Use less-sophisticated arc editing math.
While it doesn't do the tangent retention that the old version did, this one I can at least make work. Fixes https://gitlab.com/kicad/code/kicad/issues/7135
This commit is contained in:
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00a9910149
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3b424d3868
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@ -441,6 +441,29 @@ double PCB_SHAPE::GetArcAngleEnd() const
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}
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void PCB_SHAPE::SetArcGeometry( const wxPoint& aStart, const wxPoint& aMid, const wxPoint& aEnd )
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{
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SetArcStart( aStart );
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SetArcEnd( aEnd );
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// Sadly we currently store center and angle rather than mid. So we have to calculate
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// those.
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wxPoint center = GetArcCenter( aStart, aMid, aEnd );
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VECTOR2D startLine = aStart - center;
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VECTOR2D endLine = aEnd - center;
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bool clockwise = GetAngle() > 0;
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double angle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() );
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if( clockwise && angle < 0.0 )
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angle += 3600.0;
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else if( !clockwise && angle > 0.0 )
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angle -= 3600.0;
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SetAngle( angle, false );
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SetCenter( center );
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}
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void PCB_SHAPE::SetAngle( double aAngle, bool aUpdateEnd )
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{
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// m_Angle must be >= -360 and <= +360 degrees
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@ -227,6 +227,14 @@ public:
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*/
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void SetCenter( const wxPoint& aCenterPoint ) { m_start = aCenterPoint; }
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/**
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* Set the three controlling points for an arc.
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*
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* NB: these are NOT what's currently stored, so we have to do some calculations behind
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* the scenes. However, they are what SHOULD be stored.
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*/
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void SetArcGeometry( const wxPoint& aStart, const wxPoint& aMid, const wxPoint& aEnd );
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const wxPoint GetFocusPosition() const override
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{
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return GetCenter();
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@ -209,16 +209,10 @@ std::shared_ptr<EDIT_POINTS> POINT_EDITOR::makePoints( EDA_ITEM* aItem )
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points->AddPoint( shape->GetArcMid() );
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points->AddPoint( shape->GetArcEnd() );
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// Set constraints
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// Arc end has to stay at the same radius as the start
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points->Point( ARC_END ).SetConstraint( new EC_CIRCLE( points->Point( ARC_END ),
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points->Point( ARC_CENTER ),
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points->Point( ARC_START ) ) );
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points->Point( ARC_MID ).SetConstraint( new EC_LINE( points->Point( ARC_MID ),
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points->Point( ARC_CENTER ) ) );
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points->Point( ARC_MID ).SetGridConstraint( IGNORE_GRID );
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points->Point( ARC_START ).SetGridConstraint( SNAP_TO_GRID );
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points->Point( ARC_CENTER ).SetGridConstraint( SNAP_BY_GRID );
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points->Point( ARC_END ).SetGridConstraint( SNAP_TO_GRID );
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break;
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case S_CIRCLE:
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@ -595,172 +589,6 @@ int POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent )
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return 0;
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}
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void POINT_EDITOR::editArcEndpointKeepTangent( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
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VECTOR2I aMid, VECTOR2I aEnd,
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const VECTOR2I aCursor ) const
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{
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VECTOR2D startLine = aStart - aCenter;
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VECTOR2D endLine = aEnd - aCenter;
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double newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() );
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bool clockwise;
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bool movingStart;
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bool arcValid = true;
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VECTOR2I *p1, *p2, *p3;
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// p1 does not move, p2 does.
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if( aStart != aArc->GetArcStart() )
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{
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aStart = aCursor;
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p1 = &aEnd;
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p2 = &aStart;
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p3 = &aMid;
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movingStart = true;
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}
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else
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{
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aEnd = aCursor;
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p1 = &aStart;
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p2 = &aEnd;
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p3 = &aMid;
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movingStart = false;
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}
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VECTOR2D v1, v2, v3, v4;
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// Move the coordinate system
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v1 = *p1 - aCenter;
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v2 = *p2 - aCenter;
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v3 = *p3 - aCenter;
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VECTOR2D u1, u2, u3;
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// A point cannot be both the center and on the arc.
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if( ( v1.EuclideanNorm() == 0 ) || ( v2.EuclideanNorm() == 0 ) )
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return;
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u1 = v1 / v1.EuclideanNorm();
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u2 = v3 - ( u1.x * v3.x + u1.y * v3.y ) * u1;
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u2 = u2 / u2.EuclideanNorm();
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// [ u1, u3 ] is a base centered on the circle with:
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// u1 : unit vector toward the point that does not move
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// u2 : unit vector toward the mid point.
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// Get vectors v1, and v2 in that coordinate system.
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double det = u1.x * u2.y - u2.x * u1.y;
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// u1 and u2 are unit vectors, and perpendicular.
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// det should not be 0. In case it is, do not change the arc.
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if( det == 0 )
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return;
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double tmpx = v1.x * u2.y - v1.y * u2.x;
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double tmpy = -v1.x * u1.y + v1.y * u1.x;
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v1.x = tmpx;
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v1.y = tmpy;
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v1 = v1 / det;
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tmpx = v2.x * u2.y - v2.y * u2.x;
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tmpy = -v2.x * u1.y + v2.y * u1.x;
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v2.x = tmpx;
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v2.y = tmpy;
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v2 = v2 / det;
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double R = v1.EuclideanNorm();
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bool transformCircle = false;
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/* p2
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* X***
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* ** <---- This is the arc
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* y ^ **
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* | R *
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* | <-----------> *
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* x------x------>--------x p1
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* C' <----> C x
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* delta
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*
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* p1 does not move, and the tangent at p1 remains the same.
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* => The new center, C', will be on the C-p1 axis.
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* p2 moves
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*
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* The radius of the new circle is delta + R
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*
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* || C' p2 || = || C' P1 ||
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* is the same as :
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* ( delta + p2.x ) ^ 2 + p2.y ^ 2 = ( R + delta ) ^ 2
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*
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* delta = ( R^2 - p2.x ^ 2 - p2.y ^2 ) / ( 2 * p2.x - 2 * R )
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*
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* We can use this equation for any point p2 with p2.x < R
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*/
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if( v2.x == R )
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{
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// Straight line, do nothing
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}
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else
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{
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if( v2.x > R )
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{
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// If we need to invert the curvature.
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// We modify the input so we can use the same equation
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transformCircle = true;
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v2.x = 2 * R - v2.x;
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}
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// We can keep the tangent constraint.
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double delta = ( R * R - v2.x * v2.x - v2.y * v2.y ) / ( 2 * v2.x - 2 * R );
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// This is just to limit the radius, so nothing overflows later when drawing.
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if( abs( v2.y / ( R - v2.x ) ) > ADVANCED_CFG::GetCfg().m_DrawArcCenterMaxAngle )
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{
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arcValid = false;
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}
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// Never recorded a problem, but still checking.
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if( !std::isfinite( delta ) )
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{
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arcValid = false;
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}
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// v4 is the new center
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v4 = ( !transformCircle ) ? VECTOR2D( -delta, 0 ) : VECTOR2D( 2 * R + delta, 0 );
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clockwise = aArc->GetAngle() > 0;
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if( transformCircle )
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clockwise = !clockwise;
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tmpx = v4.x * u1.x + v4.y * u2.x;
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tmpy = v4.x * u1.y + v4.y * u2.y;
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v4.x = tmpx;
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v4.y = tmpy;
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aCenter = v4 + aCenter;
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startLine = aStart - aCenter;
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endLine = aEnd - aCenter;
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newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() );
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if( clockwise && newAngle < 0.0 )
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newAngle += 3600.0;
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else if( !clockwise && newAngle > 0.0 )
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newAngle -= 3600.0;
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if( arcValid )
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{
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aArc->SetAngle( newAngle, false );
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aArc->SetCenter( wxPoint( aCenter.x, aCenter.y ) );
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if( movingStart )
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aArc->SetArcStart( wxPoint( aStart.x, aStart.y ) );
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else
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aArc->SetArcEnd( wxPoint( aEnd.x, aEnd.y ) );
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}
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}
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}
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/**
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* Update the coordinates of 4 corners of a rectangle, according to pad constraints and the
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* moved corner
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@ -863,6 +691,22 @@ static void pinEditedCorner( int aEditedPointIndex, int aMinWidth, int aMinHeigh
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}
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void POINT_EDITOR::editArcEndpointKeepShape( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aMid,
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VECTOR2I aEnd, const VECTOR2I aCursor ) const
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{
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VECTOR2I diff;
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if( aStart != aArc->GetArcStart() )
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diff = aStart - aArc->GetArcStart();
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else
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diff = aEnd - aArc->GetArcEnd();
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aMid = VECTOR2I( aArc->GetArcMid() ) + diff / 2;
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aArc->SetArcGeometry( (wxPoint) aStart, (wxPoint) aMid, (wxPoint) aEnd );
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}
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void POINT_EDITOR::editArcEndpointKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
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VECTOR2I aMid, VECTOR2I aEnd,
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const VECTOR2I aCursor ) const
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@ -998,82 +842,20 @@ void POINT_EDITOR::editArcMidKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECT
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}
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void POINT_EDITOR::editArcMidKeepEnpoints( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
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VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const
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void POINT_EDITOR::editArcMidKeepEndpoints( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aEnd,
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const VECTOR2I aCursor ) const
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{
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bool clockwise;
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VECTOR2I oldCenter = aArc->GetCenter();
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// Let 'm' be the middle point of the chord between the start and end points
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VECTOR2I m = ( aStart + aEnd ) / 2;
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// Legal midpoints lie on a vector starting just off the chord midpoint and extending out
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// past the existing midpoint. We do not allow arc inflection while point editing.
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const int JUST_OFF = ( aStart - aEnd ).EuclideanNorm() / 100;
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VECTOR2I v = (VECTOR2I) aArc->GetArcMid() - m;
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SEG legal( m + v.Resize( JUST_OFF ), m + v.Resize( INT_MAX / 2 ) );
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VECTOR2I mid = legal.NearestPoint( aCursor );
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// This allows the user to go on the sides of the arc
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aMid = aCursor;
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// Find the new center
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aCenter = GetArcCenter( aStart, aMid, aEnd );
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aArc->SetCenter( (wxPoint) aCenter );
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// Check if the new arc is CW or CCW
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VECTOR2D startLine = aStart - aCenter;
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VECTOR2D endLine = aEnd - aCenter;
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double newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() );
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VECTOR2D v1, v2;
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v1 = aStart - aMid;
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v2 = aEnd - aMid;
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double theta = RAD2DECIDEG( v1.Angle() );
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RotatePoint( &( v1.x ), &( v1.y ), theta );
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RotatePoint( &( v2.x ), &( v2.y ), theta );
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clockwise = ( ( v1.Angle() - v2.Angle() ) > 0 );
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// Normalize the angle
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if( clockwise && newAngle < 0.0 )
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newAngle += 3600.0;
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else if( !clockwise && newAngle > 0.0 )
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newAngle -= 3600.0;
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// Accuracy test
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// First, get the angle
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VECTOR2I endTest = aStart;
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RotatePoint( &( endTest.x ), &( endTest.y ), aCenter.x, aCenter.y, -newAngle );
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double distance = ( endTest - aEnd ).SquaredEuclideanNorm();
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if( distance > ADVANCED_CFG::GetCfg().m_DrawArcAccuracy )
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{
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// Cancel Everything
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// If the accuracy is low, we can't draw precisely the arc.
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// It may happen when the radius is *high*
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aArc->SetCenter( (wxPoint) oldCenter );
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}
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else
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{
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aArc->SetAngle( newAngle, false );
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}
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// Now, update the edit point position
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// Express the point in a cercle-centered coordinate system.
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aMid = aCursor - aCenter;
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double sqRadius = ( aEnd - aCenter ).SquaredEuclideanNorm();
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// Special case, because the tangent would lead to +/- infinity
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if( aMid.x == 0 )
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{
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aMid.y = aMid.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius );
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}
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else
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{
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// Circle : x^2 + y^2 = R ^ 2
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// In this coordinate system, the angular position of the cursor is (r, theta)
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// The line coming from the center of the circle is y = start.y / start.x * x
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// The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 )
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double tan = aMid.y / static_cast<double>( aMid.x );
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double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) );
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// Move to the correct quadrant
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tmp = aMid.x > 0 ? tmp : -tmp;
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aMid.y = aMid.y / static_cast<double>( aMid.x ) * tmp;
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aMid.x = tmp;
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}
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aArc->SetArcGeometry( (wxPoint) aStart, (wxPoint) mid, (wxPoint) aEnd );
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}
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@ -1168,7 +950,7 @@ void POINT_EDITOR::updateItem() const
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if( m_altEditMethod )
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editArcMidKeepCenter( shape, center, start, mid, end, cursorPos );
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else
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editArcMidKeepEnpoints( shape, center, start, mid, end, cursorPos );
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editArcMidKeepEndpoints( shape, start, end, cursorPos );
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}
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else if( isModified( m_editPoints->Point( ARC_START ) )
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|| isModified( m_editPoints->Point( ARC_END ) ) )
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@ -1178,7 +960,7 @@ void POINT_EDITOR::updateItem() const
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if( m_altEditMethod )
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editArcEndpointKeepCenter( shape, center, start, mid, end, cursorPos );
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else
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editArcEndpointKeepTangent( shape, center, start, mid, end, cursorPos );
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editArcEndpointKeepShape( shape, start, mid, end, cursorPos );
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}
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}
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break;
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@ -131,26 +131,26 @@ private:
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int removeCorner( const TOOL_EVENT& aEvent );
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int modifiedSelection( const TOOL_EVENT& aEvent );
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/** Move an end point of the arc, while keeping the tangent at the other endpoint.
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*
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/**
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* Move an end point of the arc, while keeping the same subtended angle.
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*/
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void editArcEndpointKeepTangent( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
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VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const;
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void editArcEndpointKeepShape( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aMid, VECTOR2I aEnd,
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const VECTOR2I aCursor ) const;
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/** Move an end point of the arc, while keeping radius, and the other point position.
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*
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/**
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* Move an end point of the arc around the circumference.
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*/
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void editArcEndpointKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
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VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const;
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/** Move the mid point of the arc, while keeping the two endpoints.
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*
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/**
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* Move the mid point of the arc, while keeping the two endpoints.
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*/
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void editArcMidKeepEnpoints( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
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VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const;
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void editArcMidKeepEndpoints( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aEnd,
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const VECTOR2I aCursor ) const;
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/** Move the mid point of the arc, while keeping the angle.
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*
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/**
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* Move the mid point of the arc, while keeping the angle.
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*/
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void editArcMidKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart, VECTOR2I aMid,
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VECTOR2I aEnd, const VECTOR2I aCursor ) const;
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