PNS: Preserve nearest vertex when dragging in shove mode
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@ -1042,6 +1042,9 @@ bool OPTIMIZER::Optimize( LINE* aLine, int aEffortLevel, NODE* aWorld, const VEC
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opt.SetEffortLevel( aEffortLevel );
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opt.SetCollisionMask( -1 );
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if( aEffortLevel & OPTIMIZER::PRESERVE_VERTEX )
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opt.SetPreserveVertex( aV );
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return opt.Optimize( aLine );
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}
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