Make macOS path determination tolerant of bundle renaming
Fixes https://gitlab.com/kicad/code/kicad/-/issues/8922
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@ -342,12 +342,15 @@ wxString PATHS::GetOSXKicadDataDir()
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// This must be mapped to main bundle for everything but kicad.app
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const wxArrayString dirs = ddir.GetDirs();
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if( dirs[dirs.GetCount() - 3].Lower() != wxT( "kicad.app" ) )
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// Check if we are the main kicad binary. in this case, the path will be
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// /path/to/bundlename.app/Contents/SharedSupport
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// If we are an aux binary, the path will be something like
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// /path/to/bundlename.app/Contents/Applications/<standalone>.app/Contents/SharedSupport
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if( dirs.GetCount() >= 6 &&
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dirs[dirs.GetCount() - 4] == wxT( "Applications" ) &&
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dirs[dirs.GetCount() - 6].Lower().EndsWith( wxT( "app" ) ) )
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{
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// Bundle structure resp. current path is
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// kicad.app/Contents/Applications/<standalone>.app/Contents/SharedSupport
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// and will be mapped to
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// kicad.app/Contents/SharedSupprt
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ddir.RemoveLastDir();
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ddir.RemoveLastDir();
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ddir.RemoveLastDir();
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