Use less-sophisticated arc editing math.
While it doesn't do the tangent retention that the old version did, this one I can at least make work. Fixes https://gitlab.com/kicad/code/kicad/issues/7135
This commit is contained in:
parent
00a9910149
commit
3b424d3868
|
@ -441,6 +441,29 @@ double PCB_SHAPE::GetArcAngleEnd() const
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void PCB_SHAPE::SetArcGeometry( const wxPoint& aStart, const wxPoint& aMid, const wxPoint& aEnd )
|
||||||
|
{
|
||||||
|
SetArcStart( aStart );
|
||||||
|
SetArcEnd( aEnd );
|
||||||
|
|
||||||
|
// Sadly we currently store center and angle rather than mid. So we have to calculate
|
||||||
|
// those.
|
||||||
|
wxPoint center = GetArcCenter( aStart, aMid, aEnd );
|
||||||
|
VECTOR2D startLine = aStart - center;
|
||||||
|
VECTOR2D endLine = aEnd - center;
|
||||||
|
bool clockwise = GetAngle() > 0;
|
||||||
|
double angle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() );
|
||||||
|
|
||||||
|
if( clockwise && angle < 0.0 )
|
||||||
|
angle += 3600.0;
|
||||||
|
else if( !clockwise && angle > 0.0 )
|
||||||
|
angle -= 3600.0;
|
||||||
|
|
||||||
|
SetAngle( angle, false );
|
||||||
|
SetCenter( center );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void PCB_SHAPE::SetAngle( double aAngle, bool aUpdateEnd )
|
void PCB_SHAPE::SetAngle( double aAngle, bool aUpdateEnd )
|
||||||
{
|
{
|
||||||
// m_Angle must be >= -360 and <= +360 degrees
|
// m_Angle must be >= -360 and <= +360 degrees
|
||||||
|
|
|
@ -227,6 +227,14 @@ public:
|
||||||
*/
|
*/
|
||||||
void SetCenter( const wxPoint& aCenterPoint ) { m_start = aCenterPoint; }
|
void SetCenter( const wxPoint& aCenterPoint ) { m_start = aCenterPoint; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the three controlling points for an arc.
|
||||||
|
*
|
||||||
|
* NB: these are NOT what's currently stored, so we have to do some calculations behind
|
||||||
|
* the scenes. However, they are what SHOULD be stored.
|
||||||
|
*/
|
||||||
|
void SetArcGeometry( const wxPoint& aStart, const wxPoint& aMid, const wxPoint& aEnd );
|
||||||
|
|
||||||
const wxPoint GetFocusPosition() const override
|
const wxPoint GetFocusPosition() const override
|
||||||
{
|
{
|
||||||
return GetCenter();
|
return GetCenter();
|
||||||
|
|
|
@ -209,16 +209,10 @@ std::shared_ptr<EDIT_POINTS> POINT_EDITOR::makePoints( EDA_ITEM* aItem )
|
||||||
points->AddPoint( shape->GetArcMid() );
|
points->AddPoint( shape->GetArcMid() );
|
||||||
points->AddPoint( shape->GetArcEnd() );
|
points->AddPoint( shape->GetArcEnd() );
|
||||||
|
|
||||||
// Set constraints
|
|
||||||
// Arc end has to stay at the same radius as the start
|
|
||||||
points->Point( ARC_END ).SetConstraint( new EC_CIRCLE( points->Point( ARC_END ),
|
|
||||||
points->Point( ARC_CENTER ),
|
|
||||||
points->Point( ARC_START ) ) );
|
|
||||||
|
|
||||||
points->Point( ARC_MID ).SetConstraint( new EC_LINE( points->Point( ARC_MID ),
|
|
||||||
points->Point( ARC_CENTER ) ) );
|
|
||||||
|
|
||||||
points->Point( ARC_MID ).SetGridConstraint( IGNORE_GRID );
|
points->Point( ARC_MID ).SetGridConstraint( IGNORE_GRID );
|
||||||
|
points->Point( ARC_START ).SetGridConstraint( SNAP_TO_GRID );
|
||||||
|
points->Point( ARC_CENTER ).SetGridConstraint( SNAP_BY_GRID );
|
||||||
|
points->Point( ARC_END ).SetGridConstraint( SNAP_TO_GRID );
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case S_CIRCLE:
|
case S_CIRCLE:
|
||||||
|
@ -595,172 +589,6 @@ int POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent )
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void POINT_EDITOR::editArcEndpointKeepTangent( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
|
|
||||||
VECTOR2I aMid, VECTOR2I aEnd,
|
|
||||||
const VECTOR2I aCursor ) const
|
|
||||||
{
|
|
||||||
VECTOR2D startLine = aStart - aCenter;
|
|
||||||
VECTOR2D endLine = aEnd - aCenter;
|
|
||||||
double newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() );
|
|
||||||
|
|
||||||
bool clockwise;
|
|
||||||
bool movingStart;
|
|
||||||
bool arcValid = true;
|
|
||||||
|
|
||||||
VECTOR2I *p1, *p2, *p3;
|
|
||||||
// p1 does not move, p2 does.
|
|
||||||
|
|
||||||
if( aStart != aArc->GetArcStart() )
|
|
||||||
{
|
|
||||||
aStart = aCursor;
|
|
||||||
p1 = &aEnd;
|
|
||||||
p2 = &aStart;
|
|
||||||
p3 = &aMid;
|
|
||||||
movingStart = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
aEnd = aCursor;
|
|
||||||
p1 = &aStart;
|
|
||||||
p2 = &aEnd;
|
|
||||||
p3 = &aMid;
|
|
||||||
movingStart = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
VECTOR2D v1, v2, v3, v4;
|
|
||||||
|
|
||||||
// Move the coordinate system
|
|
||||||
v1 = *p1 - aCenter;
|
|
||||||
v2 = *p2 - aCenter;
|
|
||||||
v3 = *p3 - aCenter;
|
|
||||||
|
|
||||||
VECTOR2D u1, u2, u3;
|
|
||||||
|
|
||||||
// A point cannot be both the center and on the arc.
|
|
||||||
if( ( v1.EuclideanNorm() == 0 ) || ( v2.EuclideanNorm() == 0 ) )
|
|
||||||
return;
|
|
||||||
|
|
||||||
u1 = v1 / v1.EuclideanNorm();
|
|
||||||
u2 = v3 - ( u1.x * v3.x + u1.y * v3.y ) * u1;
|
|
||||||
u2 = u2 / u2.EuclideanNorm();
|
|
||||||
|
|
||||||
// [ u1, u3 ] is a base centered on the circle with:
|
|
||||||
// u1 : unit vector toward the point that does not move
|
|
||||||
// u2 : unit vector toward the mid point.
|
|
||||||
|
|
||||||
// Get vectors v1, and v2 in that coordinate system.
|
|
||||||
|
|
||||||
double det = u1.x * u2.y - u2.x * u1.y;
|
|
||||||
|
|
||||||
// u1 and u2 are unit vectors, and perpendicular.
|
|
||||||
// det should not be 0. In case it is, do not change the arc.
|
|
||||||
if( det == 0 )
|
|
||||||
return;
|
|
||||||
|
|
||||||
double tmpx = v1.x * u2.y - v1.y * u2.x;
|
|
||||||
double tmpy = -v1.x * u1.y + v1.y * u1.x;
|
|
||||||
v1.x = tmpx;
|
|
||||||
v1.y = tmpy;
|
|
||||||
v1 = v1 / det;
|
|
||||||
|
|
||||||
tmpx = v2.x * u2.y - v2.y * u2.x;
|
|
||||||
tmpy = -v2.x * u1.y + v2.y * u1.x;
|
|
||||||
v2.x = tmpx;
|
|
||||||
v2.y = tmpy;
|
|
||||||
v2 = v2 / det;
|
|
||||||
|
|
||||||
double R = v1.EuclideanNorm();
|
|
||||||
bool transformCircle = false;
|
|
||||||
|
|
||||||
/* p2
|
|
||||||
* X***
|
|
||||||
* ** <---- This is the arc
|
|
||||||
* y ^ **
|
|
||||||
* | R *
|
|
||||||
* | <-----------> *
|
|
||||||
* x------x------>--------x p1
|
|
||||||
* C' <----> C x
|
|
||||||
* delta
|
|
||||||
*
|
|
||||||
* p1 does not move, and the tangent at p1 remains the same.
|
|
||||||
* => The new center, C', will be on the C-p1 axis.
|
|
||||||
* p2 moves
|
|
||||||
*
|
|
||||||
* The radius of the new circle is delta + R
|
|
||||||
*
|
|
||||||
* || C' p2 || = || C' P1 ||
|
|
||||||
* is the same as :
|
|
||||||
* ( delta + p2.x ) ^ 2 + p2.y ^ 2 = ( R + delta ) ^ 2
|
|
||||||
*
|
|
||||||
* delta = ( R^2 - p2.x ^ 2 - p2.y ^2 ) / ( 2 * p2.x - 2 * R )
|
|
||||||
*
|
|
||||||
* We can use this equation for any point p2 with p2.x < R
|
|
||||||
*/
|
|
||||||
|
|
||||||
if( v2.x == R )
|
|
||||||
{
|
|
||||||
// Straight line, do nothing
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if( v2.x > R )
|
|
||||||
{
|
|
||||||
// If we need to invert the curvature.
|
|
||||||
// We modify the input so we can use the same equation
|
|
||||||
transformCircle = true;
|
|
||||||
v2.x = 2 * R - v2.x;
|
|
||||||
}
|
|
||||||
// We can keep the tangent constraint.
|
|
||||||
double delta = ( R * R - v2.x * v2.x - v2.y * v2.y ) / ( 2 * v2.x - 2 * R );
|
|
||||||
|
|
||||||
// This is just to limit the radius, so nothing overflows later when drawing.
|
|
||||||
if( abs( v2.y / ( R - v2.x ) ) > ADVANCED_CFG::GetCfg().m_DrawArcCenterMaxAngle )
|
|
||||||
{
|
|
||||||
arcValid = false;
|
|
||||||
}
|
|
||||||
// Never recorded a problem, but still checking.
|
|
||||||
if( !std::isfinite( delta ) )
|
|
||||||
{
|
|
||||||
arcValid = false;
|
|
||||||
}
|
|
||||||
// v4 is the new center
|
|
||||||
v4 = ( !transformCircle ) ? VECTOR2D( -delta, 0 ) : VECTOR2D( 2 * R + delta, 0 );
|
|
||||||
|
|
||||||
clockwise = aArc->GetAngle() > 0;
|
|
||||||
|
|
||||||
if( transformCircle )
|
|
||||||
clockwise = !clockwise;
|
|
||||||
|
|
||||||
tmpx = v4.x * u1.x + v4.y * u2.x;
|
|
||||||
tmpy = v4.x * u1.y + v4.y * u2.y;
|
|
||||||
v4.x = tmpx;
|
|
||||||
v4.y = tmpy;
|
|
||||||
|
|
||||||
aCenter = v4 + aCenter;
|
|
||||||
|
|
||||||
startLine = aStart - aCenter;
|
|
||||||
endLine = aEnd - aCenter;
|
|
||||||
newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() );
|
|
||||||
|
|
||||||
if( clockwise && newAngle < 0.0 )
|
|
||||||
newAngle += 3600.0;
|
|
||||||
else if( !clockwise && newAngle > 0.0 )
|
|
||||||
newAngle -= 3600.0;
|
|
||||||
|
|
||||||
if( arcValid )
|
|
||||||
{
|
|
||||||
aArc->SetAngle( newAngle, false );
|
|
||||||
aArc->SetCenter( wxPoint( aCenter.x, aCenter.y ) );
|
|
||||||
|
|
||||||
if( movingStart )
|
|
||||||
aArc->SetArcStart( wxPoint( aStart.x, aStart.y ) );
|
|
||||||
else
|
|
||||||
aArc->SetArcEnd( wxPoint( aEnd.x, aEnd.y ) );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update the coordinates of 4 corners of a rectangle, according to pad constraints and the
|
* Update the coordinates of 4 corners of a rectangle, according to pad constraints and the
|
||||||
* moved corner
|
* moved corner
|
||||||
|
@ -863,6 +691,22 @@ static void pinEditedCorner( int aEditedPointIndex, int aMinWidth, int aMinHeigh
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void POINT_EDITOR::editArcEndpointKeepShape( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aMid,
|
||||||
|
VECTOR2I aEnd, const VECTOR2I aCursor ) const
|
||||||
|
{
|
||||||
|
VECTOR2I diff;
|
||||||
|
|
||||||
|
if( aStart != aArc->GetArcStart() )
|
||||||
|
diff = aStart - aArc->GetArcStart();
|
||||||
|
else
|
||||||
|
diff = aEnd - aArc->GetArcEnd();
|
||||||
|
|
||||||
|
aMid = VECTOR2I( aArc->GetArcMid() ) + diff / 2;
|
||||||
|
|
||||||
|
aArc->SetArcGeometry( (wxPoint) aStart, (wxPoint) aMid, (wxPoint) aEnd );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void POINT_EDITOR::editArcEndpointKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
|
void POINT_EDITOR::editArcEndpointKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
|
||||||
VECTOR2I aMid, VECTOR2I aEnd,
|
VECTOR2I aMid, VECTOR2I aEnd,
|
||||||
const VECTOR2I aCursor ) const
|
const VECTOR2I aCursor ) const
|
||||||
|
@ -998,82 +842,20 @@ void POINT_EDITOR::editArcMidKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECT
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void POINT_EDITOR::editArcMidKeepEnpoints( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
|
void POINT_EDITOR::editArcMidKeepEndpoints( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aEnd,
|
||||||
VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const
|
const VECTOR2I aCursor ) const
|
||||||
{
|
{
|
||||||
bool clockwise;
|
// Let 'm' be the middle point of the chord between the start and end points
|
||||||
VECTOR2I oldCenter = aArc->GetCenter();
|
VECTOR2I m = ( aStart + aEnd ) / 2;
|
||||||
|
|
||||||
|
// Legal midpoints lie on a vector starting just off the chord midpoint and extending out
|
||||||
|
// past the existing midpoint. We do not allow arc inflection while point editing.
|
||||||
|
const int JUST_OFF = ( aStart - aEnd ).EuclideanNorm() / 100;
|
||||||
|
VECTOR2I v = (VECTOR2I) aArc->GetArcMid() - m;
|
||||||
|
SEG legal( m + v.Resize( JUST_OFF ), m + v.Resize( INT_MAX / 2 ) );
|
||||||
|
VECTOR2I mid = legal.NearestPoint( aCursor );
|
||||||
|
|
||||||
// This allows the user to go on the sides of the arc
|
aArc->SetArcGeometry( (wxPoint) aStart, (wxPoint) mid, (wxPoint) aEnd );
|
||||||
aMid = aCursor;
|
|
||||||
// Find the new center
|
|
||||||
aCenter = GetArcCenter( aStart, aMid, aEnd );
|
|
||||||
|
|
||||||
aArc->SetCenter( (wxPoint) aCenter );
|
|
||||||
|
|
||||||
// Check if the new arc is CW or CCW
|
|
||||||
VECTOR2D startLine = aStart - aCenter;
|
|
||||||
VECTOR2D endLine = aEnd - aCenter;
|
|
||||||
double newAngle = RAD2DECIDEG( endLine.Angle() - startLine.Angle() );
|
|
||||||
VECTOR2D v1, v2;
|
|
||||||
|
|
||||||
v1 = aStart - aMid;
|
|
||||||
v2 = aEnd - aMid;
|
|
||||||
double theta = RAD2DECIDEG( v1.Angle() );
|
|
||||||
RotatePoint( &( v1.x ), &( v1.y ), theta );
|
|
||||||
RotatePoint( &( v2.x ), &( v2.y ), theta );
|
|
||||||
clockwise = ( ( v1.Angle() - v2.Angle() ) > 0 );
|
|
||||||
|
|
||||||
// Normalize the angle
|
|
||||||
if( clockwise && newAngle < 0.0 )
|
|
||||||
newAngle += 3600.0;
|
|
||||||
else if( !clockwise && newAngle > 0.0 )
|
|
||||||
newAngle -= 3600.0;
|
|
||||||
|
|
||||||
// Accuracy test
|
|
||||||
// First, get the angle
|
|
||||||
VECTOR2I endTest = aStart;
|
|
||||||
RotatePoint( &( endTest.x ), &( endTest.y ), aCenter.x, aCenter.y, -newAngle );
|
|
||||||
double distance = ( endTest - aEnd ).SquaredEuclideanNorm();
|
|
||||||
|
|
||||||
if( distance > ADVANCED_CFG::GetCfg().m_DrawArcAccuracy )
|
|
||||||
{
|
|
||||||
// Cancel Everything
|
|
||||||
// If the accuracy is low, we can't draw precisely the arc.
|
|
||||||
// It may happen when the radius is *high*
|
|
||||||
aArc->SetCenter( (wxPoint) oldCenter );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
aArc->SetAngle( newAngle, false );
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now, update the edit point position
|
|
||||||
// Express the point in a cercle-centered coordinate system.
|
|
||||||
aMid = aCursor - aCenter;
|
|
||||||
|
|
||||||
double sqRadius = ( aEnd - aCenter ).SquaredEuclideanNorm();
|
|
||||||
|
|
||||||
// Special case, because the tangent would lead to +/- infinity
|
|
||||||
if( aMid.x == 0 )
|
|
||||||
{
|
|
||||||
aMid.y = aMid.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Circle : x^2 + y^2 = R ^ 2
|
|
||||||
// In this coordinate system, the angular position of the cursor is (r, theta)
|
|
||||||
// The line coming from the center of the circle is y = start.y / start.x * x
|
|
||||||
// The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 )
|
|
||||||
|
|
||||||
double tan = aMid.y / static_cast<double>( aMid.x );
|
|
||||||
double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) );
|
|
||||||
// Move to the correct quadrant
|
|
||||||
tmp = aMid.x > 0 ? tmp : -tmp;
|
|
||||||
aMid.y = aMid.y / static_cast<double>( aMid.x ) * tmp;
|
|
||||||
aMid.x = tmp;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1168,7 +950,7 @@ void POINT_EDITOR::updateItem() const
|
||||||
if( m_altEditMethod )
|
if( m_altEditMethod )
|
||||||
editArcMidKeepCenter( shape, center, start, mid, end, cursorPos );
|
editArcMidKeepCenter( shape, center, start, mid, end, cursorPos );
|
||||||
else
|
else
|
||||||
editArcMidKeepEnpoints( shape, center, start, mid, end, cursorPos );
|
editArcMidKeepEndpoints( shape, start, end, cursorPos );
|
||||||
}
|
}
|
||||||
else if( isModified( m_editPoints->Point( ARC_START ) )
|
else if( isModified( m_editPoints->Point( ARC_START ) )
|
||||||
|| isModified( m_editPoints->Point( ARC_END ) ) )
|
|| isModified( m_editPoints->Point( ARC_END ) ) )
|
||||||
|
@ -1178,7 +960,7 @@ void POINT_EDITOR::updateItem() const
|
||||||
if( m_altEditMethod )
|
if( m_altEditMethod )
|
||||||
editArcEndpointKeepCenter( shape, center, start, mid, end, cursorPos );
|
editArcEndpointKeepCenter( shape, center, start, mid, end, cursorPos );
|
||||||
else
|
else
|
||||||
editArcEndpointKeepTangent( shape, center, start, mid, end, cursorPos );
|
editArcEndpointKeepShape( shape, start, mid, end, cursorPos );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -131,26 +131,26 @@ private:
|
||||||
int removeCorner( const TOOL_EVENT& aEvent );
|
int removeCorner( const TOOL_EVENT& aEvent );
|
||||||
int modifiedSelection( const TOOL_EVENT& aEvent );
|
int modifiedSelection( const TOOL_EVENT& aEvent );
|
||||||
|
|
||||||
/** Move an end point of the arc, while keeping the tangent at the other endpoint.
|
/**
|
||||||
*
|
* Move an end point of the arc, while keeping the same subtended angle.
|
||||||
*/
|
*/
|
||||||
void editArcEndpointKeepTangent( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
|
void editArcEndpointKeepShape( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aMid, VECTOR2I aEnd,
|
||||||
VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const;
|
const VECTOR2I aCursor ) const;
|
||||||
|
|
||||||
/** Move an end point of the arc, while keeping radius, and the other point position.
|
/**
|
||||||
*
|
* Move an end point of the arc around the circumference.
|
||||||
*/
|
*/
|
||||||
void editArcEndpointKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
|
void editArcEndpointKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
|
||||||
VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const;
|
VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const;
|
||||||
|
|
||||||
/** Move the mid point of the arc, while keeping the two endpoints.
|
/**
|
||||||
*
|
* Move the mid point of the arc, while keeping the two endpoints.
|
||||||
*/
|
*/
|
||||||
void editArcMidKeepEnpoints( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart,
|
void editArcMidKeepEndpoints( PCB_SHAPE* aArc, VECTOR2I aStart, VECTOR2I aEnd,
|
||||||
VECTOR2I aMid, VECTOR2I aEnd, const VECTOR2I aCursor ) const;
|
const VECTOR2I aCursor ) const;
|
||||||
|
|
||||||
/** Move the mid point of the arc, while keeping the angle.
|
/**
|
||||||
*
|
* Move the mid point of the arc, while keeping the angle.
|
||||||
*/
|
*/
|
||||||
void editArcMidKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart, VECTOR2I aMid,
|
void editArcMidKeepCenter( PCB_SHAPE* aArc, VECTOR2I aCenter, VECTOR2I aStart, VECTOR2I aMid,
|
||||||
VECTOR2I aEnd, const VECTOR2I aCursor ) const;
|
VECTOR2I aEnd, const VECTOR2I aCursor ) const;
|
||||||
|
|
Loading…
Reference in New Issue