Pcbnew: fix a serious issue in ZONE_FILLER.
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@ -188,25 +188,34 @@ bool ZONE_FILLER::Fill( std::vector<ZONE_CONTAINER*> aZones, bool aCheck )
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// Now remove insulated copper islands and islands outside the board edge
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// Now remove insulated copper islands and islands outside the board edge
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bool outOfDate = false;
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bool outOfDate = false;
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SHAPE_POLY_SET boardOutline;
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bool clip_to_brd_outlines = m_board->GetBoardPolygonOutlines( boardOutline );
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for( auto& zone : toFill )
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for( auto& zone : toFill )
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{
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{
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std::sort( zone.m_islands.begin(), zone.m_islands.end(), std::greater<int>() );
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std::sort( zone.m_islands.begin(), zone.m_islands.end(), std::greater<int>() );
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SHAPE_POLY_SET poly = zone.m_zone->GetFilledPolysList();
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SHAPE_POLY_SET poly = zone.m_zone->GetFilledPolysList();
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// Remove solid areas outside the board cutouts and the insulated islands
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// only zones with net code > 0 can have insulated islands by definition
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// only zones with net code > 0 can have insulated islands by definition
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if( zone.m_zone->GetNetCode() > 0 )
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if( zone.m_zone->GetNetCode() > 0 )
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{
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{
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// solid areas outside the board cutouts are also removed, because they are usually
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// insulated islands
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for( auto idx : zone.m_islands )
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for( auto idx : zone.m_islands )
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{
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{
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poly.DeletePolygon( idx );
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poly.DeletePolygon( idx );
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}
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}
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}
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}
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// zones with no net can have areas outside the board cutouts.
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SHAPE_POLY_SET boardOutline;
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// Please, use only this clipping for no nets zones: this is a very time consumming
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// calculation (x 5 in a test case if made for all zones),
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if( m_board->GetBoardPolygonOutlines( boardOutline ) )
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// mainly due to poly.Fracture
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else if( clip_to_brd_outlines )
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{
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poly.BooleanIntersection( boardOutline, SHAPE_POLY_SET::PM_FAST );
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poly.BooleanIntersection( boardOutline, SHAPE_POLY_SET::PM_FAST );
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poly.Fracture( SHAPE_POLY_SET::PM_FAST );
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}
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zone.m_zone->SetFilledPolysList( poly );
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zone.m_zone->SetFilledPolysList( poly );
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