3D-Viewer: fix a bug introduced in the previous commits
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@ -1545,9 +1545,15 @@ void C3D_RENDER_RAYTRACING::add_3D_models( CCONTAINER &aDstContainer,
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((mesh.m_FaceIdxSize % 3) == 0) &&
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(mesh.m_MaterialIdx < a3DModel->m_MaterialsSize) )
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{
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const CBLINN_PHONG_MATERIAL &blinn_material = (*materialVector)[mesh.m_MaterialIdx];
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float moduleTransparency;
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const CBLINN_PHONG_MATERIAL *blinn_material;
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const float moduleTransparency = 1.0f - ( ( 1.0f - blinn_material.GetTransparency() ) * aModuleOpacity );
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if( !aSkipMaterialInformation )
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{
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blinn_material = &(*materialVector)[mesh.m_MaterialIdx];
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moduleTransparency = 1.0f - ( ( 1.0f - blinn_material->GetTransparency() ) * aModuleOpacity );
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}
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// Add all face triangles
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for( unsigned int faceIdx = 0;
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@ -1592,7 +1598,7 @@ void C3D_RENDER_RAYTRACING::add_3D_models( CCONTAINER &aDstContainer,
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if( !aSkipMaterialInformation )
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{
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newTriangle->SetMaterial( (const CMATERIAL *)&blinn_material );
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newTriangle->SetMaterial( blinn_material );
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newTriangle->SetModelTransparency( moduleTransparency );
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if( mesh.m_Color == NULL )
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