Cleaning up in preparation for merge
This commit is contained in:
parent
86c54ce636
commit
396825d960
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@ -1,132 +0,0 @@
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This directory will contain code used in the refactoring of
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the 3D viewer and 3D model management.
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Notes on building the test program on Linux:
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1. Configure to build KiCad; ensue you have "-DS3D_TEST=ON" to
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enable the "test3dmm" test program.
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mkdir build
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cd build
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cmake -DKICAD_SCRIPTING=ON \
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-DKICAD_SCRIPTING_MODULES=ON \
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-DBUILD_GITHUB_PLUGIN=ON \
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-DCMAKE_BUILD_TYPE=Debug \
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-DKICAD_SKIP_BOOST=ON \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DS3D_TEST=ON \
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-DCMAKE_VERBOSE_MAKEFILE=ON ..
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2. After configuring to build KiCad, descend into the 3dv build
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directory:
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cd 3dv
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3. Build all files in the 3dv directory:
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make -j8
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4. Install to a directory within the build directory:
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mkdir inst
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make install DESTDIR=./inst
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5. Set LD_LIBRARY_PATH so that the 3d manager code can be found:
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export LD_LIBRARY_PATH=${PWD}/inst/usr/lib/kicad
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( note: the previous step may have installed the library in
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${PWD}/inst/usr/local/lib/kicad )
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There is no need to include the plugins directory in
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LD_LIBRARY_PATH since the manager should magically find
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plugins there and load them.
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6. Run the test program:
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./inst/usr/bin/test3dmm
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===========================
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For OSX and MSWin
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===========================
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The dynamic plugin has only been built and tested on Linux; until
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the dynamic plugin system can be made to work on MSWin and OSX, those
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systems will not be able to use the 3D cache framework for anything
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other than a filename resolver and model file browser. Without the
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plugins the 3D viewer will not be able to use the new framework for
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loading generic 3D model formats.
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Dynamic plugins are managed in 3dv/3d_plugin_manager.cpp so that is the
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only source file which developers need to modify to support plugins
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on OSX and MSWin
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1. OSX:
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+ In general some attention is required wherever the __APPLE__
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macro is found
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+ void S3D_PLUGIN_MANAGER::loadPlugins( void )
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In this function a list of reasonable search paths must be provided;
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these paths will be checked for the existence of a plugin
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+ void S3D_PLUGIN_MANAGER::listPlugins( ... )
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In this function the list of suffixes to use in the plugin
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discovery should be checked to ensure that they comply with
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the expectations of OSX
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+ bool S3D_PLUGIN_ITEM::Open( void )
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This function loads the dynamic plugins. If OSX use the gcc dlopen
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set of functions then there may be no further work to be done here.
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2. MSWin:
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+ In general some attention is required wherever the _WIN32 macro is found
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+ void S3D_PLUGIN_MANAGER::loadPlugins( void )
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In this function a list of reasonable search paths must be provided;
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these paths will be checked for the existence of a plugin
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+ bool S3D_PLUGIN_ITEM::Open( void )
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This function loads the dynamic plugins. Since the gcc dlopen family
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of functions do not exist on MSWin, some _WIN32 specific code must
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be added to handle the library loading.
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===
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Q. How do you know the plugin system is working?
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A. The plugin system is working if the dummy plugin is located and loaded.
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If the plugin is located and the software was built with the DEBUG flag,
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you will see a group of messages which, among other things, advertises
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the file types supported by the dummy plugin:
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~/code/kicad/branch_3d/3dv/3d_plugin_manager.cpp:loadPlugins:404:
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* [DEBUG] searching path: '~/usr/lib/kicad/plugins'
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XXX - Initializing S3D_PLUGIN_DUMMY
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~/code/kicad/branch_3d/3dv/3d_plugin_manager.cpp:loadPlugins:426:
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* [DEBUG] adding plugin
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XXX - Destroying S3D_PLUGIN_DUMMY
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~/code/kicad/branch_3d/3dv/3d_plugin_manager.cpp:loadPlugins:461:
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* [DEBUG] plugins loaded
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* Extension [plugin name]:
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+ 'IDF' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'IGES' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'IGS' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'STEP' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'STP' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'WRL' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'X3D' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'idf' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'iges' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'igs' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'step' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'stp' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'wrl' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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+ 'x3d' [~/usr/lib/kicad/plugins/libs3d_plugin_dummy.so]
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* File filters:
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+ 'All Files (*.*)|*.*'
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+ 'VRML 1.0/2.0 (*.wrl;*.WRL)|*.wrl;*.WRL'
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+ 'X3D (*.x3d;*.X3D)|*.x3d;*.X3D'
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+ 'IDF 2.0/3.0 (*.idf;*.IDF)|*.idf;*.IDF'
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+ 'IGESv5.3 (*.igs;*.iges;*.IGS;*.IGES)|*.igs;*.iges;*.IGS;*.IGES'
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+ 'STEP (*.stp;*.step;*.STP;*.STEP)|*.stp;*.step;*.STP;*.STEP'
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The supported file extensions should appear in the list of file filters within the
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model selection dialog; if no plugins are loaded then the only available file
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filter will be the wildcard filter *.*
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@ -30,7 +30,7 @@
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#include "3d_cache/sg/sg_node.h"
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#include "3d_cache/sg/sg_node.h"
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#include "plugins/3dapi/c3dmodel.h"
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#include "plugins/3dapi/c3dmodel.h"
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static const std::string node_names[S3D::SGTYPE_END + 1] = {
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static const std::string node_names[V2_END + 1] = {
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"TXFM",
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"TXFM",
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"APP",
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"APP",
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"COL",
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"COL",
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@ -1,17 +0,0 @@
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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add_library( s3d_plugin_vrml MODULE
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vrml.cpp
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vrml1.cpp
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vrml2.cpp
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)
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target_link_libraries( s3d_plugin_vrml kicad_3dsg ${OPENGL_LIBRARIES} ${wxWidgets_LIBRARIES} )
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install( TARGETS
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s3d_plugin_vrml
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DESTINATION ${KICAD_USER_PLUGIN}/3d
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COMPONENT binary
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)
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* Description:
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* This plugin implements the legacy kicad VRML1/VRML2 parsers.
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* This VRML plugin will invoke a VRML1 or VRML2 parser depending
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* on the identifying information in the file header:
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*
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* #VRML V1.0 ascii
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* #VRML V2.0 utf8
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*/
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#include <locale.h>
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#include <fstream>
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#include <iostream>
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#include <cmath>
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#include <string>
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#include <wx/string.h>
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#include <wx/filename.h>
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#include "plugins/3d/3d_plugin.h"
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#include "plugins/3dapi/ifsg_all.h"
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#include "vrml1.h"
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#include "vrml2.h"
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#define PLUGIN_VRML_MAJOR 1
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#define PLUGIN_VRML_MINOR 0
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#define PLUGIN_VRML_PATCH 0
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#define PLUGIN_VRML_REVNO 0
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const char* GetKicadPluginName( void )
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{
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return "PLUGIN_3D_VRML";
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}
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void GetPluginVersion( unsigned char* Major,
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unsigned char* Minor, unsigned char* Patch, unsigned char* Revision )
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{
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if( Major )
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*Major = PLUGIN_VRML_MAJOR;
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if( Minor )
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*Minor = PLUGIN_VRML_MINOR;
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if( Patch )
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*Patch = PLUGIN_VRML_PATCH;
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if( Revision )
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*Revision = PLUGIN_VRML_REVNO;
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return;
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}
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// number of extensions supported
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#ifdef _WIN32
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#define NEXTS 1
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#else
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#define NEXTS 2
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#endif
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// number of filter sets supported
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#define NFILS 1
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static char ext0[] = "wrl";
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#ifdef _WIN32
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static char fil0[] = "VRML 1.0/2.0 (*.wrl)|*.wrl";
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#else
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static char ext1[] = "WRL";
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static char fil0[] = "VRML 1.0/2.0 (*.wrl;*.WRL)|*.wrl;*.WRL";
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#endif
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static struct FILE_DATA
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{
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char const* extensions[NEXTS];
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char const* filters[NFILS];
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FILE_DATA()
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{
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extensions[0] = ext0;
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filters[0] = fil0;
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#ifndef _WIN32
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extensions[1] = ext1;
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#endif
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return;
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}
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} file_data;
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int GetNExtensions( void )
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{
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return NEXTS;
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}
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char const* GetModelExtension( int aIndex )
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{
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if( aIndex < 0 || aIndex >= NEXTS )
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return NULL;
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return file_data.extensions[aIndex];
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}
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int GetNFilters( void )
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||||||
{
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||||||
return NFILS;
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||||||
}
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||||||
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||||||
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char const* GetFileFilter( int aIndex )
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{
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if( aIndex < 0 || aIndex >= NFILS )
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return NULL;
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return file_data.filters[aIndex];
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||||||
}
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||||||
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||||||
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||||||
bool CanRender( void )
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||||||
{
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||||||
// this plugin supports rendering of IDF component outlines
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||||||
return true;
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||||||
}
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||||||
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|
||||||
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class LOCALESWITCH
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{
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|
||||||
public:
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LOCALESWITCH()
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|
||||||
{
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|
||||||
setlocale( LC_NUMERIC, "C" );
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|
||||||
}
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||||||
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||||||
~LOCALESWITCH()
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|
||||||
{
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|
||||||
setlocale( LC_NUMERIC, "" );
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|
||||||
}
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|
||||||
};
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|
||||||
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|
||||||
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||||||
SCENEGRAPH* Load( char const* aFileName )
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||||||
{
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|
||||||
if( NULL == aFileName )
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||||||
return NULL;
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|
||||||
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|
||||||
wxString fname = wxString::FromUTF8Unchecked( aFileName );
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||||||
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||||||
if( !wxFileName::FileExists( fname ) )
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||||||
return NULL;
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||||||
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|
||||||
LOCALESWITCH switcher;
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|
||||||
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|
||||||
std::ifstream ifile;
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|
||||||
ifile.open( fname.ToUTF8() );
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|
||||||
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|
||||||
if( !ifile.is_open() )
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|
||||||
return NULL;
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|
||||||
|
|
||||||
std::string iline;
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|
||||||
std::getline( ifile, iline );
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|
||||||
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|
||||||
if( iline.find( "#VRML V1.0 ascii" ) == 0 )
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|
||||||
{
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|
||||||
PARSER_3D_VRML1 parser;
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|
||||||
return parser.Load( ifile );
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|
||||||
}
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|
||||||
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|
||||||
if( iline.find( "#VRML V2.0 utf8" ) == 0 )
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|
||||||
{
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|
||||||
PARSER_3D_VRML2 parser;
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|
||||||
return parser.Load( ifile );
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|
||||||
}
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|
||||||
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|
||||||
return NULL;
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|
||||||
}
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|
|
@ -1,50 +0,0 @@
|
||||||
/*
|
|
||||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
||||||
*
|
|
||||||
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program; if not, you may find one here:
|
|
||||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
||||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
||||||
* or you may write to the Free Software Foundation, Inc.,
|
|
||||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Description:
|
|
||||||
* This module implements a VRML1 parser
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "vrml1.h"
|
|
||||||
|
|
||||||
|
|
||||||
PARSER_3D_VRML1::PARSER_3D_VRML1()
|
|
||||||
{
|
|
||||||
// XXX - TO BE IMPLEMENTED
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
PARSER_3D_VRML1::~PARSER_3D_VRML1()
|
|
||||||
{
|
|
||||||
// XXX - TO BE IMPLEMENTED
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
SCENEGRAPH* PARSER_3D_VRML1::Load( std::ifstream& aModelFile )
|
|
||||||
{
|
|
||||||
// XXX - TO BE IMPLEMENTED
|
|
||||||
return NULL;
|
|
||||||
}
|
|
|
@ -1,41 +0,0 @@
|
||||||
/*
|
|
||||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
||||||
*
|
|
||||||
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program; if not, you may find one here:
|
|
||||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
||||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
||||||
* or you may write to the Free Software Foundation, Inc.,
|
|
||||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @file vrml1.h
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#include <fstream>
|
|
||||||
|
|
||||||
|
|
||||||
class SCENEGRAPH;
|
|
||||||
|
|
||||||
class PARSER_3D_VRML1
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
PARSER_3D_VRML1();
|
|
||||||
~PARSER_3D_VRML1();
|
|
||||||
|
|
||||||
SCENEGRAPH* Load( std::ifstream& aModelFile );
|
|
||||||
};
|
|
|
@ -1,51 +0,0 @@
|
||||||
/*
|
|
||||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
||||||
*
|
|
||||||
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program; if not, you may find one here:
|
|
||||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
||||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
||||||
* or you may write to the Free Software Foundation, Inc.,
|
|
||||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Description:
|
|
||||||
* This module implements a VRML2 parser which supports only
|
|
||||||
* the features required for rendering static models.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "vrml2.h"
|
|
||||||
|
|
||||||
|
|
||||||
PARSER_3D_VRML2::PARSER_3D_VRML2()
|
|
||||||
{
|
|
||||||
// XXX - TO BE IMPLEMENTED
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
PARSER_3D_VRML2::~PARSER_3D_VRML2()
|
|
||||||
{
|
|
||||||
// XXX - TO BE IMPLEMENTED
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
SCENEGRAPH* PARSER_3D_VRML2::Load( std::ifstream& aModelFile )
|
|
||||||
{
|
|
||||||
// XXX - TO BE IMPLEMENTED
|
|
||||||
return NULL;
|
|
||||||
}
|
|
|
@ -1,41 +0,0 @@
|
||||||
/*
|
|
||||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
||||||
*
|
|
||||||
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program; if not, you may find one here:
|
|
||||||
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
||||||
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
||||||
* or you may write to the Free Software Foundation, Inc.,
|
|
||||||
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @file vrml2.h
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#include <fstream>
|
|
||||||
|
|
||||||
|
|
||||||
class SCENEGRAPH;
|
|
||||||
|
|
||||||
class PARSER_3D_VRML2
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
PARSER_3D_VRML2();
|
|
||||||
~PARSER_3D_VRML2();
|
|
||||||
|
|
||||||
SCENEGRAPH* Load( std::ifstream& aModelFile );
|
|
||||||
};
|
|
Loading…
Reference in New Issue