Suppressed 3D plugin VRML file output from default DEBUG build
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@ -295,7 +295,7 @@ SCENEGRAPH* Load( char const* aFileName )
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}
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// DEBUG: WRITE OUT IDF FILE TO CONFIRM NORMALS
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#ifdef DEBUG
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#if defined( DEBUG_IDF ) && DEBUG_IDF > 3
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if( data )
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{
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wxFileName fn( aFileName );
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@ -262,7 +262,8 @@ SCENEGRAPH* Load( char const* aFileName )
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delete modelFile;
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// DEBUG: WRITE OUT VRML2 FILE TO CONFIRM STRUCTURE
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#if defined( DEBUG_VRML1 ) || defined( DEBUG_VRML2 )
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#if ( defined( DEBUG_VRML1 ) && DEBUG_VRML1 > 3 ) \
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|| ( defined( DEBUG_VRML2 ) && DEBUG_VRML2 > 3 )
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if( scene )
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{
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wxFileName fn( wxString::FromUTF8Unchecked( aFileName ) );
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