pcbnew: Optimized zone filling algorithm.
This commit is contained in:
parent
8b68a1736a
commit
316ddadec1
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@ -478,6 +478,7 @@ include( CheckFindPackageResult )
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find_package( OpenMP )
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if( OPENMP_FOUND )
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message( "FOUND OPENMP" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
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add_definitions( -DUSE_OPENMP )
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@ -179,6 +179,7 @@ set( COMMON_WIDGET_SRCS
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widgets/indicator_icon.cpp
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widgets/text_ctrl_eval.cpp
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widgets/unit_binder.cpp
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widgets/progress_reporter.cpp
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)
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set( COMMON_PAGE_LAYOUT_SRCS
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@ -273,6 +274,7 @@ set( COMMON_SRCS
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kiway_player.cpp
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lib_table_base.cpp
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lockfile.cpp
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md5_hash.cpp
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msgpanel.cpp
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netlist_keywords.cpp
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observable.cpp
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@ -776,9 +776,52 @@ void OPENGL_GAL::DrawPolygon( const VECTOR2D aPointList[], int aListSize )
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drawPolygon( points.get(), aListSize );
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}
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void OPENGL_GAL::drawTriangulatedPolyset( const SHAPE_POLY_SET& aPolySet )
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{
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currentManager->Shader( SHADER_NONE );
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currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
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if ( isFillEnabled )
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{
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for( int j = 0; j < aPolySet.OutlineCount(); ++j )
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{
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auto triPoly = aPolySet.TriangulatedPolygon( j );
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for ( int i = 0; i < triPoly->m_triangleCount; i++ )
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{
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VECTOR2I a, b, c;
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triPoly->GetTriangle( i ,a,b,c);
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currentManager->Vertex( a.x, a.y, layerDepth );
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currentManager->Vertex( b.x, b.y, layerDepth );
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currentManager->Vertex( c.x, c.y, layerDepth );
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}
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}
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}
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if( isStrokeEnabled )
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{
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for( int j = 0; j < aPolySet.OutlineCount(); ++j )
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{
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const auto& poly = aPolySet.Polygon( j );
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for( const auto& lc : poly )
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{
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DrawPolyline( lc );
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}
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}
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}
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}
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void OPENGL_GAL::DrawPolygon( const SHAPE_POLY_SET& aPolySet )
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{
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if ( aPolySet.IsTriangulationUpToDate() )
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{
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drawTriangulatedPolyset( aPolySet );
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return;
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}
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for( int j = 0; j < aPolySet.OutlineCount(); ++j )
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{
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const SHAPE_LINE_CHAIN& outline = aPolySet.COutline( j );
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@ -1470,7 +1513,6 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa
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Restore();
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}
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void OPENGL_GAL::drawPolygon( GLdouble* aPoints, int aPointCount )
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{
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currentManager->Shader( SHADER_NONE );
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,250 @@
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// Code by: B-Con (http://b-con.us)
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// Released under the GNU GPL
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// MD5 Hash Digest implementation (little endian byte order)
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#include <cstring>
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#include <cstdio>
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#include <md5_hash.h>
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// DBL_INT_ADD treats two unsigned ints a and b as one 64-bit integer and adds c to it
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#define DBL_INT_ADD(a,b,c) if (a > 0xffffffff - c) ++b; a += c;
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#define ROTLEFT(a,b) ((a << b) | (a >> (32-b)))
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#define F(x,y,z) ((x & y) | (~x & z))
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#define G(x,y,z) ((x & z) | (y & ~z))
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#define H(x,y,z) (x ^ y ^ z)
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#define I(x,y,z) (y ^ (x | ~z))
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#define FF(a,b,c,d,m,s,t) { a += F(b,c,d) + m + t; \
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a = b + ROTLEFT(a,s); }
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#define GG(a,b,c,d,m,s,t) { a += G(b,c,d) + m + t; \
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a = b + ROTLEFT(a,s); }
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#define HH(a,b,c,d,m,s,t) { a += H(b,c,d) + m + t; \
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a = b + ROTLEFT(a,s); }
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#define II(a,b,c,d,m,s,t) { a += I(b,c,d) + m + t; \
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a = b + ROTLEFT(a,s); }
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MD5_HASH::MD5_HASH()
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{
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Init();
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}
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MD5_HASH::MD5_HASH( const MD5_HASH& aOther )
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{
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m_valid = aOther.m_valid;
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m_ctx = aOther.m_ctx;
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memcpy( m_hash, aOther.m_hash, 16 );
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}
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MD5_HASH::~MD5_HASH()
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{
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}
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MD5_HASH& MD5_HASH::operator=( const MD5_HASH& aOther )
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{
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m_valid = aOther.m_valid;
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m_ctx = aOther.m_ctx;
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memcpy( m_hash, aOther.m_hash, 16 );
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return *this;
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}
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void MD5_HASH::Init()
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{
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//printf("%p init\n", this);
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m_valid = false;
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md5_init(&m_ctx);
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}
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void MD5_HASH::Hash ( uint8_t *data, uint32_t length )
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{
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md5_update(&m_ctx, data, length);
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}
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void MD5_HASH::Hash ( int value )
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{
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md5_update(&m_ctx, (uint8_t*) &value, sizeof(int) );
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}
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void MD5_HASH::Finalize()
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{
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//printf("%p final\n", this);
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md5_final(&m_ctx, m_hash);
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m_valid = true;
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}
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bool MD5_HASH::operator==( const MD5_HASH& aOther ) const
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{
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return ( memcmp( m_hash, aOther.m_hash, 16 ) == 0 );
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}
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bool MD5_HASH::operator!=( const MD5_HASH& aOther ) const
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{
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return ( memcmp( m_hash, aOther.m_hash, 16 ) != 0 );
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}
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void MD5_HASH::md5_transform(MD5_CTX *ctx, uint8_t data[])
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{
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uint32_t a,b,c,d,m[16],i,j;
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// MD5 specifies big endian byte order, but this implementation assumes a little
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// endian byte order CPU. Reverse all the bytes upon input, and re-reverse them
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// on output (in md5_final()).
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for (i=0,j=0; i < 16; ++i, j += 4)
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m[i] = (data[j]) + (data[j+1] << 8) + (data[j+2] << 16) + (data[j+3] << 24);
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a = ctx->state[0];
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b = ctx->state[1];
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c = ctx->state[2];
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d = ctx->state[3];
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FF(a,b,c,d,m[0], 7,0xd76aa478);
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FF(d,a,b,c,m[1], 12,0xe8c7b756);
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FF(c,d,a,b,m[2], 17,0x242070db);
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FF(b,c,d,a,m[3], 22,0xc1bdceee);
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FF(a,b,c,d,m[4], 7,0xf57c0faf);
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FF(d,a,b,c,m[5], 12,0x4787c62a);
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FF(c,d,a,b,m[6], 17,0xa8304613);
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FF(b,c,d,a,m[7], 22,0xfd469501);
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FF(a,b,c,d,m[8], 7,0x698098d8);
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FF(d,a,b,c,m[9], 12,0x8b44f7af);
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FF(c,d,a,b,m[10],17,0xffff5bb1);
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FF(b,c,d,a,m[11],22,0x895cd7be);
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FF(a,b,c,d,m[12], 7,0x6b901122);
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FF(d,a,b,c,m[13],12,0xfd987193);
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FF(c,d,a,b,m[14],17,0xa679438e);
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FF(b,c,d,a,m[15],22,0x49b40821);
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GG(a,b,c,d,m[1], 5,0xf61e2562);
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GG(d,a,b,c,m[6], 9,0xc040b340);
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GG(c,d,a,b,m[11],14,0x265e5a51);
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GG(b,c,d,a,m[0], 20,0xe9b6c7aa);
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GG(a,b,c,d,m[5], 5,0xd62f105d);
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GG(d,a,b,c,m[10], 9,0x02441453);
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GG(c,d,a,b,m[15],14,0xd8a1e681);
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GG(b,c,d,a,m[4], 20,0xe7d3fbc8);
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GG(a,b,c,d,m[9], 5,0x21e1cde6);
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GG(d,a,b,c,m[14], 9,0xc33707d6);
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GG(c,d,a,b,m[3], 14,0xf4d50d87);
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GG(b,c,d,a,m[8], 20,0x455a14ed);
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GG(a,b,c,d,m[13], 5,0xa9e3e905);
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GG(d,a,b,c,m[2], 9,0xfcefa3f8);
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GG(c,d,a,b,m[7], 14,0x676f02d9);
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GG(b,c,d,a,m[12],20,0x8d2a4c8a);
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HH(a,b,c,d,m[5], 4,0xfffa3942);
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HH(d,a,b,c,m[8], 11,0x8771f681);
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HH(c,d,a,b,m[11],16,0x6d9d6122);
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HH(b,c,d,a,m[14],23,0xfde5380c);
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HH(a,b,c,d,m[1], 4,0xa4beea44);
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HH(d,a,b,c,m[4], 11,0x4bdecfa9);
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HH(c,d,a,b,m[7], 16,0xf6bb4b60);
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HH(b,c,d,a,m[10],23,0xbebfbc70);
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HH(a,b,c,d,m[13], 4,0x289b7ec6);
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HH(d,a,b,c,m[0], 11,0xeaa127fa);
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HH(c,d,a,b,m[3], 16,0xd4ef3085);
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HH(b,c,d,a,m[6], 23,0x04881d05);
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HH(a,b,c,d,m[9], 4,0xd9d4d039);
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HH(d,a,b,c,m[12],11,0xe6db99e5);
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HH(c,d,a,b,m[15],16,0x1fa27cf8);
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HH(b,c,d,a,m[2], 23,0xc4ac5665);
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II(a,b,c,d,m[0], 6,0xf4292244);
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II(d,a,b,c,m[7], 10,0x432aff97);
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II(c,d,a,b,m[14],15,0xab9423a7);
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II(b,c,d,a,m[5], 21,0xfc93a039);
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II(a,b,c,d,m[12], 6,0x655b59c3);
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II(d,a,b,c,m[3], 10,0x8f0ccc92);
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II(c,d,a,b,m[10],15,0xffeff47d);
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II(b,c,d,a,m[1], 21,0x85845dd1);
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II(a,b,c,d,m[8], 6,0x6fa87e4f);
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II(d,a,b,c,m[15],10,0xfe2ce6e0);
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II(c,d,a,b,m[6], 15,0xa3014314);
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II(b,c,d,a,m[13],21,0x4e0811a1);
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II(a,b,c,d,m[4], 6,0xf7537e82);
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II(d,a,b,c,m[11],10,0xbd3af235);
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II(c,d,a,b,m[2], 15,0x2ad7d2bb);
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II(b,c,d,a,m[9], 21,0xeb86d391);
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ctx->state[0] += a;
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ctx->state[1] += b;
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ctx->state[2] += c;
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ctx->state[3] += d;
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}
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void MD5_HASH::md5_init(MD5_CTX *ctx)
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{
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ctx->datalen = 0;
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ctx->bitlen[0] = 0;
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ctx->bitlen[1] = 0;
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ctx->state[0] = 0x67452301;
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ctx->state[1] = 0xEFCDAB89;
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ctx->state[2] = 0x98BADCFE;
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ctx->state[3] = 0x10325476;
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}
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void MD5_HASH::md5_update(MD5_CTX *ctx, uint8_t data[], uint32_t len)
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{
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uint32_t t,i;
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for (i=0; i < len; ++i) {
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ctx->data[ctx->datalen] = data[i];
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ctx->datalen++;
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if (ctx->datalen == 64) {
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md5_transform(ctx,ctx->data);
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DBL_INT_ADD(ctx->bitlen[0],ctx->bitlen[1],512);
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ctx->datalen = 0;
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}
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}
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}
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void MD5_HASH::md5_final(MD5_CTX *ctx, uint8_t hash[])
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{
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uint32_t i;
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i = ctx->datalen;
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// Pad whatever data is left in the buffer.
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if (ctx->datalen < 56) {
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ctx->data[i++] = 0x80;
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while (i < 56)
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ctx->data[i++] = 0x00;
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}
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else if (ctx->datalen >= 56) {
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ctx->data[i++] = 0x80;
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while (i < 64)
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ctx->data[i++] = 0x00;
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md5_transform(ctx,ctx->data);
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memset(ctx->data,0,56);
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}
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// Append to the padding the total message's length in bits and transform.
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DBL_INT_ADD(ctx->bitlen[0],ctx->bitlen[1],8 * ctx->datalen);
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ctx->data[56] = ctx->bitlen[0];
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ctx->data[57] = ctx->bitlen[0] >> 8;
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ctx->data[58] = ctx->bitlen[0] >> 16;
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ctx->data[59] = ctx->bitlen[0] >> 24;
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ctx->data[60] = ctx->bitlen[1];
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ctx->data[61] = ctx->bitlen[1] >> 8;
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ctx->data[62] = ctx->bitlen[1] >> 16;
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ctx->data[63] = ctx->bitlen[1] >> 24;
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md5_transform(ctx,ctx->data);
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// Since this implementation uses little endian byte ordering and MD uses big endian,
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// reverse all the bytes when copying the final state to the output hash.
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for (i=0; i < 4; ++i) {
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hash[i] = (ctx->state[0] >> (i*8)) & 0x000000ff;
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hash[i+4] = (ctx->state[1] >> (i*8)) & 0x000000ff;
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hash[i+8] = (ctx->state[2] >> (i*8)) & 0x000000ff;
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hash[i+12] = (ctx->state[3] >> (i*8)) & 0x000000ff;
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}
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}
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@ -0,0 +1,102 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 CERN
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
|
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <widgets/progress_reporter.h>
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#include <thread>
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PROGRESS_REPORTER::PROGRESS_REPORTER( int aNumPhases ) :
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m_phase( 0 ),
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m_progress( 0 ),
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m_maxProgress( 1 ),
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m_numPhases( aNumPhases )
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{
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};
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void PROGRESS_REPORTER::BeginPhase( int aPhase )
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{
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std::lock_guard<std::mutex> guard( m_lock );
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m_phase = aPhase;
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m_progress = 0;
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updateUI();
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}
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void PROGRESS_REPORTER::AdvancePhase( )
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{
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std::lock_guard<std::mutex> guard( m_lock );
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m_phase++;
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m_progress = 0;
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updateUI();
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}
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void PROGRESS_REPORTER::Report( const wxString& aMessage )
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{
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std::lock_guard<std::mutex> guard( m_lock );
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m_message = aMessage;
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updateUI();
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}
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void PROGRESS_REPORTER::SetMaxProgress ( int aMaxProgress )
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{
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std::lock_guard<std::mutex> guard( m_lock );
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m_maxProgress = aMaxProgress;
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updateUI();
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}
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void PROGRESS_REPORTER::AdvanceProgress( )
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{
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std::lock_guard<std::mutex> guard( m_lock );
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m_progress++;
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||||
updateUI();
|
||||
}
|
||||
|
||||
int PROGRESS_REPORTER::currentProgress() const
|
||||
{
|
||||
double current = (1.0 / (double)m_numPhases) * ( (double) m_phase + ( (double) m_progress / (double) m_maxProgress ) );
|
||||
|
||||
return (int)(current * 1000);
|
||||
}
|
||||
|
||||
WX_PROGRESS_REPORTER::WX_PROGRESS_REPORTER( wxWindow* aParent,
|
||||
const wxString& aTitle,
|
||||
int aNumPhases ) :
|
||||
PROGRESS_REPORTER( aNumPhases ),
|
||||
wxProgressDialog( aTitle, wxT( "" ), 1, aParent, wxPD_AUTO_HIDE | wxPD_CAN_ABORT |
|
||||
wxPD_APP_MODAL | wxPD_ELAPSED_TIME )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
WX_PROGRESS_REPORTER::~WX_PROGRESS_REPORTER()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
void WX_PROGRESS_REPORTER::updateUI()
|
||||
{
|
||||
int cur = currentProgress();
|
||||
SetRange( 1000 );
|
||||
Update( cur, m_message );
|
||||
}
|
|
@ -387,6 +387,12 @@ private:
|
|||
*/
|
||||
void drawPolygon( GLdouble* aPoints, int aPointCount );
|
||||
|
||||
/**
|
||||
* @brief Draws a set of polygons with a cached triangulation. Way faster than drawPolygon.
|
||||
*/
|
||||
void drawTriangulatedPolyset( const SHAPE_POLY_SET& aPoly );
|
||||
|
||||
|
||||
/**
|
||||
* @brief Draws a single character using bitmap font.
|
||||
* Its main purpose is to be used in BitmapText() function.
|
||||
|
|
|
@ -102,6 +102,16 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
bool operator==( const SEG& aSeg ) const
|
||||
{
|
||||
return (A == aSeg.A && B == aSeg.B) ;
|
||||
}
|
||||
|
||||
bool operator!=( const SEG& aSeg ) const
|
||||
{
|
||||
return (A != aSeg.A || B != aSeg.B);
|
||||
}
|
||||
|
||||
/**
|
||||
* Function LineProject()
|
||||
*
|
||||
|
|
|
@ -33,6 +33,8 @@
|
|||
|
||||
#include "clipper.hpp"
|
||||
|
||||
#include <md5_hash.h>
|
||||
|
||||
|
||||
/**
|
||||
* Class SHAPE_POLY_SET
|
||||
|
@ -57,6 +59,42 @@ class SHAPE_POLY_SET : public SHAPE
|
|||
///> the remaining (if any), are the holes
|
||||
typedef std::vector<SHAPE_LINE_CHAIN> POLYGON;
|
||||
|
||||
struct TRIANGULATED_POLYGON
|
||||
{
|
||||
~TRIANGULATED_POLYGON();
|
||||
|
||||
struct TRI
|
||||
{
|
||||
TRI(){};
|
||||
|
||||
int a, b, c;
|
||||
};
|
||||
|
||||
void Clear();
|
||||
|
||||
void AllocateVertices( int aSize );
|
||||
void AllocateTriangles ( int aSize );
|
||||
|
||||
void GetTriangle( int index, VECTOR2I& a, VECTOR2I& b, VECTOR2I& c ) const
|
||||
{
|
||||
auto tri = &m_triangles[ index ];
|
||||
a = m_vertices[ tri->a ];
|
||||
b = m_vertices[ tri->b ];
|
||||
c = m_vertices[ tri->c ];
|
||||
}
|
||||
|
||||
int AddVertex( const VECTOR2I& aP )
|
||||
{
|
||||
m_vertices[ m_vertexCount ] = aP;
|
||||
return (m_vertexCount++);
|
||||
}
|
||||
|
||||
TRI* m_triangles = nullptr;
|
||||
VECTOR2I* m_vertices = nullptr;
|
||||
int m_vertexCount = 0;
|
||||
int m_triangleCount = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Struct VERTEX_INDEX
|
||||
*
|
||||
|
@ -538,6 +576,17 @@ class SHAPE_POLY_SET : public SHAPE
|
|||
return m_polys[aIndex];
|
||||
}
|
||||
|
||||
const POLYGON& Polygon( int aIndex ) const
|
||||
{
|
||||
return m_polys[aIndex];
|
||||
}
|
||||
|
||||
const TRIANGULATED_POLYGON* TriangulatedPolygon( int aIndex ) const
|
||||
{
|
||||
return m_triangulatedPolys[aIndex];
|
||||
}
|
||||
|
||||
|
||||
const SHAPE_LINE_CHAIN& COutline( int aIndex ) const
|
||||
{
|
||||
return m_polys[aIndex][0];
|
||||
|
@ -761,6 +810,8 @@ class SHAPE_POLY_SET : public SHAPE
|
|||
///> For aFastMode meaning, see function booleanOp
|
||||
void Fracture( POLYGON_MODE aFastMode );
|
||||
|
||||
void Unfracture( POLYGON_MODE aFastMode );
|
||||
|
||||
///> Returns true if the polygon set has any holes.
|
||||
bool HasHoles() const;
|
||||
|
||||
|
@ -990,6 +1041,7 @@ class SHAPE_POLY_SET : public SHAPE
|
|||
|
||||
|
||||
void fractureSingle( POLYGON& paths );
|
||||
void unfractureSingle ( POLYGON& path );
|
||||
void importTree( ClipperLib::PolyTree* tree );
|
||||
|
||||
/** Function booleanOp
|
||||
|
@ -1039,6 +1091,8 @@ class SHAPE_POLY_SET : public SHAPE
|
|||
FILLETED
|
||||
};
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Function chamferFilletPolygon
|
||||
* Returns the camfered or filleted version of the aIndex-th polygon in the set, depending
|
||||
|
@ -1059,6 +1113,21 @@ class SHAPE_POLY_SET : public SHAPE
|
|||
typedef std::vector<POLYGON> POLYSET;
|
||||
|
||||
POLYSET m_polys;
|
||||
|
||||
public:
|
||||
|
||||
void CacheTriangulation();
|
||||
bool IsTriangulationUpToDate() const;
|
||||
|
||||
private:
|
||||
void triangulateSingle( const POLYGON& aPoly, SHAPE_POLY_SET::TRIANGULATED_POLYGON& aResult );
|
||||
|
||||
MD5_HASH checksum() const;
|
||||
|
||||
std::vector<TRIANGULATED_POLYGON*> m_triangulatedPolys;
|
||||
bool m_triangulationValid = false;
|
||||
MD5_HASH m_hash;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,50 @@
|
|||
// Code by: B-Con (http://b-con.us)
|
||||
// Released under the GNU GPL
|
||||
// MD5 Hash Digest implementation (little endian byte order)
|
||||
|
||||
#ifndef __MD5_HASH_H
|
||||
#define __MD5_HASH_H
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
class MD5_HASH
|
||||
{
|
||||
|
||||
public:
|
||||
MD5_HASH();
|
||||
MD5_HASH( const MD5_HASH& aOther );
|
||||
|
||||
~MD5_HASH();
|
||||
|
||||
void Init();
|
||||
void Hash ( uint8_t *data, uint32_t length );
|
||||
void Hash ( int value );
|
||||
void Finalize();
|
||||
bool IsValid() const { return m_valid; };
|
||||
|
||||
void SetValid( bool aValid ) { m_valid = aValid; }
|
||||
|
||||
MD5_HASH& operator=( const MD5_HASH& aOther );
|
||||
|
||||
bool operator==( const MD5_HASH& aOther ) const;
|
||||
bool operator!=( const MD5_HASH& aOther ) const;
|
||||
|
||||
private:
|
||||
struct MD5_CTX {
|
||||
uint8_t data[64];
|
||||
uint32_t datalen;
|
||||
uint32_t bitlen[2];
|
||||
uint32_t state[4];
|
||||
};
|
||||
|
||||
void md5_transform(MD5_CTX *ctx, uint8_t data[]);
|
||||
void md5_init(MD5_CTX *ctx);
|
||||
void md5_update(MD5_CTX *ctx, uint8_t data[], uint32_t len);
|
||||
void md5_final(MD5_CTX *ctx, uint8_t hash[]);
|
||||
|
||||
bool m_valid;
|
||||
MD5_CTX m_ctx;
|
||||
uint8_t m_hash[16];
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,69 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2017 CERN
|
||||
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef __PROGRESS_REPORTER
|
||||
#define __PROGRESS_REPORTER
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <wx/progdlg.h>
|
||||
|
||||
class PROGRESS_REPORTER
|
||||
{
|
||||
public:
|
||||
|
||||
PROGRESS_REPORTER( int aNumPhases );
|
||||
PROGRESS_REPORTER( const PROGRESS_REPORTER& ) = delete;
|
||||
|
||||
void BeginPhase( int aPhase );
|
||||
void AdvancePhase( );
|
||||
void Report ( const wxString& aMessage );
|
||||
void SetMaxProgress ( int aMaxProgress );
|
||||
void AdvanceProgress( );
|
||||
|
||||
protected:
|
||||
|
||||
int currentProgress() const;
|
||||
virtual void updateUI() = 0;
|
||||
|
||||
wxString m_message;
|
||||
int m_phase, m_numPhases;
|
||||
int m_progress, m_maxProgress;
|
||||
|
||||
std::mutex m_lock;
|
||||
};
|
||||
|
||||
class WX_PROGRESS_REPORTER : public PROGRESS_REPORTER, public wxProgressDialog
|
||||
{
|
||||
public:
|
||||
|
||||
WX_PROGRESS_REPORTER( wxWindow *aParent, const wxString &aTitle, int aNumPhases );
|
||||
~WX_PROGRESS_REPORTER();
|
||||
|
||||
private:
|
||||
|
||||
virtual void updateUI() override;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -315,6 +315,7 @@ set( PCBNEW_CLASS_SRCS
|
|||
tools/tool_event_utils.cpp
|
||||
tools/size_menu.cpp
|
||||
tools/selection.cpp
|
||||
tools/zone_filler_tool.cpp
|
||||
|
||||
footprint_preview_panel.cpp
|
||||
)
|
||||
|
|
|
@ -1312,3 +1312,8 @@ void ZONE_CONTAINER::SwapData( BOARD_ITEM* aImage )
|
|||
|
||||
std::swap( *((ZONE_CONTAINER*) this), *((ZONE_CONTAINER*) aImage) );
|
||||
}
|
||||
|
||||
void ZONE_CONTAINER::CacheTriangulation()
|
||||
{
|
||||
m_FilledPolysList.CacheTriangulation();
|
||||
}
|
||||
|
|
|
@ -170,11 +170,11 @@ public:
|
|||
int GetClearance( BOARD_CONNECTED_ITEM* aItem = NULL ) const override;
|
||||
|
||||
/**
|
||||
* Function TestForCopperIslandAndRemoveInsulatedIslands
|
||||
* Function RemoveInsulatedCopperIslands
|
||||
* Remove insulated copper islands found in m_FilledPolysList.
|
||||
* @param aPcb = the board to analyze
|
||||
*/
|
||||
void TestForCopperIslandAndRemoveInsulatedIslands( BOARD* aPcb );
|
||||
void RemoveInsulatedCopperIslands( BOARD* aPcb );
|
||||
|
||||
/**
|
||||
* Function IsOnCopperLayer
|
||||
|
@ -329,7 +329,7 @@ public:
|
|||
bool BuildFilledSolidAreasPolygons( BOARD* aPcb, SHAPE_POLY_SET* aOutlineBuffer = NULL );
|
||||
|
||||
/**
|
||||
* Function AddClearanceAreasPolygonsToPolysList
|
||||
* Function ComputeRawFilledAreas
|
||||
* Add non copper areas polygons (pads and tracks with clearance)
|
||||
* to a filled copper area
|
||||
* used in BuildFilledSolidAreasPolygons when calculating filled areas in a zone
|
||||
|
@ -340,8 +340,7 @@ public:
|
|||
* @param aPcb: the current board
|
||||
* _NG version uses SHAPE_POLY_SET instead of Boost.Polygon
|
||||
*/
|
||||
void AddClearanceAreasPolygonsToPolysList( BOARD* aPcb );
|
||||
void AddClearanceAreasPolygonsToPolysList_NG( BOARD* aPcb );
|
||||
void ComputeRawFilledAreas( BOARD* aPcb );
|
||||
|
||||
|
||||
/**
|
||||
|
@ -602,6 +601,8 @@ public:
|
|||
return m_FilledPolysList;
|
||||
}
|
||||
|
||||
void CacheTriangulation();
|
||||
|
||||
/**
|
||||
* Function AddFilledPolysList
|
||||
* sets the list of filled polygons.
|
||||
|
@ -728,7 +729,6 @@ public:
|
|||
|
||||
const std::vector<SEG>& GetHatchLines() const { return m_HatchLines; }
|
||||
|
||||
|
||||
#if defined(DEBUG)
|
||||
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
|
||||
#endif
|
||||
|
@ -810,6 +810,8 @@ private:
|
|||
int m_hatchPitch; // for DIAGONAL_EDGE, distance between 2 hatch lines
|
||||
std::vector<SEG> m_HatchLines; // hatch lines
|
||||
|
||||
std::vector<int> m_insulatedIslands;
|
||||
|
||||
/**
|
||||
* Union to handle conversion between references to wxPoint and to VECTOR2I.
|
||||
*
|
||||
|
|
|
@ -23,6 +23,10 @@
|
|||
*/
|
||||
|
||||
#include <connectivity_algo.h>
|
||||
#include <widgets/progress_reporter.h>
|
||||
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
|
||||
#ifdef PROFILE
|
||||
#include <profile.h>
|
||||
|
@ -289,9 +293,11 @@ bool CN_CONNECTIVITY_ALGO::Add( BOARD_ITEM* aItem )
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
void CN_CONNECTIVITY_ALGO::searchConnections( bool aIncludeZones )
|
||||
{
|
||||
std::mutex cnListLock;
|
||||
|
||||
//PROF_COUNTER cnt("search");
|
||||
int totalDirtyCount = 0;
|
||||
|
||||
if( m_lastSearchWithZones != aIncludeZones )
|
||||
|
@ -304,7 +310,7 @@ void CN_CONNECTIVITY_ALGO::searchConnections( bool aIncludeZones )
|
|||
|
||||
m_lastSearchWithZones = aIncludeZones;
|
||||
|
||||
auto checkForConnection = [] ( const CN_ANCHOR_PTR point, CN_ITEM* aRefItem, int aMaxDist = 0 )
|
||||
auto checkForConnection = [ &cnListLock ] ( const CN_ANCHOR_PTR point, CN_ITEM* aRefItem, int aMaxDist = 0 )
|
||||
{
|
||||
const auto parent = aRefItem->Parent();
|
||||
|
||||
|
@ -331,7 +337,10 @@ void CN_CONNECTIVITY_ALGO::searchConnections( bool aIncludeZones )
|
|||
case PCB_VIA_T:
|
||||
|
||||
if( parent->HitTest( wxPoint( point->Pos().x, point->Pos().y ) ) )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock( cnListLock );
|
||||
CN_ITEM::Connect( aRefItem, point->Item() );
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
|
@ -344,7 +353,10 @@ void CN_CONNECTIVITY_ALGO::searchConnections( bool aIncludeZones )
|
|||
|
||||
if( d_start.EuclideanNorm() < aMaxDist
|
||||
|| d_end.EuclideanNorm() < aMaxDist )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock( cnListLock );
|
||||
CN_ITEM::Connect( aRefItem, point->Item() );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -363,6 +375,7 @@ void CN_CONNECTIVITY_ALGO::searchConnections( bool aIncludeZones )
|
|||
|
||||
if( zoneItem->ContainsAnchor( point ) )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock( cnListLock );
|
||||
CN_ITEM::Connect( zoneItem, point->Item() );
|
||||
}
|
||||
|
||||
|
@ -374,7 +387,7 @@ void CN_CONNECTIVITY_ALGO::searchConnections( bool aIncludeZones )
|
|||
}
|
||||
};
|
||||
|
||||
auto checkInterZoneConnection = [] ( CN_ZONE* testedZone, CN_ZONE* aRefZone )
|
||||
auto checkInterZoneConnection = [ &cnListLock ] ( CN_ZONE* testedZone, CN_ZONE* aRefZone )
|
||||
{
|
||||
const auto parentZone = static_cast<const ZONE_CONTAINER*>( aRefZone->Parent() );
|
||||
|
||||
|
@ -399,6 +412,8 @@ void CN_CONNECTIVITY_ALGO::searchConnections( bool aIncludeZones )
|
|||
{
|
||||
if( testedZone->ContainsPoint( outline.CPoint( i ) ) )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock( cnListLock );
|
||||
|
||||
CN_ITEM::Connect( aRefZone, testedZone );
|
||||
return;
|
||||
}
|
||||
|
@ -412,6 +427,8 @@ void CN_CONNECTIVITY_ALGO::searchConnections( bool aIncludeZones )
|
|||
{
|
||||
if( aRefZone->ContainsPoint( outline2.CPoint( i ) ) )
|
||||
{
|
||||
std::lock_guard<std::mutex> lock( cnListLock );
|
||||
|
||||
CN_ITEM::Connect( aRefZone, testedZone );
|
||||
return;
|
||||
}
|
||||
|
@ -496,8 +513,19 @@ void CN_CONNECTIVITY_ALGO::searchConnections( bool aIncludeZones )
|
|||
|
||||
if( aIncludeZones )
|
||||
{
|
||||
for( auto& item : m_zoneList )
|
||||
int cnt = 0;
|
||||
|
||||
if( m_progressReporter )
|
||||
{
|
||||
m_progressReporter->SetMaxProgress( m_zoneList.Size() );
|
||||
}
|
||||
|
||||
#ifdef USE_OPENMP
|
||||
#pragma omp parallel for schedule(dynamic)
|
||||
#endif
|
||||
for(int i = 0; i < m_zoneList.Size(); i++ )
|
||||
{
|
||||
auto item = m_zoneList[i];
|
||||
auto zoneItem = static_cast<CN_ZONE *> (item);
|
||||
auto searchZones = std::bind( checkForConnection, _1, zoneItem );
|
||||
|
||||
|
@ -509,6 +537,16 @@ void CN_CONNECTIVITY_ALGO::searchConnections( bool aIncludeZones )
|
|||
m_padList.FindNearby( zoneItem->BBox(), searchZones );
|
||||
m_zoneList.FindNearbyZones( zoneItem->BBox(), std::bind( checkInterZoneConnection, _1, zoneItem ) );
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock( cnListLock );
|
||||
cnt++;
|
||||
|
||||
if (m_progressReporter)
|
||||
{
|
||||
m_progressReporter->AdvanceProgress();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_zoneList.ClearDirtyFlags();
|
||||
|
@ -589,6 +627,7 @@ const CN_CONNECTIVITY_ALGO::CLUSTERS CN_CONNECTIVITY_ALGO::SearchClusters( CLUST
|
|||
CN_ITEM* head = nullptr;
|
||||
CLUSTERS clusters;
|
||||
|
||||
|
||||
if( isDirty() )
|
||||
searchConnections( includeZones );
|
||||
|
||||
|
@ -798,7 +837,6 @@ void CN_CONNECTIVITY_ALGO::PropagateNets()
|
|||
propagateConnections();
|
||||
}
|
||||
|
||||
|
||||
void CN_CONNECTIVITY_ALGO::FindIsolatedCopperIslands( ZONE_CONTAINER* aZone, std::vector<int>& aIslands )
|
||||
{
|
||||
if( aZone->GetFilledPolysList().IsEmpty() )
|
||||
|
@ -828,6 +866,40 @@ void CN_CONNECTIVITY_ALGO::FindIsolatedCopperIslands( ZONE_CONTAINER* aZone, std
|
|||
wxLogTrace( "CN", "Found %u isolated islands\n", (unsigned)aIslands.size() );
|
||||
}
|
||||
|
||||
void CN_CONNECTIVITY_ALGO::FindIsolatedCopperIslands( std::vector<CN_ZONE_ISOLATED_ISLAND_LIST>& aZones )
|
||||
{
|
||||
for ( auto& z : aZones )
|
||||
{
|
||||
if( z.m_zone->GetFilledPolysList().IsEmpty() )
|
||||
continue;
|
||||
|
||||
Remove( z.m_zone );
|
||||
Add( z.m_zone );
|
||||
}
|
||||
|
||||
m_connClusters = SearchClusters( CSM_CONNECTIVITY_CHECK );
|
||||
|
||||
for ( auto& zone : aZones )
|
||||
{
|
||||
if( zone.m_zone->GetFilledPolysList().IsEmpty() )
|
||||
continue;
|
||||
|
||||
for( auto cluster : m_connClusters )
|
||||
{
|
||||
if( cluster->Contains( zone.m_zone ) && cluster->IsOrphaned() )
|
||||
{
|
||||
for( auto z : *cluster )
|
||||
{
|
||||
if( z->Parent() == zone.m_zone )
|
||||
{
|
||||
zone.m_islands.push_back( static_cast<CN_ZONE*>(z)->SubpolyIndex() );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const CN_CONNECTIVITY_ALGO::CLUSTERS& CN_CONNECTIVITY_ALGO::GetClusters()
|
||||
{
|
||||
|
@ -995,3 +1067,8 @@ bool CN_ANCHOR::IsDangling() const
|
|||
|
||||
return validCount <= 1;
|
||||
}
|
||||
|
||||
void CN_CONNECTIVITY_ALGO::SetProgressReporter( PROGRESS_REPORTER* aReporter )
|
||||
{
|
||||
m_progressReporter = aReporter;
|
||||
}
|
||||
|
|
|
@ -53,6 +53,7 @@ class BOARD;
|
|||
class BOARD_CONNECTED_ITEM;
|
||||
class BOARD_ITEM;
|
||||
class ZONE_CONTAINER;
|
||||
class PROGRESS_REPORTER;
|
||||
|
||||
class CN_ANCHOR
|
||||
{
|
||||
|
@ -439,6 +440,8 @@ public:
|
|||
ITER begin() { return m_items.begin(); };
|
||||
ITER end() { return m_items.end(); };
|
||||
|
||||
CN_ITEM* operator[] ( int aIndex ) { return m_items[aIndex]; }
|
||||
|
||||
std::vector<CN_ANCHOR_PTR>& Anchors() { return m_anchors; }
|
||||
|
||||
template <class T>
|
||||
|
@ -806,6 +809,7 @@ public:
|
|||
CLUSTERS m_connClusters;
|
||||
CLUSTERS m_ratsnestClusters;
|
||||
std::vector<bool> m_dirtyNets;
|
||||
PROGRESS_REPORTER* m_progressReporter = nullptr;
|
||||
|
||||
void searchConnections( bool aIncludeZones = false );
|
||||
|
||||
|
@ -883,6 +887,8 @@ public:
|
|||
|
||||
void PropagateNets();
|
||||
void FindIsolatedCopperIslands( ZONE_CONTAINER* aZone, std::vector<int>& aIslands );
|
||||
void FindIsolatedCopperIslands( std::vector<CN_ZONE_ISOLATED_ISLAND_LIST>& aZones );
|
||||
|
||||
bool CheckConnectivity( std::vector<CN_DISJOINT_NET_ENTRY>& aReport );
|
||||
|
||||
const CLUSTERS& GetClusters();
|
||||
|
@ -894,6 +900,7 @@ public:
|
|||
void ForEachItem( std::function<void(CN_ITEM*)> aFunc );
|
||||
|
||||
void MarkNetAsDirty( int aNet );
|
||||
void SetProgressReporter( PROGRESS_REPORTER* aReporter );
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -218,6 +218,10 @@ void CONNECTIVITY_DATA::FindIsolatedCopperIslands( ZONE_CONTAINER* aZone,
|
|||
m_connAlgo->FindIsolatedCopperIslands( aZone, aIslands );
|
||||
}
|
||||
|
||||
void CONNECTIVITY_DATA::FindIsolatedCopperIslands( std::vector<CN_ZONE_ISOLATED_ISLAND_LIST>& aZones )
|
||||
{
|
||||
m_connAlgo->FindIsolatedCopperIslands( aZones );
|
||||
}
|
||||
|
||||
void CONNECTIVITY_DATA::ComputeDynamicRatsnest( const std::vector<BOARD_ITEM*>& aItems )
|
||||
{
|
||||
|
@ -617,3 +621,9 @@ void CONNECTIVITY_DATA::MarkItemNetAsDirty( BOARD_ITEM *aItem )
|
|||
m_connAlgo->MarkNetAsDirty( static_cast<BOARD_CONNECTED_ITEM*>( aItem )->GetNetCode() );
|
||||
}
|
||||
}
|
||||
|
||||
void CONNECTIVITY_DATA::SetProgressReporter( PROGRESS_REPORTER* aReporter )
|
||||
{
|
||||
m_progressReporter = aReporter;
|
||||
m_connAlgo->SetProgressReporter( m_progressReporter );
|
||||
}
|
||||
|
|
|
@ -45,6 +45,7 @@ class RN_DATA;
|
|||
class RN_NET;
|
||||
class TRACK;
|
||||
class D_PAD;
|
||||
class PROGRESS_REPORTER;
|
||||
|
||||
struct CN_DISJOINT_NET_ENTRY
|
||||
{
|
||||
|
@ -53,6 +54,12 @@ struct CN_DISJOINT_NET_ENTRY
|
|||
VECTOR2I anchorA, anchorB;
|
||||
};
|
||||
|
||||
struct CN_ZONE_ISOLATED_ISLAND_LIST
|
||||
{
|
||||
ZONE_CONTAINER *m_zone;
|
||||
std::vector<int> m_islands;
|
||||
};
|
||||
|
||||
struct RN_DYNAMIC_LINE
|
||||
{
|
||||
int netCode;
|
||||
|
@ -136,6 +143,7 @@ public:
|
|||
* @param aIslands list of islands that have no connections (outline indices in the polygon set)
|
||||
*/
|
||||
void FindIsolatedCopperIslands( ZONE_CONTAINER* aZone, std::vector<int>& aIslands );
|
||||
void FindIsolatedCopperIslands( std::vector<CN_ZONE_ISOLATED_ISLAND_LIST>& aZones );
|
||||
|
||||
/**
|
||||
* Function RecalculateRatsnest()
|
||||
|
@ -216,6 +224,8 @@ public:
|
|||
|
||||
void MarkItemNetAsDirty( BOARD_ITEM* aItem );
|
||||
|
||||
void SetProgressReporter( PROGRESS_REPORTER* aReporter );
|
||||
|
||||
private:
|
||||
|
||||
void updateRatsnest();
|
||||
|
@ -226,6 +236,8 @@ private:
|
|||
|
||||
std::vector<RN_DYNAMIC_LINE> m_dynamicRatsnest;
|
||||
std::vector<RN_NET*> m_nets;
|
||||
|
||||
PROGRESS_REPORTER* m_progressReporter;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -136,13 +136,16 @@ PCB_DRAW_PANEL_GAL::~PCB_DRAW_PANEL_GAL()
|
|||
}
|
||||
|
||||
|
||||
void PCB_DRAW_PANEL_GAL::DisplayBoard( const BOARD* aBoard )
|
||||
void PCB_DRAW_PANEL_GAL::DisplayBoard( BOARD* aBoard )
|
||||
{
|
||||
m_view->Clear();
|
||||
|
||||
// Load zones
|
||||
for( int i = 0; i < aBoard->GetAreaCount(); ++i )
|
||||
m_view->Add( (KIGFX::VIEW_ITEM*) ( aBoard->GetArea( i ) ) );
|
||||
for( auto zone : aBoard->Zones() )
|
||||
{
|
||||
zone->CacheTriangulation();
|
||||
m_view->Add( zone );
|
||||
}
|
||||
|
||||
// Load drawings
|
||||
for( auto drawing : const_cast<BOARD*>(aBoard)->Drawings() )
|
||||
|
|
|
@ -50,7 +50,7 @@ public:
|
|||
* adds all items from the current board to the VIEW, so they can be displayed by GAL.
|
||||
* @param aBoard is the PCB to be loaded.
|
||||
*/
|
||||
void DisplayBoard( const BOARD* aBoard );
|
||||
void DisplayBoard( BOARD* aBoard );
|
||||
|
||||
/**
|
||||
* Function SetWorksheet
|
||||
|
|
|
@ -1143,6 +1143,9 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aZone, int aLayer )
|
|||
m_gal->SetIsStroke( true );
|
||||
}
|
||||
|
||||
m_gal->DrawPolygon( polySet );
|
||||
|
||||
#if 0
|
||||
for( int i = 0; i < polySet.OutlineCount(); i++ )
|
||||
{
|
||||
const SHAPE_LINE_CHAIN& outline = polySet.COutline( i );
|
||||
|
@ -1164,9 +1167,12 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aZone, int aLayer )
|
|||
m_gal->DrawPolyline( corners );
|
||||
}
|
||||
|
||||
|
||||
corners.clear();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -23,6 +23,8 @@
|
|||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
#include <cstdint>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
|
||||
#include "pcb_editor_control.h"
|
||||
#include "pcb_actions.h"
|
||||
|
@ -55,6 +57,12 @@
|
|||
#include <origin_viewitem.h>
|
||||
#include <profile.h>
|
||||
|
||||
#include <widgets/progress_reporter.h>
|
||||
|
||||
#ifdef USE_OPENMP
|
||||
#include <omp.h>
|
||||
#endif /* USE_OPENMP */
|
||||
|
||||
#include <tools/tool_event_utils.h>
|
||||
|
||||
#include <functional>
|
||||
|
@ -82,24 +90,6 @@ TOOL_ACTION PCB_ACTIONS::trackViaSizeChanged( "pcbnew.EditorControl.trackViaSize
|
|||
AS_GLOBAL, 0,
|
||||
"", "", NULL, AF_NOTIFY );
|
||||
|
||||
|
||||
// Zone actions
|
||||
TOOL_ACTION PCB_ACTIONS::zoneFill( "pcbnew.EditorControl.zoneFill",
|
||||
AS_GLOBAL, 0,
|
||||
_( "Fill" ), _( "Fill zone(s)" ), fill_zone_xpm );
|
||||
|
||||
TOOL_ACTION PCB_ACTIONS::zoneFillAll( "pcbnew.EditorControl.zoneFillAll",
|
||||
AS_GLOBAL, TOOL_ACTION::LegacyHotKey( HK_ZONE_FILL_OR_REFILL ),
|
||||
_( "Fill All" ), _( "Fill all zones" ) );
|
||||
|
||||
TOOL_ACTION PCB_ACTIONS::zoneUnfill( "pcbnew.EditorControl.zoneUnfill",
|
||||
AS_GLOBAL, 0,
|
||||
_( "Unfill" ), _( "Unfill zone(s)" ), zone_unfill_xpm );
|
||||
|
||||
TOOL_ACTION PCB_ACTIONS::zoneUnfillAll( "pcbnew.EditorControl.zoneUnfillAll",
|
||||
AS_GLOBAL, TOOL_ACTION::LegacyHotKey( HK_ZONE_REMOVE_FILLED ),
|
||||
_( "Unfill All" ), _( "Unfill all zones" ) );
|
||||
|
||||
TOOL_ACTION PCB_ACTIONS::zoneMerge( "pcbnew.EditorControl.zoneMerge",
|
||||
AS_GLOBAL, 0,
|
||||
_( "Merge Zones" ), _( "Merge zones" ) );
|
||||
|
@ -175,6 +165,7 @@ public:
|
|||
Add( PCB_ACTIONS::drawSimilarZone );
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
CONTEXT_MENU* create() const override
|
||||
{
|
||||
|
@ -655,139 +646,6 @@ int PCB_EDITOR_CONTROL::PlaceTarget( const TOOL_EVENT& aEvent )
|
|||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Zone actions
|
||||
int PCB_EDITOR_CONTROL::ZoneFill( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
auto selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
|
||||
const auto& selection = selTool->GetSelection();
|
||||
auto connectivity = getModel<BOARD>()->GetConnectivity();
|
||||
|
||||
BOARD_COMMIT commit( this );
|
||||
|
||||
for( auto item : selection )
|
||||
{
|
||||
assert( item->Type() == PCB_ZONE_AREA_T );
|
||||
|
||||
ZONE_CONTAINER* zone = static_cast<ZONE_CONTAINER*> ( item );
|
||||
|
||||
commit.Modify( zone );
|
||||
|
||||
m_frame->Fill_Zone( zone );
|
||||
zone->SetIsFilled( true );
|
||||
}
|
||||
|
||||
commit.Push( _( "Fill Zone" ) );
|
||||
|
||||
connectivity->RecalculateRatsnest();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int PCB_EDITOR_CONTROL::ZoneFillAll( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
BOARD* board = getModel<BOARD>();
|
||||
auto connectivity = getModel<BOARD>()->GetConnectivity();
|
||||
int areaCount = board->GetAreaCount();
|
||||
const wxString fmt = _( "Filling zone %d out of %d (net %s)..." );
|
||||
wxString msg;
|
||||
bool aborted = false;
|
||||
|
||||
// Create a message with a long net name, and build a wxProgressDialog
|
||||
// with a correct size to show this long net name
|
||||
msg.Printf( fmt, 000, areaCount, wxT("XXXXXXXXXXXXXXXXX" ) );
|
||||
|
||||
auto progressDialog = new wxProgressDialog( _( "Fill All Zones" ), msg,
|
||||
areaCount, frame(),
|
||||
wxPD_AUTO_HIDE | wxPD_CAN_ABORT |
|
||||
wxPD_APP_MODAL | wxPD_ELAPSED_TIME );
|
||||
|
||||
BOARD_COMMIT commit( this );
|
||||
|
||||
for( int i = 0; i < areaCount; ++i )
|
||||
{
|
||||
ZONE_CONTAINER* zone = board->GetArea( i );
|
||||
|
||||
msg.Printf( fmt, i, areaCount, GetChars( zone->GetNetname() ) );
|
||||
|
||||
commit.Modify( zone );
|
||||
|
||||
if( !progressDialog->Update( i, msg ) )
|
||||
{
|
||||
aborted = true;
|
||||
break; // Aborted by user
|
||||
}
|
||||
|
||||
m_frame->Fill_Zone( zone );
|
||||
zone->SetIsFilled( true );
|
||||
}
|
||||
|
||||
if( aborted )
|
||||
commit.Revert();
|
||||
else
|
||||
commit.Push( _( "Fill All Zones" ) );
|
||||
|
||||
connectivity->RecalculateRatsnest();
|
||||
progressDialog->Destroy();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int PCB_EDITOR_CONTROL::ZoneUnfill( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
auto selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
|
||||
const auto& selection = selTool->GetSelection();
|
||||
auto connectivity = getModel<BOARD>()->GetConnectivity();
|
||||
|
||||
BOARD_COMMIT commit( this );
|
||||
|
||||
for( auto item : selection )
|
||||
{
|
||||
assert( item->Type() == PCB_ZONE_AREA_T );
|
||||
|
||||
ZONE_CONTAINER* zone = static_cast<ZONE_CONTAINER*>( item );
|
||||
|
||||
commit.Modify( zone );
|
||||
|
||||
zone->SetIsFilled( false );
|
||||
zone->ClearFilledPolysList();
|
||||
}
|
||||
|
||||
commit.Push( _( "Unfill Zone" ) );
|
||||
|
||||
connectivity->RecalculateRatsnest();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int PCB_EDITOR_CONTROL::ZoneUnfillAll( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
BOARD* board = getModel<BOARD>();
|
||||
auto connectivity = getModel<BOARD>()->GetConnectivity();
|
||||
|
||||
BOARD_COMMIT commit( this );
|
||||
|
||||
for( int i = 0; i < board->GetAreaCount(); ++i )
|
||||
{
|
||||
ZONE_CONTAINER* zone = board->GetArea( i );
|
||||
|
||||
commit.Modify( zone );
|
||||
|
||||
zone->SetIsFilled( false );
|
||||
zone->ClearFilledPolysList();
|
||||
}
|
||||
|
||||
commit.Push( _( "Unfill All Zones" ) );
|
||||
|
||||
connectivity->RecalculateRatsnest();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static bool mergeZones( BOARD_COMMIT& aCommit, std::vector<ZONE_CONTAINER *>& aOriginZones,
|
||||
std::vector<ZONE_CONTAINER *>& aMergedZones )
|
||||
{
|
||||
|
@ -819,6 +677,7 @@ static bool mergeZones( BOARD_COMMIT& aCommit, std::vector<ZONE_CONTAINER *>& aO
|
|||
|
||||
aOriginZones[0]->SetLocalFlags( 1 );
|
||||
aOriginZones[0]->Hatch();
|
||||
aOriginZones[0]->CacheTriangulation();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1250,10 +1109,6 @@ void PCB_EDITOR_CONTROL::setTransitions()
|
|||
Go( &PCB_EDITOR_CONTROL::ViaSizeDec, PCB_ACTIONS::viaSizeDec.MakeEvent() );
|
||||
|
||||
// Zone actions
|
||||
Go( &PCB_EDITOR_CONTROL::ZoneFill, PCB_ACTIONS::zoneFill.MakeEvent() );
|
||||
Go( &PCB_EDITOR_CONTROL::ZoneFillAll, PCB_ACTIONS::zoneFillAll.MakeEvent() );
|
||||
Go( &PCB_EDITOR_CONTROL::ZoneUnfill, PCB_ACTIONS::zoneUnfill.MakeEvent() );
|
||||
Go( &PCB_EDITOR_CONTROL::ZoneUnfillAll, PCB_ACTIONS::zoneUnfillAll.MakeEvent() );
|
||||
Go( &PCB_EDITOR_CONTROL::ZoneMerge, PCB_ACTIONS::zoneMerge.MakeEvent() );
|
||||
Go( &PCB_EDITOR_CONTROL::ZoneDuplicate, PCB_ACTIONS::zoneDuplicate.MakeEvent() );
|
||||
|
||||
|
|
|
@ -57,10 +57,6 @@ public:
|
|||
int ViaSizeDec( const TOOL_EVENT& aEvent );
|
||||
|
||||
// Zone actions
|
||||
int ZoneFill( const TOOL_EVENT& aEvent );
|
||||
int ZoneFillAll( const TOOL_EVENT& aEvent );
|
||||
int ZoneUnfill( const TOOL_EVENT& aEvent );
|
||||
int ZoneUnfillAll( const TOOL_EVENT& aEvent );
|
||||
int ZoneMerge( const TOOL_EVENT& aEvent );
|
||||
|
||||
///> Duplicates a zone onto a layer (prompts for new layer)
|
||||
|
|
|
@ -40,6 +40,7 @@
|
|||
#include <tools/pad_tool.h>
|
||||
#include <tools/microwave_tool.h>
|
||||
#include <tools/position_relative_tool.h>
|
||||
#include <tools/zone_filler_tool.h>
|
||||
#include <tools/pcb_actions.h>
|
||||
|
||||
#include <router/router_tool.h>
|
||||
|
@ -62,4 +63,5 @@ void PCB_ACTIONS::RegisterAllTools( TOOL_MANAGER* aToolManager )
|
|||
aToolManager->RegisterTool( new ALIGN_DISTRIBUTE_TOOL );
|
||||
aToolManager->RegisterTool( new MICROWAVE_TOOL );
|
||||
aToolManager->RegisterTool( new POSITION_RELATIVE_TOOL );
|
||||
aToolManager->RegisterTool( new ZONE_FILLER_TOOL );
|
||||
}
|
||||
|
|
|
@ -0,0 +1,327 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2014-2017 CERN
|
||||
* Copyright (C) 2014-2017 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
* @author Maciej Suminski <maciej.suminski@cern.ch>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
#include <cstdint>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
|
||||
#include <painter.h>
|
||||
#include <project.h>
|
||||
#include <pcbnew_id.h>
|
||||
#include <wxPcbStruct.h>
|
||||
#include <class_board.h>
|
||||
#include <class_zone.h>
|
||||
#include <pcb_draw_panel_gal.h>
|
||||
#include <class_module.h>
|
||||
#include <connectivity_data.h>
|
||||
#include <board_commit.h>
|
||||
|
||||
#include <widgets/progress_reporter.h>
|
||||
#include <tool/tool_manager.h>
|
||||
#include <bitmaps.h>
|
||||
#include <hotkeys.h>
|
||||
|
||||
#include "pcb_actions.h"
|
||||
#include "selection_tool.h"
|
||||
#include "zone_filler_tool.h"
|
||||
|
||||
#ifdef USE_OPENMP
|
||||
#include <omp.h>
|
||||
#endif /* USE_OPENMP */
|
||||
|
||||
// Zone actions
|
||||
TOOL_ACTION PCB_ACTIONS::zoneFill( "pcbnew.ZoneFiller.zoneFill",
|
||||
AS_GLOBAL, 0,
|
||||
_( "Fill" ), _( "Fill zone(s)" ), fill_zone_xpm );
|
||||
|
||||
TOOL_ACTION PCB_ACTIONS::zoneFillAll( "pcbnew.ZoneFiller.zoneFillAll",
|
||||
AS_GLOBAL, TOOL_ACTION::LegacyHotKey( HK_ZONE_FILL_OR_REFILL ),
|
||||
_( "Fill All" ), _( "Fill all zones" ) );
|
||||
|
||||
TOOL_ACTION PCB_ACTIONS::zoneUnfill( "pcbnew.ZoneFiller.zoneUnfill",
|
||||
AS_GLOBAL, 0,
|
||||
_( "Unfill" ), _( "Unfill zone(s)" ), zone_unfill_xpm );
|
||||
|
||||
TOOL_ACTION PCB_ACTIONS::zoneUnfillAll( "pcbnew.ZoneFiller.zoneUnfillAll",
|
||||
AS_GLOBAL, TOOL_ACTION::LegacyHotKey( HK_ZONE_REMOVE_FILLED ),
|
||||
_( "Unfill All" ), _( "Unfill all zones" ) );
|
||||
|
||||
|
||||
class ZONE_FILLER
|
||||
{
|
||||
public:
|
||||
ZONE_FILLER( BOARD* aBoard, COMMIT* aCommit );
|
||||
~ZONE_FILLER();
|
||||
|
||||
void SetProgressReporter( PROGRESS_REPORTER* aReporter );
|
||||
void Fill( std::vector<ZONE_CONTAINER*> aZones );
|
||||
void Unfill( std::vector<ZONE_CONTAINER*> aZones );
|
||||
|
||||
private:
|
||||
COMMIT* m_commit;
|
||||
PROGRESS_REPORTER* m_progressReporter;
|
||||
BOARD* m_board;
|
||||
};
|
||||
|
||||
ZONE_FILLER::ZONE_FILLER( BOARD* aBoard, COMMIT* aCommit ) :
|
||||
m_commit( aCommit ),
|
||||
m_board( aBoard )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
ZONE_FILLER::~ZONE_FILLER()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void ZONE_FILLER::SetProgressReporter( PROGRESS_REPORTER* aReporter )
|
||||
{
|
||||
m_progressReporter = aReporter;
|
||||
}
|
||||
|
||||
|
||||
void ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones )
|
||||
{
|
||||
std::vector<CN_ZONE_ISOLATED_ISLAND_LIST> toFill;
|
||||
|
||||
assert( m_commit );
|
||||
|
||||
// Remove segment zones
|
||||
m_board->m_Zone.DeleteAll();
|
||||
|
||||
int ii;
|
||||
|
||||
for( auto zone : aZones )
|
||||
{
|
||||
// Keepout zones are not filled
|
||||
if( zone->GetIsKeepout() )
|
||||
continue;
|
||||
|
||||
CN_ZONE_ISOLATED_ISLAND_LIST l;
|
||||
|
||||
l.m_zone = zone;
|
||||
|
||||
toFill.push_back( l );
|
||||
}
|
||||
|
||||
int zoneCount = m_board->GetAreaCount();
|
||||
|
||||
for( int i = 0; i < toFill.size(); i++ )
|
||||
{
|
||||
m_commit->Modify( toFill[i].m_zone );
|
||||
}
|
||||
|
||||
if( m_progressReporter )
|
||||
{
|
||||
m_progressReporter->Report( _( "Calculating zone fills..." ) );
|
||||
m_progressReporter->SetMaxProgress( toFill.size() );
|
||||
}
|
||||
|
||||
#ifdef USE_OPENMP
|
||||
#pragma omp parallel for schedule(dynamic)
|
||||
#endif
|
||||
for( int i = 0; i < toFill.size(); i++ )
|
||||
{
|
||||
toFill[i].m_zone->BuildFilledSolidAreasPolygons( m_board );
|
||||
|
||||
m_progressReporter->AdvanceProgress();
|
||||
}
|
||||
|
||||
if( m_progressReporter )
|
||||
{
|
||||
m_progressReporter->AdvancePhase();
|
||||
m_progressReporter->Report( _( "Removing insulated copper islands..." ) );
|
||||
}
|
||||
|
||||
m_board->GetConnectivity()->SetProgressReporter( m_progressReporter );
|
||||
m_board->GetConnectivity()->FindIsolatedCopperIslands( toFill );
|
||||
|
||||
for( auto& zone : toFill )
|
||||
{
|
||||
std::sort( zone.m_islands.begin(), zone.m_islands.end(), std::greater<int>() );
|
||||
SHAPE_POLY_SET poly = zone.m_zone->GetFilledPolysList();
|
||||
|
||||
for( auto idx : zone.m_islands )
|
||||
{
|
||||
poly.DeletePolygon( idx );
|
||||
}
|
||||
|
||||
zone.m_zone->AddFilledPolysList( poly );
|
||||
}
|
||||
|
||||
if( m_progressReporter )
|
||||
{
|
||||
m_progressReporter->AdvancePhase();
|
||||
m_progressReporter->Report( _( "Caching polygon triangulations..." ) );
|
||||
m_progressReporter->SetMaxProgress( toFill.size() );
|
||||
}
|
||||
|
||||
#ifdef USE_OPENMP
|
||||
#pragma omp parallel for schedule(dynamic)
|
||||
#endif
|
||||
for( int i = 0; i < toFill.size(); i++ )
|
||||
{
|
||||
m_progressReporter->AdvanceProgress();
|
||||
toFill[i].m_zone->CacheTriangulation();
|
||||
}
|
||||
|
||||
m_progressReporter->AdvancePhase();
|
||||
m_progressReporter->Report( _( "Committing changes..." ) );
|
||||
|
||||
m_commit->Push( _( "Fill Zones" ), false );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
ZONE_FILLER_TOOL::ZONE_FILLER_TOOL() :
|
||||
PCB_TOOL( "pcbnew.ZoneFiller" )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
ZONE_FILLER_TOOL::~ZONE_FILLER_TOOL()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void ZONE_FILLER_TOOL::Reset( RESET_REASON aReason )
|
||||
{
|
||||
}
|
||||
|
||||
// Zone actions
|
||||
int ZONE_FILLER_TOOL::ZoneFill( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
auto selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
|
||||
const auto& selection = selTool->GetSelection();
|
||||
std::vector<ZONE_CONTAINER*> toFill;
|
||||
|
||||
BOARD_COMMIT commit( this );
|
||||
|
||||
for( auto item : selection )
|
||||
{
|
||||
assert( item->Type() == PCB_ZONE_AREA_T );
|
||||
|
||||
ZONE_CONTAINER* zone = static_cast<ZONE_CONTAINER*> ( item );
|
||||
|
||||
toFill.push_back(zone);
|
||||
}
|
||||
|
||||
std::unique_ptr<WX_PROGRESS_REPORTER> progressReporter(
|
||||
new WX_PROGRESS_REPORTER( frame(), _( "Fill Zones" ), 3 )
|
||||
);
|
||||
|
||||
ZONE_FILLER filler( board(), &commit );
|
||||
filler.SetProgressReporter( progressReporter.get() );
|
||||
filler.Fill( toFill );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int ZONE_FILLER_TOOL::ZoneFillAll( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
std::vector<ZONE_CONTAINER*> toFill;
|
||||
|
||||
BOARD_COMMIT commit( this );
|
||||
|
||||
for( auto zone : board()->Zones() )
|
||||
{
|
||||
toFill.push_back(zone);
|
||||
}
|
||||
|
||||
std::unique_ptr<WX_PROGRESS_REPORTER> progressReporter(
|
||||
new WX_PROGRESS_REPORTER( frame(), _( "Fill All Zones" ), 3 )
|
||||
);
|
||||
|
||||
ZONE_FILLER filler( board(), &commit );
|
||||
filler.SetProgressReporter( progressReporter.get() );
|
||||
filler.Fill( toFill );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int ZONE_FILLER_TOOL::ZoneUnfill( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
auto selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
|
||||
const auto& selection = selTool->GetSelection();
|
||||
auto connectivity = getModel<BOARD>()->GetConnectivity();
|
||||
|
||||
BOARD_COMMIT commit( this );
|
||||
|
||||
for( auto item : selection )
|
||||
{
|
||||
assert( item->Type() == PCB_ZONE_AREA_T );
|
||||
|
||||
ZONE_CONTAINER* zone = static_cast<ZONE_CONTAINER*>( item );
|
||||
|
||||
commit.Modify( zone );
|
||||
|
||||
zone->SetIsFilled( false );
|
||||
zone->ClearFilledPolysList();
|
||||
}
|
||||
|
||||
commit.Push( _( "Unfill Zone" ) );
|
||||
|
||||
connectivity->RecalculateRatsnest();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int ZONE_FILLER_TOOL::ZoneUnfillAll( const TOOL_EVENT& aEvent )
|
||||
{
|
||||
BOARD* board = getModel<BOARD>();
|
||||
auto connectivity = getModel<BOARD>()->GetConnectivity();
|
||||
|
||||
BOARD_COMMIT commit( this );
|
||||
|
||||
for( int i = 0; i < board->GetAreaCount(); ++i )
|
||||
{
|
||||
ZONE_CONTAINER* zone = board->GetArea( i );
|
||||
|
||||
commit.Modify( zone );
|
||||
|
||||
zone->SetIsFilled( false );
|
||||
zone->ClearFilledPolysList();
|
||||
}
|
||||
|
||||
commit.Push( _( "Unfill All Zones" ) );
|
||||
|
||||
connectivity->RecalculateRatsnest();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void ZONE_FILLER_TOOL::setTransitions()
|
||||
{
|
||||
// Zone actions
|
||||
Go( &ZONE_FILLER_TOOL::ZoneFill, PCB_ACTIONS::zoneFill.MakeEvent() );
|
||||
Go( &ZONE_FILLER_TOOL::ZoneFillAll, PCB_ACTIONS::zoneFillAll.MakeEvent() );
|
||||
Go( &ZONE_FILLER_TOOL::ZoneUnfill, PCB_ACTIONS::zoneUnfill.MakeEvent() );
|
||||
Go( &ZONE_FILLER_TOOL::ZoneUnfillAll, PCB_ACTIONS::zoneUnfillAll.MakeEvent() );
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2014 - 2017 CERN
|
||||
* @author Maciej Suminski <maciej.suminski@cern.ch>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef ZONE_FILLER_TOOL_H
|
||||
#define ZONE_FILLER_TOOL_H
|
||||
|
||||
#include <tools/pcb_tool.h>
|
||||
|
||||
|
||||
class PCB_EDIT_FRAME;
|
||||
|
||||
/**
|
||||
* Class ZONE_FILLER_TOOL
|
||||
*
|
||||
* Handles actions specific to filling copper zones.
|
||||
*/
|
||||
class ZONE_FILLER_TOOL : public PCB_TOOL
|
||||
{
|
||||
public:
|
||||
ZONE_FILLER_TOOL();
|
||||
~ZONE_FILLER_TOOL();
|
||||
|
||||
/// @copydoc TOOL_INTERACTIVE::Reset()
|
||||
void Reset( RESET_REASON aReason ) override;
|
||||
|
||||
// Zone actions
|
||||
int ZoneFill( const TOOL_EVENT& aEvent );
|
||||
int ZoneFillAll( const TOOL_EVENT& aEvent );
|
||||
int ZoneUnfill( const TOOL_EVENT& aEvent );
|
||||
int ZoneUnfillAll( const TOOL_EVENT& aEvent );
|
||||
|
||||
private:
|
||||
///> Sets up handlers for various events.
|
||||
void setTransitions() override;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -29,15 +29,82 @@
|
|||
|
||||
#include <algorithm> // sort
|
||||
|
||||
#include <fctsys.h>
|
||||
#include <trigo.h>
|
||||
#include <wxPcbStruct.h>
|
||||
#include <convert_basic_shapes_to_polygon.h>
|
||||
#include <cmath>
|
||||
#include <sstream>
|
||||
|
||||
#include <fctsys.h>
|
||||
#include <wxPcbStruct.h>
|
||||
#include <trigo.h>
|
||||
|
||||
#include <class_board.h>
|
||||
#include <class_module.h>
|
||||
#include <class_track.h>
|
||||
#include <class_edge_mod.h>
|
||||
#include <class_drawsegment.h>
|
||||
#include <class_pcb_text.h>
|
||||
#include <class_zone.h>
|
||||
#include <project.h>
|
||||
|
||||
#include <pcbnew.h>
|
||||
#include <zones.h>
|
||||
#include <convert_basic_shapes_to_polygon.h>
|
||||
|
||||
#include <geometry/shape_poly_set.h>
|
||||
#include <geometry/shape_file_io.h>
|
||||
#include <geometry/convex_hull.h>
|
||||
|
||||
#include <connectivity_data.h>
|
||||
|
||||
|
||||
/* Functions to convert some board items to polygons
|
||||
* (pads, tracks ..)
|
||||
* This is used to calculate filled areas in copper zones.
|
||||
* Filled areas are areas remainder of the full zone area after removed all polygons
|
||||
* calculated from these items shapes and the clearance area
|
||||
*
|
||||
* Important note:
|
||||
* Because filled areas must have a minimum thickness to match with Design rule, they are
|
||||
* draw in 2 step:
|
||||
* 1 - filled polygons are drawn
|
||||
* 2 - polygon outlines are drawn with a "minimum thickness width" ( or with a minimum
|
||||
* thickness pen )
|
||||
* So outlines of filled polygons are calculated with the constraint they match with clearance,
|
||||
* taking in account outlines have thickness
|
||||
* This ensures:
|
||||
* - areas meet the minimum thickness requirement.
|
||||
* - shapes are smoothed.
|
||||
*/
|
||||
|
||||
// Polygon calculations can use fast mode or force strickly simple polygons after calculations
|
||||
// Forcing strickly simple polygons is time consuming, and we have not see issues in fast mode
|
||||
// so we use fast mode when possible (intermediate calculations)
|
||||
// (choice is SHAPE_POLY_SET::PM_STRICTLY_SIMPLE or SHAPE_POLY_SET::PM_FAST)
|
||||
#define POLY_CALC_MODE SHAPE_POLY_SET::PM_FAST
|
||||
|
||||
/* DEBUG OPTION:
|
||||
* To emit zone data to a file when filling zones for the debugging purposes,
|
||||
* set this 'true' and build.
|
||||
*/
|
||||
static const bool s_DumpZonesWhenFilling = false;
|
||||
|
||||
extern void BuildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer,
|
||||
BOARD* aPcb, ZONE_CONTAINER* aZone,
|
||||
double aArcCorrection,
|
||||
double aRoundPadThermalRotation);
|
||||
|
||||
|
||||
extern void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
||||
D_PAD& aPad,
|
||||
int aThermalGap,
|
||||
int aCopperThickness,
|
||||
int aMinThicknessValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor,
|
||||
double aThermalRot );
|
||||
|
||||
// Local Variables:
|
||||
static double s_thermalRot = 450; // angle of stubs in thermal reliefs for round pads
|
||||
|
||||
|
||||
/* Build the filled solid areas data from real outlines (stored in m_Poly)
|
||||
* The solid areas can be more than one on copper layers, and do not have holes
|
||||
|
@ -51,7 +118,7 @@
|
|||
* if not null:
|
||||
* Only the zone outline (with holes, if any) are stored in aCornerBuffer
|
||||
* with holes linked. Therefore only one polygon is created
|
||||
* This function calls AddClearanceAreasPolygonsToPolysList()
|
||||
* This function calls ComputeRawFilledAreas()
|
||||
* to add holes for pads and tracks and other items not in net.
|
||||
*/
|
||||
|
||||
|
@ -109,7 +176,7 @@ bool ZONE_CONTAINER::BuildFilledSolidAreasPolygons( BOARD* aPcb, SHAPE_POLY_SET*
|
|||
|
||||
if( IsOnCopperLayer() )
|
||||
{
|
||||
AddClearanceAreasPolygonsToPolysList_NG( aPcb );
|
||||
ComputeRawFilledAreas( aPcb );
|
||||
|
||||
if( m_FillMode ) // if fill mode uses segments, create them:
|
||||
{
|
||||
|
@ -283,7 +350,7 @@ bool fillPolygonWithHorizontalSegments( const SHAPE_LINE_CHAIN& aPolygon,
|
|||
|
||||
// Sort intersection points by increasing x value:
|
||||
// So 2 consecutive points are the ends of a segment
|
||||
sort( x_coordinates.begin(), x_coordinates.end() );
|
||||
std::sort( x_coordinates.begin(), x_coordinates.end() );
|
||||
|
||||
// An even number of coordinates is expected, because a segment has 2 ends.
|
||||
// An if this algorithm always works, it must always find an even count.
|
||||
|
@ -310,3 +377,502 @@ bool fillPolygonWithHorizontalSegments( const SHAPE_LINE_CHAIN& aPolygon,
|
|||
|
||||
return success;
|
||||
}
|
||||
|
||||
void ZONE_CONTAINER::buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures )
|
||||
{
|
||||
int segsPerCircle;
|
||||
double correctionFactor;
|
||||
|
||||
// Set the number of segments in arc approximations
|
||||
if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF )
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
|
||||
else
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;
|
||||
|
||||
/* calculates the coeff to compensate radius reduction of holes clearance
|
||||
* due to the segment approx.
|
||||
* For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
|
||||
* s_Correction is 1 /cos( PI/s_CircleToSegmentsCount )
|
||||
*/
|
||||
correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );
|
||||
|
||||
aFeatures.RemoveAllContours();
|
||||
|
||||
int outline_half_thickness = m_ZoneMinThickness / 2;
|
||||
|
||||
// When removing holes, the holes must be expanded by outline_half_thickness
|
||||
// to take in account the thickness of the zone outlines
|
||||
int zone_clearance = GetClearance() + outline_half_thickness;
|
||||
|
||||
// When holes are created by non copper items (edge cut items), use only
|
||||
// the m_ZoneClearance parameter (zone clearance with no netclass clearance)
|
||||
int zone_to_edgecut_clearance = GetZoneClearance() + outline_half_thickness;
|
||||
|
||||
/* store holes (i.e. tracks and pads areas as polygons outlines)
|
||||
* in a polygon list
|
||||
*/
|
||||
|
||||
/* items ouside the zone bounding box are skipped
|
||||
* the bounding box is the zone bounding box + the biggest clearance found in Netclass list
|
||||
*/
|
||||
EDA_RECT item_boundingbox;
|
||||
EDA_RECT zone_boundingbox = GetBoundingBox();
|
||||
int biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
|
||||
biggest_clearance = std::max( biggest_clearance, zone_clearance );
|
||||
zone_boundingbox.Inflate( biggest_clearance );
|
||||
|
||||
/*
|
||||
* First : Add pads. Note: pads having the same net as zone are left in zone.
|
||||
* Thermal shapes will be created later if necessary
|
||||
*/
|
||||
|
||||
/* Use a dummy pad to calculate hole clearance when a pad is not on all copper layers
|
||||
* and this pad has a hole
|
||||
* This dummy pad has the size and shape of the hole
|
||||
* Therefore, this dummy pad is a circle or an oval.
|
||||
* A pad must have a parent because some functions expect a non null parent
|
||||
* to find the parent board, and some other data
|
||||
*/
|
||||
MODULE dummymodule( aPcb ); // Creates a dummy parent
|
||||
D_PAD dummypad( &dummymodule );
|
||||
|
||||
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
D_PAD* nextpad;
|
||||
|
||||
for( D_PAD* pad = module->PadsList(); pad != NULL; pad = nextpad )
|
||||
{
|
||||
nextpad = pad->Next(); // pad pointer can be modified by next code, so
|
||||
// calculate the next pad here
|
||||
|
||||
if( !pad->IsOnLayer( GetLayer() ) )
|
||||
{
|
||||
/* Test for pads that are on top or bottom only and have a hole.
|
||||
* There are curious pads but they can be used for some components that are
|
||||
* inside the board (in fact inside the hole. Some photo diodes and Leds are
|
||||
* like this)
|
||||
*/
|
||||
if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
|
||||
continue;
|
||||
|
||||
// Use a dummy pad to calculate a hole shape that have the same dimension as
|
||||
// the pad hole
|
||||
dummypad.SetSize( pad->GetDrillSize() );
|
||||
dummypad.SetOrientation( pad->GetOrientation() );
|
||||
dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ?
|
||||
PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE );
|
||||
dummypad.SetPosition( pad->GetPosition() );
|
||||
|
||||
pad = &dummypad;
|
||||
}
|
||||
|
||||
// Note: netcode <=0 means not connected item
|
||||
if( ( pad->GetNetCode() != GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
|
||||
{
|
||||
int item_clearance = pad->GetClearance() + outline_half_thickness;
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
item_boundingbox.Inflate( item_clearance );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int clearance = std::max( zone_clearance, item_clearance );
|
||||
|
||||
// PAD_SHAPE_CUSTOM can have a specific keepout, to avoid to break the shape
|
||||
if( pad->GetShape() == PAD_SHAPE_CUSTOM &&
|
||||
pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
// the pad shape in zone can be its convex hull or
|
||||
// the shape itself
|
||||
SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
|
||||
outline.Inflate( KiROUND( clearance*correctionFactor) , segsPerCircle );
|
||||
pad->CustomShapeAsPolygonToBoardPosition( &outline,
|
||||
pad->GetPosition(), pad->GetOrientation() );
|
||||
|
||||
if( pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
std::vector<wxPoint> convex_hull;
|
||||
BuildConvexHull( convex_hull, outline );
|
||||
|
||||
aFeatures.NewOutline();
|
||||
for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
|
||||
aFeatures.Append( convex_hull[ii] );
|
||||
}
|
||||
else
|
||||
aFeatures.Append( outline );
|
||||
}
|
||||
else
|
||||
pad->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
clearance,
|
||||
segsPerCircle,
|
||||
correctionFactor );
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE
|
||||
// or if they have a custom shape, because a thermal relief will break
|
||||
// the shape
|
||||
if( GetPadConnection( pad ) == PAD_ZONE_CONN_NONE ||
|
||||
pad->GetShape() == PAD_SHAPE_CUSTOM )
|
||||
{
|
||||
int gap = zone_clearance;
|
||||
int thermalGap = GetThermalReliefGap( pad );
|
||||
gap = std::max( gap, thermalGap );
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
item_boundingbox.Inflate( gap );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
// PAD_SHAPE_CUSTOM has a specific keepout, to avoid to break the shape
|
||||
// the pad shape in zone can be its convex hull or the shape itself
|
||||
if( pad->GetShape() == PAD_SHAPE_CUSTOM &&
|
||||
pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
// the pad shape in zone can be its convex hull or
|
||||
// the shape itself
|
||||
SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
|
||||
outline.Inflate( KiROUND( gap*correctionFactor) , segsPerCircle );
|
||||
pad->CustomShapeAsPolygonToBoardPosition( &outline,
|
||||
pad->GetPosition(), pad->GetOrientation() );
|
||||
|
||||
std::vector<wxPoint> convex_hull;
|
||||
BuildConvexHull( convex_hull, outline );
|
||||
|
||||
aFeatures.NewOutline();
|
||||
for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
|
||||
aFeatures.Append( convex_hull[ii] );
|
||||
}
|
||||
else
|
||||
pad->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
gap, segsPerCircle, correctionFactor );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Add holes (i.e. tracks and vias areas as polygons outlines)
|
||||
* in cornerBufferPolysToSubstract
|
||||
*/
|
||||
for( TRACK* track = aPcb->m_Track; track; track = track->Next() )
|
||||
{
|
||||
if( !track->IsOnLayer( GetLayer() ) )
|
||||
continue;
|
||||
|
||||
if( track->GetNetCode() == GetNetCode() && (GetNetCode() != 0) )
|
||||
continue;
|
||||
|
||||
int item_clearance = track->GetClearance() + outline_half_thickness;
|
||||
item_boundingbox = track->GetBoundingBox();
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int clearance = std::max( zone_clearance, item_clearance );
|
||||
track->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
clearance,
|
||||
segsPerCircle,
|
||||
correctionFactor );
|
||||
}
|
||||
}
|
||||
|
||||
/* Add module edge items that are on copper layers
|
||||
* Pcbnew allows these items to be on copper layers in microwave applictions
|
||||
* This is a bad thing, but must be handled here, until a better way is found
|
||||
*/
|
||||
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
for( BOARD_ITEM* item = module->GraphicalItemsList(); item; item = item->Next() )
|
||||
{
|
||||
if( !item->IsOnLayer( GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
|
||||
continue;
|
||||
|
||||
if( item->Type() != PCB_MODULE_EDGE_T )
|
||||
continue;
|
||||
|
||||
item_boundingbox = item->GetBoundingBox();
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int zclearance = zone_clearance;
|
||||
|
||||
if( item->IsOnLayer( Edge_Cuts ) )
|
||||
// use only the m_ZoneClearance, not the clearance using
|
||||
// the netclass value, because we do not have a copper item
|
||||
zclearance = zone_to_edgecut_clearance;
|
||||
|
||||
( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
|
||||
aFeatures, zclearance, segsPerCircle, correctionFactor );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add graphic items (copper texts) and board edges
|
||||
// Currently copper texts have no net, so only the zone_clearance
|
||||
// is used.
|
||||
for( auto item : aPcb->Drawings() )
|
||||
{
|
||||
if( item->GetLayer() != GetLayer() && item->GetLayer() != Edge_Cuts )
|
||||
continue;
|
||||
|
||||
int zclearance = zone_clearance;
|
||||
|
||||
if( item->GetLayer() == Edge_Cuts )
|
||||
// use only the m_ZoneClearance, not the clearance using
|
||||
// the netclass value, because we do not have a copper item
|
||||
zclearance = zone_to_edgecut_clearance;
|
||||
|
||||
switch( item->Type() )
|
||||
{
|
||||
case PCB_LINE_T:
|
||||
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
|
||||
aFeatures,
|
||||
zclearance, segsPerCircle, correctionFactor );
|
||||
break;
|
||||
|
||||
case PCB_TEXT_T:
|
||||
( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
|
||||
aFeatures, zclearance );
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Add zones outlines having an higher priority and keepout
|
||||
for( int ii = 0; ii < GetBoard()->GetAreaCount(); ii++ )
|
||||
{
|
||||
ZONE_CONTAINER* zone = GetBoard()->GetArea( ii );
|
||||
|
||||
// If the zones share no common layers
|
||||
if( !CommonLayerExists( zone->GetLayerSet() ) )
|
||||
continue;
|
||||
|
||||
if( !zone->GetIsKeepout() && zone->GetPriority() <= GetPriority() )
|
||||
continue;
|
||||
|
||||
if( zone->GetIsKeepout() && ! zone->GetDoNotAllowCopperPour() )
|
||||
continue;
|
||||
|
||||
// A highter priority zone or keepout area is found: remove this area
|
||||
item_boundingbox = zone->GetBoundingBox();
|
||||
|
||||
if( !item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
continue;
|
||||
|
||||
// Add the zone outline area.
|
||||
// However if the zone has the same net as the current zone,
|
||||
// do not add any clearance.
|
||||
// the zone will be connected to the current zone, but filled areas
|
||||
// will use different parameters (clearance, thermal shapes )
|
||||
bool same_net = GetNetCode() == zone->GetNetCode();
|
||||
bool use_net_clearance = true;
|
||||
int min_clearance = zone_clearance;
|
||||
|
||||
// Do not forget to make room to draw the thick outlines
|
||||
// of the hole created by the area of the zone to remove
|
||||
int holeclearance = zone->GetClearance() + outline_half_thickness;
|
||||
|
||||
// The final clearance is obviously the max value of each zone clearance
|
||||
min_clearance = std::max( min_clearance, holeclearance );
|
||||
|
||||
if( zone->GetIsKeepout() || same_net )
|
||||
{
|
||||
// Just take in account the fact the outline has a thickness, so
|
||||
// the actual area to substract is inflated to take in account this fact
|
||||
min_clearance = outline_half_thickness;
|
||||
use_net_clearance = false;
|
||||
}
|
||||
|
||||
zone->TransformOutlinesShapeWithClearanceToPolygon(
|
||||
aFeatures, min_clearance, use_net_clearance );
|
||||
}
|
||||
|
||||
// Remove thermal symbols
|
||||
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
for( D_PAD* pad = module->PadsList(); pad != NULL; pad = pad->Next() )
|
||||
{
|
||||
// Rejects non-standard pads with tht-only thermal reliefs
|
||||
if( GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
|
||||
&& pad->GetAttribute() != PAD_ATTRIB_STANDARD )
|
||||
continue;
|
||||
|
||||
if( GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
|
||||
&& GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
|
||||
continue;
|
||||
|
||||
if( !pad->IsOnLayer( GetLayer() ) )
|
||||
continue;
|
||||
|
||||
if( pad->GetNetCode() != GetNetCode() )
|
||||
continue;
|
||||
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
int thermalGap = GetThermalReliefGap( pad );
|
||||
item_boundingbox.Inflate( thermalGap, thermalGap );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
CreateThermalReliefPadPolygon( aFeatures,
|
||||
*pad, thermalGap,
|
||||
GetThermalReliefCopperBridge( pad ),
|
||||
m_ZoneMinThickness,
|
||||
segsPerCircle,
|
||||
correctionFactor, s_thermalRot );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Function ComputeRawFilledAreas
|
||||
* Supports a min thickness area constraint.
|
||||
* Add non copper areas polygons (pads and tracks with clearance)
|
||||
* to the filled copper area found
|
||||
* in BuildFilledPolysListData after calculating filled areas in a zone
|
||||
* Non filled copper areas are pads and track and their clearance areas
|
||||
* The filled copper area must be computed just before.
|
||||
* BuildFilledPolysListData() call this function just after creating the
|
||||
* filled copper area polygon (without clearance areas)
|
||||
* to do that this function:
|
||||
* 1 - Creates the main outline (zone outline) using a correction to shrink the resulting area
|
||||
* with m_ZoneMinThickness/2 value.
|
||||
* The result is areas with a margin of m_ZoneMinThickness/2
|
||||
* When drawing outline with segments having a thickness of m_ZoneMinThickness, the
|
||||
* outlines will match exactly the initial outlines
|
||||
* 3 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance +
|
||||
* m_ZoneMinThickness/2
|
||||
* in a buffer
|
||||
* - If Thermal shapes are wanted, add non filled area, in order to create these thermal shapes
|
||||
* 4 - calculates the polygon A - B
|
||||
* 5 - put resulting list of polygons (filled areas) in m_FilledPolysList
|
||||
* This zone contains pads with the same net.
|
||||
* 6 - Remove insulated copper islands
|
||||
* 7 - If Thermal shapes are wanted, remove unconnected stubs in thermal shapes:
|
||||
* creates a buffer of polygons corresponding to stubs to remove
|
||||
* sub them to the filled areas.
|
||||
* Remove new insulated copper islands
|
||||
*/
|
||||
|
||||
void ZONE_CONTAINER::ComputeRawFilledAreas( BOARD* aPcb )
|
||||
{
|
||||
int segsPerCircle;
|
||||
double correctionFactor;
|
||||
int outline_half_thickness = m_ZoneMinThickness / 2;
|
||||
|
||||
|
||||
std::unique_ptr<SHAPE_FILE_IO> dumper( new SHAPE_FILE_IO(
|
||||
s_DumpZonesWhenFilling ? "zones_dump.txt" : "", SHAPE_FILE_IO::IOM_APPEND ) );
|
||||
|
||||
// Set the number of segments in arc approximations
|
||||
if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF )
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
|
||||
else
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;
|
||||
|
||||
/* calculates the coeff to compensate radius reduction of holes clearance
|
||||
* due to the segment approx.
|
||||
* For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
|
||||
* s_Correction is 1 /cos( PI/s_CircleToSegmentsCount )
|
||||
*/
|
||||
correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );
|
||||
|
||||
CPOLYGONS_LIST tmp;
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->BeginGroup("clipper-zone");
|
||||
|
||||
SHAPE_POLY_SET solidAreas = *m_smoothedPoly;
|
||||
|
||||
solidAreas.Inflate( -outline_half_thickness, segsPerCircle );
|
||||
solidAreas.Simplify( POLY_CALC_MODE );
|
||||
|
||||
SHAPE_POLY_SET holes;
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->Write( &solidAreas, "solid-areas" );
|
||||
|
||||
tmp.RemoveAllContours();
|
||||
buildFeatureHoleList( aPcb, holes );
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->Write( &holes, "feature-holes" );
|
||||
|
||||
holes.Simplify( POLY_CALC_MODE );
|
||||
|
||||
if (s_DumpZonesWhenFilling)
|
||||
dumper->Write( &holes, "feature-holes-postsimplify" );
|
||||
|
||||
// Generate the filled areas (currently, without thermal shapes, which will
|
||||
// be created later).
|
||||
// Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to generate strictly simple polygons
|
||||
// needed by Gerber files and Fracture()
|
||||
solidAreas.BooleanSubtract( holes, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
||||
|
||||
if (s_DumpZonesWhenFilling)
|
||||
dumper->Write( &solidAreas, "solid-areas-minus-holes" );
|
||||
|
||||
SHAPE_POLY_SET areas_fractured = solidAreas;
|
||||
areas_fractured.Fracture( POLY_CALC_MODE );
|
||||
|
||||
if (s_DumpZonesWhenFilling)
|
||||
dumper->Write( &areas_fractured, "areas_fractured" );
|
||||
|
||||
m_FilledPolysList = areas_fractured;
|
||||
|
||||
SHAPE_POLY_SET thermalHoles;
|
||||
|
||||
// Test thermal stubs connections and add polygons to remove unconnected stubs.
|
||||
// (this is a refinement for thermal relief shapes)
|
||||
if( GetNetCode() > 0 )
|
||||
BuildUnconnectedThermalStubsPolygonList( thermalHoles, aPcb, this,
|
||||
correctionFactor, s_thermalRot );
|
||||
|
||||
// remove copper areas corresponding to not connected stubs
|
||||
if( !thermalHoles.IsEmpty() )
|
||||
{
|
||||
thermalHoles.Simplify( POLY_CALC_MODE );
|
||||
// Remove unconnected stubs. Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to
|
||||
// generate strictly simple polygons
|
||||
// needed by Gerber files and Fracture()
|
||||
solidAreas.BooleanSubtract( thermalHoles, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write( &thermalHoles, "thermal-holes" );
|
||||
|
||||
// put these areas in m_FilledPolysList
|
||||
SHAPE_POLY_SET th_fractured = solidAreas;
|
||||
th_fractured.Fracture( POLY_CALC_MODE );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write ( &th_fractured, "th_fractured" );
|
||||
|
||||
m_FilledPolysList = th_fractured;
|
||||
|
||||
}
|
||||
|
||||
m_RawPolysList = m_FilledPolysList;
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->EndGroup();
|
||||
}
|
||||
|
||||
void ZONE_CONTAINER::RemoveInsulatedCopperIslands( BOARD* aPcb )
|
||||
{
|
||||
std::vector<int> islands;
|
||||
|
||||
auto connectivity = aPcb->GetConnectivity();
|
||||
|
||||
connectivity->FindIsolatedCopperIslands( this, islands );
|
||||
|
||||
std::sort( islands.begin(), islands.end(), std::greater<int>() );
|
||||
|
||||
for( auto idx : islands )
|
||||
{
|
||||
m_FilledPolysList.DeletePolygon( idx );
|
||||
}
|
||||
|
||||
connectivity->Update( this );
|
||||
}
|
||||
|
|
|
@ -128,9 +128,15 @@ int PCB_EDIT_FRAME::Fill_Zone( ZONE_CONTAINER* aZone )
|
|||
//OnModify();
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
int PCB_EDIT_FRAME::Fill_All_Zones( wxWindow * aActiveWindow, bool aVerbose )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
int PCB_EDIT_FRAME::Fill_All_Zones( wxWindow * aActiveWindow, bool aVerbose )
|
||||
{
|
||||
int errorLevel = 0;
|
||||
|
@ -197,3 +203,4 @@ int PCB_EDIT_FRAME::Fill_All_Zones( wxWindow * aActiveWindow, bool aVerbose )
|
|||
|
||||
return errorLevel;
|
||||
}
|
||||
*/
|
||||
|
|
|
@ -1,587 +0,0 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
||||
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
/* Functions to convert some board items to polygons
|
||||
* (pads, tracks ..)
|
||||
* This is used to calculate filled areas in copper zones.
|
||||
* Filled areas are areas remainder of the full zone area after removed all polygons
|
||||
* calculated from these items shapes and the clearance area
|
||||
*
|
||||
* Important note:
|
||||
* Because filled areas must have a minimum thickness to match with Design rule, they are
|
||||
* draw in 2 step:
|
||||
* 1 - filled polygons are drawn
|
||||
* 2 - polygon outlines are drawn with a "minimum thickness width" ( or with a minimum
|
||||
* thickness pen )
|
||||
* So outlines of filled polygons are calculated with the constraint they match with clearance,
|
||||
* taking in account outlines have thickness
|
||||
* This ensures:
|
||||
* - areas meet the minimum thickness requirement.
|
||||
* - shapes are smoothed.
|
||||
*/
|
||||
|
||||
// Polygon calculations can use fast mode or force strickly simple polygons after calculations
|
||||
// Forcing strickly simple polygons is time consuming, and we have not see issues in fast mode
|
||||
// so we use fast mode when possible (intermediate calculations)
|
||||
// (choice is SHAPE_POLY_SET::PM_STRICTLY_SIMPLE or SHAPE_POLY_SET::PM_FAST)
|
||||
#define POLY_CALC_MODE SHAPE_POLY_SET::PM_FAST
|
||||
|
||||
#include <cmath>
|
||||
#include <sstream>
|
||||
|
||||
#include <fctsys.h>
|
||||
#include <wxPcbStruct.h>
|
||||
#include <trigo.h>
|
||||
|
||||
#include <class_board.h>
|
||||
#include <class_module.h>
|
||||
#include <class_track.h>
|
||||
#include <class_edge_mod.h>
|
||||
#include <class_drawsegment.h>
|
||||
#include <class_pcb_text.h>
|
||||
#include <class_zone.h>
|
||||
#include <project.h>
|
||||
|
||||
#include <pcbnew.h>
|
||||
#include <zones.h>
|
||||
#include <convert_basic_shapes_to_polygon.h>
|
||||
|
||||
#include <geometry/shape_poly_set.h>
|
||||
#include <geometry/shape_file_io.h>
|
||||
#include <geometry/convex_hull.h>
|
||||
|
||||
/* DEBUG OPTION:
|
||||
* To emit zone data to a file when filling zones for the debugging purposes,
|
||||
* set this 'true' and build.
|
||||
*/
|
||||
static const bool s_DumpZonesWhenFilling = false;
|
||||
|
||||
extern void BuildUnconnectedThermalStubsPolygonList( SHAPE_POLY_SET& aCornerBuffer,
|
||||
BOARD* aPcb, ZONE_CONTAINER* aZone,
|
||||
double aArcCorrection,
|
||||
double aRoundPadThermalRotation);
|
||||
|
||||
extern void Test_For_Copper_Island_And_Remove( BOARD* aPcb,
|
||||
ZONE_CONTAINER* aZone_container );
|
||||
|
||||
extern void CreateThermalReliefPadPolygon( SHAPE_POLY_SET& aCornerBuffer,
|
||||
D_PAD& aPad,
|
||||
int aThermalGap,
|
||||
int aCopperThickness,
|
||||
int aMinThicknessValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor,
|
||||
double aThermalRot );
|
||||
|
||||
// Local Variables:
|
||||
static double s_thermalRot = 450; // angle of stubs in thermal reliefs for round pads
|
||||
|
||||
void ZONE_CONTAINER::buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures )
|
||||
{
|
||||
int segsPerCircle;
|
||||
double correctionFactor;
|
||||
|
||||
// Set the number of segments in arc approximations
|
||||
if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF )
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
|
||||
else
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;
|
||||
|
||||
/* calculates the coeff to compensate radius reduction of holes clearance
|
||||
* due to the segment approx.
|
||||
* For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
|
||||
* s_Correction is 1 /cos( PI/s_CircleToSegmentsCount )
|
||||
*/
|
||||
correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );
|
||||
|
||||
aFeatures.RemoveAllContours();
|
||||
|
||||
int outline_half_thickness = m_ZoneMinThickness / 2;
|
||||
|
||||
// When removing holes, the holes must be expanded by outline_half_thickness
|
||||
// to take in account the thickness of the zone outlines
|
||||
int zone_clearance = GetClearance() + outline_half_thickness;
|
||||
|
||||
// When holes are created by non copper items (edge cut items), use only
|
||||
// the m_ZoneClearance parameter (zone clearance with no netclass clearance)
|
||||
int zone_to_edgecut_clearance = GetZoneClearance() + outline_half_thickness;
|
||||
|
||||
/* store holes (i.e. tracks and pads areas as polygons outlines)
|
||||
* in a polygon list
|
||||
*/
|
||||
|
||||
/* items ouside the zone bounding box are skipped
|
||||
* the bounding box is the zone bounding box + the biggest clearance found in Netclass list
|
||||
*/
|
||||
EDA_RECT item_boundingbox;
|
||||
EDA_RECT zone_boundingbox = GetBoundingBox();
|
||||
int biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
|
||||
biggest_clearance = std::max( biggest_clearance, zone_clearance );
|
||||
zone_boundingbox.Inflate( biggest_clearance );
|
||||
|
||||
/*
|
||||
* First : Add pads. Note: pads having the same net as zone are left in zone.
|
||||
* Thermal shapes will be created later if necessary
|
||||
*/
|
||||
|
||||
/* Use a dummy pad to calculate hole clearance when a pad is not on all copper layers
|
||||
* and this pad has a hole
|
||||
* This dummy pad has the size and shape of the hole
|
||||
* Therefore, this dummy pad is a circle or an oval.
|
||||
* A pad must have a parent because some functions expect a non null parent
|
||||
* to find the parent board, and some other data
|
||||
*/
|
||||
MODULE dummymodule( aPcb ); // Creates a dummy parent
|
||||
D_PAD dummypad( &dummymodule );
|
||||
|
||||
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
D_PAD* nextpad;
|
||||
|
||||
for( D_PAD* pad = module->PadsList(); pad != NULL; pad = nextpad )
|
||||
{
|
||||
nextpad = pad->Next(); // pad pointer can be modified by next code, so
|
||||
// calculate the next pad here
|
||||
|
||||
if( !pad->IsOnLayer( GetLayer() ) )
|
||||
{
|
||||
/* Test for pads that are on top or bottom only and have a hole.
|
||||
* There are curious pads but they can be used for some components that are
|
||||
* inside the board (in fact inside the hole. Some photo diodes and Leds are
|
||||
* like this)
|
||||
*/
|
||||
if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
|
||||
continue;
|
||||
|
||||
// Use a dummy pad to calculate a hole shape that have the same dimension as
|
||||
// the pad hole
|
||||
dummypad.SetSize( pad->GetDrillSize() );
|
||||
dummypad.SetOrientation( pad->GetOrientation() );
|
||||
dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ?
|
||||
PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE );
|
||||
dummypad.SetPosition( pad->GetPosition() );
|
||||
|
||||
pad = &dummypad;
|
||||
}
|
||||
|
||||
// Note: netcode <=0 means not connected item
|
||||
if( ( pad->GetNetCode() != GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
|
||||
{
|
||||
int item_clearance = pad->GetClearance() + outline_half_thickness;
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
item_boundingbox.Inflate( item_clearance );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int clearance = std::max( zone_clearance, item_clearance );
|
||||
|
||||
// PAD_SHAPE_CUSTOM can have a specific keepout, to avoid to break the shape
|
||||
if( pad->GetShape() == PAD_SHAPE_CUSTOM &&
|
||||
pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
// the pad shape in zone can be its convex hull or
|
||||
// the shape itself
|
||||
SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
|
||||
outline.Inflate( KiROUND( clearance*correctionFactor) , segsPerCircle );
|
||||
pad->CustomShapeAsPolygonToBoardPosition( &outline,
|
||||
pad->GetPosition(), pad->GetOrientation() );
|
||||
|
||||
if( pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
std::vector<wxPoint> convex_hull;
|
||||
BuildConvexHull( convex_hull, outline );
|
||||
|
||||
aFeatures.NewOutline();
|
||||
for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
|
||||
aFeatures.Append( convex_hull[ii] );
|
||||
}
|
||||
else
|
||||
aFeatures.Append( outline );
|
||||
}
|
||||
else
|
||||
pad->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
clearance,
|
||||
segsPerCircle,
|
||||
correctionFactor );
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE
|
||||
// or if they have a custom shape, because a thermal relief will break
|
||||
// the shape
|
||||
if( GetPadConnection( pad ) == PAD_ZONE_CONN_NONE ||
|
||||
pad->GetShape() == PAD_SHAPE_CUSTOM )
|
||||
{
|
||||
int gap = zone_clearance;
|
||||
int thermalGap = GetThermalReliefGap( pad );
|
||||
gap = std::max( gap, thermalGap );
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
item_boundingbox.Inflate( gap );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
// PAD_SHAPE_CUSTOM has a specific keepout, to avoid to break the shape
|
||||
// the pad shape in zone can be its convex hull or the shape itself
|
||||
if( pad->GetShape() == PAD_SHAPE_CUSTOM &&
|
||||
pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
|
||||
{
|
||||
// the pad shape in zone can be its convex hull or
|
||||
// the shape itself
|
||||
SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
|
||||
outline.Inflate( KiROUND( gap*correctionFactor) , segsPerCircle );
|
||||
pad->CustomShapeAsPolygonToBoardPosition( &outline,
|
||||
pad->GetPosition(), pad->GetOrientation() );
|
||||
|
||||
std::vector<wxPoint> convex_hull;
|
||||
BuildConvexHull( convex_hull, outline );
|
||||
|
||||
aFeatures.NewOutline();
|
||||
for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
|
||||
aFeatures.Append( convex_hull[ii] );
|
||||
}
|
||||
else
|
||||
pad->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
gap, segsPerCircle, correctionFactor );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Add holes (i.e. tracks and vias areas as polygons outlines)
|
||||
* in cornerBufferPolysToSubstract
|
||||
*/
|
||||
for( TRACK* track = aPcb->m_Track; track; track = track->Next() )
|
||||
{
|
||||
if( !track->IsOnLayer( GetLayer() ) )
|
||||
continue;
|
||||
|
||||
if( track->GetNetCode() == GetNetCode() && (GetNetCode() != 0) )
|
||||
continue;
|
||||
|
||||
int item_clearance = track->GetClearance() + outline_half_thickness;
|
||||
item_boundingbox = track->GetBoundingBox();
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int clearance = std::max( zone_clearance, item_clearance );
|
||||
track->TransformShapeWithClearanceToPolygon( aFeatures,
|
||||
clearance,
|
||||
segsPerCircle,
|
||||
correctionFactor );
|
||||
}
|
||||
}
|
||||
|
||||
/* Add module edge items that are on copper layers
|
||||
* Pcbnew allows these items to be on copper layers in microwave applictions
|
||||
* This is a bad thing, but must be handled here, until a better way is found
|
||||
*/
|
||||
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
for( BOARD_ITEM* item = module->GraphicalItemsList(); item; item = item->Next() )
|
||||
{
|
||||
if( !item->IsOnLayer( GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
|
||||
continue;
|
||||
|
||||
if( item->Type() != PCB_MODULE_EDGE_T )
|
||||
continue;
|
||||
|
||||
item_boundingbox = item->GetBoundingBox();
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
int zclearance = zone_clearance;
|
||||
|
||||
if( item->IsOnLayer( Edge_Cuts ) )
|
||||
// use only the m_ZoneClearance, not the clearance using
|
||||
// the netclass value, because we do not have a copper item
|
||||
zclearance = zone_to_edgecut_clearance;
|
||||
|
||||
( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
|
||||
aFeatures, zclearance, segsPerCircle, correctionFactor );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add graphic items (copper texts) and board edges
|
||||
// Currently copper texts have no net, so only the zone_clearance
|
||||
// is used.
|
||||
for( auto item : aPcb->Drawings() )
|
||||
{
|
||||
if( item->GetLayer() != GetLayer() && item->GetLayer() != Edge_Cuts )
|
||||
continue;
|
||||
|
||||
int zclearance = zone_clearance;
|
||||
|
||||
if( item->GetLayer() == Edge_Cuts )
|
||||
// use only the m_ZoneClearance, not the clearance using
|
||||
// the netclass value, because we do not have a copper item
|
||||
zclearance = zone_to_edgecut_clearance;
|
||||
|
||||
switch( item->Type() )
|
||||
{
|
||||
case PCB_LINE_T:
|
||||
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
|
||||
aFeatures,
|
||||
zclearance, segsPerCircle, correctionFactor );
|
||||
break;
|
||||
|
||||
case PCB_TEXT_T:
|
||||
( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
|
||||
aFeatures, zclearance );
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Add zones outlines having an higher priority and keepout
|
||||
for( int ii = 0; ii < GetBoard()->GetAreaCount(); ii++ )
|
||||
{
|
||||
ZONE_CONTAINER* zone = GetBoard()->GetArea( ii );
|
||||
|
||||
// If the zones share no common layers
|
||||
if( !CommonLayerExists( zone->GetLayerSet() ) )
|
||||
continue;
|
||||
|
||||
if( !zone->GetIsKeepout() && zone->GetPriority() <= GetPriority() )
|
||||
continue;
|
||||
|
||||
if( zone->GetIsKeepout() && ! zone->GetDoNotAllowCopperPour() )
|
||||
continue;
|
||||
|
||||
// A highter priority zone or keepout area is found: remove this area
|
||||
item_boundingbox = zone->GetBoundingBox();
|
||||
|
||||
if( !item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
continue;
|
||||
|
||||
// Add the zone outline area.
|
||||
// However if the zone has the same net as the current zone,
|
||||
// do not add any clearance.
|
||||
// the zone will be connected to the current zone, but filled areas
|
||||
// will use different parameters (clearance, thermal shapes )
|
||||
bool same_net = GetNetCode() == zone->GetNetCode();
|
||||
bool use_net_clearance = true;
|
||||
int min_clearance = zone_clearance;
|
||||
|
||||
// Do not forget to make room to draw the thick outlines
|
||||
// of the hole created by the area of the zone to remove
|
||||
int holeclearance = zone->GetClearance() + outline_half_thickness;
|
||||
|
||||
// The final clearance is obviously the max value of each zone clearance
|
||||
min_clearance = std::max( min_clearance, holeclearance );
|
||||
|
||||
if( zone->GetIsKeepout() || same_net )
|
||||
{
|
||||
// Just take in account the fact the outline has a thickness, so
|
||||
// the actual area to substract is inflated to take in account this fact
|
||||
min_clearance = outline_half_thickness;
|
||||
use_net_clearance = false;
|
||||
}
|
||||
|
||||
zone->TransformOutlinesShapeWithClearanceToPolygon(
|
||||
aFeatures, min_clearance, use_net_clearance );
|
||||
}
|
||||
|
||||
// Remove thermal symbols
|
||||
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
for( D_PAD* pad = module->PadsList(); pad != NULL; pad = pad->Next() )
|
||||
{
|
||||
// Rejects non-standard pads with tht-only thermal reliefs
|
||||
if( GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
|
||||
&& pad->GetAttribute() != PAD_ATTRIB_STANDARD )
|
||||
continue;
|
||||
|
||||
if( GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
|
||||
&& GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
|
||||
continue;
|
||||
|
||||
if( !pad->IsOnLayer( GetLayer() ) )
|
||||
continue;
|
||||
|
||||
if( pad->GetNetCode() != GetNetCode() )
|
||||
continue;
|
||||
|
||||
item_boundingbox = pad->GetBoundingBox();
|
||||
int thermalGap = GetThermalReliefGap( pad );
|
||||
item_boundingbox.Inflate( thermalGap, thermalGap );
|
||||
|
||||
if( item_boundingbox.Intersects( zone_boundingbox ) )
|
||||
{
|
||||
CreateThermalReliefPadPolygon( aFeatures,
|
||||
*pad, thermalGap,
|
||||
GetThermalReliefCopperBridge( pad ),
|
||||
m_ZoneMinThickness,
|
||||
segsPerCircle,
|
||||
correctionFactor, s_thermalRot );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Function AddClearanceAreasPolygonsToPolysList
|
||||
* Supports a min thickness area constraint.
|
||||
* Add non copper areas polygons (pads and tracks with clearance)
|
||||
* to the filled copper area found
|
||||
* in BuildFilledPolysListData after calculating filled areas in a zone
|
||||
* Non filled copper areas are pads and track and their clearance areas
|
||||
* The filled copper area must be computed just before.
|
||||
* BuildFilledPolysListData() call this function just after creating the
|
||||
* filled copper area polygon (without clearance areas)
|
||||
* to do that this function:
|
||||
* 1 - Creates the main outline (zone outline) using a correction to shrink the resulting area
|
||||
* with m_ZoneMinThickness/2 value.
|
||||
* The result is areas with a margin of m_ZoneMinThickness/2
|
||||
* When drawing outline with segments having a thickness of m_ZoneMinThickness, the
|
||||
* outlines will match exactly the initial outlines
|
||||
* 3 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance +
|
||||
* m_ZoneMinThickness/2
|
||||
* in a buffer
|
||||
* - If Thermal shapes are wanted, add non filled area, in order to create these thermal shapes
|
||||
* 4 - calculates the polygon A - B
|
||||
* 5 - put resulting list of polygons (filled areas) in m_FilledPolysList
|
||||
* This zone contains pads with the same net.
|
||||
* 6 - Remove insulated copper islands
|
||||
* 7 - If Thermal shapes are wanted, remove unconnected stubs in thermal shapes:
|
||||
* creates a buffer of polygons corresponding to stubs to remove
|
||||
* sub them to the filled areas.
|
||||
* Remove new insulated copper islands
|
||||
*/
|
||||
|
||||
void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList_NG( BOARD* aPcb )
|
||||
{
|
||||
int segsPerCircle;
|
||||
double correctionFactor;
|
||||
int outline_half_thickness = m_ZoneMinThickness / 2;
|
||||
|
||||
|
||||
std::unique_ptr<SHAPE_FILE_IO> dumper( new SHAPE_FILE_IO(
|
||||
s_DumpZonesWhenFilling ? "zones_dump.txt" : "", SHAPE_FILE_IO::IOM_APPEND ) );
|
||||
|
||||
// Set the number of segments in arc approximations
|
||||
if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF )
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
|
||||
else
|
||||
segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;
|
||||
|
||||
/* calculates the coeff to compensate radius reduction of holes clearance
|
||||
* due to the segment approx.
|
||||
* For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
|
||||
* s_Correction is 1 /cos( PI/s_CircleToSegmentsCount )
|
||||
*/
|
||||
correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );
|
||||
|
||||
CPOLYGONS_LIST tmp;
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->BeginGroup("clipper-zone");
|
||||
|
||||
SHAPE_POLY_SET solidAreas = *m_smoothedPoly;
|
||||
|
||||
solidAreas.Inflate( -outline_half_thickness, segsPerCircle );
|
||||
solidAreas.Simplify( POLY_CALC_MODE );
|
||||
|
||||
SHAPE_POLY_SET holes;
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->Write( &solidAreas, "solid-areas" );
|
||||
|
||||
tmp.RemoveAllContours();
|
||||
buildFeatureHoleList( aPcb, holes );
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->Write( &holes, "feature-holes" );
|
||||
|
||||
holes.Simplify( POLY_CALC_MODE );
|
||||
|
||||
if (s_DumpZonesWhenFilling)
|
||||
dumper->Write( &holes, "feature-holes-postsimplify" );
|
||||
|
||||
// Generate the filled areas (currently, without thermal shapes, which will
|
||||
// be created later).
|
||||
// Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to generate strictly simple polygons
|
||||
// needed by Gerber files and Fracture()
|
||||
solidAreas.BooleanSubtract( holes, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
||||
|
||||
if (s_DumpZonesWhenFilling)
|
||||
dumper->Write( &solidAreas, "solid-areas-minus-holes" );
|
||||
|
||||
SHAPE_POLY_SET areas_fractured = solidAreas;
|
||||
areas_fractured.Fracture( POLY_CALC_MODE );
|
||||
|
||||
if (s_DumpZonesWhenFilling)
|
||||
dumper->Write( &areas_fractured, "areas_fractured" );
|
||||
|
||||
m_FilledPolysList = areas_fractured;
|
||||
|
||||
SHAPE_POLY_SET thermalHoles;
|
||||
|
||||
// Test thermal stubs connections and add polygons to remove unconnected stubs.
|
||||
// (this is a refinement for thermal relief shapes)
|
||||
if( GetNetCode() > 0 )
|
||||
BuildUnconnectedThermalStubsPolygonList( thermalHoles, aPcb, this,
|
||||
correctionFactor, s_thermalRot );
|
||||
|
||||
// remove copper areas corresponding to not connected stubs
|
||||
if( !thermalHoles.IsEmpty() )
|
||||
{
|
||||
thermalHoles.Simplify( POLY_CALC_MODE );
|
||||
// Remove unconnected stubs. Use SHAPE_POLY_SET::PM_STRICTLY_SIMPLE to
|
||||
// generate strictly simple polygons
|
||||
// needed by Gerber files and Fracture()
|
||||
solidAreas.BooleanSubtract( thermalHoles, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write( &thermalHoles, "thermal-holes" );
|
||||
|
||||
// put these areas in m_FilledPolysList
|
||||
SHAPE_POLY_SET th_fractured = solidAreas;
|
||||
th_fractured.Fracture( POLY_CALC_MODE );
|
||||
|
||||
if( s_DumpZonesWhenFilling )
|
||||
dumper->Write ( &th_fractured, "th_fractured" );
|
||||
|
||||
m_FilledPolysList = th_fractured;
|
||||
|
||||
}
|
||||
|
||||
m_RawPolysList = m_FilledPolysList;
|
||||
|
||||
if( GetNetCode() > 0 )
|
||||
TestForCopperIslandAndRemoveInsulatedIslands( aPcb );
|
||||
|
||||
if(s_DumpZonesWhenFilling)
|
||||
dumper->EndGroup();
|
||||
}
|
||||
|
||||
void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
|
||||
{
|
||||
}
|
|
@ -28,21 +28,3 @@
|
|||
#include <class_board.h>
|
||||
#include <class_zone.h>
|
||||
#include <connectivity_data.h>
|
||||
|
||||
void ZONE_CONTAINER::TestForCopperIslandAndRemoveInsulatedIslands( BOARD* aPcb )
|
||||
{
|
||||
std::vector<int> islands;
|
||||
|
||||
auto connectivity = aPcb->GetConnectivity();
|
||||
|
||||
connectivity->FindIsolatedCopperIslands( this, islands );
|
||||
|
||||
std::sort( islands.begin(), islands.end(), std::greater<int>() );
|
||||
|
||||
for( auto idx : islands )
|
||||
{
|
||||
m_FilledPolysList.DeletePolygon( idx );
|
||||
}
|
||||
|
||||
connectivity->Update( this );
|
||||
}
|
||||
|
|
|
@ -13,6 +13,11 @@ set(POLYGON_SRCS
|
|||
PolyLine.cpp
|
||||
polygon_test_point_inside.cpp
|
||||
clipper.cpp
|
||||
./poly2tri/sweep/sweep.cc
|
||||
./poly2tri/sweep/sweep_context.cc
|
||||
./poly2tri/sweep/cdt.cc
|
||||
./poly2tri/sweep/advancing_front.cc
|
||||
./poly2tri/common/shapes.cc
|
||||
)
|
||||
|
||||
add_library(polygon STATIC ${POLYGON_SRCS})
|
||||
|
|
|
@ -32,74 +32,63 @@
|
|||
#include <iostream>
|
||||
|
||||
namespace p2t {
|
||||
Triangle::Triangle( Point& a, Point& b, Point& c )
|
||||
{
|
||||
points_[0] = &a; points_[1] = &b; points_[2] = &c;
|
||||
neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
|
||||
constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
|
||||
delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
|
||||
interior_ = false;
|
||||
}
|
||||
|
||||
Triangle::Triangle(Point& a, Point& b, Point& c)
|
||||
{
|
||||
points_[0] = &a; points_[1] = &b; points_[2] = &c;
|
||||
neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
|
||||
constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
|
||||
delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
|
||||
interior_ = false;
|
||||
}
|
||||
|
||||
// Update neighbor pointers
|
||||
void Triangle::MarkNeighbor( Point* p1, Point* p2, Triangle* t )
|
||||
void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
|
||||
{
|
||||
if( (p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]) )
|
||||
neighbors_[0] = t;
|
||||
else if( (p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]) )
|
||||
neighbors_[1] = t;
|
||||
else if( (p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]) )
|
||||
neighbors_[2] = t;
|
||||
else
|
||||
assert( 0 );
|
||||
if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]))
|
||||
neighbors_[0] = t;
|
||||
else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]))
|
||||
neighbors_[1] = t;
|
||||
else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
|
||||
neighbors_[2] = t;
|
||||
else
|
||||
assert(0);
|
||||
}
|
||||
|
||||
|
||||
// Exhaustive search to update neighbor pointers
|
||||
void Triangle::MarkNeighbor( Triangle& t )
|
||||
void Triangle::MarkNeighbor(Triangle& t)
|
||||
{
|
||||
if( t.Contains( points_[1], points_[2] ) )
|
||||
{
|
||||
neighbors_[0] = &t;
|
||||
t.MarkNeighbor( points_[1], points_[2], this );
|
||||
}
|
||||
else if( t.Contains( points_[0], points_[2] ) )
|
||||
{
|
||||
neighbors_[1] = &t;
|
||||
t.MarkNeighbor( points_[0], points_[2], this );
|
||||
}
|
||||
else if( t.Contains( points_[0], points_[1] ) )
|
||||
{
|
||||
neighbors_[2] = &t;
|
||||
t.MarkNeighbor( points_[0], points_[1], this );
|
||||
}
|
||||
if (t.Contains(points_[1], points_[2])) {
|
||||
neighbors_[0] = &t;
|
||||
t.MarkNeighbor(points_[1], points_[2], this);
|
||||
} else if (t.Contains(points_[0], points_[2])) {
|
||||
neighbors_[1] = &t;
|
||||
t.MarkNeighbor(points_[0], points_[2], this);
|
||||
} else if (t.Contains(points_[0], points_[1])) {
|
||||
neighbors_[2] = &t;
|
||||
t.MarkNeighbor(points_[0], points_[1], this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Clears all references to all other triangles and points
|
||||
*/
|
||||
void Triangle::Clear()
|
||||
{
|
||||
Triangle* t;
|
||||
|
||||
for( int i = 0; i<3; i++ )
|
||||
Triangle *t;
|
||||
for( int i=0; i<3; i++ )
|
||||
{
|
||||
t = neighbors_[i];
|
||||
|
||||
if( t != NULL )
|
||||
{
|
||||
t->ClearNeighbor( this );
|
||||
}
|
||||
}
|
||||
|
||||
ClearNeighbors();
|
||||
points_[0] = points_[1] = points_[2] = NULL;
|
||||
points_[0]=points_[1]=points_[2] = NULL;
|
||||
}
|
||||
|
||||
|
||||
void Triangle::ClearNeighbor( Triangle* triangle )
|
||||
void Triangle::ClearNeighbor(Triangle *triangle )
|
||||
{
|
||||
if( neighbors_[0] == triangle )
|
||||
{
|
||||
|
@ -115,386 +104,263 @@ void Triangle::ClearNeighbor( Triangle* triangle )
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void Triangle::ClearNeighbors()
|
||||
{
|
||||
neighbors_[0] = NULL;
|
||||
neighbors_[1] = NULL;
|
||||
neighbors_[2] = NULL;
|
||||
neighbors_[0] = NULL;
|
||||
neighbors_[1] = NULL;
|
||||
neighbors_[2] = NULL;
|
||||
}
|
||||
|
||||
|
||||
void Triangle::ClearDelunayEdges()
|
||||
{
|
||||
delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
|
||||
delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
|
||||
}
|
||||
|
||||
|
||||
Point* Triangle::OppositePoint( Triangle& t, Point& p )
|
||||
Point* Triangle::OppositePoint(Triangle& t, Point& p)
|
||||
{
|
||||
Point* cw = t.PointCW( p );
|
||||
|
||||
/*
|
||||
double x = cw->x;
|
||||
double y = cw->y;
|
||||
|
||||
x = p.x;
|
||||
y = p.y;
|
||||
*/
|
||||
|
||||
return PointCW( *cw );
|
||||
Point *cw = t.PointCW(p);
|
||||
double x = cw->x;
|
||||
double y = cw->y;
|
||||
x = p.x;
|
||||
y = p.y;
|
||||
return PointCW(*cw);
|
||||
}
|
||||
|
||||
|
||||
// Legalized triangle by rotating clockwise around point(0)
|
||||
void Triangle::Legalize( Point& point )
|
||||
void Triangle::Legalize(Point& point)
|
||||
{
|
||||
points_[1] = points_[0];
|
||||
points_[0] = points_[2];
|
||||
points_[2] = &point;
|
||||
points_[1] = points_[0];
|
||||
points_[0] = points_[2];
|
||||
points_[2] = &point;
|
||||
}
|
||||
|
||||
|
||||
// Legalize triagnle by rotating clockwise around oPoint
|
||||
void Triangle::Legalize( Point& opoint, Point& npoint )
|
||||
void Triangle::Legalize(Point& opoint, Point& npoint)
|
||||
{
|
||||
if( &opoint == points_[0] )
|
||||
{
|
||||
points_[1] = points_[0];
|
||||
points_[0] = points_[2];
|
||||
points_[2] = &npoint;
|
||||
}
|
||||
else if( &opoint == points_[1] )
|
||||
{
|
||||
points_[2] = points_[1];
|
||||
points_[1] = points_[0];
|
||||
points_[0] = &npoint;
|
||||
}
|
||||
else if( &opoint == points_[2] )
|
||||
{
|
||||
points_[0] = points_[2];
|
||||
points_[2] = points_[1];
|
||||
points_[1] = &npoint;
|
||||
}
|
||||
else
|
||||
{
|
||||
assert( 0 );
|
||||
}
|
||||
if (&opoint == points_[0]) {
|
||||
points_[1] = points_[0];
|
||||
points_[0] = points_[2];
|
||||
points_[2] = &npoint;
|
||||
} else if (&opoint == points_[1]) {
|
||||
points_[2] = points_[1];
|
||||
points_[1] = points_[0];
|
||||
points_[0] = &npoint;
|
||||
} else if (&opoint == points_[2]) {
|
||||
points_[0] = points_[2];
|
||||
points_[2] = points_[1];
|
||||
points_[1] = &npoint;
|
||||
} else {
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int Triangle::Index( const Point* p )
|
||||
int Triangle::Index(const Point* p)
|
||||
{
|
||||
if( p == points_[0] )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if( p == points_[1] )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if( p == points_[2] )
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
assert( 0 );
|
||||
return 0; // you better hope its a Debug build.
|
||||
if (p == points_[0]) {
|
||||
return 0;
|
||||
} else if (p == points_[1]) {
|
||||
return 1;
|
||||
} else if (p == points_[2]) {
|
||||
return 2;
|
||||
}
|
||||
assert(0);
|
||||
}
|
||||
|
||||
|
||||
int Triangle::EdgeIndex( const Point* p1, const Point* p2 )
|
||||
int Triangle::EdgeIndex(const Point* p1, const Point* p2)
|
||||
{
|
||||
if( points_[0] == p1 )
|
||||
{
|
||||
if( points_[1] == p2 )
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
else if( points_[2] == p2 )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (points_[0] == p1) {
|
||||
if (points_[1] == p2) {
|
||||
return 2;
|
||||
} else if (points_[2] == p2) {
|
||||
return 1;
|
||||
}
|
||||
else if( points_[1] == p1 )
|
||||
{
|
||||
if( points_[2] == p2 )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else if( points_[0] == p2 )
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
} else if (points_[1] == p1) {
|
||||
if (points_[2] == p2) {
|
||||
return 0;
|
||||
} else if (points_[0] == p2) {
|
||||
return 2;
|
||||
}
|
||||
else if( points_[2] == p1 )
|
||||
{
|
||||
if( points_[0] == p2 )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if( points_[1] == p2 )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
} else if (points_[2] == p1) {
|
||||
if (points_[0] == p2) {
|
||||
return 1;
|
||||
} else if (points_[1] == p2) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
void Triangle::MarkConstrainedEdge( const int index )
|
||||
void Triangle::MarkConstrainedEdge(const int index)
|
||||
{
|
||||
constrained_edge[index] = true;
|
||||
constrained_edge[index] = true;
|
||||
}
|
||||
|
||||
|
||||
void Triangle::MarkConstrainedEdge( Edge& edge )
|
||||
void Triangle::MarkConstrainedEdge(Edge& edge)
|
||||
{
|
||||
MarkConstrainedEdge( edge.p, edge.q );
|
||||
MarkConstrainedEdge(edge.p, edge.q);
|
||||
}
|
||||
|
||||
|
||||
// Mark edge as constrained
|
||||
void Triangle::MarkConstrainedEdge( Point* p, Point* q )
|
||||
void Triangle::MarkConstrainedEdge(Point* p, Point* q)
|
||||
{
|
||||
if( (q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0]) )
|
||||
{
|
||||
constrained_edge[2] = true;
|
||||
}
|
||||
else if( (q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0]) )
|
||||
{
|
||||
constrained_edge[1] = true;
|
||||
}
|
||||
else if( (q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1]) )
|
||||
{
|
||||
constrained_edge[0] = true;
|
||||
}
|
||||
if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) {
|
||||
constrained_edge[2] = true;
|
||||
} else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) {
|
||||
constrained_edge[1] = true;
|
||||
} else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) {
|
||||
constrained_edge[0] = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// The point counter-clockwise to given point
|
||||
Point* Triangle::PointCW( Point& point )
|
||||
Point* Triangle::PointCW(Point& point)
|
||||
{
|
||||
if( &point == points_[0] )
|
||||
{
|
||||
return points_[2];
|
||||
}
|
||||
else if( &point == points_[1] )
|
||||
{
|
||||
return points_[0];
|
||||
}
|
||||
else if( &point == points_[2] )
|
||||
{
|
||||
return points_[1];
|
||||
}
|
||||
|
||||
assert( 0 );
|
||||
return NULL; // you better hope its a Debug build.
|
||||
if (&point == points_[0]) {
|
||||
return points_[2];
|
||||
} else if (&point == points_[1]) {
|
||||
return points_[0];
|
||||
} else if (&point == points_[2]) {
|
||||
return points_[1];
|
||||
}
|
||||
assert(0);
|
||||
}
|
||||
|
||||
|
||||
// The point counter-clockwise to given point
|
||||
Point* Triangle::PointCCW( Point& point )
|
||||
Point* Triangle::PointCCW(Point& point)
|
||||
{
|
||||
if( &point == points_[0] )
|
||||
{
|
||||
return points_[1];
|
||||
}
|
||||
else if( &point == points_[1] )
|
||||
{
|
||||
return points_[2];
|
||||
}
|
||||
else if( &point == points_[2] )
|
||||
{
|
||||
return points_[0];
|
||||
}
|
||||
|
||||
assert( 0 );
|
||||
return NULL; // you better hope its a Debug build.
|
||||
if (&point == points_[0]) {
|
||||
return points_[1];
|
||||
} else if (&point == points_[1]) {
|
||||
return points_[2];
|
||||
} else if (&point == points_[2]) {
|
||||
return points_[0];
|
||||
}
|
||||
assert(0);
|
||||
}
|
||||
|
||||
|
||||
// The neighbor clockwise to given point
|
||||
Triangle* Triangle::NeighborCW( Point& point )
|
||||
Triangle* Triangle::NeighborCW(Point& point)
|
||||
{
|
||||
if( &point == points_[0] )
|
||||
{
|
||||
return neighbors_[1];
|
||||
}
|
||||
else if( &point == points_[1] )
|
||||
{
|
||||
return neighbors_[2];
|
||||
}
|
||||
|
||||
return neighbors_[0];
|
||||
if (&point == points_[0]) {
|
||||
return neighbors_[1];
|
||||
} else if (&point == points_[1]) {
|
||||
return neighbors_[2];
|
||||
}
|
||||
return neighbors_[0];
|
||||
}
|
||||
|
||||
|
||||
// The neighbor counter-clockwise to given point
|
||||
Triangle* Triangle::NeighborCCW( Point& point )
|
||||
Triangle* Triangle::NeighborCCW(Point& point)
|
||||
{
|
||||
if( &point == points_[0] )
|
||||
{
|
||||
return neighbors_[2];
|
||||
}
|
||||
else if( &point == points_[1] )
|
||||
{
|
||||
return neighbors_[0];
|
||||
}
|
||||
|
||||
return neighbors_[1];
|
||||
if (&point == points_[0]) {
|
||||
return neighbors_[2];
|
||||
} else if (&point == points_[1]) {
|
||||
return neighbors_[0];
|
||||
}
|
||||
return neighbors_[1];
|
||||
}
|
||||
|
||||
|
||||
bool Triangle::GetConstrainedEdgeCCW( Point& p )
|
||||
bool Triangle::GetConstrainedEdgeCCW(Point& p)
|
||||
{
|
||||
if( &p == points_[0] )
|
||||
{
|
||||
return constrained_edge[2];
|
||||
}
|
||||
else if( &p == points_[1] )
|
||||
{
|
||||
return constrained_edge[0];
|
||||
}
|
||||
|
||||
return constrained_edge[1];
|
||||
}
|
||||
|
||||
|
||||
bool Triangle::GetConstrainedEdgeCW( Point& p )
|
||||
{
|
||||
if( &p == points_[0] )
|
||||
{
|
||||
return constrained_edge[1];
|
||||
}
|
||||
else if( &p == points_[1] )
|
||||
{
|
||||
return constrained_edge[2];
|
||||
}
|
||||
|
||||
if (&p == points_[0]) {
|
||||
return constrained_edge[2];
|
||||
} else if (&p == points_[1]) {
|
||||
return constrained_edge[0];
|
||||
}
|
||||
return constrained_edge[1];
|
||||
}
|
||||
|
||||
|
||||
void Triangle::SetConstrainedEdgeCCW( Point& p, bool ce )
|
||||
bool Triangle::GetConstrainedEdgeCW(Point& p)
|
||||
{
|
||||
if( &p == points_[0] )
|
||||
{
|
||||
constrained_edge[2] = ce;
|
||||
}
|
||||
else if( &p == points_[1] )
|
||||
{
|
||||
constrained_edge[0] = ce;
|
||||
}
|
||||
else
|
||||
{
|
||||
constrained_edge[1] = ce;
|
||||
}
|
||||
if (&p == points_[0]) {
|
||||
return constrained_edge[1];
|
||||
} else if (&p == points_[1]) {
|
||||
return constrained_edge[2];
|
||||
}
|
||||
return constrained_edge[0];
|
||||
}
|
||||
|
||||
|
||||
void Triangle::SetConstrainedEdgeCW( Point& p, bool ce )
|
||||
void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce)
|
||||
{
|
||||
if( &p == points_[0] )
|
||||
{
|
||||
constrained_edge[1] = ce;
|
||||
}
|
||||
else if( &p == points_[1] )
|
||||
{
|
||||
constrained_edge[2] = ce;
|
||||
}
|
||||
else
|
||||
{
|
||||
constrained_edge[0] = ce;
|
||||
}
|
||||
if (&p == points_[0]) {
|
||||
constrained_edge[2] = ce;
|
||||
} else if (&p == points_[1]) {
|
||||
constrained_edge[0] = ce;
|
||||
} else {
|
||||
constrained_edge[1] = ce;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool Triangle::GetDelunayEdgeCCW( Point& p )
|
||||
void Triangle::SetConstrainedEdgeCW(Point& p, bool ce)
|
||||
{
|
||||
if( &p == points_[0] )
|
||||
{
|
||||
return delaunay_edge[2];
|
||||
}
|
||||
else if( &p == points_[1] )
|
||||
{
|
||||
return delaunay_edge[0];
|
||||
}
|
||||
|
||||
return delaunay_edge[1];
|
||||
if (&p == points_[0]) {
|
||||
constrained_edge[1] = ce;
|
||||
} else if (&p == points_[1]) {
|
||||
constrained_edge[2] = ce;
|
||||
} else {
|
||||
constrained_edge[0] = ce;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool Triangle::GetDelunayEdgeCW( Point& p )
|
||||
bool Triangle::GetDelunayEdgeCCW(Point& p)
|
||||
{
|
||||
if( &p == points_[0] )
|
||||
{
|
||||
return delaunay_edge[1];
|
||||
}
|
||||
else if( &p == points_[1] )
|
||||
{
|
||||
return delaunay_edge[2];
|
||||
}
|
||||
|
||||
if (&p == points_[0]) {
|
||||
return delaunay_edge[2];
|
||||
} else if (&p == points_[1]) {
|
||||
return delaunay_edge[0];
|
||||
}
|
||||
return delaunay_edge[1];
|
||||
}
|
||||
|
||||
|
||||
void Triangle::SetDelunayEdgeCCW( Point& p, bool e )
|
||||
bool Triangle::GetDelunayEdgeCW(Point& p)
|
||||
{
|
||||
if( &p == points_[0] )
|
||||
{
|
||||
delaunay_edge[2] = e;
|
||||
}
|
||||
else if( &p == points_[1] )
|
||||
{
|
||||
delaunay_edge[0] = e;
|
||||
}
|
||||
else
|
||||
{
|
||||
delaunay_edge[1] = e;
|
||||
}
|
||||
if (&p == points_[0]) {
|
||||
return delaunay_edge[1];
|
||||
} else if (&p == points_[1]) {
|
||||
return delaunay_edge[2];
|
||||
}
|
||||
return delaunay_edge[0];
|
||||
}
|
||||
|
||||
|
||||
void Triangle::SetDelunayEdgeCW( Point& p, bool e )
|
||||
void Triangle::SetDelunayEdgeCCW(Point& p, bool e)
|
||||
{
|
||||
if( &p == points_[0] )
|
||||
{
|
||||
delaunay_edge[1] = e;
|
||||
}
|
||||
else if( &p == points_[1] )
|
||||
{
|
||||
delaunay_edge[2] = e;
|
||||
}
|
||||
else
|
||||
{
|
||||
delaunay_edge[0] = e;
|
||||
}
|
||||
if (&p == points_[0]) {
|
||||
delaunay_edge[2] = e;
|
||||
} else if (&p == points_[1]) {
|
||||
delaunay_edge[0] = e;
|
||||
} else {
|
||||
delaunay_edge[1] = e;
|
||||
}
|
||||
}
|
||||
|
||||
void Triangle::SetDelunayEdgeCW(Point& p, bool e)
|
||||
{
|
||||
if (&p == points_[0]) {
|
||||
delaunay_edge[1] = e;
|
||||
} else if (&p == points_[1]) {
|
||||
delaunay_edge[2] = e;
|
||||
} else {
|
||||
delaunay_edge[0] = e;
|
||||
}
|
||||
}
|
||||
|
||||
// The neighbor across to given point
|
||||
Triangle& Triangle::NeighborAcross( Point& opoint )
|
||||
Triangle& Triangle::NeighborAcross(Point& opoint)
|
||||
{
|
||||
if( &opoint == points_[0] )
|
||||
{
|
||||
return *neighbors_[0];
|
||||
}
|
||||
else if( &opoint == points_[1] )
|
||||
{
|
||||
return *neighbors_[1];
|
||||
}
|
||||
|
||||
return *neighbors_[2];
|
||||
if (&opoint == points_[0]) {
|
||||
return *neighbors_[0];
|
||||
} else if (&opoint == points_[1]) {
|
||||
return *neighbors_[1];
|
||||
}
|
||||
return *neighbors_[2];
|
||||
}
|
||||
|
||||
|
||||
void Triangle::DebugPrint()
|
||||
{
|
||||
std::cout << points_[0]->x << "," << points_[0]->y << " ";
|
||||
std::cout << points_[1]->x << "," << points_[1]->y << " ";
|
||||
std::cout << points_[2]->x << "," << points_[2]->y << "\n";
|
||||
using namespace std;
|
||||
cout << points_[0]->x << "," << points_[0]->y << " ";
|
||||
cout << points_[1]->x << "," << points_[1]->y << " ";
|
||||
cout << points_[2]->x << "," << points_[2]->y << endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -39,313 +39,287 @@
|
|||
#include <cmath>
|
||||
|
||||
namespace p2t {
|
||||
|
||||
struct Edge;
|
||||
|
||||
struct Point
|
||||
{
|
||||
double x, y;
|
||||
struct Point {
|
||||
|
||||
/// Default constructor does nothing (for performance).
|
||||
Point()
|
||||
{
|
||||
x = 0.0;
|
||||
y = 0.0;
|
||||
}
|
||||
double x, y;
|
||||
|
||||
/// The edges this point constitutes an upper ending point
|
||||
std::vector<Edge*> edge_list;
|
||||
/// Default constructor does nothing (for performance).
|
||||
Point()
|
||||
{
|
||||
x = 0.0;
|
||||
y = 0.0;
|
||||
}
|
||||
|
||||
/// Construct using coordinates.
|
||||
Point( double ax, double ay ) : x( ax ), y( ay ) {}
|
||||
/// The edges this point constitutes an upper ending point
|
||||
std::vector<Edge*> edge_list;
|
||||
|
||||
/// Set this point to all zeros.
|
||||
void set_zero()
|
||||
{
|
||||
x = 0.0;
|
||||
y = 0.0;
|
||||
}
|
||||
/// Construct using coordinates.
|
||||
Point(double x, double y) : x(x), y(y) {}
|
||||
|
||||
/// Set this point to some specified coordinates.
|
||||
void set( double x_, double y_ )
|
||||
{
|
||||
x = x_;
|
||||
y = y_;
|
||||
}
|
||||
/// Set this point to all zeros.
|
||||
void set_zero()
|
||||
{
|
||||
x = 0.0;
|
||||
y = 0.0;
|
||||
}
|
||||
|
||||
/// Negate this point.
|
||||
Point operator -() const
|
||||
{
|
||||
Point v;
|
||||
/// Set this point to some specified coordinates.
|
||||
void set(double x_, double y_)
|
||||
{
|
||||
x = x_;
|
||||
y = y_;
|
||||
}
|
||||
|
||||
v.set( -x, -y );
|
||||
return v;
|
||||
}
|
||||
/// Negate this point.
|
||||
Point operator -() const
|
||||
{
|
||||
Point v;
|
||||
v.set(-x, -y);
|
||||
return v;
|
||||
}
|
||||
|
||||
/// Add a point to this point.
|
||||
void operator +=( const Point& v )
|
||||
{
|
||||
x += v.x;
|
||||
y += v.y;
|
||||
}
|
||||
/// Add a point to this point.
|
||||
void operator +=(const Point& v)
|
||||
{
|
||||
x += v.x;
|
||||
y += v.y;
|
||||
}
|
||||
|
||||
/// Subtract a point from this point.
|
||||
void operator -=( const Point& v )
|
||||
{
|
||||
x -= v.x;
|
||||
y -= v.y;
|
||||
}
|
||||
/// Subtract a point from this point.
|
||||
void operator -=(const Point& v)
|
||||
{
|
||||
x -= v.x;
|
||||
y -= v.y;
|
||||
}
|
||||
|
||||
/// Multiply this point by a scalar.
|
||||
void operator *=( double a )
|
||||
{
|
||||
x *= a;
|
||||
y *= a;
|
||||
}
|
||||
/// Multiply this point by a scalar.
|
||||
void operator *=(double a)
|
||||
{
|
||||
x *= a;
|
||||
y *= a;
|
||||
}
|
||||
|
||||
/// Get the length of this point (the norm).
|
||||
double Length() const
|
||||
{
|
||||
return sqrt( x * x + y * y );
|
||||
}
|
||||
/// Get the length of this point (the norm).
|
||||
double Length() const
|
||||
{
|
||||
return sqrt(x * x + y * y);
|
||||
}
|
||||
|
||||
/// Convert this point into a unit point. Returns the Length.
|
||||
double Normalize()
|
||||
{
|
||||
double len = Length();
|
||||
/// Convert this point into a unit point. Returns the Length.
|
||||
double Normalize()
|
||||
{
|
||||
double len = Length();
|
||||
x /= len;
|
||||
y /= len;
|
||||
return len;
|
||||
}
|
||||
|
||||
x /= len;
|
||||
y /= len;
|
||||
return len;
|
||||
}
|
||||
};
|
||||
|
||||
// Represents a simple polygon's edge
|
||||
struct Edge
|
||||
{
|
||||
Point* p, * q;
|
||||
struct Edge {
|
||||
|
||||
/// Constructor
|
||||
Edge( Point& p1, Point& p2 ) : p( &p1 ), q( &p2 )
|
||||
{
|
||||
if( p1.y > p2.y )
|
||||
{
|
||||
q = &p1;
|
||||
p = &p2;
|
||||
}
|
||||
else if( p1.y == p2.y )
|
||||
{
|
||||
if( p1.x > p2.x )
|
||||
{
|
||||
q = &p1;
|
||||
p = &p2;
|
||||
}
|
||||
else if( p1.x == p2.x )
|
||||
{
|
||||
// Repeat points
|
||||
assert( false );
|
||||
}
|
||||
}
|
||||
Point* p, *q;
|
||||
|
||||
q->edge_list.push_back( this );
|
||||
/// Constructor
|
||||
Edge(Point& p1, Point& p2) : p(&p1), q(&p2)
|
||||
{
|
||||
if (p1.y > p2.y) {
|
||||
q = &p1;
|
||||
p = &p2;
|
||||
} else if (p1.y == p2.y) {
|
||||
if (p1.x > p2.x) {
|
||||
q = &p1;
|
||||
p = &p2;
|
||||
} else if (p1.x == p2.x) {
|
||||
// Repeat points
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
q->edge_list.push_back(this);
|
||||
}
|
||||
};
|
||||
|
||||
// Triangle-based data structures are know to have better performance than quad-edge structures
|
||||
// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
|
||||
// "Triangulations in CGAL"
|
||||
class Triangle
|
||||
{
|
||||
// "Triangulations in CGAL"
|
||||
class Triangle {
|
||||
public:
|
||||
|
||||
/// Constructor
|
||||
Triangle( Point& a, Point& b, Point& c );
|
||||
Triangle(Point& a, Point& b, Point& c);
|
||||
|
||||
/// Flags to determine if an edge is a Constrained edge
|
||||
bool constrained_edge[3];
|
||||
bool constrained_edge[3];
|
||||
/// Flags to determine if an edge is a Delauney edge
|
||||
bool delaunay_edge[3];
|
||||
bool delaunay_edge[3];
|
||||
|
||||
Point* GetPoint( const int& index );
|
||||
Point* PointCW( Point& point );
|
||||
Point* PointCCW( Point& point );
|
||||
Point* OppositePoint( Triangle& t, Point& p );
|
||||
Point* GetPoint(const int& index);
|
||||
Point* PointCW(Point& point);
|
||||
Point* PointCCW(Point& point);
|
||||
Point* OppositePoint(Triangle& t, Point& p);
|
||||
|
||||
Triangle* GetNeighbor( const int& index );
|
||||
void MarkNeighbor( Point* p1, Point* p2, Triangle* t );
|
||||
void MarkNeighbor( Triangle& t );
|
||||
Triangle* GetNeighbor(const int& index);
|
||||
void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
|
||||
void MarkNeighbor(Triangle& t);
|
||||
|
||||
void MarkConstrainedEdge( const int index );
|
||||
void MarkConstrainedEdge( Edge& edge );
|
||||
void MarkConstrainedEdge( Point* p, Point* q );
|
||||
void MarkConstrainedEdge(const int index);
|
||||
void MarkConstrainedEdge(Edge& edge);
|
||||
void MarkConstrainedEdge(Point* p, Point* q);
|
||||
|
||||
int Index( const Point* p );
|
||||
int EdgeIndex( const Point* p1, const Point* p2 );
|
||||
int Index(const Point* p);
|
||||
int EdgeIndex(const Point* p1, const Point* p2);
|
||||
|
||||
Triangle* NeighborCW( Point& point );
|
||||
Triangle* NeighborCCW( Point& point );
|
||||
bool GetConstrainedEdgeCCW( Point& p );
|
||||
bool GetConstrainedEdgeCW( Point& p );
|
||||
void SetConstrainedEdgeCCW( Point& p, bool ce );
|
||||
void SetConstrainedEdgeCW( Point& p, bool ce );
|
||||
bool GetDelunayEdgeCCW( Point& p );
|
||||
bool GetDelunayEdgeCW( Point& p );
|
||||
void SetDelunayEdgeCCW( Point& p, bool e );
|
||||
void SetDelunayEdgeCW( Point& p, bool e );
|
||||
|
||||
bool Contains( Point* p );
|
||||
bool Contains( const Edge& e );
|
||||
bool Contains( Point* p, Point* q );
|
||||
void Legalize( Point& point );
|
||||
void Legalize( Point& opoint, Point& npoint );
|
||||
Triangle* NeighborCW(Point& point);
|
||||
Triangle* NeighborCCW(Point& point);
|
||||
bool GetConstrainedEdgeCCW(Point& p);
|
||||
bool GetConstrainedEdgeCW(Point& p);
|
||||
void SetConstrainedEdgeCCW(Point& p, bool ce);
|
||||
void SetConstrainedEdgeCW(Point& p, bool ce);
|
||||
bool GetDelunayEdgeCCW(Point& p);
|
||||
bool GetDelunayEdgeCW(Point& p);
|
||||
void SetDelunayEdgeCCW(Point& p, bool e);
|
||||
void SetDelunayEdgeCW(Point& p, bool e);
|
||||
|
||||
bool Contains(Point* p);
|
||||
bool Contains(const Edge& e);
|
||||
bool Contains(Point* p, Point* q);
|
||||
void Legalize(Point& point);
|
||||
void Legalize(Point& opoint, Point& npoint);
|
||||
/**
|
||||
* Clears all references to all other triangles and points
|
||||
*/
|
||||
void Clear();
|
||||
void ClearNeighbor( Triangle* triangle );
|
||||
void ClearNeighbors();
|
||||
void ClearDelunayEdges();
|
||||
void Clear();
|
||||
void ClearNeighbor(Triangle *triangle );
|
||||
void ClearNeighbors();
|
||||
void ClearDelunayEdges();
|
||||
|
||||
inline bool IsInterior();
|
||||
inline void IsInterior( bool b );
|
||||
inline bool IsInterior();
|
||||
inline void IsInterior(bool b);
|
||||
|
||||
Triangle& NeighborAcross( Point& opoint );
|
||||
Triangle& NeighborAcross(Point& opoint);
|
||||
|
||||
void DebugPrint();
|
||||
void DebugPrint();
|
||||
|
||||
private:
|
||||
|
||||
/// Triangle points
|
||||
Point* points_[3];
|
||||
Point* points_[3];
|
||||
/// Neighbor list
|
||||
Triangle* neighbors_[3];
|
||||
Triangle* neighbors_[3];
|
||||
|
||||
/// Has this triangle been marked as an interior triangle?
|
||||
bool interior_;
|
||||
bool interior_;
|
||||
};
|
||||
|
||||
inline bool cmp( const Point* a, const Point* b )
|
||||
inline bool cmp(const Point* a, const Point* b)
|
||||
{
|
||||
if( a->y < b->y )
|
||||
{
|
||||
return true;
|
||||
if (a->y < b->y) {
|
||||
return true;
|
||||
} else if (a->y == b->y) {
|
||||
// Make sure q is point with greater x value
|
||||
if (a->x < b->x) {
|
||||
return true;
|
||||
}
|
||||
else if( a->y == b->y )
|
||||
{
|
||||
// Make sure q is point with greater x value
|
||||
if( a->x < b->x )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// Add two points_ component-wise.
|
||||
inline Point operator +( const Point& a, const Point& b )
|
||||
inline Point operator +(const Point& a, const Point& b)
|
||||
{
|
||||
return Point( a.x + b.x, a.y + b.y );
|
||||
return Point(a.x + b.x, a.y + b.y);
|
||||
}
|
||||
|
||||
|
||||
/// Subtract two points_ component-wise.
|
||||
inline Point operator -( const Point& a, const Point& b )
|
||||
inline Point operator -(const Point& a, const Point& b)
|
||||
{
|
||||
return Point( a.x - b.x, a.y - b.y );
|
||||
return Point(a.x - b.x, a.y - b.y);
|
||||
}
|
||||
|
||||
|
||||
/// Multiply point by scalar
|
||||
inline Point operator *( double s, const Point& a )
|
||||
inline Point operator *(double s, const Point& a)
|
||||
{
|
||||
return Point( s * a.x, s * a.y );
|
||||
return Point(s * a.x, s * a.y);
|
||||
}
|
||||
|
||||
|
||||
inline bool operator ==( const Point& a, const Point& b )
|
||||
inline bool operator ==(const Point& a, const Point& b)
|
||||
{
|
||||
return a.x == b.x && a.y == b.y;
|
||||
return a.x == b.x && a.y == b.y;
|
||||
}
|
||||
|
||||
|
||||
inline bool operator !=( const Point& a, const Point& b )
|
||||
inline bool operator !=(const Point& a, const Point& b)
|
||||
{
|
||||
return !(a.x == b.x) && !(a.y == b.y);
|
||||
return !(a.x == b.x) && !(a.y == b.y);
|
||||
}
|
||||
|
||||
|
||||
/// Peform the dot product on two vectors.
|
||||
inline double Dot( const Point& a, const Point& b )
|
||||
inline double Dot(const Point& a, const Point& b)
|
||||
{
|
||||
return a.x * b.x + a.y * b.y;
|
||||
return a.x * b.x + a.y * b.y;
|
||||
}
|
||||
|
||||
|
||||
/// Perform the cross product on two vectors. In 2D this produces a scalar.
|
||||
inline double Cross( const Point& a, const Point& b )
|
||||
inline double Cross(const Point& a, const Point& b)
|
||||
{
|
||||
return a.x * b.y - a.y * b.x;
|
||||
return a.x * b.y - a.y * b.x;
|
||||
}
|
||||
|
||||
|
||||
/// Perform the cross product on a point and a scalar. In 2D this produces
|
||||
/// a point.
|
||||
inline Point Cross( const Point& a, double s )
|
||||
inline Point Cross(const Point& a, double s)
|
||||
{
|
||||
return Point( s * a.y, -s * a.x );
|
||||
return Point(s * a.y, -s * a.x);
|
||||
}
|
||||
|
||||
|
||||
/// Perform the cross product on a scalar and a point. In 2D this produces
|
||||
/// a point.
|
||||
inline Point Cross( const double s, const Point& a )
|
||||
inline Point Cross(const double s, const Point& a)
|
||||
{
|
||||
return Point( -s * a.y, s * a.x );
|
||||
return Point(-s * a.y, s * a.x);
|
||||
}
|
||||
|
||||
|
||||
inline Point* Triangle::GetPoint( const int& index )
|
||||
inline Point* Triangle::GetPoint(const int& index)
|
||||
{
|
||||
return points_[index];
|
||||
return points_[index];
|
||||
}
|
||||
|
||||
|
||||
inline Triangle* Triangle::GetNeighbor( const int& index )
|
||||
inline Triangle* Triangle::GetNeighbor(const int& index)
|
||||
{
|
||||
return neighbors_[index];
|
||||
return neighbors_[index];
|
||||
}
|
||||
|
||||
|
||||
inline bool Triangle::Contains( Point* p )
|
||||
inline bool Triangle::Contains(Point* p)
|
||||
{
|
||||
return p == points_[0] || p == points_[1] || p == points_[2];
|
||||
return p == points_[0] || p == points_[1] || p == points_[2];
|
||||
}
|
||||
|
||||
|
||||
inline bool Triangle::Contains( const Edge& e )
|
||||
inline bool Triangle::Contains(const Edge& e)
|
||||
{
|
||||
return Contains( e.p ) && Contains( e.q );
|
||||
return Contains(e.p) && Contains(e.q);
|
||||
}
|
||||
|
||||
|
||||
inline bool Triangle::Contains( Point* p, Point* q )
|
||||
inline bool Triangle::Contains(Point* p, Point* q)
|
||||
{
|
||||
return Contains( p ) && Contains( q );
|
||||
return Contains(p) && Contains(q);
|
||||
}
|
||||
|
||||
|
||||
inline bool Triangle::IsInterior()
|
||||
{
|
||||
return interior_;
|
||||
return interior_;
|
||||
}
|
||||
|
||||
|
||||
inline void Triangle::IsInterior( bool b )
|
||||
inline void Triangle::IsInterior(bool b)
|
||||
{
|
||||
interior_ = b;
|
||||
interior_ = b;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -39,13 +39,12 @@
|
|||
#include <math.h>
|
||||
|
||||
namespace p2t {
|
||||
const double PI_3div4 = 3 * M_PI / 4;
|
||||
const double PI_div2 = 1.57079632679489661923;
|
||||
const double EPSILON = 1e-12;
|
||||
|
||||
enum Orientation {
|
||||
CW, CCW, COLLINEAR
|
||||
};
|
||||
const double PI_3div4 = 3 * M_PI / 4;
|
||||
const double PI_div2 = 1.57079632679489661923;
|
||||
const double EPSILON = 1e-12;
|
||||
|
||||
enum Orientation { CW, CCW, COLLINEAR };
|
||||
|
||||
/**
|
||||
* Forumla to calculate signed area<br>
|
||||
|
@ -57,77 +56,68 @@ enum Orientation {
|
|||
* = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
|
||||
* </pre>
|
||||
*/
|
||||
Orientation Orient2d( Point& pa, Point& pb, Point& pc )
|
||||
Orientation Orient2d(Point& pa, Point& pb, Point& pc)
|
||||
{
|
||||
double detleft = (pa.x - pc.x) * (pb.y - pc.y);
|
||||
double detright = (pa.y - pc.y) * (pb.x - pc.x);
|
||||
double val = detleft - detright;
|
||||
|
||||
if( val > -EPSILON && val < EPSILON )
|
||||
{
|
||||
return COLLINEAR;
|
||||
}
|
||||
else if( val > 0 )
|
||||
{
|
||||
return CCW;
|
||||
}
|
||||
|
||||
return CW;
|
||||
double detleft = (pa.x - pc.x) * (pb.y - pc.y);
|
||||
double detright = (pa.y - pc.y) * (pb.x - pc.x);
|
||||
double val = detleft - detright;
|
||||
if (val > -EPSILON && val < EPSILON) {
|
||||
return COLLINEAR;
|
||||
} else if (val > 0) {
|
||||
return CCW;
|
||||
}
|
||||
return CW;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
|
||||
* {
|
||||
* double pdx = pd.x;
|
||||
* double pdy = pd.y;
|
||||
* double adx = pa.x - pdx;
|
||||
* double ady = pa.y - pdy;
|
||||
* double bdx = pb.x - pdx;
|
||||
* double bdy = pb.y - pdy;
|
||||
*
|
||||
* double adxbdy = adx * bdy;
|
||||
* double bdxady = bdx * ady;
|
||||
* double oabd = adxbdy - bdxady;
|
||||
*
|
||||
* if (oabd <= EPSILON) {
|
||||
* return false;
|
||||
* }
|
||||
*
|
||||
* double cdx = pc.x - pdx;
|
||||
* double cdy = pc.y - pdy;
|
||||
*
|
||||
* double cdxady = cdx * ady;
|
||||
* double adxcdy = adx * cdy;
|
||||
* double ocad = cdxady - adxcdy;
|
||||
*
|
||||
* if (ocad <= EPSILON) {
|
||||
* return false;
|
||||
* }
|
||||
*
|
||||
* return true;
|
||||
* }
|
||||
*
|
||||
*/
|
||||
|
||||
bool InScanArea( Point& pa, Point& pb, Point& pc, Point& pd )
|
||||
bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
|
||||
{
|
||||
double oadb = (pa.x - pb.x) * (pd.y - pb.y) - (pd.x - pb.x) * (pa.y - pb.y);
|
||||
double pdx = pd.x;
|
||||
double pdy = pd.y;
|
||||
double adx = pa.x - pdx;
|
||||
double ady = pa.y - pdy;
|
||||
double bdx = pb.x - pdx;
|
||||
double bdy = pb.y - pdy;
|
||||
|
||||
if( oadb >= -EPSILON )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
double adxbdy = adx * bdy;
|
||||
double bdxady = bdx * ady;
|
||||
double oabd = adxbdy - bdxady;
|
||||
|
||||
double oadc = (pa.x - pc.x) * (pd.y - pc.y) - (pd.x - pc.x) * (pa.y - pc.y);
|
||||
if (oabd <= EPSILON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if( oadc <= EPSILON )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
double cdx = pc.x - pdx;
|
||||
double cdy = pc.y - pdy;
|
||||
|
||||
return true;
|
||||
double cdxady = cdx * ady;
|
||||
double adxcdy = adx * cdy;
|
||||
double ocad = cdxady - adxcdy;
|
||||
|
||||
if (ocad <= EPSILON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
|
||||
{
|
||||
double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y);
|
||||
if (oadb >= -EPSILON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
double oadc = (pa.x - pc.x)*(pd.y - pc.y) - (pd.x - pc.x)*(pa.y - pc.y);
|
||||
if (oadc <= EPSILON) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -31,105 +31,79 @@
|
|||
#include "advancing_front.h"
|
||||
|
||||
namespace p2t {
|
||||
AdvancingFront::AdvancingFront( Node& head, Node& tail )
|
||||
|
||||
AdvancingFront::AdvancingFront(Node& head, Node& tail)
|
||||
{
|
||||
head_ = &head;
|
||||
tail_ = &tail;
|
||||
search_node_ = &head;
|
||||
head_ = &head;
|
||||
tail_ = &tail;
|
||||
search_node_ = &head;
|
||||
}
|
||||
|
||||
|
||||
Node* AdvancingFront::LocateNode( const double& x )
|
||||
Node* AdvancingFront::LocateNode(const double& x)
|
||||
{
|
||||
Node* node = search_node_;
|
||||
Node* node = search_node_;
|
||||
|
||||
if( x < node->value )
|
||||
{
|
||||
while( (node = node->prev) != NULL )
|
||||
{
|
||||
if( x >= node->value )
|
||||
{
|
||||
search_node_ = node;
|
||||
return node;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while( (node = node->next) != NULL )
|
||||
{
|
||||
if( x < node->value )
|
||||
{
|
||||
search_node_ = node->prev;
|
||||
return node->prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
Node* AdvancingFront::FindSearchNode( const double& x )
|
||||
{
|
||||
(void) x; // suppress compiler warnings "unused parameter 'x'"
|
||||
// TODO: implement BST index
|
||||
return search_node_;
|
||||
}
|
||||
|
||||
|
||||
Node* AdvancingFront::LocatePoint( const Point* point )
|
||||
{
|
||||
const double px = point->x;
|
||||
Node* node = FindSearchNode( px );
|
||||
const double nx = node->point->x;
|
||||
|
||||
if( px == nx )
|
||||
{
|
||||
if( point != node->point )
|
||||
{
|
||||
// We might have two nodes with same x value for a short time
|
||||
if( point == node->prev->point )
|
||||
{
|
||||
node = node->prev;
|
||||
}
|
||||
else if( point == node->next->point )
|
||||
{
|
||||
node = node->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
assert( 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( px < nx )
|
||||
{
|
||||
while( (node = node->prev) != NULL )
|
||||
{
|
||||
if( point == node->point )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while( (node = node->next) != NULL )
|
||||
{
|
||||
if( point == node->point )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( node )
|
||||
if (x < node->value) {
|
||||
while ((node = node->prev) != NULL) {
|
||||
if (x >= node->value) {
|
||||
search_node_ = node;
|
||||
|
||||
return node;
|
||||
return node;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
while ((node = node->next) != NULL) {
|
||||
if (x < node->value) {
|
||||
search_node_ = node->prev;
|
||||
return node->prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Node* AdvancingFront::FindSearchNode(const double& x)
|
||||
{
|
||||
(void)x; // suppress compiler warnings "unused parameter 'x'"
|
||||
// TODO: implement BST index
|
||||
return search_node_;
|
||||
}
|
||||
|
||||
Node* AdvancingFront::LocatePoint(const Point* point)
|
||||
{
|
||||
const double px = point->x;
|
||||
Node* node = FindSearchNode(px);
|
||||
const double nx = node->point->x;
|
||||
|
||||
if (px == nx) {
|
||||
if (point != node->point) {
|
||||
// We might have two nodes with same x value for a short time
|
||||
if (point == node->prev->point) {
|
||||
node = node->prev;
|
||||
} else if (point == node->next->point) {
|
||||
node = node->next;
|
||||
} else {
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
} else if (px < nx) {
|
||||
while ((node = node->prev) != NULL) {
|
||||
if (point == node->point) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
while ((node = node->next) != NULL) {
|
||||
if (point == node->point)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(node) search_node_ = node;
|
||||
return node;
|
||||
}
|
||||
|
||||
AdvancingFront::~AdvancingFront()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -35,91 +35,84 @@
|
|||
#include "../common/shapes.h"
|
||||
|
||||
namespace p2t {
|
||||
|
||||
struct Node;
|
||||
|
||||
// Advancing front node
|
||||
struct Node
|
||||
{
|
||||
Point* point;
|
||||
Triangle* triangle;
|
||||
struct Node {
|
||||
Point* point;
|
||||
Triangle* triangle;
|
||||
|
||||
Node* next;
|
||||
Node* prev;
|
||||
Node* next;
|
||||
Node* prev;
|
||||
|
||||
double value;
|
||||
double value;
|
||||
|
||||
Node( Point& p ) : point( &p ), triangle( NULL ), next( NULL ), prev( NULL ), value( p.x )
|
||||
{
|
||||
}
|
||||
Node(Point& p) : point(&p), triangle(NULL), next(NULL), prev(NULL), value(p.x)
|
||||
{
|
||||
}
|
||||
|
||||
Node(Point& p, Triangle& t) : point(&p), triangle(&t), next(NULL), prev(NULL), value(p.x)
|
||||
{
|
||||
}
|
||||
|
||||
Node( Point& p, Triangle& t ) : point( &p ), triangle( &t ), next( NULL ), prev( NULL ), value(
|
||||
p.x )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
// Advancing front
|
||||
class AdvancingFront
|
||||
{
|
||||
class AdvancingFront {
|
||||
public:
|
||||
|
||||
AdvancingFront( Node& head, Node& tail );
|
||||
AdvancingFront(Node& head, Node& tail);
|
||||
// Destructor
|
||||
~AdvancingFront();
|
||||
~AdvancingFront();
|
||||
|
||||
Node* head();
|
||||
void set_head( Node* node );
|
||||
Node* tail();
|
||||
void set_tail( Node* node );
|
||||
Node* search();
|
||||
void set_search( Node* node );
|
||||
Node* head();
|
||||
void set_head(Node* node);
|
||||
Node* tail();
|
||||
void set_tail(Node* node);
|
||||
Node* search();
|
||||
void set_search(Node* node);
|
||||
|
||||
/// Locate insertion point along advancing front
|
||||
Node* LocateNode( const double& x );
|
||||
Node* LocateNode(const double& x);
|
||||
|
||||
Node* LocatePoint( const Point* point );
|
||||
Node* LocatePoint(const Point* point);
|
||||
|
||||
private:
|
||||
|
||||
Node* head_, * tail_, * search_node_;
|
||||
Node* head_, *tail_, *search_node_;
|
||||
|
||||
Node* FindSearchNode( const double& x );
|
||||
Node* FindSearchNode(const double& x);
|
||||
};
|
||||
|
||||
inline Node* AdvancingFront::head()
|
||||
{
|
||||
return head_;
|
||||
return head_;
|
||||
}
|
||||
|
||||
|
||||
inline void AdvancingFront::set_head( Node* node )
|
||||
inline void AdvancingFront::set_head(Node* node)
|
||||
{
|
||||
head_ = node;
|
||||
head_ = node;
|
||||
}
|
||||
|
||||
|
||||
inline Node* AdvancingFront::tail()
|
||||
{
|
||||
return tail_;
|
||||
return tail_;
|
||||
}
|
||||
|
||||
|
||||
inline void AdvancingFront::set_tail( Node* node )
|
||||
inline void AdvancingFront::set_tail(Node* node)
|
||||
{
|
||||
tail_ = node;
|
||||
tail_ = node;
|
||||
}
|
||||
|
||||
|
||||
inline Node* AdvancingFront::search()
|
||||
{
|
||||
return search_node_;
|
||||
return search_node_;
|
||||
}
|
||||
|
||||
|
||||
inline void AdvancingFront::set_search( Node* node )
|
||||
inline void AdvancingFront::set_search(Node* node)
|
||||
{
|
||||
search_node_ = node;
|
||||
search_node_ = node;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -31,46 +31,42 @@
|
|||
#include "cdt.h"
|
||||
|
||||
namespace p2t {
|
||||
CDT::CDT( std::vector<Point*> polyline )
|
||||
|
||||
CDT::CDT(std::vector<Point*> polyline)
|
||||
{
|
||||
sweep_context_ = new SweepContext( polyline );
|
||||
sweep_ = new Sweep;
|
||||
sweep_context_ = new SweepContext(polyline);
|
||||
sweep_ = new Sweep;
|
||||
}
|
||||
|
||||
|
||||
void CDT::AddHole( std::vector<Point*> polyline )
|
||||
void CDT::AddHole(std::vector<Point*> polyline)
|
||||
{
|
||||
sweep_context_->AddHole( polyline );
|
||||
sweep_context_->AddHole(polyline);
|
||||
}
|
||||
|
||||
|
||||
void CDT::AddPoint( Point* point )
|
||||
{
|
||||
sweep_context_->AddPoint( point );
|
||||
void CDT::AddPoint(Point* point) {
|
||||
sweep_context_->AddPoint(point);
|
||||
}
|
||||
|
||||
|
||||
void CDT::Triangulate()
|
||||
{
|
||||
sweep_->Triangulate( *sweep_context_ );
|
||||
sweep_->Triangulate(*sweep_context_);
|
||||
}
|
||||
|
||||
|
||||
std::vector<p2t::Triangle*> CDT::GetTriangles()
|
||||
{
|
||||
return sweep_context_->GetTriangles();
|
||||
return sweep_context_->GetTriangles();
|
||||
}
|
||||
|
||||
|
||||
std::list<p2t::Triangle*> CDT::GetMap()
|
||||
{
|
||||
return sweep_context_->GetMap();
|
||||
return sweep_context_->GetMap();
|
||||
}
|
||||
|
||||
|
||||
CDT::~CDT()
|
||||
{
|
||||
delete sweep_context_;
|
||||
delete sweep_;
|
||||
delete sweep_context_;
|
||||
delete sweep_;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -136,10 +136,10 @@ private:
|
|||
* a,b and c<br>
|
||||
* d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW<br>
|
||||
* This preknowledge gives us a way to optimize the incircle test
|
||||
* @param pa - triangle point, opposite d
|
||||
* @param pb - triangle point
|
||||
* @param pc - triangle point
|
||||
* @param pd - point opposite a
|
||||
* @param a - triangle point, opposite d
|
||||
* @param b - triangle point
|
||||
* @param c - triangle point
|
||||
* @param d - point opposite a
|
||||
* @return true if d is inside circle, false if on circle edge
|
||||
*/
|
||||
bool Incircle(Point& pa, Point& pb, Point& pc, Point& pd);
|
||||
|
@ -204,6 +204,7 @@ private:
|
|||
*
|
||||
* @param tcx
|
||||
* @param node - bottom_node
|
||||
* @param cnt - counter used to alternate on even and odd numbers
|
||||
*/
|
||||
void FillBasinReq(SweepContext& tcx, Node* node);
|
||||
|
||||
|
@ -267,7 +268,7 @@ private:
|
|||
* @param tcx
|
||||
* @param ep - last point on the edge we are traversing
|
||||
* @param eq - first point on the edge we are traversing
|
||||
* @param flip_triangle - the current triangle sharing the point eq with edge
|
||||
* @param flipTriangle - the current triangle sharing the point eq with edge
|
||||
* @param t
|
||||
* @param p
|
||||
*/
|
||||
|
|
|
@ -33,193 +33,164 @@
|
|||
#include "advancing_front.h"
|
||||
|
||||
namespace p2t {
|
||||
SweepContext::SweepContext( std::vector<Point*> polyline ) :
|
||||
front_( 0 ),
|
||||
head_( 0 ),
|
||||
tail_( 0 ),
|
||||
af_head_( 0 ),
|
||||
af_middle_( 0 ),
|
||||
af_tail_( 0 )
|
||||
|
||||
SweepContext::SweepContext(std::vector<Point*> polyline) :
|
||||
front_(0),
|
||||
head_(0),
|
||||
tail_(0),
|
||||
af_head_(0),
|
||||
af_middle_(0),
|
||||
af_tail_(0)
|
||||
{
|
||||
basin = Basin();
|
||||
edge_event = EdgeEvent();
|
||||
basin = Basin();
|
||||
edge_event = EdgeEvent();
|
||||
|
||||
points_ = polyline;
|
||||
points_ = polyline;
|
||||
|
||||
InitEdges( points_ );
|
||||
InitEdges(points_);
|
||||
}
|
||||
|
||||
|
||||
void SweepContext::AddHole( std::vector<Point*> polyline )
|
||||
void SweepContext::AddHole(std::vector<Point*> polyline)
|
||||
{
|
||||
InitEdges( polyline );
|
||||
|
||||
for( unsigned int i = 0; i < polyline.size(); i++ )
|
||||
{
|
||||
points_.push_back( polyline[i] );
|
||||
}
|
||||
InitEdges(polyline);
|
||||
for(unsigned int i = 0; i < polyline.size(); i++) {
|
||||
points_.push_back(polyline[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SweepContext::AddPoint( Point* point )
|
||||
{
|
||||
points_.push_back( point );
|
||||
void SweepContext::AddPoint(Point* point) {
|
||||
points_.push_back(point);
|
||||
}
|
||||
|
||||
|
||||
std::vector<Triangle*> SweepContext::GetTriangles()
|
||||
{
|
||||
return triangles_;
|
||||
return triangles_;
|
||||
}
|
||||
|
||||
|
||||
std::list<Triangle*> SweepContext::GetMap()
|
||||
{
|
||||
return map_;
|
||||
return map_;
|
||||
}
|
||||
|
||||
|
||||
void SweepContext::InitTriangulation()
|
||||
{
|
||||
double xmax( points_[0]->x ), xmin( points_[0]->x );
|
||||
double ymax( points_[0]->y ), ymin( points_[0]->y );
|
||||
double xmax(points_[0]->x), xmin(points_[0]->x);
|
||||
double ymax(points_[0]->y), ymin(points_[0]->y);
|
||||
|
||||
// Calculate bounds.
|
||||
for( unsigned int i = 0; i < points_.size(); i++ )
|
||||
{
|
||||
Point& p = *points_[i];
|
||||
// Calculate bounds.
|
||||
for (unsigned int i = 0; i < points_.size(); i++) {
|
||||
Point& p = *points_[i];
|
||||
if (p.x > xmax)
|
||||
xmax = p.x;
|
||||
if (p.x < xmin)
|
||||
xmin = p.x;
|
||||
if (p.y > ymax)
|
||||
ymax = p.y;
|
||||
if (p.y < ymin)
|
||||
ymin = p.y;
|
||||
}
|
||||
|
||||
if( p.x > xmax )
|
||||
xmax = p.x;
|
||||
double dx = kAlpha * (xmax - xmin);
|
||||
double dy = kAlpha * (ymax - ymin);
|
||||
head_ = new Point(xmax + dx, ymin - dy);
|
||||
tail_ = new Point(xmin - dx, ymin - dy);
|
||||
|
||||
if( p.x < xmin )
|
||||
xmin = p.x;
|
||||
// Sort points along y-axis
|
||||
std::sort(points_.begin(), points_.end(), cmp);
|
||||
|
||||
if( p.y > ymax )
|
||||
ymax = p.y;
|
||||
}
|
||||
|
||||
if( p.y < ymin )
|
||||
ymin = p.y;
|
||||
void SweepContext::InitEdges(std::vector<Point*> polyline)
|
||||
{
|
||||
int num_points = polyline.size();
|
||||
for (int i = 0; i < num_points; i++) {
|
||||
int j = i < num_points - 1 ? i + 1 : 0;
|
||||
edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
|
||||
}
|
||||
}
|
||||
|
||||
Point* SweepContext::GetPoint(const int& index)
|
||||
{
|
||||
return points_[index];
|
||||
}
|
||||
|
||||
void SweepContext::AddToMap(Triangle* triangle)
|
||||
{
|
||||
map_.push_back(triangle);
|
||||
}
|
||||
|
||||
Node& SweepContext::LocateNode(Point& point)
|
||||
{
|
||||
// TODO implement search tree
|
||||
return *front_->LocateNode(point.x);
|
||||
}
|
||||
|
||||
void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes)
|
||||
{
|
||||
|
||||
(void) nodes;
|
||||
// Initial triangle
|
||||
Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
|
||||
|
||||
map_.push_back(triangle);
|
||||
|
||||
af_head_ = new Node(*triangle->GetPoint(1), *triangle);
|
||||
af_middle_ = new Node(*triangle->GetPoint(0), *triangle);
|
||||
af_tail_ = new Node(*triangle->GetPoint(2));
|
||||
front_ = new AdvancingFront(*af_head_, *af_tail_);
|
||||
|
||||
// TODO: More intuitive if head is middles next and not previous?
|
||||
// so swap head and tail
|
||||
af_head_->next = af_middle_;
|
||||
af_middle_->next = af_tail_;
|
||||
af_middle_->prev = af_head_;
|
||||
af_tail_->prev = af_middle_;
|
||||
}
|
||||
|
||||
void SweepContext::RemoveNode(Node* node)
|
||||
{
|
||||
delete node;
|
||||
}
|
||||
|
||||
void SweepContext::MapTriangleToNodes(Triangle& t)
|
||||
{
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (!t.GetNeighbor(i)) {
|
||||
Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
|
||||
if (n)
|
||||
n->triangle = &t;
|
||||
}
|
||||
|
||||
double dx = kAlpha * (xmax - xmin);
|
||||
double dy = kAlpha * (ymax - ymin);
|
||||
head_ = new Point( xmax + dx, ymin - dy );
|
||||
tail_ = new Point( xmin - dx, ymin - dy );
|
||||
|
||||
// Sort points along y-axis
|
||||
std::sort( points_.begin(), points_.end(), cmp );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SweepContext::InitEdges( std::vector<Point*> polyline )
|
||||
void SweepContext::RemoveFromMap(Triangle* triangle)
|
||||
{
|
||||
int num_points = polyline.size();
|
||||
map_.remove(triangle);
|
||||
}
|
||||
|
||||
for( int i = 0; i < num_points; i++ )
|
||||
{
|
||||
int j = i < num_points - 1 ? i + 1 : 0;
|
||||
edge_list.push_back( new Edge( *polyline[i], *polyline[j] ) );
|
||||
void SweepContext::MeshClean(Triangle& triangle)
|
||||
{
|
||||
std::vector<Triangle *> triangles;
|
||||
triangles.push_back(&triangle);
|
||||
|
||||
while(!triangles.empty()){
|
||||
Triangle *t = triangles.back();
|
||||
triangles.pop_back();
|
||||
|
||||
if (t != NULL && !t->IsInterior()) {
|
||||
t->IsInterior(true);
|
||||
triangles_.push_back(t);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (!t->constrained_edge[i])
|
||||
triangles.push_back(t->GetNeighbor(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Point* SweepContext::GetPoint( const int& index )
|
||||
{
|
||||
return points_[index];
|
||||
}
|
||||
|
||||
|
||||
void SweepContext::AddToMap( Triangle* triangle )
|
||||
{
|
||||
map_.push_back( triangle );
|
||||
}
|
||||
|
||||
|
||||
Node& SweepContext::LocateNode( Point& point )
|
||||
{
|
||||
// TODO implement search tree
|
||||
return *front_->LocateNode( point.x );
|
||||
}
|
||||
|
||||
|
||||
void SweepContext::CreateAdvancingFront( std::vector<Node*> nodes )
|
||||
{
|
||||
(void) nodes;
|
||||
// Initial triangle
|
||||
Triangle* triangle = new Triangle( *points_[0], *tail_, *head_ );
|
||||
|
||||
map_.push_back( triangle );
|
||||
|
||||
af_head_ = new Node( *triangle->GetPoint( 1 ), *triangle );
|
||||
af_middle_ = new Node( *triangle->GetPoint( 0 ), *triangle );
|
||||
af_tail_ = new Node( *triangle->GetPoint( 2 ) );
|
||||
front_ = new AdvancingFront( *af_head_, *af_tail_ );
|
||||
|
||||
// TODO: More intuitive if head is middles next and not previous?
|
||||
// so swap head and tail
|
||||
af_head_->next = af_middle_;
|
||||
af_middle_->next = af_tail_;
|
||||
af_middle_->prev = af_head_;
|
||||
af_tail_->prev = af_middle_;
|
||||
}
|
||||
|
||||
|
||||
void SweepContext::RemoveNode( Node* node )
|
||||
{
|
||||
delete node;
|
||||
}
|
||||
|
||||
|
||||
void SweepContext::MapTriangleToNodes( Triangle& t )
|
||||
{
|
||||
for( int i = 0; i < 3; i++ )
|
||||
{
|
||||
if( !t.GetNeighbor( i ) )
|
||||
{
|
||||
Node* n = front_->LocatePoint( t.PointCW( *t.GetPoint( i ) ) );
|
||||
|
||||
if( n )
|
||||
n->triangle = &t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SweepContext::RemoveFromMap( Triangle* triangle )
|
||||
{
|
||||
map_.remove( triangle );
|
||||
}
|
||||
|
||||
|
||||
void SweepContext::MeshClean( Triangle& triangle )
|
||||
{
|
||||
std::vector<Triangle*> triangles;
|
||||
|
||||
triangles.push_back( &triangle );
|
||||
|
||||
while( !triangles.empty() )
|
||||
{
|
||||
Triangle* t = triangles.back();
|
||||
triangles.pop_back();
|
||||
|
||||
if( t != NULL && !t->IsInterior() )
|
||||
{
|
||||
t->IsInterior( true );
|
||||
triangles_.push_back( t );
|
||||
|
||||
for( int i = 0; i < 3; i++ )
|
||||
{
|
||||
if( !t->constrained_edge[i] )
|
||||
triangles.push_back( t->GetNeighbor( i ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SweepContext::~SweepContext()
|
||||
{
|
||||
|
||||
// Clean up memory
|
||||
|
||||
delete head_;
|
||||
|
@ -231,15 +202,15 @@ SweepContext::~SweepContext()
|
|||
|
||||
typedef std::list<Triangle*> type_list;
|
||||
|
||||
for( type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter )
|
||||
{
|
||||
for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
|
||||
Triangle* ptr = *iter;
|
||||
delete ptr;
|
||||
}
|
||||
|
||||
for( unsigned int i = 0; i < edge_list.size(); i++ )
|
||||
{
|
||||
for(unsigned int i = 0; i < edge_list.size(); i++) {
|
||||
delete edge_list[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include <cstddef>
|
||||
|
||||
namespace p2t {
|
||||
|
||||
// Inital triangle factor, seed triangle will extend 30% of
|
||||
// PointSet width to both left and right.
|
||||
const double kAlpha = 0.3;
|
||||
|
@ -47,147 +48,139 @@ struct Node;
|
|||
struct Edge;
|
||||
class AdvancingFront;
|
||||
|
||||
class SweepContext
|
||||
{
|
||||
class SweepContext {
|
||||
public:
|
||||
|
||||
/// Constructor
|
||||
SweepContext( std::vector<Point*> polyline );
|
||||
SweepContext(std::vector<Point*> polyline);
|
||||
/// Destructor
|
||||
~SweepContext();
|
||||
~SweepContext();
|
||||
|
||||
void set_head( Point* p1 );
|
||||
void set_head(Point* p1);
|
||||
|
||||
Point* head();
|
||||
Point* head();
|
||||
|
||||
void set_tail( Point* p1 );
|
||||
void set_tail(Point* p1);
|
||||
|
||||
Point* tail();
|
||||
Point* tail();
|
||||
|
||||
int point_count();
|
||||
int point_count();
|
||||
|
||||
Node& LocateNode( Point& point );
|
||||
Node& LocateNode(Point& point);
|
||||
|
||||
void RemoveNode( Node* node );
|
||||
void RemoveNode(Node* node);
|
||||
|
||||
void CreateAdvancingFront( std::vector<Node*> nodes );
|
||||
void CreateAdvancingFront(std::vector<Node*> nodes);
|
||||
|
||||
/// Try to map a node to all sides of this triangle that don't have a neighbor
|
||||
void MapTriangleToNodes( Triangle& t );
|
||||
void MapTriangleToNodes(Triangle& t);
|
||||
|
||||
void AddToMap( Triangle* triangle );
|
||||
void AddToMap(Triangle* triangle);
|
||||
|
||||
Point* GetPoint( const int& index );
|
||||
Point* GetPoint(const int& index);
|
||||
|
||||
Point* GetPoints();
|
||||
Point* GetPoints();
|
||||
|
||||
void RemoveFromMap( Triangle* triangle );
|
||||
void RemoveFromMap(Triangle* triangle);
|
||||
|
||||
void AddHole( std::vector<Point*> polyline );
|
||||
void AddHole(std::vector<Point*> polyline);
|
||||
|
||||
void AddPoint( Point* point );
|
||||
void AddPoint(Point* point);
|
||||
|
||||
AdvancingFront* front();
|
||||
AdvancingFront* front();
|
||||
|
||||
void MeshClean( Triangle& triangle );
|
||||
void MeshClean(Triangle& triangle);
|
||||
|
||||
std::vector<Triangle*> GetTriangles();
|
||||
std::vector<Triangle*> GetTriangles();
|
||||
std::list<Triangle*> GetMap();
|
||||
|
||||
std::list<Triangle*> GetMap();
|
||||
std::vector<Edge*> edge_list;
|
||||
|
||||
std::vector<Edge*> edge_list;
|
||||
struct Basin {
|
||||
Node* left_node;
|
||||
Node* bottom_node;
|
||||
Node* right_node;
|
||||
double width;
|
||||
bool left_highest;
|
||||
|
||||
struct Basin
|
||||
{
|
||||
Node* left_node;
|
||||
Node* bottom_node;
|
||||
Node* right_node;
|
||||
double width;
|
||||
bool left_highest;
|
||||
Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false)
|
||||
{
|
||||
}
|
||||
|
||||
Basin() : left_node( NULL ), bottom_node( NULL ), right_node( NULL ), width( 0.0 ),
|
||||
left_highest( false )
|
||||
{
|
||||
}
|
||||
void Clear()
|
||||
{
|
||||
left_node = NULL;
|
||||
bottom_node = NULL;
|
||||
right_node = NULL;
|
||||
width = 0.0;
|
||||
left_highest = false;
|
||||
}
|
||||
};
|
||||
|
||||
void Clear()
|
||||
{
|
||||
left_node = NULL;
|
||||
bottom_node = NULL;
|
||||
right_node = NULL;
|
||||
width = 0.0;
|
||||
left_highest = false;
|
||||
}
|
||||
};
|
||||
struct EdgeEvent {
|
||||
Edge* constrained_edge;
|
||||
bool right;
|
||||
|
||||
struct EdgeEvent
|
||||
{
|
||||
Edge* constrained_edge;
|
||||
bool right;
|
||||
EdgeEvent() : constrained_edge(NULL), right(false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EdgeEvent() : constrained_edge( NULL ), right( false )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
Basin basin;
|
||||
EdgeEvent edge_event;
|
||||
Basin basin;
|
||||
EdgeEvent edge_event;
|
||||
|
||||
private:
|
||||
|
||||
friend class Sweep;
|
||||
friend class Sweep;
|
||||
|
||||
std::vector<Triangle*> triangles_;
|
||||
std::list<Triangle*> map_;
|
||||
std::vector<Point*> points_;
|
||||
std::vector<Triangle*> triangles_;
|
||||
std::list<Triangle*> map_;
|
||||
std::vector<Point*> points_;
|
||||
|
||||
// Advancing front
|
||||
AdvancingFront* front_;
|
||||
AdvancingFront* front_;
|
||||
// head point used with advancing front
|
||||
Point* head_;
|
||||
Point* head_;
|
||||
// tail point used with advancing front
|
||||
Point* tail_;
|
||||
Point* tail_;
|
||||
|
||||
Node* af_head_, * af_middle_, * af_tail_;
|
||||
Node *af_head_, *af_middle_, *af_tail_;
|
||||
|
||||
void InitTriangulation();
|
||||
void InitEdges(std::vector<Point*> polyline);
|
||||
|
||||
void InitTriangulation();
|
||||
void InitEdges( std::vector<Point*> polyline );
|
||||
};
|
||||
|
||||
inline AdvancingFront* SweepContext::front()
|
||||
{
|
||||
return front_;
|
||||
return front_;
|
||||
}
|
||||
|
||||
|
||||
inline int SweepContext::point_count()
|
||||
{
|
||||
return points_.size();
|
||||
return points_.size();
|
||||
}
|
||||
|
||||
|
||||
inline void SweepContext::set_head( Point* p1 )
|
||||
inline void SweepContext::set_head(Point* p1)
|
||||
{
|
||||
head_ = p1;
|
||||
head_ = p1;
|
||||
}
|
||||
|
||||
|
||||
inline Point* SweepContext::head()
|
||||
{
|
||||
return head_;
|
||||
return head_;
|
||||
}
|
||||
|
||||
|
||||
inline void SweepContext::set_tail( Point* p1 )
|
||||
inline void SweepContext::set_tail(Point* p1)
|
||||
{
|
||||
tail_ = p1;
|
||||
tail_ = p1;
|
||||
}
|
||||
|
||||
|
||||
inline Point* SweepContext::tail()
|
||||
{
|
||||
return tail_;
|
||||
return tail_;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -12,3 +12,4 @@ endif()
|
|||
|
||||
add_subdirectory( geometry )
|
||||
add_subdirectory( pcb_test_window )
|
||||
add_subdirectory( polygon_triangulation )
|
|
@ -0,0 +1,92 @@
|
|||
#
|
||||
# This program source code file is part of KiCad, a free EDA CAD application.
|
||||
#
|
||||
# Copyright (C) 2017 CERN
|
||||
# @author Alejandro García Montoro <alejandro.garciamontoro@gmail.com>
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, you may find one here:
|
||||
# http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
# or you may search the http://www.gnu.org website for the version 2 license,
|
||||
# or you may write to the Free Software Foundation, Inc.,
|
||||
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
|
||||
#find_package(Boost COMPONENTS unit_test_framework REQUIRED)
|
||||
#find_package( wxWidgets 3.0.0 COMPONENTS gl aui adv html core net base xml stc REQUIRED )
|
||||
|
||||
add_definitions(-DPCBNEW -DBOOST_TEST_DYN_LINK)
|
||||
|
||||
if( BUILD_GITHUB_PLUGIN )
|
||||
set( GITHUB_PLUGIN_LIBRARIES github_plugin )
|
||||
endif()
|
||||
|
||||
add_dependencies( pnsrouter pcbcommon pcad2kicadpcb ${GITHUB_PLUGIN_LIBRARIES} )
|
||||
|
||||
add_executable(test_polygon_triangulation
|
||||
../common/mocks.cpp
|
||||
../../common/base_units.cpp
|
||||
test_polygon_triangulation.cpp
|
||||
)
|
||||
|
||||
include_directories( BEFORE ${INC_BEFORE} )
|
||||
include_directories(
|
||||
${CMAKE_SOURCE_DIR}
|
||||
${CMAKE_SOURCE_DIR}/include
|
||||
${CMAKE_SOURCE_DIR}/3d-viewer
|
||||
${CMAKE_SOURCE_DIR}/common
|
||||
${CMAKE_SOURCE_DIR}/pcbnew
|
||||
${CMAKE_SOURCE_DIR}/pcbnew/router
|
||||
${CMAKE_SOURCE_DIR}/pcbnew/tools
|
||||
${CMAKE_SOURCE_DIR}/pcbnew/dialogs
|
||||
${CMAKE_SOURCE_DIR}/polygon
|
||||
${CMAKE_SOURCE_DIR}/common/geometry
|
||||
${CMAKE_SOURCE_DIR}/qa/common
|
||||
${Boost_INCLUDE_DIR}
|
||||
${INC_AFTER}
|
||||
)
|
||||
|
||||
target_link_libraries( test_polygon_triangulation
|
||||
polygon
|
||||
pnsrouter
|
||||
common
|
||||
pcbcommon
|
||||
bitmaps
|
||||
polygon
|
||||
pnsrouter
|
||||
common
|
||||
pcbcommon
|
||||
bitmaps
|
||||
polygon
|
||||
pnsrouter
|
||||
common
|
||||
pcbcommon
|
||||
bitmaps
|
||||
polygon
|
||||
pnsrouter
|
||||
common
|
||||
pcbcommon
|
||||
bitmaps
|
||||
gal
|
||||
pcad2kicadpcb
|
||||
common
|
||||
pcbcommon
|
||||
${GITHUB_PLUGIN_LIBRARIES}
|
||||
common
|
||||
pcbcommon
|
||||
${Boost_FILESYSTEM_LIBRARY}
|
||||
${Boost_SYSTEM_LIBRARY}
|
||||
${Boost_UNIT_TEST_FRAMEWORK_LIBRARY}
|
||||
${wxWidgets_LIBRARIES}
|
||||
)
|
||||
|
||||
|
|
@ -0,0 +1,262 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2017 CERN
|
||||
* @author Alejandro García Montoro <alejandro.garciamontoro@gmail.com>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, you may find one here:
|
||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
||||
* or you may write to the Free Software Foundation, Inc.,
|
||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include <geometry/shape_poly_set.h>
|
||||
#include <geometry/shape_line_chain.h>
|
||||
|
||||
#include <io_mgr.h>
|
||||
#include <kicad_plugin.h>
|
||||
|
||||
#include <class_board.h>
|
||||
#include <class_zone.h>
|
||||
#include <profile.h>
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
|
||||
|
||||
void unfracture( SHAPE_POLY_SET::POLYGON* aPoly, SHAPE_POLY_SET::POLYGON* aResult )
|
||||
{
|
||||
assert( aPoly->size() == 1 );
|
||||
|
||||
struct EDGE
|
||||
{
|
||||
int m_index = 0;
|
||||
SHAPE_LINE_CHAIN* m_poly = nullptr;
|
||||
bool m_duplicate = false;
|
||||
|
||||
EDGE( SHAPE_LINE_CHAIN *aPolygon, int aIndex ) :
|
||||
m_index(aIndex),
|
||||
m_poly(aPolygon)
|
||||
{}
|
||||
|
||||
bool compareSegs( const SEG& s1, const SEG& s2) const
|
||||
{
|
||||
return (s1.A == s2.A && s1.B == s2.B) || (s1.A == s2.B && s1.B == s2.A);
|
||||
}
|
||||
|
||||
bool operator==( const EDGE& aOther ) const
|
||||
{
|
||||
return compareSegs( m_poly->CSegment(m_index), aOther.m_poly->CSegment(aOther.m_index) );
|
||||
}
|
||||
|
||||
bool operator!=( const EDGE& aOther ) const
|
||||
{
|
||||
return ! compareSegs( m_poly->CSegment(m_index), aOther.m_poly->CSegment(aOther.m_index) );
|
||||
}
|
||||
|
||||
struct HASH
|
||||
{
|
||||
std::size_t operator()( const EDGE& aEdge ) const
|
||||
{
|
||||
const auto& a = aEdge.m_poly->CSegment(aEdge.m_index);
|
||||
return (std::size_t) ( a.A.x + a.B.x + a.A.y + a.B.y );
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
struct EDGE_LIST_ENTRY
|
||||
{
|
||||
int index;
|
||||
EDGE_LIST_ENTRY *next;
|
||||
};
|
||||
|
||||
std::unordered_set<EDGE, EDGE::HASH> uniqueEdges;
|
||||
|
||||
auto lc = (*aPoly)[0];
|
||||
lc.Simplify();
|
||||
|
||||
EDGE_LIST_ENTRY edgeList[ lc.SegmentCount() ];
|
||||
|
||||
for(int i = 0; i < lc.SegmentCount(); i++)
|
||||
{
|
||||
edgeList[i].index = i;
|
||||
edgeList[i].next = &edgeList[ (i != lc.SegmentCount() - 1) ? i + 1 : 0 ];
|
||||
//printf("n %p\n", edgeList[i].next);
|
||||
}
|
||||
|
||||
std::unordered_set<EDGE_LIST_ENTRY*> queue;
|
||||
|
||||
for(int i = 0; i < lc.SegmentCount(); i++)
|
||||
{
|
||||
EDGE e ( &lc, i );
|
||||
uniqueEdges.insert( e );
|
||||
}
|
||||
|
||||
for(int i = 0; i < lc.SegmentCount(); i++)
|
||||
{
|
||||
EDGE e ( &lc, i );
|
||||
auto it = uniqueEdges.find(e);
|
||||
if (it != uniqueEdges.end() && it->m_index != i )
|
||||
{
|
||||
int e1 = it->m_index;
|
||||
int e2 = i;
|
||||
if( e1 > e2 )
|
||||
std::swap(e1, e2);
|
||||
|
||||
// printf("e1 %d e2 %d\n", e1, e2 ) ;
|
||||
|
||||
int e1_prev = e1 - 1;
|
||||
if (e1_prev < 0)
|
||||
e1_prev = lc.SegmentCount() - 1;
|
||||
|
||||
int e2_prev = e2 - 1;
|
||||
if (e2_prev < 0)
|
||||
e2_prev = lc.SegmentCount() - 1;
|
||||
|
||||
int e1_next = e1 + 1;
|
||||
if (e1_next == lc.SegmentCount() )
|
||||
e1_next = 0;
|
||||
|
||||
int e2_next = e2 + 1;
|
||||
if (e2_next == lc.SegmentCount() )
|
||||
e2_next = 0;
|
||||
|
||||
edgeList[e1_prev].next = &edgeList[ e2_next ];
|
||||
edgeList[e2_prev].next = &edgeList[ e1_next ];
|
||||
edgeList[i].next = nullptr;
|
||||
edgeList[it->m_index].next = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < lc.SegmentCount(); i++)
|
||||
{
|
||||
if ( edgeList[i].next )
|
||||
queue.insert ( &edgeList[i] );
|
||||
//else
|
||||
//printf("Skip %d\n", i);
|
||||
}
|
||||
|
||||
EDGE_LIST_ENTRY* edgeBuf[ lc.SegmentCount() ];
|
||||
|
||||
int n = 0;
|
||||
int outline = -1;
|
||||
aResult->clear();
|
||||
while (queue.size())
|
||||
{
|
||||
auto e_first = (*queue.begin());
|
||||
auto e = e_first;
|
||||
int cnt=0;
|
||||
do {
|
||||
// printf("e %p cnt %d IDX %d\n", e, cnt, e->index);
|
||||
edgeBuf[cnt++] = e;
|
||||
e = e->next;
|
||||
} while( e != e_first );
|
||||
|
||||
SHAPE_LINE_CHAIN outl;
|
||||
|
||||
for(int i = 0; i < cnt ;i++)
|
||||
{
|
||||
auto p = lc.CPoint(edgeBuf[i]->index);
|
||||
// printf("append %d %d\n", p.x, p.y);
|
||||
outl.Append( p );
|
||||
queue.erase( edgeBuf[i] );
|
||||
}
|
||||
|
||||
// auto p_last = lc.CPoint( edgeBuf[cnt-1]->index + 1 );
|
||||
//printf("appendl %d %d\n", p_last.x, p_last.y);
|
||||
// outl.Append( p_last );
|
||||
|
||||
outl.SetClosed(true);
|
||||
|
||||
bool cw = outl.Area() > 0.0;
|
||||
|
||||
if(cw)
|
||||
outline = n;
|
||||
|
||||
aResult->push_back(outl);
|
||||
n++;
|
||||
}
|
||||
|
||||
assert(outline >= 0);
|
||||
|
||||
if(outline !=0 )
|
||||
std::swap( (*aResult) [0], (*aResult)[outline] );
|
||||
}
|
||||
|
||||
BOARD* loadBoard( const std::string& filename )
|
||||
{
|
||||
PLUGIN::RELEASER pi( new PCB_IO );
|
||||
BOARD* brd = nullptr;
|
||||
|
||||
try
|
||||
{
|
||||
brd = pi->Load( wxString( filename.c_str() ), NULL, NULL );
|
||||
}
|
||||
catch( const IO_ERROR& ioe )
|
||||
{
|
||||
wxString msg = wxString::Format( _( "Error loading board.\n%s" ),
|
||||
ioe.Problem() );
|
||||
|
||||
printf( "%s\n", (const char*) msg.mb_str() );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return brd;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
auto brd = loadBoard( argc > 1 ? argv[1] : "../../../../tests/dp.kicad_pcb");
|
||||
|
||||
if(!brd)
|
||||
return -1;
|
||||
|
||||
|
||||
PROF_COUNTER cnt("allBoard");
|
||||
|
||||
|
||||
#pragma omp parallel for schedule(dynamic)
|
||||
for( int z = 0; z<brd->GetAreaCount(); z++)
|
||||
{
|
||||
auto zone = brd->GetArea(z);
|
||||
SHAPE_POLY_SET poly = zone->GetFilledPolysList();
|
||||
|
||||
poly.CacheTriangulation();
|
||||
|
||||
(void) poly;
|
||||
printf("zone %d/%d\n", (z+1), brd->GetAreaCount() );
|
||||
#if 0
|
||||
PROF_COUNTER unfrac("unfrac");
|
||||
poly.Unfracture( SHAPE_POLY_SET::PM_FAST );
|
||||
unfrac.Show();
|
||||
|
||||
PROF_COUNTER triangulate("triangulate");
|
||||
|
||||
for(int i =0; i< poly.OutlineCount(); i++)
|
||||
{
|
||||
poly.triangulatePoly( &poly.Polygon(i) );
|
||||
}
|
||||
triangulate.Show();
|
||||
#endif
|
||||
}
|
||||
|
||||
cnt.Show();
|
||||
|
||||
delete brd;
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
Loading…
Reference in New Issue