XML export work
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@ -66,11 +66,12 @@ class SCH_MARKER;
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class SCH_SHEET_PATH
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{
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private:
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unsigned m_numSheets;
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unsigned m_numSheets;
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public:
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#define DSLSZ 32 // Max number of levels for a sheet path
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SCH_SHEET * m_sheets[DSLSZ];
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SCH_SHEET* m_sheets[DSLSZ];
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public:
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SCH_SHEET_PATH();
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@ -71,32 +71,32 @@ public:
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virtual void SetName( const wxString& aName ) { name = aName; }
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bool isComponent() { return type == ROOT; }
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bool isComponent() const { return type == ROOT; }
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bool isAlias() { return type == ALIAS; }
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bool isAlias() const { return type == ALIAS; }
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int GetType() { return type; }
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int GetType() const { return type; }
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void SetDescription( const wxString& aDescription )
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{
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description = aDescription;
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}
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wxString GetDescription() { return description; }
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wxString GetDescription() const { return description; }
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void SetKeyWords( const wxString& aKeyWords )
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{
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keyWords = aKeyWords;
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}
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wxString GetKeyWords() { return keyWords; }
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wxString GetKeyWords() const { return keyWords; }
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void SetDocFileName( const wxString& aDocFileName )
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{
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docFileName = aDocFileName;
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}
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wxString GetDocFileName() { return docFileName; }
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wxString GetDocFileName() const { return docFileName; }
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/**
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* Write the entry document information to a FILE in "*.dcm" format.
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@ -360,11 +360,21 @@ public:
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/**
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* Function GetLogicalName
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* returns the logical name of the library, which for now is the filename
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* without path or extension.
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* wxString - The logical library name.
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* returns the logical name of the library.
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* @return wxString - The logical name of this library.
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*/
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wxString GetLogicalName() { return fileName.GetName(); }
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wxString GetLogicalName()
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{
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/* for now is the filename without path or extension.
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Technically the library should not know its logical name!
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This will eventually come out of a pair of lookup tables using a
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reverse lookup using the full name or library pointer as a key.
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Search will be by project lookup table and then user lookup table if
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not found.
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*/
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return fileName.GetName();
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}
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/**
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