Add DrawArcSegment() GAL method, to support drawing outlined arcs

This commit is contained in:
Jon Evans 2017-03-08 21:44:48 -05:00 committed by Maciej Suminski
parent 0be56451b1
commit 3208d24ad4
5 changed files with 162 additions and 0 deletions

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@ -199,6 +199,8 @@ void CAIRO_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPo
cairo_save( currentContext );
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
cairo_translate( currentContext, aStartPoint.x, aStartPoint.y );
cairo_rotate( currentContext, lineAngle );
@ -255,6 +257,51 @@ void CAIRO_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aS
}
void CAIRO_GAL::DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
double aEndAngle, double aWidth )
{
SWAP( aStartAngle, >, aEndAngle );
if( isFillEnabled )
{
cairo_arc( currentContext, aCenterPoint.x, aCenterPoint.y, aRadius, aStartAngle, aEndAngle );
cairo_set_source_rgba( currentContext, fillColor.r, fillColor.g, fillColor.b, fillColor.a );
cairo_stroke( currentContext );
}
else
{
double width = aWidth / 2.0;
VECTOR2D startPoint( cos( aStartAngle ) * aRadius,
sin( aStartAngle ) * aRadius );
VECTOR2D endPoint( cos( aEndAngle ) * aRadius,
sin( aEndAngle ) * aRadius );
cairo_save( currentContext );
cairo_set_source_rgba( currentContext, strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
cairo_translate( currentContext, aCenterPoint.x, aCenterPoint.y );
cairo_new_sub_path( currentContext );
cairo_arc( currentContext, 0, 0, aRadius - width, aStartAngle, aEndAngle );
cairo_new_sub_path( currentContext );
cairo_arc( currentContext, 0, 0, aRadius + width, aStartAngle, aEndAngle );
cairo_new_sub_path( currentContext );
cairo_arc_negative( currentContext, startPoint.x, startPoint.y, width, aStartAngle, aStartAngle + M_PI );
cairo_new_sub_path( currentContext );
cairo_arc( currentContext, endPoint.x, endPoint.y, width, aEndAngle, aEndAngle + M_PI );
cairo_restore( currentContext );
flushPath();
}
isElementAdded = true;
}
void CAIRO_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
{
// Calculate the diagonal points

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@ -589,6 +589,96 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
}
void OPENGL_GAL::DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
double aEndAngle, double aWidth )
{
if( aRadius <= 0 )
return;
// Swap the angles, if start angle is greater than end angle
SWAP( aStartAngle, >, aEndAngle );
const double alphaIncrement = 2.0 * M_PI / CIRCLE_POINTS;
Save();
currentManager->Translate( aCenterPoint.x, aCenterPoint.y, 0.0 );
if( isStrokeEnabled )
{
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
double width = aWidth / 2.0;
VECTOR2D startPoint( cos( aStartAngle ) * aRadius,
sin( aStartAngle ) * aRadius );
VECTOR2D endPoint( cos( aEndAngle ) * aRadius,
sin( aEndAngle ) * aRadius );
drawStrokedSemiCircle( startPoint, width, aStartAngle + M_PI );
drawStrokedSemiCircle( endPoint, width, aEndAngle );
VECTOR2D pOuter( cos( aStartAngle ) * ( aRadius + width ),
sin( aStartAngle ) * ( aRadius + width ) );
VECTOR2D pInner( cos( aStartAngle ) * ( aRadius - width ),
sin( aStartAngle ) * ( aRadius - width ) );
double alpha;
for( alpha = aStartAngle + alphaIncrement; alpha <= aEndAngle; alpha += alphaIncrement )
{
VECTOR2D pNextOuter( cos( alpha ) * ( aRadius + width ),
sin( alpha ) * ( aRadius + width ) );
VECTOR2D pNextInner( cos( alpha ) * ( aRadius - width ),
sin( alpha ) * ( aRadius - width ) );
DrawLine( pOuter, pNextOuter );
DrawLine( pInner, pNextInner );
pOuter = pNextOuter;
pInner = pNextInner;
}
// Draw the last missing part
if( alpha != aEndAngle )
{
VECTOR2D pLastOuter( cos( aEndAngle ) * ( aRadius + width ),
sin( aEndAngle ) * ( aRadius + width ) );
VECTOR2D pLastInner( cos( aEndAngle ) * ( aRadius - width ),
sin( aEndAngle ) * ( aRadius - width ) );
DrawLine( pOuter, pLastOuter );
DrawLine( pInner, pLastInner );
}
}
if( isFillEnabled )
{
currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
SetLineWidth( aWidth );
VECTOR2D p( cos( aStartAngle ) * aRadius, sin( aStartAngle ) * aRadius );
double alpha;
for( alpha = aStartAngle + alphaIncrement; alpha <= aEndAngle; alpha += alphaIncrement )
{
VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
DrawLine( p, p_next );
p = p_next;
}
// Draw the last missing part
if( alpha != aEndAngle )
{
VECTOR2D p_last( cos( aEndAngle ) * aRadius, sin( aEndAngle ) * aRadius );
DrawLine( p, p_last );
}
}
Restore();
}
void OPENGL_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
{
// Compute the diagonal points of the rectangle

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@ -115,6 +115,10 @@ public:
virtual void DrawArc( const VECTOR2D& aCenterPoint, double aRadius,
double aStartAngle, double aEndAngle ) override;
/// @copydoc GAL::DrawArcSegment()
virtual void DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius,
double aStartAngle, double aEndAngle, double aWidth ) override;
/// @copydoc GAL::DrawRectangle()
virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) override;

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@ -133,6 +133,23 @@ public:
virtual void
DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle ) {};
/**
* @brief Draw an arc segment.
*
* This method differs from DrawArc() in what happens when fill/stroke are on or off.
* DrawArc() draws a "pie piece" when fill is turned on, and a thick stroke when fill is off.
* DrawArcSegment() with fill *on* behaves like DrawArc() with fill *off*.
* DrawArcSegment() with fill *off* draws the outline of what it would have drawn with fill on.
*
* @param aCenterPoint is the center point of the arc.
* @param aRadius is the arc radius.
* @param aStartAngle is the start angle of the arc.
* @param aEndAngle is the end angle of the arc.
*/
virtual void
DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
double aEndAngle, double aWidth ) {};
/**
* @brief Draw a rectangle.
*

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@ -129,6 +129,10 @@ public:
virtual void DrawArc( const VECTOR2D& aCenterPoint, double aRadius,
double aStartAngle, double aEndAngle ) override;
/// @copydoc GAL::DrawArcSegment()
virtual void DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius,
double aStartAngle, double aEndAngle, double aWidth ) override;
/// @copydoc GAL::DrawRectangle()
virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) override;