Rename BuildPolyPointsList() to DupPolyPointsList() and optimize code
to avoid multiple useless copies of the list of polygon corners in code.
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@ -488,7 +488,7 @@ void PCB_SHAPE::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuf
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// Build the polygon with the actual position and orientation:
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std::vector<wxPoint> poly;
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poly = BuildPolyPointsList();
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DupPolyPointsList( poly );
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for( wxPoint& point : poly )
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{
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@ -1274,20 +1274,20 @@ std::shared_ptr<SHAPE> PCB_SHAPE::GetEffectiveShape( PCB_LAYER_ID aLayer ) const
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}
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const std::vector<wxPoint> PCB_SHAPE::BuildPolyPointsList() const
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void PCB_SHAPE::DupPolyPointsList( std::vector<wxPoint>& aBuffer ) const
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{
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std::vector<wxPoint> rv;
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if( m_poly.OutlineCount() )
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{
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if( m_poly.COutline( 0 ).PointCount() )
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int pointCount = m_poly.COutline( 0 ).PointCount();
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if( pointCount )
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{
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aBuffer.reserve( pointCount );
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for ( auto iter = m_poly.CIterate(); iter; iter++ )
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rv.emplace_back( iter->x, iter->y );
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aBuffer.emplace_back( iter->x, iter->y );
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}
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}
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return rv;
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}
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@ -223,13 +223,13 @@ public:
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const std::vector<wxPoint>& GetBezierPoints() const { return m_bezierPoints; }
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/**
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* Build and return the list of corners in a std::vector<wxPoint>
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* Duplicate the list of corners in a std::vector<wxPoint>
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*
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* It must be used only to convert the SHAPE_POLY_SET internal corner buffer
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* to a list of wxPoints, and nothing else, because it duplicates the buffer,
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* that is inefficient to know for instance the corner count
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*/
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const std::vector<wxPoint> BuildPolyPointsList() const;
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void DupPolyPointsList( std::vector<wxPoint>& aBuffer ) const;
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/**
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* @return the number of corners of the polygonal shape
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@ -627,25 +627,20 @@ void BRDITEMS_PLOTTER::PlotFootprintGraphicItem( const FP_SHAPE* aShape )
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case SHAPE_T::POLY:
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if( aShape->IsPolyShapeValid() )
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{
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const std::vector<wxPoint> &polyPoints = aShape->BuildPolyPointsList();
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std::vector<wxPoint> cornerList;
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aShape->DupPolyPointsList( cornerList );
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// We must compute board coordinates from m_PolyList which are relative to the parent
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// position at orientation 0
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const FOOTPRINT *parentFootprint = aShape->GetParentFootprint();
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std::vector<wxPoint> cornerList;
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cornerList.reserve( polyPoints.size() );
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for( wxPoint corner : polyPoints )
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if( parentFootprint )
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{
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if( parentFootprint )
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for( wxPoint corner : cornerList )
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{
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RotatePoint( &corner, parentFootprint->GetOrientation() );
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corner += parentFootprint->GetPosition();
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}
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cornerList.push_back( corner );
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}
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if( sketch || thickness > 0 )
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@ -579,8 +579,10 @@ void PCB_GRID_HELPER::computeAnchors( BOARD_ITEM* aItem, const VECTOR2I& aRefPos
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{
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SHAPE_LINE_CHAIN lc;
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lc.SetClosed( true );
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std::vector<wxPoint> poly;
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shape->DupPolyPointsList( poly );
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for( const wxPoint& p : shape->BuildPolyPointsList() )
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for( const wxPoint& p : poly )
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{
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addAnchor( p, CORNER | SNAPPABLE, shape );
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lc.Append( p );
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@ -1596,7 +1596,8 @@ void PCB_POINT_EDITOR::updatePoints()
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case SHAPE_T::POLY:
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{
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const auto& points = shape->BuildPolyPointsList();
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std::vector<wxPoint> points;
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shape->DupPolyPointsList( points );
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if( m_editPoints->PointsSize() != (unsigned) points.size() )
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{
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