Performance
Cache VIEW_ITEM's bbox in VIEW_TREE for faster removals.
Fixes https://gitlab.com/kicad/code/kicad/issues/16841
(cherry picked from commit 464f185387
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@ -234,6 +234,8 @@ private:
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int m_groupsSize;
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std::vector<int> m_layers; /// Stores layer numbers used by the item.
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BOX2I m_bbox; /// Cached inserted Bbox for faster removals.
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};
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@ -326,6 +328,8 @@ void VIEW::Add( VIEW_ITEM* aItem, int aDrawPriority )
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aItem->m_viewPrivData->m_view = this;
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aItem->m_viewPrivData->m_drawPriority = aDrawPriority;
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const BOX2I bbox = aItem->ViewBBox();
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aItem->m_viewPrivData->m_bbox = bbox;
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aItem->ViewGetLayers( layers, layers_count );
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aItem->viewPrivData()->saveLayers( layers, layers_count );
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@ -338,7 +342,7 @@ void VIEW::Add( VIEW_ITEM* aItem, int aDrawPriority )
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continue, wxS( "Invalid layer" ) );
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Insert( aItem );
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l.items->Insert( aItem, bbox );
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MarkTargetDirty( l.target );
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}
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@ -362,11 +366,12 @@ void VIEW::Remove( VIEW_ITEM* aItem )
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int layers[VIEW::VIEW_MAX_LAYERS], layers_count;
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aItem->m_viewPrivData->getLayers( layers, layers_count );
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const BOX2I* bbox = &aItem->m_viewPrivData->m_bbox;
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for( int i = 0; i < layers_count; ++i )
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{
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Remove( aItem );
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l.items->Remove( aItem, bbox );
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MarkTargetDirty( l.target );
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// Clear the GAL cache
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@ -1327,12 +1332,17 @@ void VIEW::updateBbox( VIEW_ITEM* aItem )
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int layers[VIEW_MAX_LAYERS], layers_count;
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aItem->ViewGetLayers( layers, layers_count );
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wxASSERT( aItem->m_viewPrivData ); //must have a viewPrivData
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const BOX2I new_bbox = aItem->ViewBBox();
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const BOX2I* old_bbox = &aItem->m_viewPrivData->m_bbox;
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aItem->m_viewPrivData->m_bbox = new_bbox;
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for( int i = 0; i < layers_count; ++i )
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{
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Remove( aItem );
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l.items->Insert( aItem );
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l.items->Remove( aItem, old_bbox );
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l.items->Insert( aItem, new_bbox );
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MarkTargetDirty( l.target );
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}
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}
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@ -1348,11 +1358,12 @@ void VIEW::updateLayers( VIEW_ITEM* aItem )
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// Remove the item from previous layer set
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viewData->getLayers( layers, layers_count );
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const BOX2I* old_bbox = &aItem->m_viewPrivData->m_bbox;
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for( int i = 0; i < layers_count; ++i )
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{
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Remove( aItem );
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l.items->Remove( aItem, old_bbox );
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MarkTargetDirty( l.target );
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if( IsCached( l.id ) )
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@ -1368,6 +1379,9 @@ void VIEW::updateLayers( VIEW_ITEM* aItem )
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}
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}
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const BOX2I new_bbox = aItem->ViewBBox();
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aItem->m_viewPrivData->m_bbox = new_bbox;
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// Add the item to new layer set
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aItem->ViewGetLayers( layers, layers_count );
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viewData->saveLayers( layers, layers_count );
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@ -1375,7 +1389,7 @@ void VIEW::updateLayers( VIEW_ITEM* aItem )
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for( int i = 0; i < layers_count; i++ )
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{
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Insert( aItem );
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l.items->Insert( aItem, new_bbox );
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MarkTargetDirty( l.target );
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}
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}
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@ -1463,6 +1477,9 @@ void VIEW::UpdateItems()
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// and re-insert items from scratch
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for( VIEW_ITEM* item : allItems )
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{
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const BOX2I bbox = item->ViewBBox();
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item->m_viewPrivData->m_bbox = bbox;
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item->ViewGetLayers( layers, layers_count );
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item->viewPrivData()->saveLayers( layers, layers_count );
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@ -1471,7 +1488,7 @@ void VIEW::UpdateItems()
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wxCHECK2_MSG( layers[i] >= 0 && static_cast<unsigned>( layers[i] ) < m_layers.size(),
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continue, wxS( "Invalid layer" ) );
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VIEW_LAYER& l = m_layers[layers[i]];
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l.items->Insert( item );
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l.items->Insert( item, bbox );
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MarkTargetDirty( l.target );
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}
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@ -30,6 +30,7 @@
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#include <algorithm>
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#include <map>
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#include <core/arraydim.h>
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#include <core/profile.h>
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/**
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@ -97,8 +98,10 @@ GERBER_FILE_IMAGE::GERBER_FILE_IMAGE( int aLayer ) :
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GERBER_FILE_IMAGE::~GERBER_FILE_IMAGE()
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{
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for( GERBER_DRAW_ITEM* item : GetItems() )
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delete item;
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// Reverse iteration to avoid O(N^2) memcpy in a vector erase downstream.
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// It results in a O(N^2) std::find, which is somewhat faster.
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for( auto it = GetItems().rbegin(); it < GetItems().rend(); it++ )
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delete *it;
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m_drawings.clear();
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@ -46,9 +46,8 @@ public:
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*
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* Item's bounding box is taken via its ViewBBox() method.
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*/
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void Insert( VIEW_ITEM* aItem )
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void Insert( VIEW_ITEM* aItem, const BOX2I& bbox )
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{
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const BOX2I& bbox = aItem->ViewBBox();
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const int mmin[2] = { bbox.GetX(), bbox.GetY() };
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const int mmax[2] = { bbox.GetRight(), bbox.GetBottom() };
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@ -60,10 +59,18 @@ public:
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*
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* Removal is done by comparing pointers, attempting to remove a copy of the item will fail.
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*/
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void Remove( VIEW_ITEM* aItem )
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void Remove( VIEW_ITEM* aItem, const BOX2I* aBbox )
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{
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// const BOX2I& bbox = aItem->ViewBBox();
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if( aBbox )
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{
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const int mmin[2] = { aBbox->GetX(), aBbox->GetY() };
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const int mmax[2] = { aBbox->GetRight(), aBbox->GetBottom() };
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VIEW_RTREE_BASE::Remove( mmin, mmax, aItem );
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return;
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}
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// FIXME: use cached bbox or ptr_map to speed up pointer <-> node lookups.
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const int mmin[2] = { INT_MIN, INT_MIN };
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const int mmax[2] = { INT_MAX, INT_MAX };
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