parent
d46139d5e3
commit
3d4a7c7c3f
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@ -106,6 +106,7 @@ static const wxChar PcbSelectionVisibilityRatio[] = wxT( "PcbSelectionVisibility
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static const wxChar MinimumSegmentLength[] = wxT( "MinimumSegmentLength" );
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static const wxChar OcePluginLinearDeflection[] = wxT( "OcePluginLinearDeflection" );
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static const wxChar OcePluginAngularDeflection[] = wxT( "OcePluginAngularDeflection" );
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static const wxChar TriangulateSimplificationLevel[] = wxT( "TriangulateSimplificationLevel" );
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} // namespace KEYS
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@ -253,6 +254,8 @@ ADVANCED_CFG::ADVANCED_CFG()
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m_OcePluginLinearDeflection = 0.14;
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m_OcePluginAngularDeflection = 30;
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m_TriangulateSimplificationLevel = 50;
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loadFromConfigFile();
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}
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@ -457,6 +460,10 @@ void ADVANCED_CFG::loadSettings( wxConfigBase& aCfg )
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&m_OcePluginAngularDeflection,
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m_OcePluginAngularDeflection, 0.01, 360.0 ) );
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configParams.push_back( new PARAM_CFG_INT( true, AC_KEYS::TriangulateSimplificationLevel,
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&m_TriangulateSimplificationLevel,
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m_TriangulateSimplificationLevel, 0, 1000 ) );
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// Special case for trace mask setting...we just grab them and set them immediately
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// Because we even use wxLogTrace inside of advanced config
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wxString traceMasks;
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@ -536,6 +536,16 @@ public:
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*/
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double m_OcePluginAngularDeflection;
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/**
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* The number of internal units that will be allowed to deflect from the base
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* segment when creating a new segment.
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*
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* Setting name: "TriangulateSimplificationLevel"
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* Valid values: 0 to 1000
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* Default value: 50
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*/
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int m_TriangulateSimplificationLevel;
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///@}
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@ -56,6 +56,8 @@
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#include <math/box2.h>
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#include <math/vector2d.h>
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#include <wx/log.h>
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#define TRIANGULATE_TRACE "triangulate"
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class POLYGON_TRIANGULATION
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{
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@ -258,6 +260,23 @@ private:
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&& ( b.x - x ) * ( c.y - y ) - ( c.x - x ) * ( b.y - y ) >= 0;
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}
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/**
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* Returns the signed area of the polygon connected to the current vertex
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*/
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double area() const
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{
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const VERTEX* p = this;
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double a = 0.0;
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do
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{
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a += ( p->x * p->next->y - p->next->x * p->y );
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p = p->next;
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} while( p != this );
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return a / 2;
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}
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const size_t i;
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const double x;
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const double y;
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@ -298,6 +317,35 @@ private:
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return x | ( y << 1 );
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}
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/**
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* Outputs a list of vertices that have not yet been triangulated.
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*/
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void logRemaining()
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{
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std::set<VERTEX*> seen;
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for( VERTEX& p : m_vertices )
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{
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if( !p.next || p.next == &p || seen.find( &p ) != seen.end() )
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continue;
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seen.insert( &p );
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wxString msg = wxString::Format( "Remaining: %d,%d,", p.x, p.y );
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VERTEX* q = p.next;
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do
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{
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msg += wxString::Format( "%d,%d,", q->x, q->y );
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seen.insert( q );
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q = q->next;
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} while ( q != &p );
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msg.RemoveLast();
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wxLogTrace( TRIANGULATE_TRACE, msg );
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}
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}
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/**
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* Iterate through the list to remove NULL triangles if they exist.
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*
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@ -583,7 +631,7 @@ private:
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{
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VERTEX* nextZ = origPoly->nextZ;
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if( nextZ && *nextZ == *origPoly )
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if( nextZ && nextZ != origPoly->next && nextZ != origPoly->prev && *nextZ == *origPoly )
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{
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std::swap( origPoly->next, nextZ->next );
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origPoly->next->prev = origPoly;
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@ -596,7 +644,7 @@ private:
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VERTEX* prevZ = origPoly->prevZ;
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if( prevZ && *prevZ == *origPoly )
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if( prevZ && prevZ != origPoly->next && prevZ != origPoly->prev && *prevZ == *origPoly )
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{
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std::swap( origPoly->next, prevZ->next );
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origPoly->next->prev = origPoly;
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@ -297,6 +297,15 @@ public:
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*/
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int ShapeCount() const;
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/**
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* Simplify the line chain by removing colinear adjacent segments and duplicate vertices.
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*
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* @param aMaxError is the maximum error in internal units. Setting to 0 means that the
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* points must be exactly co-linear to be removed.
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*/
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void Simplify( int aMaxError = 0 );
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/**
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* Return the number of points (vertices) in this line chain.
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*
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@ -640,14 +649,6 @@ public:
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*/
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const std::optional<INTERSECTION> SelfIntersecting() const;
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/**
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* Simplify the line chain by removing colinear adjacent segments and duplicate vertices.
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*
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* @param aRemoveColinear controls the removal of colinear adjacent segments.
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* @return reference to this line chain.
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*/
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SHAPE_LINE_CHAIN& Simplify( bool aRemoveColinear = true );
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/**
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* Find the segment nearest the given point.
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*
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@ -1081,6 +1081,14 @@ public:
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/// For \a aFastMode meaning, see function booleanOp
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void Simplify( POLYGON_MODE aFastMode );
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/**
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* Simplifies the lines in the polyset. This checks intermediate points to see if they are
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* collinear with their neighbors, and removes them if they are.
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*
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* @param aMaxError is the maximum error to allow when simplifying the lines.
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*/
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void SimplifyOutlines( int aMaxError = 0 );
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/**
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* Convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s).
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*
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@ -274,4 +274,30 @@ inline bool InterceptsNegativeX( double aStartAngle, double aEndAngle )
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return aStartAngle < 180.0 && end > 180.0;
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}
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/**
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* Calculate the area of a parallelogram defined by \a aPointA, \a aPointB, and \a aPointC.
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* B ______________________
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* / /
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* / /
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* /______________________/
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* A C
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* The area of a parallelogram is the cross product of the vectors A->B and A->C.
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* The order of the vertices is not important, the result will be the same (modulo sign).
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*/
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template <class T>
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inline typename VECTOR2<T>::extended_type
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ParallelogramArea( const VECTOR2<T>& aPointA, const VECTOR2<T>& aPointB, const VECTOR2<T>& aPointC )
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{
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VECTOR2<T> v1 = aPointB - aPointA;
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VECTOR2<T> v2 = aPointC - aPointA;
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return v1.Cross( v2 );
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}
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/**
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* Test if a point hits a line segment within a given distance. This is a faster version of
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* TestSegmentHit() that does not calculate the distance.
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*/
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bool TestSegmentHitFast( const VECTOR2I& aRefPoint, const VECTOR2I& aStart, const VECTOR2I& aEnd,
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int aDist );
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#endif
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@ -1801,108 +1801,6 @@ const std::optional<SHAPE_LINE_CHAIN::INTERSECTION> SHAPE_LINE_CHAIN::SelfInters
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}
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SHAPE_LINE_CHAIN& SHAPE_LINE_CHAIN::Simplify( bool aRemoveColinear )
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{
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std::vector<VECTOR2I> pts_unique;
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std::vector<std::pair<ssize_t, ssize_t>> shapes_unique;
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// Always try to keep at least 2 points otherwise, we're not really a line
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if( PointCount() < 3 )
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{
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return *this;
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}
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else if( PointCount() == 3 )
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{
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if( m_points[0] == m_points[1] )
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Remove( 1 );
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return *this;
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}
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int i = 0;
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int np = PointCount();
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// stage 1: eliminate duplicate vertices
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while( i < np )
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{
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int j = i + 1;
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// We can eliminate duplicate vertices as long as they are part of the same shape, OR if
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// one of them is part of a shape and one is not.
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while( j < np && m_points[i] == m_points[j] &&
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( m_shapes[i] == m_shapes[j] ||
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m_shapes[i] == SHAPES_ARE_PT ||
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m_shapes[j] == SHAPES_ARE_PT ) )
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{
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j++;
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}
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std::pair<ssize_t,ssize_t> shapeToKeep = m_shapes[i];
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if( shapeToKeep == SHAPES_ARE_PT )
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shapeToKeep = m_shapes[j - 1];
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assert( shapeToKeep.first < static_cast<int>( m_arcs.size() ) );
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assert( shapeToKeep.second < static_cast<int>( m_arcs.size() ) );
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pts_unique.push_back( CPoint( i ) );
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shapes_unique.push_back( shapeToKeep );
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i = j;
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}
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m_points.clear();
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m_shapes.clear();
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np = pts_unique.size();
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i = 0;
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// stage 2: eliminate colinear segments
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while( i < np - 2 )
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{
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const VECTOR2I p0 = pts_unique[i];
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int n = i;
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if( aRemoveColinear && shapes_unique[i] == SHAPES_ARE_PT
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&& shapes_unique[i + 1] == SHAPES_ARE_PT )
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{
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while( n < np - 2
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&& ( SEG( p0, pts_unique[n + 2] ).LineDistance( pts_unique[n + 1] ) <= 1
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|| SEG( p0, pts_unique[n + 2] ).Collinear( SEG( p0, pts_unique[n + 1] ) ) ) )
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n++;
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}
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m_points.push_back( p0 );
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m_shapes.push_back( shapes_unique[i] );
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if( n > i )
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i = n;
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if( n == np - 2 )
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{
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m_points.push_back( pts_unique[np - 1] );
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m_shapes.push_back( shapes_unique[np - 1] );
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return *this;
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}
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i++;
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}
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if( np > 1 )
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{
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m_points.push_back( pts_unique[np - 2] );
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m_shapes.push_back( shapes_unique[np - 2] );
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}
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m_points.push_back( pts_unique[np - 1] );
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m_shapes.push_back( shapes_unique[np - 1] );
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assert( m_points.size() == m_shapes.size() );
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return *this;
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}
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const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const VECTOR2I& aP,
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bool aAllowInternalShapePoints ) const
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{
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}
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void SHAPE_LINE_CHAIN::Simplify( int aMaxError )
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{
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if( PointCount() < 3 )
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return;
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std::vector<VECTOR2I> new_points;
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std::vector<std::pair<ssize_t, ssize_t>> new_shapes;
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new_points.reserve( m_points.size() );
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new_shapes.reserve( m_shapes.size() );
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for( size_t ii = 0; ii < m_points.size(); )
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{
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new_points.push_back( m_points[ii] );
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new_shapes.push_back( m_shapes[ii] );
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size_t jj = ( ii + 1 ) % m_points.size();
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size_t kk = ( jj + 1 ) % m_points.size();
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if( m_shapes[ii].first != SHAPE_IS_PT || m_shapes[jj].first != SHAPE_IS_PT
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|| m_shapes[kk].first != SHAPE_IS_PT )
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{
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++ii;
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continue;
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}
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while( TestSegmentHitFast( m_points[jj], m_points[ii], m_points[kk], aMaxError )
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&& ii != kk && jj > ii )
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{
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jj = ( jj + 1 ) % m_points.size();
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kk = ( jj + 1 ) % m_points.size();
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}
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if( ii == kk || jj <= ii )
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break;
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ii = jj;
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}
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// If we have only one point, we need to add a second point to make a line
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if( new_points.size() == 1 )
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{
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new_points.push_back( m_points.back() );
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new_shapes.push_back( m_shapes.back() );
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}
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m_points.clear();
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m_shapes.clear();
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m_points = new_points;
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m_shapes = new_shapes;
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}
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void SHAPE_LINE_CHAIN::Split( const VECTOR2I& aStart, const VECTOR2I& aEnd, SHAPE_LINE_CHAIN& aPre,
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SHAPE_LINE_CHAIN& aMid, SHAPE_LINE_CHAIN& aPost ) const
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{
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@ -1874,6 +1874,18 @@ void SHAPE_POLY_SET::Simplify( POLYGON_MODE aFastMode )
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}
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void SHAPE_POLY_SET::SimplifyOutlines( int aMaxError )
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{
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for( POLYGON& paths : m_polys )
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{
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for( SHAPE_LINE_CHAIN& path : paths )
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{
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path.Simplify( aMaxError );
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}
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}
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}
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int SHAPE_POLY_SET::NormalizeAreaOutlines()
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{
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// We are expecting only one main outline, but this main outline can have holes
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++pass;
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if( pass == 1 )
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{
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polySet.Fracture( PM_FAST );
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}
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else if( pass == 2 )
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{
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polySet.SimplifyOutlines(
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ADVANCED_CFG::GetCfg().m_TriangulateSimplificationLevel );
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}
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// In Clipper2, there is only one type of simplification
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else if( pass == 3 && !ADVANCED_CFG::GetCfg().m_UseClipper2 )
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{
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polySet.Fracture( PM_STRICTLY_SIMPLE );
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}
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else
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{
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break;
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}
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triangulationValid = false;
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hintData = nullptr;
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@ -537,3 +537,32 @@ const VECTOR2I CalcArcCenter( const VECTOR2I& aStart, const VECTOR2I& aMid, cons
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return iCenter;
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}
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bool TestSegmentHitFast( const VECTOR2I& aRefPoint, const VECTOR2I& aStart, const VECTOR2I& aEnd,
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int aDist )
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{
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int xmin = std::min( aStart.x, aEnd.x );
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int xmax = std::max( aStart.x, aEnd.x );
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int ymin = std::min( aStart.y, aEnd.y );
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int ymax = std::max( aStart.y, aEnd.y );
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VECTOR2I delta = aStart - aRefPoint;
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// Check if we are outside of the bounding box.
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if( ( ymin - aRefPoint.y > aDist ) || ( aRefPoint.y - ymax > aDist ) )
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return false;
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if( ( xmin - aRefPoint.x > aDist ) || ( aRefPoint.x - xmax > aDist ) )
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return false;
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// Eliminate easy cases.
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if( aStart.x == aEnd.x && aRefPoint.y > ymin && aRefPoint.y < ymax )
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return std::abs( delta.x ) <= aDist;
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if( aStart.y == aEnd.y && aRefPoint.x > xmin && aRefPoint.x < xmax )
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return std::abs( delta.y ) <= aDist;
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VECTOR2I::extended_type len = ( aEnd - aStart ).EuclideanNorm();
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VECTOR2I::extended_type area = len * aDist;
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return std::abs( ParallelogramArea( aStart, aRefPoint, aEnd ) ) <= area;
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}
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