Use unique_ptr to avoid memory leak in 3d model cache loading

PVS V773
This commit is contained in:
Marek Roszko 2022-02-05 14:37:51 -05:00
parent 1c77eb14d7
commit 36a5580f56
1 changed files with 3 additions and 6 deletions

View File

@ -25,6 +25,7 @@
#include <iostream>
#include <sstream>
#include <fstream>
#include <memory>
#include <wx/filename.h>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_api.h"
@ -232,14 +233,12 @@ SGNODE* S3D::ReadCache( const char* aFileName, void* aPluginMgr,
return nullptr;
}
SGNODE* np = new SCENEGRAPH( nullptr );
std::unique_ptr<SGNODE> np = std::make_unique<SCENEGRAPH>( nullptr );
OPEN_ISTREAM( file, aFileName );
if( file.fail() )
{
delete np;
wxLogTrace( MASK_3D_SG, "%s:%s:%d * [INFO] failed to open file '%s'",
__FILE__, __FUNCTION__, __LINE__, aFileName );
@ -321,15 +320,13 @@ SGNODE* S3D::ReadCache( const char* aFileName, void* aPluginMgr,
if( !rval )
{
delete np;
wxLogTrace( MASK_3D_SG, "%s:%s:%d * [INFO] problems encountered reading cache file '%s'",
__FILE__, __FUNCTION__, __LINE__, aFileName );
return nullptr;
}
return np;
return np.release();
}