Add patch for wxWidgets 3 to fix scrolling on OSX.
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=== modified file 'src/generic/scrlwing.cpp'
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--- src/generic/scrlwing.cpp 2013-12-16 05:42:30 -0800
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+++ src/generic/scrlwing.cpp 2014-10-21 01:19:02 -0700
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@@ -214,9 +214,6 @@
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return true;
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}
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- if ( processed && event.IsCommandEvent())
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- return true;
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-
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// For wxEVT_PAINT the user code can either handle this event as usual or
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// override virtual OnDraw(), so if the event hasn't been handled we need
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// to call this virtual function ourselves.
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@@ -235,6 +232,11 @@
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return true;
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}
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+ // If the user code handled this event, it should prevent the default
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+ // handling from taking place, so don't do anything else in this case.
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+ if ( processed )
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+ return true;
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+
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if ( evType == wxEVT_CHILD_FOCUS )
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{
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m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
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=== modified file 'src/generic/vscroll.cpp'
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--- src/generic/vscroll.cpp 2013-12-16 05:42:30 -0800
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+++ src/generic/vscroll.cpp 2014-10-21 01:19:09 -0700
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@@ -89,9 +89,6 @@
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return true;
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}
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- if ( processed && event.IsCommandEvent())
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- return true;
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-
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// For wxEVT_PAINT the user code can either handle this event as usual or
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// override virtual OnDraw(), so if the event hasn't been handled we need
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// to call this virtual function ourselves.
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@@ -110,6 +107,11 @@
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return true;
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}
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+ // If the user code handled this event, it should prevent the default
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+ // handling from taking place, so don't do anything else in this case.
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+ if ( processed )
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+ return true;
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+
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// reset the skipped flag (which might have been set to true in
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// ProcessEvent() above) to be able to test it below
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bool wasSkipped = event.GetSkipped();
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