Eeschem: fix bug when moving fields in schematic: incorrect field move for rotated+mirrored components
(added InverseTransform( ) in TRANSFORM class)
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@ -653,7 +653,7 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas )
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pad->Draw3D( glcanvas );
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}
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/* Draw module shape: 3D shape if exists (or module edge if not exists) */
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/* Draw module shape: 3D shape if exists (or module outlines if not exists) */
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S3D_MASTER* Struct3D = m_3D_Drawings;
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bool As3dShape = FALSE;
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if( g_Parm_3D_Visu.m_Draw3DModule )
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@ -46,16 +46,9 @@ void SCH_EDIT_FRAME::StartMoveCmpField( SCH_FIELD* aField, wxDC* DC )
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pos = comp->m_Pos;
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/* Positions are computed by the transpose matrix. Rotating mirror. */
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/* Positions are computed by the rotation/mirror transform. */
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newpos = aField->m_Pos - pos;
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// Empirically this is necessary. The Y coordinate appears to be inverted
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// under some circumstances, but that inversion is not preserved by all
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// combinations of mirroring and rotation. The following clause is true
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// when the number of rotations and the number of mirrorings are both odd.
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if( comp->GetTransform().x2 * comp->GetTransform().y1 < 0 )
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NEGATE( newpos.y );
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newpos = comp->GetTransform().TransformCoordinate( newpos ) + pos;
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DrawPanel->CursorOff( DC );
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@ -206,10 +199,14 @@ static void MoveCmpField( WinEDA_DrawPanel* panel, wxDC* DC, bool erase )
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pos = ( (SCH_COMPONENT*) currentField->GetParent() )->m_Pos;
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/* Positions are calculated by the transpose matrix, Rotating mirror. */
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// Actual positions are calculated by the rotation/mirror transform
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// But here we want the relative position of the moved field
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// and we know the actual position.
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// So we are using the inverse rotation/mirror transform.
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wxPoint pt( panel->GetScreen()->m_Curseur - pos );
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currentField->m_Pos = pos + component->GetTransform().TransformCoordinate( pt );
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TRANSFORM itrsfm = component->GetTransform().InverseTransform();
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currentField->m_Pos = pos + itrsfm.TransformCoordinate( pt );
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currentField->Draw( panel, DC, wxPoint( 0, 0 ), g_XorMode );
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}
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@ -31,6 +31,30 @@ wxPoint TRANSFORM::TransformCoordinate( const wxPoint& aPoint ) const
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( x2 * aPoint.x ) + ( y2 * aPoint.y ) );
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}
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/*
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* Calculate the Inverse mirror/rotation transform.
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*/
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TRANSFORM TRANSFORM::InverseTransform( ) const
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{
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int invx1;
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int invx2;
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int invy1;
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int invy2;
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/* Calculates the inverse matrix coeffs:
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* for a matrix m{x1, x2, y1, y2}
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* the inverse matrix is 1/(x1*y2 -x2*y1) m{y2,-x2,-y1,x1)
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*/
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int det = x1*y2 -x2*y1; // Is never null, because the inverse matrix exists
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invx1 = y2/det;
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invx2 = -x2/det;
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invy1 = -y1/det;
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invy2 = x1/det;
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TRANSFORM invtransform( invx1, invy1, invx2, invy2 );
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return invtransform;
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}
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bool TRANSFORM::MapAngles( int* aAngle1, int* aAngle2 ) const
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{
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@ -59,13 +59,24 @@ public:
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bool operator!=( const TRANSFORM& aTransform ) const { return !( *this == aTransform ); }
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/**
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* Calculate new coordinate according to the transform.
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*
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* Calculate new coordinate according to the mirror/rotation transform.
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* Useful to calculate actual coordinates of a point
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* from coordinates relative to a component
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* which are given for a non rotated, non mirrored item
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* @param aPoint = The position to transform
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* @return The transformed coordinate.
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*/
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wxPoint TransformCoordinate( const wxPoint& aPoint ) const;
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/**
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* Calculate the Inverse mirror/rotation transform.
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* Useful to calculate coordinates relative to a component
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* which must be for a non rotated, non mirrored item
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* from the actual coordinate.
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* @return The inverse transform.
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*/
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TRANSFORM InverseTransform( ) const;
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/**
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* Calculate new angles according to the transform.
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*
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@ -1091,9 +1091,12 @@ static void export_vrml_module( BOARD* aPcb, MODULE* aModule,
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int offsety = wxRound( vrmlm->m_MatPosition.y * UNITS_3D_TO_PCB_UNITS );
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double offsetz = vrmlm->m_MatPosition.z * UNITS_3D_TO_PCB_UNITS;
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RotatePoint(&offsetx, &offsety, aModule->m_Orient);
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if ( isFlipped )
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NEGATE(offsetz);
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else // In normal mode, Y axis is reversed in Pcbnew.
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NEGATE(offsety);
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RotatePoint(&offsetx, &offsety, aModule->m_Orient);
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fprintf( aOutputFile, " translation %g %g %g\n",
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(double) (offsetx + aModule->m_Pos.x),
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@ -143,13 +143,24 @@ void BOARD_PRINTOUT_CONTROLER::DrawPage()
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WinEDA_BasePcbFrame* pcbframe = (WinEDA_BasePcbFrame*) m_Parent;
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pcbframe->GetBoard()->ComputeBoundaryBox();
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EDA_Rect brd_BBox = pcbframe->GetBoard()->m_BoundaryBox;
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// In module editor, the module is located at 0,0 but for printing
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// it is moved to SheetSize.x/2, SheetSize.y/2.
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// So the equivalent board must be moved:
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if( m_Parent->m_Ident == MODULE_EDITOR_FRAME )
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{
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wxPoint mv_offset;
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mv_offset.x = SheetSize.x / 2;
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mv_offset.y = SheetSize.y / 2;
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brd_BBox.Move( mv_offset );
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}
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/* Compute the PCB size in internal units*/
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userscale = m_PrintParams.m_PrintScale;
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if( userscale == 0 ) // fit in page
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{
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int extra_margin = 4000*2; // Margin = 4000 units pcb = 0.4 inch
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SheetSize.x = pcbframe->GetBoard()->m_BoundaryBox.GetWidth() + extra_margin;
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SheetSize.y = pcbframe->GetBoard()->m_BoundaryBox.GetHeight() + extra_margin;
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SheetSize.x = brd_BBox.GetWidth() + extra_margin;
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SheetSize.y = brd_BBox.GetHeight() + extra_margin;
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userscale = 0.99;
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}
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@ -157,7 +168,7 @@ void BOARD_PRINTOUT_CONTROLER::DrawPage()
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if( (m_PrintParams.m_PrintScale > 1.0) // scale > 1 -> Recadrage
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|| (m_PrintParams.m_PrintScale == 0) ) // fit in page
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{
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DrawOffset += pcbframe->GetBoard()->m_BoundaryBox.Centre();
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DrawOffset += brd_BBox.Centre();
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}
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if( m_PrintParams.m_PageSetupData )
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@ -266,7 +277,7 @@ void BOARD_PRINTOUT_CONTROLER::DrawPage()
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* for scales > 1, the DrawOffset was already computed to have the board centre
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* to the middle of the page.
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*/
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wxPoint pcb_centre = pcbframe->GetBoard()->m_BoundaryBox.Centre();
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wxPoint pcb_centre = brd_BBox.Centre();
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if( userscale <= 1.0 )
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DrawOffset.y += pcb_centre.y - (ysize / 2);
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#ifdef USE_WX_ZOOM
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