Better DRC checking when placing vias.
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b7be42375d
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@ -2469,13 +2469,31 @@ int DRAWING_TOOL::DrawVia( const TOOL_EVENT& aEvent )
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if( DRC_ENGINE::IsNetTie( aOther ) )
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return false;
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DRC_CONSTRAINT constraint;
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if( ( aOther->Type() == PCB_ZONE_T || aOther->Type() == PCB_FP_ZONE_T )
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&& static_cast<ZONE*>( aOther )->GetIsRuleArea() )
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{
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ZONE* zone = static_cast<ZONE*>( aOther );
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if( zone->GetDoNotAllowVias() )
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return true;
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constraint = m_drcEngine->EvalRules( DISALLOW_CONSTRAINT, aVia, nullptr,
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UNDEFINED_LAYER );
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if( constraint.m_DisallowFlags && constraint.GetSeverity() != RPT_SEVERITY_IGNORE )
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return true;
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return false;
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}
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BOARD_CONNECTED_ITEM* cItem = dynamic_cast<BOARD_CONNECTED_ITEM*>( aOther );
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if( cItem && cItem->GetNetCode() == aVia->GetNetCode() )
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return false;
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DRC_CONSTRAINT constraint;
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int clearance;
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int clearance;
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for( PCB_LAYER_ID layer : aOther->GetLayerSet().Seq() )
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{
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@ -2546,17 +2564,24 @@ int DRAWING_TOOL::DrawVia( const TOOL_EVENT& aEvent )
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if( !item )
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continue;
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if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T )
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if( ( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T )
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&& !static_cast<ZONE*>( item )->GetIsRuleArea() )
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{
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continue; // stitching vias bind to zones, so ignore them
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if( item->Type() == PCB_FOOTPRINT_T || item->Type() == PCB_GROUP_T )
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}
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else if( item->Type() == PCB_FOOTPRINT_T || item->Type() == PCB_GROUP_T )
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{
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continue; // check against children, but not against footprint itself
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if( item->Type() == PCB_FP_TEXT_T && !static_cast<FP_TEXT*>( item )->IsVisible() )
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}
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else if( item->Type() == PCB_FP_TEXT_T
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&& !static_cast<FP_TEXT*>( item )->IsVisible() )
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{
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continue; // ignore hidden items
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if( checkedItems.count( item ) )
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continue;
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}
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else if( checkedItems.count( item ) )
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{
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continue; // already checked
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}
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if( hasDRCViolation( aVia, item ) )
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return true;
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@ -2606,7 +2631,7 @@ int DRAWING_TOOL::DrawVia( const TOOL_EVENT& aEvent )
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std::sort( foundZones.begin(), foundZones.end(),
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[] ( const ZONE* a, const ZONE* b )
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{
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return a->GetLayer() < b->GetLayer();
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return a->GetFirstLayer() < b->GetFirstLayer();
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} );
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// first take the net of the active layer
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