Use VECTOR2I::extended_type instead of long, and int for numeric limits.
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@ -705,7 +705,9 @@ bool EDA_SHAPE::hitTest( const VECTOR2I& aPosition, int aAccuracy ) const
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case SHAPE_T::CIRCLE:
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{
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int radius = GetRadius();
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long dist = KiROUND<double, long>( EuclideanNorm( aPosition - getCenter() ) );
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VECTOR2I::extended_type dist = KiROUND<double, VECTOR2I::extended_type>(
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EuclideanNorm( aPosition - getCenter() ) );
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if( IsFilled() )
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return dist <= radius + maxdist; // Filled circle hit-test
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@ -723,7 +725,9 @@ bool EDA_SHAPE::hitTest( const VECTOR2I& aPosition, int aAccuracy ) const
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VECTOR2I relPos = aPosition - getCenter();
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int radius = GetRadius();
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long dist = KiROUND<double, long>( EuclideanNorm( relPos ) );
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VECTOR2I::extended_type dist =
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KiROUND<double, VECTOR2I::extended_type>( EuclideanNorm( relPos ) );
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if( IsFilled() )
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{
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@ -284,10 +284,10 @@ private:
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typedef std::numeric_limits<int> coord_limits;
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const int guardValue = 1;
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long maxDiff = coord_limits::max() - guardValue;
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VECTOR2I::extended_type maxDiff = coord_limits::max() - guardValue;
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long xDiff = long( aEnd.x ) - aOrigin.x;
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long yDiff = long( aEnd.y ) - aOrigin.y;
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VECTOR2I::extended_type xDiff = VECTOR2I::extended_type( aEnd.x ) - aOrigin.x;
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VECTOR2I::extended_type yDiff = VECTOR2I::extended_type( aEnd.y ) - aOrigin.y;
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if( xDiff > maxDiff )
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xDiff = maxDiff;
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@ -314,8 +314,8 @@ private:
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typedef std::numeric_limits<int> coord_limits;
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const int guardValue = 10;
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long xDiff = long( aEnd.x ) - aOrigin.x;
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long yDiff = long( aEnd.y ) - aOrigin.y;
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VECTOR2I::extended_type xDiff = VECTOR2I::extended_type( aEnd.x ) - aOrigin.x;
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VECTOR2I::extended_type yDiff = VECTOR2I::extended_type( aEnd.y ) - aOrigin.y;
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double maxRadius = coord_limits::max() / 2 - guardValue;
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double radius = std::hypot( xDiff, yDiff );
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@ -1078,8 +1078,8 @@ int EDIT_TOOL::Rotate( const TOOL_EVENT& aEvent )
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typedef std::numeric_limits<int> coord_limits;
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long max = coord_limits::max() - COORDS_PADDING;
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long min = -max;
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int max = coord_limits::max() - COORDS_PADDING;
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int min = -max;
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bool outOfBounds = rotPos.x < min || rotPos.x > max || rotPos.y < min || rotPos.y > max
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|| rotEnd.x < min || rotEnd.x > max || rotEnd.y < min || rotEnd.y > max;
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@ -299,8 +299,8 @@ VECTOR2I EDIT_TOOL::getSafeMovement( const VECTOR2I& aMovement, const BOX2I& aSo
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{
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typedef std::numeric_limits<int> coord_limits;
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long max = coord_limits::max();
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long min = -max;
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int max = coord_limits::max();
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int min = -max;
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double left = aBBoxOffset.x + aSourceBBox.GetPosition().x;
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double top = aBBoxOffset.y + aSourceBBox.GetPosition().y;
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