More about copper zones filled without grid (by polygons)
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@ -5,6 +5,20 @@ Started 2007-June-11
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Please add newer entries at the top, list the date and your name with
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email address.
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2008-oct-07 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
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================================================================================
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+pcbnew:
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More about copper zones filled without grid (by polygons)
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Currently for eyes and tests only.
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now working
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thermal reliefs.
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texts on copper zones.
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To select this feature choose No Grid in zone grid filling.
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Work in progress:
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currently : not implemented:
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Removing insulated copper islands.
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trapezoidal pads
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2008-Oct-6 UPDATE Dick Hollenbeck <dick@softplc.com>
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================================================================================
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Binary file not shown.
7075
internat/fr/kicad.po
7075
internat/fr/kicad.po
File diff suppressed because it is too large
Load Diff
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@ -136,6 +136,11 @@ bool ZONE_CONTAINER::Save( FILE* aFile ) const
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if( ret < 2 )
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return false;
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ret = fprintf( aFile, "ZOptions %d\n", m_GridFillValue);
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if( ret < 1 )
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return false;
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// Save the corner list
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for( item_pos = 0; item_pos < corners_count; item_pos++ )
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{
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@ -246,7 +251,17 @@ int ZONE_CONTAINER::ReadDescr( FILE* aFile, int* aLineNum )
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}
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}
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}
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if( strnicmp( Line, "ZClearance", 10 ) == 0 ) // aux info found
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if( strnicmp( Line, "ZOptions", 8 ) == 0 ) // Options info found
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{
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int gridsize = 50;
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text = Line + 8;
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ret = sscanf( text, "%d", &gridsize );
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if( ret < 1 )
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return false;
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else
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m_GridFillValue = gridsize;
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}
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if( strnicmp( Line, "ZClearance", 10 ) == 0 ) // Clearence and pad options info found
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{
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int clearance = 200;
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char padoption;
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@ -738,6 +753,12 @@ void ZONE_CONTAINER::Display_Infos( WinEDA_DrawFrame* frame )
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msg.Printf( wxT( "%d" ), m_Poly->corner.size() );
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Affiche_1_Parametre( frame, text_pos, _( "Corners" ), msg, BLUE );
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text_pos += 8;
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if ( m_GridFillValue )
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msg.Printf( wxT( "%d" ), m_GridFillValue );
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else msg = _("No Grid");
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Affiche_1_Parametre( frame, text_pos, _( "Fill Grid" ), msg, BROWN );
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text_pos += 8;
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msg.Printf( wxT( "%d" ), m_Poly->m_HatchLines.size() );
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Affiche_1_Parametre( frame, text_pos, _( "Hatch lines" ), msg, BLUE );
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@ -257,6 +257,8 @@ void WinEDA_ZoneFrame::OnInitDialog( wxInitDialogEvent& event )
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BOARD* board = m_Parent->m_Pcb;
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SetFont( *g_DialogFont );
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SetFocus(); // Required under wxGTK if we want to demiss the dialog with the ESC key
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wxString title = _( "Zone clearance value:" ) + ReturnUnitSymbol( g_UnitMetric );
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m_ClearanceValueTitle->SetLabel( title );
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@ -277,16 +279,23 @@ void WinEDA_ZoneFrame::OnInitDialog( wxInitDialogEvent& event )
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static const int GridList[4] = { 25, 50, 100, 250 };
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int selection = 0;
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int grid_routing = g_GridRoutingSize;
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if( m_Zone_Container )
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grid_routing = m_Zone_Container->m_GridFillValue;
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for( unsigned ii = 0; ii < 4; ii++ )
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{
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wxString msg = ReturnStringFromValue( g_UnitMetric,
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GridList[ii],
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m_Parent->m_InternalUnits );
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m_GridCtrl->SetString( ii, msg );
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if( g_GridRoutingSize == GridList[ii] )
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if( grid_routing == GridList[ii] )
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selection = ii;
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}
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if( grid_routing == 0 ) // No Grid: fill with polygons
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selection = 4;
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m_GridCtrl->SetSelection( selection );
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if( m_Zone_Container )
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@ -536,9 +545,9 @@ bool WinEDA_ZoneFrame::AcceptOptions(bool aPromptForErrors)
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g_GridRoutingSize = 250;
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break;
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case 4:
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g_GridRoutingSize = 0;
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wxMessageBox( wxT(
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"You are using No grid for filling zones\nThis is currently in development and for tests only.\n Do not use for production"));
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g_GridRoutingSize = 0;
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break;
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}
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@ -42,6 +42,9 @@ int ZONE_CONTAINER::Fill_Zone( WinEDA_PcbFrame* frame, wxDC* DC, bool verbose )
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wxString msg;
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BOARD* Pcb = frame->m_Pcb;
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if( g_GridRoutingSize < 25 )
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g_GridRoutingSize = 25;
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// Set the g_DesignSettings.m_TrackClearence (used to fill board map) to the max of m_TrackClearence and m_ZoneClearence
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g_DesignSettings.m_TrackClearence = max ( g_DesignSettings.m_TrackClearence, g_DesignSettings.m_ZoneClearence);
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@ -59,8 +62,6 @@ int ZONE_CONTAINER::Fill_Zone( WinEDA_PcbFrame* frame, wxDC* DC, bool verbose )
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// calculate the fixed step of the routing matrix as 25 mils or more
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E_scale = g_GridRoutingSize / 25;
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if( g_GridRoutingSize < 1 )
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g_GridRoutingSize = 1;
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// calculate the Ncols and Nrows, size of the routing matrix
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ComputeMatriceSize( frame, g_GridRoutingSize );
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@ -13,15 +13,22 @@ using namespace std;
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#include "PolyLine.h"
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// Local Functions:
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void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
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TRACK& aTrack, int aClearanceValue );
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void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
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D_PAD& aPad, int aClearanceValue,
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bool bThermal, int spoke_w );
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void AddPadWithClearancePolygon( Bool_Engine* aBooleng, D_PAD& aPad, int aClearanceValue );
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void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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D_PAD& aPad,
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int aThermalGap,
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int aCopperTickness );
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void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
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wxPoint aStart, wxPoint aEnd,
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int aWidth );
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void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
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TEXTE_PCB* aText, int aClearanceValue );
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// Local Variables:
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/* how many segments are used to create a polygon from a circle: */
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static int s_CircleToSegmentsCount = 16;
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@ -82,10 +89,26 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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{
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if( !pad->IsOnLayer( GetLayer() ) )
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continue;
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if ( pad->GetNet() == GetNet() )
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if( pad->GetNet() != GetNet() )
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{
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AddPadWithClearancePolygon( booleng, *pad, m_ZoneClearance );
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continue;
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AddPadWithClearancePolygon( booleng, *pad, m_ZoneClearance,
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false, 0 );
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}
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switch( m_PadOption )
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{
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case PAD_NOT_IN_ZONE:
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AddPadWithClearancePolygon( booleng, *pad, m_ZoneClearance );
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break;
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case THERMAL_PAD:
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AddThermalReliefPadPolygon( booleng, *pad, 100, 100 );
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break;
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case PAD_IN_ZONE:
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break;
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}
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}
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}
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@ -97,7 +120,7 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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{
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if( !track->IsOnLayer( GetLayer() ) )
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continue;
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if ( track->GetNet() == GetNet() )
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if( track->GetNet() == GetNet() )
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continue;
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AddTrackWithClearancePolygon( booleng, *track, m_ZoneClearance );
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}
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@ -105,16 +128,22 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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// Draw graphic items (copper texts) and board edges
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for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() )
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{
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if( item->GetLayer() != GetLayer() && item->GetLayer() != EDGE_N )
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continue;
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switch( item->Type() )
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{
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case TYPEDRAWSEGMENT:
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// TODO: add segment
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AddRoundedEndsSegmentPolygon( booleng,
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( (DRAWSEGMENT*) item )->m_Start,
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( (DRAWSEGMENT*) item )->m_End,
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( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
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break;
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case TYPETEXTE:
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// TODO: add rectangular area
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if( ( (TEXTE_PCB*) item )->GetLength() == 0 )
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break;
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AddTextBoxWithClearancePolygon( booleng, (TEXTE_PCB*) item, m_ZoneClearance );
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break;
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default:
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@ -153,155 +182,247 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
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* Convert arcs and circles to multiple straight lines
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*/
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void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
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D_PAD& aPad, int aClearanceValue,
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bool bThermal, int spoke_w )
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D_PAD& aPad, int aClearanceValue )
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{
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if( aBooleng->StartPolygonAdd( GROUP_B ) == 0 )
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return;
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wxPoint corner_position;
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int ii, angle;
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int dx = (aPad.m_Size.x / 2) + aClearanceValue;
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int dy = (aPad.m_Size.y / 2) + aClearanceValue;
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int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
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wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset,
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* the pad position is NOT the shape position */
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if( !bThermal )
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switch( aPad.m_PadShape )
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{
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switch( aPad.m_PadShape )
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case PAD_CIRCLE:
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for( ii = 0; ii < s_CircleToSegmentsCount; ii++ )
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{
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corner_position = wxPoint( dx, 0 );
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angle = ii * delta;
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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}
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break;
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case PAD_OVAL:
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case PAD_RECT:
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angle = aPad.m_Orient;
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corner_position = wxPoint( -dx, -dy );
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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corner_position = wxPoint( -dx, +dy );
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RotatePoint( &corner_position, angle );
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corner_position += aPad.ReturnShapePos();
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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corner_position = wxPoint( +dx, +dy );
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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corner_position = wxPoint( +dx, -dy );
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RotatePoint( &corner_position, angle );
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corner_position += PadShapePos;
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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break;
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}
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aBooleng->EndPolygonAdd();
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}
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/** function AddThermalReliefPadPolygon
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* Add holes around a pad to create a thermal relief
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* copper tickness is min (dx/2, aCopperWitdh) or min (dy/2, aCopperWitdh)
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* gap is aThermalGap
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*/
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/* thermal reliefs are created as 4 polygons.
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* each corner of a polygon if calculated for a pad at position 0, 0, orient 0,
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* and then moved and rotated acroding to the pad position and orientation
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*/
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void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
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D_PAD& aPad,
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int aThermalGap,
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int aCopperTickness )
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{
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wxPoint corner, corner_start, corner_end;
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wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset,
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* the pad position is NOT the shape position */
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int angle = 0;
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wxSize copper_tickness;
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int dx = aPad.m_Size.x / 2;
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int dy = aPad.m_Size.y / 2;
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int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
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copper_tickness.x = min( dx, aCopperTickness );
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copper_tickness.y = min( dy, aCopperTickness );
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switch( aPad.m_PadShape )
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{
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case PAD_CIRCLE: // Add 4 similar holes
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{
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// Build the hole pattern, for the hole in the X >0, Y > 0 plane:
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std::vector <int> corners_buffer;
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// calculate the starting point of the inner arc
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corner.y = copper_tickness.x / 2; // note dx is the pad radius, so copper_tickness.x is the value to use
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double dtmp = ( (double) dx * dx ) - ( (double) corner.y * corner.y );
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corner.x = (int) sqrt( dtmp );
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corner_start = corner;
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// calculate the ending point of the inner arc
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corner_end.x = corner.y;
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corner_end.y = corner.x;
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// calculate intermediate points (y coordinate from corner.y to corner_end.y)
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while( (corner.y < corner_end.y) && (corner.x > corner_end.x) )
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{
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corners_buffer.push_back( corner.x );
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corners_buffer.push_back( corner.y );
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RotatePoint( &corner, -delta );
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}
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corners_buffer.push_back( corner_end.x );
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corners_buffer.push_back( corner_end.y );
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// calculate the starting point of the outter arc
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dx += aThermalGap; // The radius of the outter arc is dx = pad radius + aThermalGap
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corner.x = corner_end.x;
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dtmp = ( (double) dx * dx ) - ( (double) corner.x * corner.x );
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corner.y = (int) sqrt( dtmp );
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// calculate the ending point of the outter arc
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corner_end.x = corner.y;
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corner_end.y = corner_start.y;
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// calculate intermediate points (y coordinate from corner.y to corner_end.y
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while( (corner.y > corner_end.y) && (corner.x < corner_end.x))
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{
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corners_buffer.push_back( corner.x );
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corners_buffer.push_back( corner.y );
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RotatePoint( &corner, delta );
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}
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corners_buffer.push_back( corner_end.x );
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corners_buffer.push_back( corner_end.y );
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// Now, add the 4 holes ( each is the pattern, rotated by 0, 90, 180 and 270 deg
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angle = 0;
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for( unsigned ihole = 0; ihole < 4; ihole++ )
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{
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case PAD_CIRCLE:
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if( aBooleng->StartPolygonAdd( GROUP_B ) )
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{
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for( ii = 0; ii < s_CircleToSegmentsCount; ii++ )
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for( unsigned ii = 0; ii < corners_buffer.size(); ii += 2 )
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{
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corner_position = wxPoint( dx, 0 );
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angle = ii * delta;
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RotatePoint( &corner_position, angle );
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corner_position += aPad.ReturnShapePos();
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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corner = wxPoint( corners_buffer[ii], corners_buffer[ii+1] );
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RotatePoint( &corner, angle );
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corner += PadShapePos;
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aBooleng->AddPoint( corner.x, corner.y );
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}
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aBooleng->EndPolygonAdd();
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}
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break;
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case PAD_OVAL:
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case PAD_RECT:
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angle += 900; // Note: angle in in 0.1 deg.
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}
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}
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}
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break;
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case PAD_OVAL:
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case PAD_RECT: // draw 4 Holes
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{
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// First, create an hole like:
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// 1 ------- 2
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// 0 ----- |
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// 5 | |
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// | |
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// 4 | | 3
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wxPoint corners_hole[6]; // buffer for 6 corners
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// Create 1 hole, for a pad centered at0,0, orient 0
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// Calculate coordinates for corner 0 to corner 5:
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corners_hole[0] = wxPoint( (copper_tickness.x / 2), -dy );
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corners_hole[1] = wxPoint( (copper_tickness.x / 2), -dy - aThermalGap );
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corners_hole[2] = wxPoint( dx + aThermalGap, -dy - aThermalGap );
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corners_hole[3] = wxPoint( dx + aThermalGap, -(copper_tickness.y / 2) );
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corners_hole[4] = wxPoint( dx, -(copper_tickness.y / 2) );
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corners_hole[5] = wxPoint( dx, -dy );
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/* Create 2 holes, rotated by pad rotation.
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* corners_hole[6] is the hole 1
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* hole 3 is the same as hole 1, rotated 180 deg
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* 4 ------ 1
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* | |
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* | |
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* | |
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* | |
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* 3 ------ 2
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*/
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angle = aPad.m_Orient;
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for( int irect = 0; irect < 2; irect++ )
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{
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if( aBooleng->StartPolygonAdd( GROUP_B ) )
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{
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angle = aPad.m_Orient;
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corner_position = wxPoint( -dx, -dy );
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RotatePoint( &corner_position, angle );
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corner_position += aPad.ReturnShapePos();
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aBooleng->AddPoint( corner_position.x, corner_position.y );
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corner_position = wxPoint( -dx, +dy );
|
||||
RotatePoint( &corner_position, angle );
|
||||
corner_position += aPad.ReturnShapePos();
|
||||
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
||||
|
||||
corner_position = wxPoint( +dx, +dy );
|
||||
RotatePoint( &corner_position, angle );
|
||||
corner_position += aPad.ReturnShapePos();
|
||||
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
||||
|
||||
corner_position = wxPoint( +dx, -dy );
|
||||
RotatePoint( &corner_position, angle );
|
||||
corner_position += aPad.ReturnShapePos();
|
||||
aBooleng->AddPoint( corner_position.x, corner_position.y );
|
||||
for( int ic = 0; ic < 6; ic++ )
|
||||
{
|
||||
wxPoint cpos = corners_hole[ic];
|
||||
RotatePoint( &cpos, angle );
|
||||
cpos += PadShapePos;
|
||||
aBooleng->AddPoint( cpos.x, cpos.y );
|
||||
}
|
||||
|
||||
aBooleng->EndPolygonAdd();
|
||||
angle += 1800; // this is calculate hole 3
|
||||
if( angle >= 3600 )
|
||||
angle -= 3600;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// thermal relief (from FreePCB: must be converted to pcbnew data)
|
||||
#if 0
|
||||
if( type == PAD_ROUND || (type == PAD_NONE && hole_w > 0) )
|
||||
|
||||
// Create a holes, like:
|
||||
// -------
|
||||
// | -----
|
||||
// | |
|
||||
// | |
|
||||
// | |
|
||||
// this is the mirrored of the previous hole
|
||||
corners_hole[0].x = -corners_hole[0].x;
|
||||
corners_hole[1].x = -corners_hole[1].x;
|
||||
corners_hole[2].x = -corners_hole[2].x;
|
||||
corners_hole[3].x = -corners_hole[3].x;
|
||||
corners_hole[4].x = -corners_hole[4].x;
|
||||
corners_hole[5].x = -corners_hole[5].x;
|
||||
|
||||
// Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg
|
||||
angle = aPad.m_Orient;
|
||||
for( int irect = 0; irect < 2; irect++ )
|
||||
{
|
||||
// draw 4 "wedges"
|
||||
double r = max( w / 2 + fill_clearance, hole_w / 2 + hole_clearance );
|
||||
double start_angle = asin( spoke_w / (2.0 * r) );
|
||||
double th1, th2, corner_x, corner_y;
|
||||
th1 = th2 = corner_x = corner_y = 0; // gcc warning fix
|
||||
for( int i = 0; i<4; i++ )
|
||||
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
||||
{
|
||||
if( i == 0 )
|
||||
for( int ic = 0; ic < 6; ic++ )
|
||||
{
|
||||
corner_x = spoke_w / 2;
|
||||
corner_y = spoke_w / 2;
|
||||
th1 = start_angle;
|
||||
th2 = pi / 2.0 - start_angle;
|
||||
wxPoint cpos = corners_hole[ic];
|
||||
RotatePoint( &cpos, angle );
|
||||
cpos += PadShapePos;
|
||||
aBooleng->AddPoint( cpos.x, cpos.y );
|
||||
}
|
||||
else if( i == 1 )
|
||||
{
|
||||
corner_x = -spoke_w / 2;
|
||||
corner_y = spoke_w / 2;
|
||||
th1 = pi / 2.0 + start_angle;
|
||||
th2 = pi - start_angle;
|
||||
}
|
||||
else if( i == 2 )
|
||||
{
|
||||
corner_x = -spoke_w / 2;
|
||||
corner_y = -spoke_w / 2;
|
||||
th1 = -pi + start_angle;
|
||||
th2 = -pi / 2.0 - start_angle;
|
||||
}
|
||||
else if( i == 3 )
|
||||
{
|
||||
corner_x = spoke_w / 2;
|
||||
corner_y = -spoke_w / 2;
|
||||
th1 = -pi / 2.0 + start_angle;
|
||||
th2 = -start_angle;
|
||||
}
|
||||
AppendCorner( to_int( x + corner_x ), to_int( y + corner_y ), STRAIGHT, 0 );
|
||||
AppendCorner( to_int( x + r * cos( th1 ) ), to_int( y + r * sin(
|
||||
th1 ) ), STRAIGHT, 0 );
|
||||
AppendCorner( to_int( x + r * cos( th2 ) ), to_int( y + r * sin(
|
||||
th2 ) ), ARC_CCW, 0 );
|
||||
Close( STRAIGHT );
|
||||
|
||||
aBooleng->EndPolygonAdd();
|
||||
angle += 1800;
|
||||
if( angle >= 3600 )
|
||||
angle -= 3600;
|
||||
}
|
||||
}
|
||||
else if( type == PAD_SQUARE || type == PAD_RECT
|
||||
|| type == PAD_RRECT || type == PAD_OVAL )
|
||||
{
|
||||
// draw 4 rectangles
|
||||
int xL = x - dx;
|
||||
int xR = x - spoke_w / 2;
|
||||
int yB = y - dy;
|
||||
int yT = y - spoke_w / 2;
|
||||
AppendCorner( xL, yB, STRAIGHT, 0 );
|
||||
AppendCorner( xR, yB, STRAIGHT, 0 );
|
||||
AppendCorner( xR, yT, STRAIGHT, 0 );
|
||||
AppendCorner( xL, yT, STRAIGHT, 0 );
|
||||
Close( STRAIGHT );
|
||||
xL = x + spoke_w / 2;
|
||||
xR = x + dx;
|
||||
AppendCorner( xL, yB, STRAIGHT, 0 );
|
||||
AppendCorner( xR, yB, STRAIGHT, 0 );
|
||||
AppendCorner( xR, yT, STRAIGHT, 0 );
|
||||
AppendCorner( xL, yT, STRAIGHT, 0 );
|
||||
Close( STRAIGHT );
|
||||
xL = x - dx;
|
||||
xR = x - spoke_w / 2;
|
||||
yB = y + spoke_w / 2;
|
||||
yT = y + dy;
|
||||
AppendCorner( xL, yB, STRAIGHT, 0 );
|
||||
AppendCorner( xR, yB, STRAIGHT, 0 );
|
||||
AppendCorner( xR, yT, STRAIGHT, 0 );
|
||||
AppendCorner( xL, yT, STRAIGHT, 0 );
|
||||
Close( STRAIGHT );
|
||||
xL = x + spoke_w / 2;
|
||||
xR = x + dx;
|
||||
AppendCorner( xL, yB, STRAIGHT, 0 );
|
||||
AppendCorner( xR, yB, STRAIGHT, 0 );
|
||||
AppendCorner( xR, yT, STRAIGHT, 0 );
|
||||
AppendCorner( xL, yT, STRAIGHT, 0 );
|
||||
Close( STRAIGHT );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
return;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -391,7 +512,7 @@ void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
|
|||
RotatePoint( &corner, ii );
|
||||
corner.x += seg_len;
|
||||
RotatePoint( &corner, -delta_angle );
|
||||
corner += startp;
|
||||
corner += startp;
|
||||
aBooleng->AddPoint( corner.x, corner.y );
|
||||
}
|
||||
|
||||
|
@ -411,8 +532,52 @@ void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
|
|||
corner = wxPoint( 0, -rayon );
|
||||
RotatePoint( &corner, ii );
|
||||
RotatePoint( &corner, -delta_angle );
|
||||
corner += startp;
|
||||
corner += startp;
|
||||
aBooleng->AddPoint( corner.x, corner.y );
|
||||
}
|
||||
|
||||
aBooleng->EndPolygonAdd();
|
||||
}
|
||||
|
||||
|
||||
/** function AddTextBoxWithClearancePolygon
|
||||
* creates a polygon containing the text and add it to bool engine
|
||||
*/
|
||||
void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
|
||||
TEXTE_PCB* aText, int aClearanceValue )
|
||||
{
|
||||
int corners[8]; // Buffer of coordinates
|
||||
int ii;
|
||||
|
||||
int dx = aText->Pitch() * aText->GetLength();
|
||||
int dy = aText->m_Size.y + aText->m_Width;
|
||||
|
||||
/* Creates bounding box (rectangle) for an horizontal text */
|
||||
dx /= 2; dy /= 2; /* dx et dy = demi dimensionx X et Y */
|
||||
dx += aClearanceValue;
|
||||
dy += aClearanceValue;
|
||||
corners[0] = aText->m_Pos.x - dx;
|
||||
corners[1] = aText->m_Pos.y - dy;
|
||||
corners[2] = aText->m_Pos.x + dx;
|
||||
corners[3] = aText->m_Pos.y - dy;
|
||||
corners[4] = aText->m_Pos.x + dx;
|
||||
corners[5] = aText->m_Pos.y + dy;
|
||||
corners[6] = aText->m_Pos.x - dx;
|
||||
corners[7] = aText->m_Pos.y + dy;
|
||||
|
||||
// Rotate rectangle
|
||||
RotatePoint( &corners[0], &corners[1], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
||||
RotatePoint( &corners[2], &corners[3], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
||||
RotatePoint( &corners[4], &corners[5], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
||||
RotatePoint( &corners[6], &corners[7], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
|
||||
|
||||
if( aBooleng->StartPolygonAdd( GROUP_B ) )
|
||||
{
|
||||
for( ii = 0; ii < 8; ii += 2 )
|
||||
{
|
||||
aBooleng->AddPoint( corners[ii], corners[ii + 1] );
|
||||
}
|
||||
|
||||
aBooleng->EndPolygonAdd();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue