Fix some issues with new polygonization of arcs and arc collision test.

Test should not be testing against the polygonization error; if done
correctly that should all be on the correct side of the shape.  Use an
epsilon instead (I chose polygonization error / 10, but the value isn't
terribly important).

Fixes https://gitlab.com/kicad/code/kicad/issues/10724
This commit is contained in:
Jeff Young 2022-02-03 19:38:54 +00:00
parent b7c31d3b5b
commit 3f8cada334
2 changed files with 17 additions and 15 deletions

View File

@ -583,6 +583,14 @@ void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer, const VECTOR2I& aStar
EDA_ANGLE arc_angle_start = arc.GetStartAngle(); EDA_ANGLE arc_angle_start = arc.GetStartAngle();
EDA_ANGLE arc_angle = arc.GetCentralAngle(); EDA_ANGLE arc_angle = arc.GetCentralAngle();
EDA_ANGLE arc_angle_end = arc_angle_start + arc_angle; EDA_ANGLE arc_angle_end = arc_angle_start + arc_angle;
EDA_ANGLE sweep = arc_angle < ANGLE_0 ? -ANGLE_180 : ANGLE_180;
if( arc_angle < ANGLE_0 )
{
std::swap( arc_angle_start, arc_angle_end );
arc = SHAPE_ARC( aEnd, aMid, aStart, aWidth );
arc_angle = -arc_angle;
}
int radial_offset = arc.GetWidth() / 2; int radial_offset = arc.GetWidth() / 2;
int arc_outer_radius = arc.GetRadius() + radial_offset; int arc_outer_radius = arc.GetRadius() + radial_offset;
@ -596,27 +604,24 @@ void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer, const VECTOR2I& aStar
SHAPE_LINE_CHAIN& outline = polyshape.Outline( 0 ); SHAPE_LINE_CHAIN& outline = polyshape.Outline( 0 );
// Starting end // Starting end
ConvertArcToPolyline( outline, arc.GetP0(), radial_offset, -arc_angle_start, ANGLE_180, aError, ConvertArcToPolyline( outline, arc.GetP0(), radial_offset, arc_angle_start - ANGLE_180,
aErrorLoc ); ANGLE_180, aError, aErrorLoc );
// Outside edge // Outside edge
ConvertArcToPolyline( outline, arc.GetCenter(), arc_outer_radius, arc_angle_start, arc_angle, ConvertArcToPolyline( outline, arc.GetCenter(), arc_outer_radius, arc_angle_start, arc_angle,
aError, errorLocOuter ); aError, errorLocOuter );
// Other end // Other end
ConvertArcToPolyline( outline, arc.GetP1(), radial_offset, -arc_angle_end, ANGLE_180, aError, ConvertArcToPolyline( outline, arc.GetP1(), radial_offset, arc_angle_end, ANGLE_180, aError,
aErrorLoc ); aErrorLoc );
// Inside edge // Inside edge
if( arc_inner_radius > 0 ) if( arc_inner_radius > 0 )
{ {
ConvertArcToPolyline( outline, arc.GetCenter(), arc_inner_radius, arc_angle_end, -arc_angle, ConvertArcToPolyline( outline, arc.GetCenter(), arc_inner_radius, arc_angle_end,
aError, errorLocInner ); -arc_angle, aError, errorLocInner );
} }
// Required. Otherwise Clipper has fits with duplicate points generating winding artefacts.
polyshape.Simplify( SHAPE_POLY_SET::PM_FAST );
aCornerBuffer.Append( polyshape ); aCornerBuffer.Append( polyshape );
} }

View File

@ -886,7 +886,7 @@ BOOST_AUTO_TEST_CASE( CollideArcToShapeLineChain )
BOOST_AUTO_TEST_CASE( CollideArcToPolygonApproximation ) BOOST_AUTO_TEST_CASE( CollideArcToPolygonApproximation )
{ {
SHAPE_ARC arc( VECTOR2I( 73843527, 74355869 ), VECTOR2I( 71713528, 72965869 ), SHAPE_ARC arc( VECTOR2I( 73843527, 74355869 ), VECTOR2I( 71713528, 72965869 ),
EDA_ANGLE( -76.36664803, DEGREES_T ), 2000000 ); EDA_ANGLE( -76.36664803, DEGREES_T ), 1000000 );
// Create a polyset approximation from the arc - error outside (simulating the zone filler) // Create a polyset approximation from the arc - error outside (simulating the zone filler)
SHAPE_POLY_SET arcBuffer; SHAPE_POLY_SET arcBuffer;
@ -917,14 +917,11 @@ BOOST_AUTO_TEST_CASE( CollideArcToPolygonApproximation )
int actual = 0; int actual = 0;
VECTOR2I location; VECTOR2I location;
int epsilon = polygonApproximationError / 10;
int clearanceReduced = clearance - polygonApproximationError; BOOST_CHECK_EQUAL( zoneFill.Collide( &arc, clearance + epsilon, &actual, &location ), true );
BOOST_CHECK_EQUAL( zoneFill.Collide( &arc, clearanceReduced, &actual, &location ), false ); BOOST_CHECK_EQUAL( zoneFill.Collide( &arc, clearance - epsilon, &actual, &location ), false );
BOOST_CHECK_EQUAL( zoneFill.Collide( &arc, clearance * 2, &actual, &location ), true );
BOOST_CHECK( KI_TEST::IsWithin( actual, clearance, polygonApproximationError ) );
} }