Try to fix Bug #1458215 (3D viewer plane artifacts on first render)
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@ -290,7 +290,7 @@ void EDA_3D_CANVAS::generateFakeShadowsTextures( REPORTER* aErrorMessages, REPOR
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void EDA_3D_CANVAS::Redraw()
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{
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// SwapBuffer requires the window to be shown before calling
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if( !IsShown() )
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if( !IsShownOnScreen() )
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return;
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wxString err_messages;
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