Use unique_ptr to avoid memory leak in 3d model cache loading
PVS V773
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1c77eb14d7
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@ -25,6 +25,7 @@
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#include <iostream>
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#include <sstream>
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#include <fstream>
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#include <memory>
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#include <wx/filename.h>
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#include <wx/log.h>
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#include "plugins/3dapi/ifsg_api.h"
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@ -232,14 +233,12 @@ SGNODE* S3D::ReadCache( const char* aFileName, void* aPluginMgr,
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return nullptr;
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}
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SGNODE* np = new SCENEGRAPH( nullptr );
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std::unique_ptr<SGNODE> np = std::make_unique<SCENEGRAPH>( nullptr );
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OPEN_ISTREAM( file, aFileName );
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if( file.fail() )
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{
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delete np;
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wxLogTrace( MASK_3D_SG, "%s:%s:%d * [INFO] failed to open file '%s'",
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__FILE__, __FUNCTION__, __LINE__, aFileName );
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@ -321,15 +320,13 @@ SGNODE* S3D::ReadCache( const char* aFileName, void* aPluginMgr,
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if( !rval )
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{
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delete np;
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wxLogTrace( MASK_3D_SG, "%s:%s:%d * [INFO] problems encountered reading cache file '%s'",
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__FILE__, __FUNCTION__, __LINE__, aFileName );
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return nullptr;
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}
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return np;
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return np.release();
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}
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