Eeschema: fix issues with pin shapes related to clock input pin shapes.
* Fix not drawn shapes for clock low, inverted clock and broken shape for falling edge clock * Especially, shape for falling edge clock was a not existing shape, therefore useless. * now falling edge clock and clock low shape are similar. Fixes: lp:1846901 https://bugs.launchpad.net/kicad/+bug/1846901
This commit is contained in:
parent
8c2ee6c025
commit
36e986629a
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@ -8,14 +8,20 @@
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static const unsigned char png[] = {
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0x41, 0x76, 0x20, 0x12, 0xad, 0x19, 0x5b, 0x34, 0x92, 0xa4, 0x99, 0xaa, 0x09, 0x89, 0xe2, 0xa4,
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0x3c, 0x60, 0xb9, 0x11, 0x00, 0xd8, 0xbd, 0x63, 0x3e, 0x86, 0xe5, 0x97, 0x0f, 0x00, 0x00, 0x00,
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0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82,
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0x52, 0x52, 0xff, 0x41, 0x98, 0x01, 0x0b, 0x10, 0x11, 0x11, 0xe1, 0x95, 0x94, 0x94, 0xdc, 0xca,
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0x80, 0x0f, 0xe0, 0x32, 0x40, 0x5a, 0x5a, 0x5a, 0x06, 0x28, 0x7e, 0x1e, 0x97, 0xe1, 0x70, 0x1b,
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0xb0, 0x19, 0x20, 0x23, 0x23, 0x63, 0x06, 0x14, 0x7b, 0x81, 0xcf, 0x75, 0x20, 0xc0, 0x08, 0xb4,
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0x65, 0x2d, 0xba, 0x22, 0xa0, 0x93, 0x83, 0x80, 0xfc, 0xaf, 0x30, 0x71, 0x9c, 0x06, 0x00, 0x35,
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0xd7, 0xa0, 0x2b, 0x02, 0xd2, 0x65, 0x40, 0xfc, 0x17, 0x2a, 0x36, 0x0b, 0xa7, 0x01, 0x40, 0x41,
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0x37, 0x20, 0xfe, 0x83, 0xa4, 0x18, 0x84, 0xa7, 0x42, 0xe9, 0x7f, 0x40, 0xdc, 0x80, 0x33, 0x7c,
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0x80, 0xfe, 0x53, 0x05, 0x0a, 0xbe, 0x07, 0x49, 0x00, 0x9d, 0x5b, 0x85, 0xec, 0x0a, 0x20, 0xfe,
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0x0e, 0xc4, 0x11, 0x78, 0x03, 0x18, 0x28, 0x70, 0x05, 0x24, 0x08, 0xf2, 0x3f, 0x28, 0x1c, 0xd0,
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0x0c, 0x20, 0x88, 0x29, 0x37, 0x40, 0x5c, 0x5c, 0x5c, 0x11, 0xc8, 0x78, 0x03, 0x35, 0xa4, 0x9a,
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0x70, 0x25, 0x24, 0x92, 0x00, 0xae, 0xa4, 0x4c, 0x6a, 0x78, 0xd0, 0xd7, 0x00, 0x00, 0xe0, 0x1c,
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0x80, 0xeb, 0x37, 0x41, 0x6c, 0xd9, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42,
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0x60, 0x82,
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};
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const BITMAP_OPAQUE pinshape_clock_fall_xpm[1] = {{ png, sizeof( png ), "pinshape_clock_fall_xpm" }};
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@ -609,31 +609,15 @@ void LIB_PIN::PrintPinSymbol( wxDC* aDC, const wxPoint& aPos, int aOrient )
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GRMoveTo( MapX1 * radius * 2 + x1, MapY1 * radius * 2 + y1 );
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GRLineTo( nullptr, aDC, posX, posY, width, color );
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}
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else if( m_shape == PINSHAPE_FALLING_EDGE_CLOCK ) /* an alternative for Inverted Clock */
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{
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const int deco_size = InternalPinDecoSize( *this );
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if( MapY1 == 0 ) /* MapX1 = +- 1 */
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{
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GRMoveTo( x1, y1 + deco_size );
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GRLineTo( nullptr, aDC, x1 + MapX1 * deco_size * 2, y1, width, color );
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GRLineTo( nullptr, aDC, x1, y1 - deco_size, width, color );
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}
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else /* MapX1 = 0 */
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{
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GRMoveTo( x1 + deco_size, y1 );
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GRLineTo( nullptr, aDC, x1, y1 + MapY1 * deco_size * 2, width, color );
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GRLineTo( nullptr, aDC, x1 - deco_size, y1, width, color );
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}
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GRMoveTo( MapX1 * deco_size * 2 + x1, MapY1 * deco_size * 2 + y1 );
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GRLineTo( nullptr, aDC, posX, posY, width, color );
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}
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else
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{
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GRMoveTo( x1, y1 );
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GRLineTo( nullptr, aDC, posX, posY, width, color );
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}
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if( m_shape == PINSHAPE_CLOCK || m_shape == PINSHAPE_INVERTED_CLOCK || m_shape == PINSHAPE_CLOCK_LOW )
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// Draw the clock shape (>)inside the symbol
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if( m_shape == PINSHAPE_CLOCK || m_shape == PINSHAPE_INVERTED_CLOCK ||
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m_shape == PINSHAPE_FALLING_EDGE_CLOCK || m_shape == PINSHAPE_CLOCK_LOW )
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{
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const int clock_size = InternalPinDecoSize( *this );
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if( MapY1 == 0 ) /* MapX1 = +- 1 */
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@ -650,7 +634,9 @@ void LIB_PIN::PrintPinSymbol( wxDC* aDC, const wxPoint& aPos, int aOrient )
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}
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}
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if( m_shape == PINSHAPE_INPUT_LOW || m_shape == PINSHAPE_CLOCK_LOW )
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// Draw the active low (or H to L active transition)
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if( m_shape == PINSHAPE_INPUT_LOW ||
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m_shape == PINSHAPE_FALLING_EDGE_CLOCK || m_shape == PINSHAPE_CLOCK_LOW )
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{
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const int deco_size = ExternalPinDecoSize( *this );
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if( MapY1 == 0 ) /* MapX1 = +- 1 */
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}
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}
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if( m_shape == PINSHAPE_OUTPUT_LOW ) /* IEEE symbol "Active Low Output" */
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{
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const int deco_size = ExternalPinDecoSize( *this );
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@ -642,7 +642,6 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer )
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VECTOR2I p0;
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VECTOR2I dir;
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int len = aPin->GetLength();
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int shape = aPin->GetShape();
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int orient = aPin->GetOrientation();
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switch( orient )
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p0 = VECTOR2I( pos.x, pos.y - len );
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dir = VECTOR2I(0, 1);
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break;
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case PIN_DOWN:
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p0 = VECTOR2I( pos.x, pos.y + len );
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dir = VECTOR2I(0, -1);
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break;
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case PIN_LEFT:
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p0 = VECTOR2I( pos.x - len, pos.y );
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dir = VECTOR2I(1, 0);
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break;
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default:
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case PIN_RIGHT:
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p0 = VECTOR2I( pos.x + len, pos.y );
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@ -679,44 +681,49 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer )
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const int diam = radius*2;
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const int clock_size = InternalPinDecoSize( *aPin );
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if( shape == PINSHAPE_INVERTED )
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if( aPin->GetType() == PIN_NC ) // Draw a N.C. symbol
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{
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m_gal->DrawLine( p0, pos );
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m_gal->DrawLine( pos + VECTOR2D( -1, -1 ) * TARGET_PIN_RADIUS,
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pos + VECTOR2D( 1, 1 ) * TARGET_PIN_RADIUS );
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m_gal->DrawLine( pos + VECTOR2D( 1, -1 ) * TARGET_PIN_RADIUS ,
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pos + VECTOR2D( -1, 1 ) * TARGET_PIN_RADIUS );
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aPin->ClearFlags( IS_DANGLING ); // PIN_NC pin type is always not connected and dangling.
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}
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else
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{
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switch( aPin->GetShape() )
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{
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case PINSHAPE_LINE:
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m_gal->DrawLine( p0, pos );
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break;
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case PINSHAPE_INVERTED:
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m_gal->DrawCircle( p0 + dir * radius, radius );
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m_gal->DrawLine( p0 + dir * ( diam ), pos );
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}
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else if( shape == PINSHAPE_FALLING_EDGE_CLOCK )
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{
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pc = p0 + dir * clock_size ;
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break;
|
||||
|
||||
case PINSHAPE_INVERTED_CLOCK:
|
||||
pc = p0 - dir * clock_size ;
|
||||
|
||||
triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size,
|
||||
pc,
|
||||
p0 + VECTOR2D( -dir.y, dir.x) * clock_size );
|
||||
|
||||
m_gal->DrawLine( pos, pc );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_gal->DrawLine( p0, pos );
|
||||
}
|
||||
m_gal->DrawCircle( p0 + dir * radius, radius );
|
||||
m_gal->DrawLine( p0 + dir * ( diam ), pos );
|
||||
break;
|
||||
|
||||
if( shape == PINSHAPE_CLOCK )
|
||||
{
|
||||
if (!dir.y)
|
||||
{
|
||||
triLine( p0 + VECTOR2D( 0, clock_size ),
|
||||
p0 + VECTOR2D( -dir.x * clock_size, 0 ),
|
||||
p0 + VECTOR2D( 0, -clock_size ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
triLine( p0 + VECTOR2D( clock_size, 0 ),
|
||||
p0 + VECTOR2D( 0, -dir.y * clock_size ),
|
||||
p0 + VECTOR2D( -clock_size, 0 ) );
|
||||
}
|
||||
}
|
||||
case PINSHAPE_CLOCK_LOW:
|
||||
case PINSHAPE_FALLING_EDGE_CLOCK:
|
||||
pc = p0 - dir * clock_size ;
|
||||
|
||||
triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size,
|
||||
pc,
|
||||
p0 + VECTOR2D( -dir.y, dir.x) * clock_size );
|
||||
|
||||
if( shape == PINSHAPE_INPUT_LOW )
|
||||
{
|
||||
if(!dir.y)
|
||||
{
|
||||
triLine( p0 + VECTOR2D(dir.x, 0) * diam,
|
||||
|
@ -729,33 +736,64 @@ void SCH_PAINTER::draw( LIB_PIN *aPin, int aLayer )
|
|||
p0 + VECTOR2D(-1, dir.y) * diam,
|
||||
p0 );
|
||||
}
|
||||
}
|
||||
|
||||
if( shape == PINSHAPE_OUTPUT_LOW ) /* IEEE symbol "Active Low Output" */
|
||||
m_gal->DrawLine( p0, pos );
|
||||
break;
|
||||
|
||||
case PINSHAPE_CLOCK:
|
||||
m_gal->DrawLine( p0, pos );
|
||||
|
||||
if (!dir.y)
|
||||
{
|
||||
triLine( p0 + VECTOR2D( 0, clock_size ),
|
||||
p0 + VECTOR2D( -dir.x * clock_size, 0 ),
|
||||
p0 + VECTOR2D( 0, -clock_size ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
triLine( p0 + VECTOR2D( clock_size, 0 ),
|
||||
p0 + VECTOR2D( 0, -dir.y * clock_size ),
|
||||
p0 + VECTOR2D( -clock_size, 0 ) );
|
||||
}
|
||||
break;
|
||||
|
||||
case PINSHAPE_INPUT_LOW:
|
||||
m_gal->DrawLine( p0, pos );
|
||||
|
||||
if(!dir.y)
|
||||
{
|
||||
triLine( p0 + VECTOR2D(dir.x, 0) * diam,
|
||||
p0 + VECTOR2D(dir.x, -1) * diam,
|
||||
p0 );
|
||||
}
|
||||
else /* MapX1 = 0 */
|
||||
{
|
||||
triLine( p0 + VECTOR2D( 0, dir.y) * diam,
|
||||
p0 + VECTOR2D(-1, dir.y) * diam,
|
||||
p0 );
|
||||
}
|
||||
break;
|
||||
|
||||
case PINSHAPE_OUTPUT_LOW: // IEEE symbol "Active Low Output"
|
||||
m_gal->DrawLine( p0, pos );
|
||||
|
||||
if( !dir.y ) // Horizontal pin
|
||||
m_gal->DrawLine( p0 - VECTOR2D( 0, diam ), p0 + VECTOR2D( dir.x, 0 ) * diam );
|
||||
else // Vertical pin
|
||||
m_gal->DrawLine( p0 - VECTOR2D( diam, 0 ), p0 + VECTOR2D( 0, dir.y ) * diam );
|
||||
}
|
||||
break;
|
||||
|
||||
case PINSHAPE_NONLOGIC: // NonLogic pin symbol
|
||||
m_gal->DrawLine( p0, pos );
|
||||
|
||||
if( shape == PINSHAPE_NONLOGIC ) /* NonLogic pin symbol */
|
||||
{
|
||||
m_gal->DrawLine( p0 - VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius,
|
||||
p0 + VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius );
|
||||
m_gal->DrawLine( p0 - VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius,
|
||||
p0 + VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( aPin->GetType() == PIN_NC ) // Draw a N.C. symbol
|
||||
{
|
||||
m_gal->DrawLine( pos + VECTOR2D( -1, -1 ) * TARGET_PIN_RADIUS,
|
||||
pos + VECTOR2D( 1, 1 ) * TARGET_PIN_RADIUS );
|
||||
m_gal->DrawLine( pos + VECTOR2D( 1, -1 ) * TARGET_PIN_RADIUS ,
|
||||
pos + VECTOR2D( -1, 1 ) * TARGET_PIN_RADIUS );
|
||||
|
||||
aPin->ClearFlags( IS_DANGLING ); // PIN_NC pin type is always not connected and dangling.
|
||||
}
|
||||
|
||||
if( aPin->HasFlag( IS_DANGLING ) && ( aPin->IsVisible() || aPin->IsPowerConnection() ) )
|
||||
drawPinDanglingSymbol( pos, drawingShadows );
|
||||
|
|
Loading…
Reference in New Issue