Ratsnest color is saved in RENDER_SETTINGS. Temporary ratsnest is drawn using a brightened color.
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@ -136,7 +136,7 @@ public:
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* Function Brightened
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* Returns a color that is brighter by a given factor, without modifying object.
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* @param aFactor Specifies how bright the color should become (valid values: 0.0 .. 1.0).
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* @return COLOR4D Highlightedd color.
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* @return COLOR4D Highlighted color.
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*/
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COLOR4D Brightened( double aFactor ) const
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{
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@ -75,6 +75,7 @@ void PCB_RENDER_SETTINGS::ImportLegacyColors( COLORS_DESIGN_SETTINGS* aSettings
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m_layerColors[ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
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m_layerColors[ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
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m_layerColors[ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
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m_layerColors[ITEM_GAL_LAYER( RATSNEST_VISIBLE )] = COLOR4D( 0.4, 0.4, 0.4, 0.7 );
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m_layerColors[ITEM_GAL_LAYER( WORKSHEET )] = COLOR4D( 0.5, 0.0, 0.0, 1.0 );
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// Netnames for copper layers
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@ -30,6 +30,7 @@
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#include <ratsnest_viewitem.h>
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#include <ratsnest_data.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <pcb_painter.h>
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#include <layers_id_colors_and_visibility.h>
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#include <boost/foreach.hpp>
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@ -57,9 +58,9 @@ void RATSNEST_VIEWITEM::ViewDraw( int aLayer, GAL* aGal ) const
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aGal->SetIsStroke( true );
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aGal->SetIsFill( false );
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aGal->SetLineWidth( 1.0 );
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aGal->SetStrokeColor( COLOR4D( 0.8, 0.8, 0.8, 0.2 ) );
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RENDER_SETTINGS* rs = m_view->GetPainter()->GetSettings();
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COLOR4D color = rs->GetColor( NULL, ITEM_GAL_LAYER( RATSNEST_VISIBLE ) );
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// Draw the temporary ratsnest (skip the unconnected net [net code == 0])
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for( int i = 1; i < m_data->GetNetCount(); ++i )
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{
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const RN_NET& net = m_data->GetNet( i );
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@ -70,6 +71,9 @@ void RATSNEST_VIEWITEM::ViewDraw( int aLayer, GAL* aGal ) const
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// Avoid duplicate destinations for ratsnest lines by storing already used nodes
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boost::unordered_set<RN_NODE_PTR> usedDestinations;
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// Set brighter color for the temporary ratsnest
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aGal->SetStrokeColor( color.Brightened( 0.8 ) );
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// Draw the "dynamic" ratsnest (ie. for objects that may be currently being moved)
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BOOST_FOREACH( const RN_NODE_PTR& node, net.GetSimpleNodes() )
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{
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@ -86,6 +90,8 @@ void RATSNEST_VIEWITEM::ViewDraw( int aLayer, GAL* aGal ) const
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}
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// Draw the "static" ratsnest
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aGal->SetStrokeColor( color ); // using the default ratsnest color
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const std::vector<RN_EDGE_PTR>* edges = net.GetUnconnected();
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if( edges == NULL )
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continue;
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