in m_FilledPolysList
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* 7 - Remove insulated copper islands
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* 5 - Add the main modified outline (zone outline) in group A
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* 6 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance + m_ZoneMinThickness/2
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* 7 - calculates the polygon A - B
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* 8 - put resulting list of polygons (filled areas) in m_FilledPolysList
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* This zone contains pads with the same net.
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* 9 - Remove insulated copper islands
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* 10 - If Thermal shapes are wanted, remove copper around pads in zone, in order to create thes thermal shapes
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* a - Creates a bool engine and add the last copper areas in group A
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* b - Add thermal shapes (non copper ares in group B
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* c - Calculates the polygon A - B
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* 11 - Remove new insulated copper islands
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*/
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/* Important note:
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* One can add thermal areas in the step 6, with others items to substract.
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* It is faster.
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* But :
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* kbool fails sometimes in this case (see comments in AddThermalReliefPadPolygon )
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* The separate step to make thermal shapes allows a more sophisticated algorith (todo)
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* like remove thermal copper bridges in thermal shapes that are not connected to an area
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*/
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void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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{
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@ -116,7 +131,7 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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/* First, Add the main polygon (i.e. the filled area using only one outline)
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* in GroupA in Bool_Engine to do a BOOL_CORRECTION operation
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* to reserve a m_ZoneMinThickness/2 margind around the outlines and holes
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* the margind will be filled when redraw outilnes with segments having a whidth set to
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* the margin will be filled when redraw outilnes with segments having a width set to
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* m_ZoneMinThickness
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* so m_ZoneMinThickness is the min thickness of the filled zones areas
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*/
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@ -124,7 +139,7 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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booleng->SetCorrectionFactor( (double) -m_ZoneMinThickness / 2 );
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booleng->Do_Operation( BOOL_CORRECTION );
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/* No copy the new outline in m_FilledPolysList */
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/* Now copy the new outline in m_FilledPolysList */
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m_FilledPolysList.clear();
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CopyPolygonsFromBoolengineToFilledPolysList( booleng );
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delete booleng;
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@ -155,7 +170,8 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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zone_boundingbox.Inflate( m_ZoneClearance, clearance );
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/*
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* First : Add pads
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* First : Add pads. Note: pads having the same net as zone are left in zone.
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* Thermal shapes will be created later if necessary
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*/
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for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
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{
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@ -172,26 +188,11 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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continue;
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}
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switch( m_PadOption )
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if ( (m_PadOption == PAD_NOT_IN_ZONE) || (GetNet() == 0) )
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{
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case PAD_NOT_IN_ZONE:
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item_boundingbox = pad->GetBoundingBox();
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if( item_boundingbox.Intersects( zone_boundingbox ) )
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AddPadWithClearancePolygon( booleng, *pad, clearance );
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break;
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case THERMAL_PAD:
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item_boundingbox = pad->GetBoundingBox();
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item_boundingbox.Inflate( m_ThermalReliefGapValue, m_ThermalReliefGapValue );
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if( item_boundingbox.Intersects( zone_boundingbox ) )
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AddThermalReliefPadPolygon( booleng, *pad,
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m_ThermalReliefGapValue,
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m_ThermalReliefCopperBridgeValue,
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m_ZoneMinThickness );
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break;
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case PAD_IN_ZONE:
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break;
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}
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}
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}
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@ -204,7 +205,7 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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{
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if( !track->IsOnLayer( GetLayer() ) )
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continue;
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if( track->GetNet() == GetNet() )
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if( track->GetNet() == GetNet() && (GetNet() != 0) )
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continue;
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item_boundingbox = track->GetBoundingBox();
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if( item_boundingbox.Intersects( zone_boundingbox ) )
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@ -222,9 +223,9 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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{
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case TYPE_DRAWSEGMENT:
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AddRoundedEndsSegmentPolygon( booleng,
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( (DRAWSEGMENT*) item )->m_Start,
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( (DRAWSEGMENT*) item )->m_End,
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( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
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( (DRAWSEGMENT*) item )->m_Start,
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( (DRAWSEGMENT*) item )->m_End,
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( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
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break;
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case TYPE_TEXTE:
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@ -238,7 +239,7 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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}
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}
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/* compute copper areas */
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/* calculates copper areas */
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booleng->Do_Operation( BOOL_A_SUB_B );
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/* put these areas in m_FilledPolysList */
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@ -246,6 +247,54 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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CopyPolygonsFromBoolengineToFilledPolysList( booleng );
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delete booleng;
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// Remove insulated islands:
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if( GetNet() > 0 )
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Test_For_Copper_Island_And_Remove_Insulated_Islands( aPcb );
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// Remove thermal symbols
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if( m_PadOption == THERMAL_PAD )
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{
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booleng = new Bool_Engine();
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ArmBoolEng( booleng, true );
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bool have_poly_to_substract = false;
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for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
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{
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for( D_PAD* pad = module->m_Pads; pad != NULL; pad = pad->Next() )
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{
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if( !pad->IsOnLayer( GetLayer() ) )
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continue;
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if( pad->GetNet() != GetNet() )
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continue;
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item_boundingbox = pad->GetBoundingBox();
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item_boundingbox.Inflate( m_ThermalReliefGapValue, m_ThermalReliefGapValue );
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if( item_boundingbox.Intersects( zone_boundingbox ) )
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{
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have_poly_to_substract = true;
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AddThermalReliefPadPolygon( booleng, *pad,
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m_ThermalReliefGapValue,
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m_ThermalReliefCopperBridgeValue,
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m_ZoneMinThickness );
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}
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}
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}
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if ( have_poly_to_substract )
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{
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/* Add the main corrected polygon (i.e. the filled area using only one outline)
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* in GroupA in Bool_Engine
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*/
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CopyPolygonsFromFilledPolysListToBoolengine( booleng, GROUP_A );
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/* remove thermal areas (non copper areas) */
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booleng->Do_Operation( BOOL_A_SUB_B );
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/* put these areas in m_FilledPolysList */
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m_FilledPolysList.clear();
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CopyPolygonsFromBoolengineToFilledPolysList( booleng );
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}
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delete booleng;
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}
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// Remove insulated islands:
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if( GetNet() > 0 )
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Test_For_Copper_Island_And_Remove_Insulated_Islands( aPcb );
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@ -273,7 +322,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
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switch( aPad.m_PadShape )
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{
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case PAD_CIRCLE:
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dx = (int) (dx * s_Correction);
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dx = (int) ( dx * s_Correction );
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for( ii = 0; ii < s_CircleToSegmentsCount; ii++ )
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{
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corner_position = wxPoint( dx, 0 );
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@ -289,7 +338,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
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angle = aPad.m_Orient;
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if( dy > dx ) // Oval pad X/Y ratio for choosing translation axles
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{
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dy = (int) (dy * s_Correction);
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dy = (int) ( dy * s_Correction );
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int angle_pg; // Polygon angle
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wxPoint shape_offset = wxPoint( 0, (dy - dx) );
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RotatePoint( &shape_offset, angle ); // Rotating shape offset vector with component
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@ -318,7 +367,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
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}
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else //if( dy <= dx )
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{
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dx = (int) (dx * s_Correction);
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dx = (int) ( dx * s_Correction );
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int angle_pg; // Polygon angle
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wxPoint shape_offset = wxPoint( (dy - dx), 0 );
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RotatePoint( &shape_offset, angle );
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@ -346,54 +395,57 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
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break;
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}
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case PAD_RECT: // Easy implementation for rectangular cutouts with rounded corners
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angle = aPad.m_Orient;
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int rounding_radius = (int) (aClearanceValue * s_Correction); // Corner rounding radius
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int angle_pg; // Polygon increment angle
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case PAD_RECT: // Easy implementation for rectangular cutouts with rounded corners
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angle = aPad.m_Orient;
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int rounding_radius = (int) ( aClearanceValue * s_Correction ); // Corner rounding radius
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int angle_pg; // Polygon increment angle
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for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
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{
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corner_position = wxPoint( 0, -rounding_radius );
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angle_pg = i * delta;
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RotatePoint( &corner_position, angle_pg ); // Rounding vector rotation
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corner_position -= aPad.m_Size/2 ; // Rounding vector + Pad corner offset
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RotatePoint( &corner_position, angle ); // Rotate according to module orientation
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corner_position += PadShapePos; // Shift origin to position
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
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{
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corner_position = wxPoint( -rounding_radius, 0 );
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angle_pg = i * delta;
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RotatePoint( &corner_position, angle_pg );
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corner_position -= wxPoint( aPad.m_Size.x/2, -aPad.m_Size.y/2 );
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
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{
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corner_position = wxPoint( 0, rounding_radius );
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angle_pg = i * delta;
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RotatePoint( &corner_position, angle_pg );
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corner_position += aPad.m_Size/2 ;
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
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{
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corner_position = wxPoint( rounding_radius, 0 );
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angle_pg = i * delta;
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RotatePoint( &corner_position, angle_pg );
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corner_position -= wxPoint( -aPad.m_Size.x/2, aPad.m_Size.y/2 );
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
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{
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corner_position = wxPoint( 0, -rounding_radius );
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angle_pg = i * delta;
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RotatePoint( &corner_position, angle_pg ); // Rounding vector rotation
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corner_position -= aPad.m_Size / 2; // Rounding vector + Pad corner offset
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RotatePoint( &corner_position, angle ); // Rotate according to module orientation
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corner_position += PadShapePos; // Shift origin to position
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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break;
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}
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for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
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{
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corner_position = wxPoint( -rounding_radius, 0 );
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angle_pg = i * delta;
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RotatePoint( &corner_position, angle_pg );
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corner_position -= wxPoint( aPad.m_Size.x / 2, -aPad.m_Size.y / 2 );
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
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{
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corner_position = wxPoint( 0, rounding_radius );
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angle_pg = i * delta;
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RotatePoint( &corner_position, angle_pg );
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corner_position += aPad.m_Size / 2;
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
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{
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corner_position = wxPoint( rounding_radius, 0 );
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angle_pg = i * delta;
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RotatePoint( &corner_position, angle_pg );
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corner_position -= wxPoint( -aPad.m_Size.x / 2, aPad.m_Size.y / 2 );
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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break;
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}
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aBooleng->EndPolygonAdd();
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}
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@ -415,15 +467,16 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
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/* WARNING:
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* When Kbool calculates the filled areas :
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* i.e when substarcting holes (thermal shapes) to the full zone area
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* i.e when substracting holes (thermal shapes) to the full zone area
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* under certains circumstances kboll drop some holes.
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* These circumstances are:
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* some identical holes (same thermal shape and size) are *exactly* on the same vertical line
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* And
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* nothing else between holes
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* And
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* angles less than 90 deg between 2 consecutive lines in hole outline
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* And a hole above the identical holes
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* angles less than 90 deg between 2 consecutive lines in hole outline (sometime occurs without this condition)
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* And
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* a hole above the identical holes
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*
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* In fact, it is easy to find these conditions in pad arrays.
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* So to avoid this, the workaround is do not use holes outlines that include
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@ -529,6 +582,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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// this seems a bug in kbool polygon (exists in 1.9 kbool version)
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// angle = 450 (45.0 degrees orientation) seems work fine.
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// angle = 0 with thermal shapes without angle < 90 deg has problems in rare circumstances
|
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// Note: with the 2 step build ( thermal shpaes after correr areas build), 0 seems work
|
||||
angle = 450;
|
||||
int angle_pad = aPad.m_Orient; // Pad orientation
|
||||
for( unsigned ihole = 0; ihole < 4; ihole++ )
|
||||
|
@ -549,7 +603,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
|
|||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PAD_OVAL:
|
||||
{
|
||||
|
@ -587,7 +641,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
|
|||
corner.x = copper_thickness.x / 2;
|
||||
corner.y =
|
||||
(int) sqrt( ( (double) outer_radius * outer_radius ) -
|
||||
( (double) ( corner.x - delta ) * ( corner.x - deltasize ) ) );
|
||||
( (double) ( corner.x - delta ) * ( corner.x - deltasize ) ) );
|
||||
corner.x -= deltasize;
|
||||
|
||||
/* creates an intermediate point, to have a > 90 deg angle
|
||||
|
@ -682,7 +736,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
|
|||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case PAD_RECT: // draw 4 Holes
|
||||
{
|
||||
|
@ -710,48 +764,48 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
|
|||
|
||||
std::vector <wxPoint> corners_buffer; // Polygon buffer as vector
|
||||
|
||||
int dx = (aPad.m_Size.x / 2) + aThermalGap; // Cutout radius x
|
||||
int dy = (aPad.m_Size.y / 2) + aThermalGap; // Cutout radius y
|
||||
int dx = (aPad.m_Size.x / 2) + aThermalGap; // Cutout radius x
|
||||
int dy = (aPad.m_Size.y / 2) + aThermalGap; // Cutout radius y
|
||||
|
||||
// The first point of polygon buffer is left lower corner, second the crosspoint of thermal spoke sides,
|
||||
// the third is upper right corner and the rest are rounding vertices going anticlockwise. Note the inveted Y-axis in CG.
|
||||
corners_buffer.push_back( wxPoint( -dx, -copper_thickness.y / 2 ) );
|
||||
corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -copper_thickness.y / 2 ) );
|
||||
corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -dy ) );
|
||||
// The first point of polygon buffer is left lower corner, second the crosspoint of thermal spoke sides,
|
||||
// the third is upper right corner and the rest are rounding vertices going anticlockwise. Note the inveted Y-axis in CG.
|
||||
corners_buffer.push_back( wxPoint( -dx, -copper_thickness.y / 2 ) );
|
||||
corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -copper_thickness.y / 2 ) );
|
||||
corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -dy ) );
|
||||
|
||||
angle = aPad.m_Orient;
|
||||
int rounding_radius = (int) (aThermalGap * s_Correction); // Corner rounding radius
|
||||
int angle_pg; // Polygon increment angle
|
||||
angle = aPad.m_Orient;
|
||||
int rounding_radius = (int) ( aThermalGap * s_Correction ); // Corner rounding radius
|
||||
int angle_pg; // Polygon increment angle
|
||||
|
||||
for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
|
||||
{
|
||||
wxPoint corner_position = wxPoint( 0, -rounding_radius );
|
||||
angle_pg = i * delta;
|
||||
RotatePoint( &corner_position, angle_pg ); // Rounding vector rotation
|
||||
corner_position -= aPad.m_Size/2 ; // Rounding vector + Pad corner offset
|
||||
corners_buffer.push_back( wxPoint( corner_position.x, corner_position.y ) );
|
||||
}
|
||||
for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ )
|
||||
{
|
||||
wxPoint corner_position = wxPoint( 0, -rounding_radius );
|
||||
angle_pg = i * delta;
|
||||
RotatePoint( &corner_position, angle_pg ); // Rounding vector rotation
|
||||
corner_position -= aPad.m_Size / 2; // Rounding vector + Pad corner offset
|
||||
corners_buffer.push_back( wxPoint( corner_position.x, corner_position.y ) );
|
||||
}
|
||||
|
||||
for( int irect = 0; irect < 2; irect++ )
|
||||
{
|
||||
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
||||
{
|
||||
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
||||
{
|
||||
wxPoint cpos = corners_buffer[ic];
|
||||
RotatePoint( &cpos, angle ); // Rotate according to module orientation
|
||||
cpos += PadShapePos; // Shift origin to position
|
||||
aBooleng->AddPoint( cpos.x, cpos.y );
|
||||
}
|
||||
for( int irect = 0; irect < 2; irect++ )
|
||||
{
|
||||
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
||||
{
|
||||
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
||||
{
|
||||
wxPoint cpos = corners_buffer[ic];
|
||||
RotatePoint( &cpos, angle ); // Rotate according to module orientation
|
||||
cpos += PadShapePos; // Shift origin to position
|
||||
aBooleng->AddPoint( cpos.x, cpos.y );
|
||||
}
|
||||
|
||||
aBooleng->EndPolygonAdd();
|
||||
angle += 1800; // this is calculate hole 3
|
||||
if( angle >= 3600 )
|
||||
angle -= 3600;
|
||||
}
|
||||
}
|
||||
aBooleng->EndPolygonAdd();
|
||||
angle += 1800; // this is calculate hole 3
|
||||
if( angle >= 3600 )
|
||||
angle -= 3600;
|
||||
}
|
||||
}
|
||||
|
||||
// Create holes, that are the mirrored from the previous holes
|
||||
// Create holes, that are the mirrored from the previous holes
|
||||
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
||||
{
|
||||
wxPoint swap = corners_buffer[ic];
|
||||
|
@ -766,21 +820,22 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
|
|||
{
|
||||
for( unsigned ic = 0; ic < corners_buffer.size(); ic++ )
|
||||
{
|
||||
wxPoint cpos = corners_buffer[ic];
|
||||
RotatePoint( &cpos, angle );
|
||||
cpos += PadShapePos;
|
||||
aBooleng->AddPoint( cpos.x, cpos.y );
|
||||
}
|
||||
wxPoint cpos = corners_buffer[ic];
|
||||
RotatePoint( &cpos, angle );
|
||||
cpos += PadShapePos;
|
||||
aBooleng->AddPoint( cpos.x, cpos.y );
|
||||
}
|
||||
|
||||
aBooleng->EndPolygonAdd();
|
||||
angle += 1800;
|
||||
if( angle >= 3600 )
|
||||
angle -= 3600;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
aBooleng->EndPolygonAdd();
|
||||
angle += 1800;
|
||||
if( angle >= 3600 )
|
||||
angle -= 3600;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -802,7 +857,7 @@ void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
|
|||
case TYPE_VIA:
|
||||
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
||||
{
|
||||
dx = (int) (dx * s_Correction);
|
||||
dx = (int) ( dx * s_Correction );
|
||||
for( ii = 0; ii < s_CircleToSegmentsCount; ii++ )
|
||||
{
|
||||
corner_position = wxPoint( dx, 0 );
|
||||
|
@ -818,8 +873,8 @@ void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
|
|||
|
||||
default:
|
||||
AddRoundedEndsSegmentPolygon( aBooleng,
|
||||
aTrack.m_Start, aTrack.m_End,
|
||||
aTrack.m_Width + (2 * aClearanceValue) );
|
||||
aTrack.m_Start, aTrack.m_End,
|
||||
aTrack.m_Width + (2 * aClearanceValue) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -948,7 +1003,8 @@ int ZONE_CONTAINER::CopyPolygonsFromFilledPolysListToBoolengine( Bool_Engine* aB
|
|||
/************************************************************************************************************/
|
||||
|
||||
/** Function CopyPolygonsFromFilledPolysListToBoolengine
|
||||
* Copy (Add) polygons created by kbool (after Do_Operation) to m_FilledPolysList
|
||||
* Copy (Add) polygons found in m_FilledPolysList to kbool BoolEngine
|
||||
* m_FilledPolysList may have more than one polygon
|
||||
* @param aBoolengine = kbool engine
|
||||
* @param aGroup = group in kbool engine (GROUP_A or GROUP_B only)
|
||||
* @return the corner count
|
||||
|
@ -958,18 +1014,24 @@ int ZONE_CONTAINER::CopyPolygonsFromFilledPolysListToBoolengine( Bool_Engine* aB
|
|||
int count = 0;
|
||||
unsigned ic = 0;
|
||||
|
||||
if( aBoolengine->StartPolygonAdd( aGroup ) )
|
||||
while( ic < corners_count )
|
||||
{
|
||||
for( ; ic < corners_count; ic++ )
|
||||
if( aBoolengine->StartPolygonAdd( aGroup ) )
|
||||
{
|
||||
CPolyPt* corner = &m_FilledPolysList[ic];
|
||||
aBoolengine->AddPoint( corner->x, corner->y );
|
||||
count++;
|
||||
if( corner->end_contour )
|
||||
break;
|
||||
}
|
||||
for( ; ic < corners_count; ic++ )
|
||||
{
|
||||
CPolyPt* corner = &m_FilledPolysList[ic];
|
||||
aBoolengine->AddPoint( corner->x, corner->y );
|
||||
count++;
|
||||
if( corner->end_contour )
|
||||
{
|
||||
ic++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
aBoolengine->EndPolygonAdd();
|
||||
aBoolengine->EndPolygonAdd();
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
|
@ -996,6 +1058,7 @@ int ZONE_CONTAINER::CopyPolygonsFromBoolengineToFilledPolysList( Bool_Engine* aB
|
|||
corner.x = (int) aBoolengine->GetPolygonXPoint();
|
||||
corner.y = (int) aBoolengine->GetPolygonYPoint();
|
||||
corner.end_contour = false;
|
||||
|
||||
// Flag this corner if starting a hole connection segment:
|
||||
corner.utility = (aBoolengine->GetPolygonPointEdgeType() == KB_FALSE_EDGE) ? 1 : 0;
|
||||
m_FilledPolysList.push_back( corner );
|
||||
|
|
Loading…
Reference in New Issue