Spice plot widget: more accurate rendering
Patch modifies the way graphs are displayed: instead of drawing one point for each X coordinate, there is a line segment joining min and max values for continuous graphs and all unique points are displayed for discrete graphs. Fixes: lp:1674143 * https://bugs.launchpad.net/kicad/+bug/1674143
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@ -42,6 +42,7 @@
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#include <cmath>
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#include <cstdio> // used only for debug
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#include <ctime> // used for representation of x axes involving date
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#include <set>
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// Memory leak debugging
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#ifdef _DEBUG
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@ -642,103 +643,128 @@ void mpFXY::Plot( wxDC& dc, mpWindow& w )
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dc.SetClippingRegion( startPx, minYpx, endPx - startPx + 1, maxYpx - minYpx + 1 );
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wxCoord ix = std::numeric_limits<wxCoord>::min(), iy = 0;
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if( !m_continuous )
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{
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// for some reason DrawPoint does not use the current pen,
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// so we use DrawLine for fat pens
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if( m_pen.GetWidth() <= 1 )
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bool first = true;
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wxCoord ix;
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std::set<wxCoord> ys;
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while( GetNextXY( x, y ) )
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{
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while( GetNextXY( x, y ) )
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double px = m_scaleX->TransformToPlot( x );
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double py = m_scaleY->TransformToPlot( y );
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wxCoord newX = w.x2p( px );
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if( first )
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{
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double px = m_scaleX->TransformToPlot( x );
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double py = m_scaleY->TransformToPlot( y );
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wxCoord newX = w.x2p( px );
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ix = newX;
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first = false;
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}
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if( newX == ix ) // continue until a new X coordinate is reached
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continue;
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ix = newX;
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iy = w.y2p( py );
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if( newX == ix ) // continue until a new X coordinate is reached
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{
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// collect all unique points
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ys.insert( w.y2p( py ) );
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continue;
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}
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for( auto& iy: ys )
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{
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if( m_drawOutsideMargins
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|| ( (ix >= startPx) && (ix <= endPx) && (iy >= minYpx)
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&& (iy <= maxYpx) ) )
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{
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dc.DrawPoint( ix, iy );
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// for some reason DrawPoint does not use the current pen,
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// so we use DrawLine for fat pens
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if( m_pen.GetWidth() <= 1 )
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{
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dc.DrawPoint( ix, iy );
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}
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else
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{
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dc.DrawLine( ix, iy, ix, iy );
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}
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UpdateViewBoundary( ix, iy );
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}
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}
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}
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else
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{
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while( GetNextXY( x, y ) )
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{
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double px = m_scaleX->TransformToPlot( x );
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double py = m_scaleY->TransformToPlot( y );
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wxCoord newX = w.x2p( px );
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if( newX == ix ) // continue until a new X coordinate is reached
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continue;
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ix = newX;
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iy = w.y2p( py );
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if( m_drawOutsideMargins
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|| ( (ix >= startPx) && (ix <= endPx) && (iy >= minYpx)
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&& (iy <= maxYpx) ) )
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{
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dc.DrawLine( ix, iy, ix, iy );
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UpdateViewBoundary( ix, iy );
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}
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// dc.DrawLine(cx, cy, cx, cy);
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}
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ys.clear();
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ix = newX;
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ys.insert( w.y2p( py ) );
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}
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}
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else
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{
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int n = 0;
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// Old code
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wxCoord x0 = 0, c0 = 0;
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bool first = true;
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wxCoord x0, y0;
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bool first = true;
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wxCoord minY, maxY;
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bool minFirst = true;
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while( GetNextXY( x, y ) )
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{
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double px = m_scaleX->TransformToPlot( x );
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double py = m_scaleY->TransformToPlot( y );
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if( py >= 0.0 && py <= 1.0 )
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n++;
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wxCoord x1 = w.x2p( px );
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wxCoord c1 = w.y2p( py );
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wxCoord y1 = w.y2p( py );
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if( first )
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{
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first = false;
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x0 = x1; c0 = c1;
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}
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else if( x0 == x1 ) // continue until a new X coordinate is reached
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{
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x0 = x1; y0 = y1;
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minY = y1;
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maxY = y1;
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continue;
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}
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if( ( x1 >= startPx ) && ( x0 <= endPx ) )
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if( x0 == x1 ) // continue until a new X coordinate is reached
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{
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bool outDown = ( c0 > maxYpx ) && ( c1 > maxYpx );
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bool outUp = ( c0 < minYpx ) && ( c1 < minYpx );
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// determine min and max, so they can also be marked on the plot
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if( y1 > maxY )
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{
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maxY = y1;
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minFirst = true;
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}
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if( y1 < minY )
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{
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minY = y1;
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minFirst = false;
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}
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continue;
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}
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wxCoord firstY = minFirst ? minY : maxY;
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wxCoord secondY = minFirst ? maxY : minY;
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if( ( x0 >= startPx ) && ( x0 <= endPx ) )
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{
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bool outDown = ( y0 > maxYpx ) && ( firstY > maxYpx );
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bool outUp = ( y0 < minYpx ) && ( firstY < minYpx );
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if( !outUp && !outDown )
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{
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dc.DrawLine( x0, c0, x1, c1 );
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// UpdateViewBoundary(x1, c1);
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dc.DrawLine( x0, y0, x0, firstY );
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// UpdateViewBoundary(x1, firstY);
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}
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}
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x0 = x1; c0 = c1;
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bool outDown = ( firstY > maxYpx ) && ( secondY > maxYpx );
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bool outUp = ( firstY < minYpx ) && ( secondY < minYpx );
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bool outLeft = ( x1 < startPx ) && ( x0 < startPx );
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bool outRight = ( x1 > endPx ) && ( x0 > endPx );
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if( !( outUp || outDown || outLeft || outRight ) )
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{
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dc.DrawLine( x0, firstY, x1, secondY );
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// UpdateViewBoundary(x1, secondY);
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}
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x0 = x1;
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y0 = secondY;
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minY = y1;
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maxY = y1;
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}
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}
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