Gerbview: update view items after reordering/modifying view layers.
Previously, after updating the gerber layer order, displayed D_codes where not always those corresponding to the active layer.
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@ -2,7 +2,7 @@
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2004-2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@ -168,8 +168,13 @@ bool GERBVIEW_FRAME::LoadFileOrShowDialog( const wxString& aFileName,
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// Auto zoom / sort is only applied when no other files have been loaded
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if( isFirstFile )
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{
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int ly = GetActiveLayer();
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SortLayersByFileExtension();
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Zoom_Automatique( false );
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// Ensure the initial active graphic layer is updated after sorting.
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SetActiveLayer( ly, true );
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}
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return success;
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@ -600,6 +600,12 @@ void GERBVIEW_FRAME::RemapLayers( const std::unordered_map<int, int>& remapping
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ReFillLayerWidget();
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syncLayerBox( true );
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// Reordering draw layers need updating the view items
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GetCanvas()->GetView()->RecacheAllItems();
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GetCanvas()->GetView()->MarkDirty();
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GetCanvas()->GetView()->UpdateAllItems( KIGFX::ALL );
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GetCanvas()->Refresh();
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}
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