Remove shadowed variable in lambda

This commit is contained in:
Seth Hillbrand 2021-08-21 14:01:20 -07:00
parent eb85af3366
commit 3b3cb88ad9
1 changed files with 44 additions and 44 deletions

View File

@ -242,22 +242,22 @@ static void insideCourtyard( LIBEVAL::CONTEXT* aCtx, void* self )
return;
auto insideFootprint =
[context]( BOARD_ITEM* item, const EDA_RECT& itemBBox,
std::shared_ptr<SHAPE>& itemShape, FOOTPRINT* footprint ) -> bool
[context]( BOARD_ITEM* aItem, const EDA_RECT& aItemBBox,
std::shared_ptr<SHAPE>& aItemShape, FOOTPRINT* aFootprint ) -> bool
{
if( !footprint )
if( !aFootprint )
return false;
BOARD* board = item->GetBoard();
BOARD* board = aItem->GetBoard();
std::unique_lock<std::mutex> cacheLock( board->m_CachesMutex );
std::pair<BOARD_ITEM*, BOARD_ITEM*> key( footprint, item );
std::pair<BOARD_ITEM*, BOARD_ITEM*> key( aFootprint, aItem );
auto i = board->m_InsideCourtyardCache.find( key );
if( i != board->m_InsideCourtyardCache.end() )
return i->second;
bool res = insideFootprintCourtyard( item, itemBBox, itemShape, context,
footprint );
bool res = insideFootprintCourtyard( aItem, aItemBBox, aItemShape, context,
aFootprint );
board->m_InsideCourtyardCache[ key ] = res;
return res;
@ -329,22 +329,22 @@ static void insideFrontCourtyard( LIBEVAL::CONTEXT* aCtx, void* self )
return;
auto insideFootprint =
[context]( BOARD_ITEM* item, const EDA_RECT& itemBBox,
std::shared_ptr<SHAPE>& itemShape, FOOTPRINT* footprint ) -> bool
[context]( BOARD_ITEM* aItem, const EDA_RECT& aItemBBox,
std::shared_ptr<SHAPE>& aItemShape, FOOTPRINT* aFootprint ) -> bool
{
if( !footprint )
if( !aFootprint )
return false;
BOARD* board = item->GetBoard();
BOARD* board = aItem->GetBoard();
std::unique_lock<std::mutex> cacheLock( board->m_CachesMutex );
std::pair<BOARD_ITEM*, BOARD_ITEM*> key( footprint, item );
std::pair<BOARD_ITEM*, BOARD_ITEM*> key( aFootprint, aItem );
auto i = board->m_InsideFCourtyardCache.find( key );
if( i != board->m_InsideFCourtyardCache.end() )
return i->second;
bool res = insideFootprintCourtyard( item, itemBBox, itemShape, context,
footprint, F_Cu );
bool res = insideFootprintCourtyard( aItem, aItemBBox, aItemShape, context,
aFootprint, F_Cu );
board->m_InsideFCourtyardCache[ key ] = res;
return res;
@ -415,22 +415,22 @@ static void insideBackCourtyard( LIBEVAL::CONTEXT* aCtx, void* self )
return;
auto insideFootprint =
[context]( BOARD_ITEM* item, const EDA_RECT& itemBBox,
std::shared_ptr<SHAPE>& itemShape, FOOTPRINT* footprint ) -> bool
[context]( BOARD_ITEM* aItem, const EDA_RECT& aItemBBox,
std::shared_ptr<SHAPE>& aItemShape, FOOTPRINT* aFootprint ) -> bool
{
if( !footprint )
if( !aFootprint )
return false;
BOARD* board = item->GetBoard();
BOARD* board = aItem->GetBoard();
std::unique_lock<std::mutex> cacheLock( board->m_CachesMutex );
std::pair<BOARD_ITEM*, BOARD_ITEM*> key( footprint, item );
std::pair<BOARD_ITEM*, BOARD_ITEM*> key( aFootprint, aItem );
auto i = board->m_InsideBCourtyardCache.find( key );
if( i != board->m_InsideBCourtyardCache.end() )
return i->second;
bool res = insideFootprintCourtyard( item, itemBBox, itemShape, context,
footprint, B_Cu );
bool res = insideFootprintCourtyard( aItem, aItemBBox, aItemShape, context,
aFootprint, B_Cu );
board->m_InsideBCourtyardCache[ key ] = res;
return res;
@ -502,33 +502,33 @@ static void insideArea( LIBEVAL::CONTEXT* aCtx, void* self )
return;
auto itemIsInsideArea =
[context]( BOARD_ITEM* item, ZONE* area, const EDA_RECT& itemBBox ) -> bool
[context]( BOARD_ITEM* aItem, ZONE* aArea, const EDA_RECT& aItemBBox ) -> bool
{
BOARD* board = area->GetBoard();
BOARD* board = aArea->GetBoard();
std::shared_ptr<SHAPE> shape;
if( !area->GetCachedBoundingBox().Intersects( itemBBox ) )
if( !aArea->GetCachedBoundingBox().Intersects( aItemBBox ) )
return false;
// Collisions include touching, so we need to deflate outline by enough to
// exclude touching. This is particularly important for detecting copper fills
// as they will be exactly touching along the entire border.
SHAPE_POLY_SET areaOutline = *area->Outline();
SHAPE_POLY_SET areaOutline = *aArea->Outline();
areaOutline.Deflate( board->GetDesignSettings().GetDRCEpsilon(), 0,
SHAPE_POLY_SET::ALLOW_ACUTE_CORNERS );
if( item->GetFlags() & HOLE_PROXY )
if( aItem->GetFlags() & HOLE_PROXY )
{
if( item->Type() == PCB_PAD_T )
if( aItem->Type() == PCB_PAD_T )
{
PAD* pad = static_cast<PAD*>( item );
PAD* pad = static_cast<PAD*>( aItem );
const SHAPE_SEGMENT* holeShape = pad->GetEffectiveHoleShape();
return areaOutline.Collide( holeShape );
}
else if( item->Type() == PCB_VIA_T )
else if( aItem->Type() == PCB_VIA_T )
{
PCB_VIA* via = static_cast<PCB_VIA*>( item );
PCB_VIA* via = static_cast<PCB_VIA*>( aItem );
const SHAPE_CIRCLE holeShape( via->GetPosition(), via->GetDrillValue() );
return areaOutline.Collide( &holeShape );
@ -537,9 +537,9 @@ static void insideArea( LIBEVAL::CONTEXT* aCtx, void* self )
return false;
}
if( item->Type() == PCB_FOOTPRINT_T )
if( aItem->Type() == PCB_FOOTPRINT_T )
{
FOOTPRINT* footprint = static_cast<FOOTPRINT*>( item );
FOOTPRINT* footprint = static_cast<FOOTPRINT*>( aItem );
if( ( footprint->GetFlags() & MALFORMED_COURTYARDS ) != 0 )
{
@ -552,7 +552,7 @@ static void insideArea( LIBEVAL::CONTEXT* aCtx, void* self )
return false;
}
if( ( area->GetLayerSet() & LSET::FrontMask() ).any() )
if( ( aArea->GetLayerSet() & LSET::FrontMask() ).any() )
{
SHAPE_POLY_SET courtyard = footprint->GetPolyCourtyard( F_CrtYd );
@ -569,7 +569,7 @@ static void insideArea( LIBEVAL::CONTEXT* aCtx, void* self )
}
}
if( ( area->GetLayerSet() & LSET::BackMask() ).any() )
if( ( aArea->GetLayerSet() & LSET::BackMask() ).any() )
{
SHAPE_POLY_SET courtyard = footprint->GetPolyCourtyard( B_CrtYd );
@ -589,9 +589,9 @@ static void insideArea( LIBEVAL::CONTEXT* aCtx, void* self )
return false;
}
if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T )
if( aItem->Type() == PCB_ZONE_T || aItem->Type() == PCB_FP_ZONE_T )
{
ZONE* zone = static_cast<ZONE*>( item );
ZONE* zone = static_cast<ZONE*>( aItem );
if( !zone->IsFilled() )
return false;
@ -602,9 +602,9 @@ static void insideArea( LIBEVAL::CONTEXT* aCtx, void* self )
if( zoneRTree )
{
for( PCB_LAYER_ID layer : area->GetLayerSet().Seq() )
for( PCB_LAYER_ID layer : aArea->GetLayerSet().Seq() )
{
if( zoneRTree->QueryColliding( itemBBox, &areaOutline, layer ) )
if( zoneRTree->QueryColliding( aItemBBox, &areaOutline, layer ) )
return true;
}
}
@ -614,27 +614,27 @@ static void insideArea( LIBEVAL::CONTEXT* aCtx, void* self )
else
{
if( !shape )
shape = item->GetEffectiveShape( context->GetLayer() );
shape = aItem->GetEffectiveShape( context->GetLayer() );
return areaOutline.Collide( shape.get() );
}
};
auto checkArea =
[&itemIsInsideArea]( BOARD_ITEM* item, const EDA_RECT& itemBBox, ZONE* area ) -> bool
[&itemIsInsideArea]( BOARD_ITEM* aItem, const EDA_RECT& aItemBBox, ZONE* aArea ) -> bool
{
if( !area || area == item || area->GetParent() == item )
if( !aArea || aArea == aItem || aArea->GetParent() == aItem )
return false;
BOARD* board = area->GetBoard();
BOARD* board = aArea->GetBoard();
std::unique_lock<std::mutex> cacheLock( board->m_CachesMutex );
std::pair<BOARD_ITEM*, BOARD_ITEM*> key( area, item );
std::pair<BOARD_ITEM*, BOARD_ITEM*> key( aArea, aItem );
auto i = board->m_InsideAreaCache.find( key );
if( i != board->m_InsideAreaCache.end() )
return i->second;
bool isInside = itemIsInsideArea( item, area, itemBBox );
bool isInside = itemIsInsideArea( aItem, aArea, aItemBBox );
board->m_InsideAreaCache[ key ] = isInside;
return isInside;