Correct fix to the TranslateToSG empty matindex case
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@ -491,7 +491,7 @@ SGNODE* WRL1FACESET::TranslateToSG( SGNODE* aParent, WRL1STATUS* sp )
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if( matIndex.empty() )
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{
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pc1 = SGCOLOR( 1.0f, 0.41f, 0.705f ); //pink to indicate no material
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m_current.mat->GetColor( &pc1, idx );
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}
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else
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{
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