Ignore hidden text fields when cross-probing
Zoom-to-selection should only show the elements that we can see, so avoiding hidden fields in footprints keeps the zoom window appropriately sized Fixes https://gitlab.com/kicad/code/kicad/-/issues/15245
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@ -130,7 +130,7 @@ VECTOR2I SELECTION::GetCenter() const
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}
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BOX2I SELECTION::GetBoundingBox() const
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BOX2I SELECTION::GetBoundingBox( bool aOnlyVisible ) const
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{
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BOX2I bbox;
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@ -82,7 +82,7 @@ EDA_ITEM* EE_SELECTION::GetTopLeftItem( bool onlyModules ) const
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}
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BOX2I EE_SELECTION::GetBoundingBox() const
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BOX2I EE_SELECTION::GetBoundingBox( bool aOnlyVisible ) const
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{
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BOX2I bbox;
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@ -46,7 +46,7 @@ public:
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EDA_ITEM* GetTopLeftItem( bool onlyModules = false ) const override;
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BOX2I GetBoundingBox() const override;
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BOX2I GetBoundingBox( bool aOnlyVisible = false ) const override;
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void SetScreen( SCH_SCREEN* aScreen ) { m_screen = aScreen; }
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SCH_SCREEN* GetScreen() { return m_screen; }
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@ -154,7 +154,7 @@ public:
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return GetBoundingBox().GetPosition();
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}
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virtual BOX2I GetBoundingBox() const;
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virtual BOX2I GetBoundingBox( bool aOnlyVisible = false ) const;
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virtual EDA_ITEM* GetTopLeftItem( bool onlyModules = false ) const
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{
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@ -105,3 +105,25 @@ const std::vector<KIGFX::VIEW_ITEM*> PCB_SELECTION::updateDrawList() const
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return items;
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}
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BOX2I PCB_SELECTION::GetBoundingBox( bool aOnlyVisible ) const
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{
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BOX2I bbox;
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for( EDA_ITEM* item : m_items )
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{
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if( item->Type() == PCB_FOOTPRINT_T )
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{
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FOOTPRINT* footprint = static_cast<FOOTPRINT*>( item );
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bbox.Merge( footprint->GetBoundingBox( true, !aOnlyVisible ) );
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}
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else
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{
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bbox.Merge( item->GetBoundingBox() );
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}
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}
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return bbox;
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}
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@ -33,6 +33,8 @@ class PCB_SELECTION : public SELECTION
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public:
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EDA_ITEM* GetTopLeftItem( bool aFootprintsOnly = false ) const override;
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BOX2I GetBoundingBox( bool aOnlyVisible = false ) const override;
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const std::vector<KIGFX::VIEW_ITEM*> updateDrawList() const override;
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};
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@ -2109,7 +2109,7 @@ void PCB_SELECTION_TOOL::doSyncSelection( const std::vector<BOARD_ITEM*>& aItems
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if( aWithNets )
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selectConnections( aItems );
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BOX2I bbox = m_selection.GetBoundingBox();
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BOX2I bbox = m_selection.GetBoundingBox( true );
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if( bbox.GetWidth() != 0 && bbox.GetHeight() != 0 )
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{
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