Add patch for wxWidgets 3 to fix scrolling on OSX.

This commit is contained in:
Garth Corral 2014-11-06 19:50:08 -05:00 committed by Wayne Stambaugh
parent 5c3cc11ed5
commit 3764021ef7
1 changed files with 50 additions and 0 deletions

View File

@ -0,0 +1,50 @@
=== modified file 'src/generic/scrlwing.cpp'
--- src/generic/scrlwing.cpp 2013-12-16 05:42:30 -0800
+++ src/generic/scrlwing.cpp 2014-10-21 01:19:02 -0700
@@ -214,9 +214,6 @@
return true;
}
- if ( processed && event.IsCommandEvent())
- return true;
-
// For wxEVT_PAINT the user code can either handle this event as usual or
// override virtual OnDraw(), so if the event hasn't been handled we need
// to call this virtual function ourselves.
@@ -235,6 +232,11 @@
return true;
}
+ // If the user code handled this event, it should prevent the default
+ // handling from taking place, so don't do anything else in this case.
+ if ( processed )
+ return true;
+
if ( evType == wxEVT_CHILD_FOCUS )
{
m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
=== modified file 'src/generic/vscroll.cpp'
--- src/generic/vscroll.cpp 2013-12-16 05:42:30 -0800
+++ src/generic/vscroll.cpp 2014-10-21 01:19:09 -0700
@@ -89,9 +89,6 @@
return true;
}
- if ( processed && event.IsCommandEvent())
- return true;
-
// For wxEVT_PAINT the user code can either handle this event as usual or
// override virtual OnDraw(), so if the event hasn't been handled we need
// to call this virtual function ourselves.
@@ -110,6 +107,11 @@
return true;
}
+ // If the user code handled this event, it should prevent the default
+ // handling from taking place, so don't do anything else in this case.
+ if ( processed )
+ return true;
+
// reset the skipped flag (which might have been set to true in
// ProcessEvent() above) to be able to test it below
bool wasSkipped = event.GetSkipped();