libedit: no units in the new Delete Part dialog
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4cd7514c8e
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431abcff0c
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@ -104,6 +104,7 @@ COMPONENT_TREE_SEARCH_CONTAINER::COMPONENT_TREE_SEARCH_CONTAINER( PART_LIBS* aLi
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m_libraries_added( 0 ),
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m_components_added( 0 ),
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m_preselect_unit_number( -1 ),
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m_show_units( true ),
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m_libs( aLibs ),
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m_filter( CMP_FILTER_NONE )
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{
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@ -127,6 +128,12 @@ void COMPONENT_TREE_SEARCH_CONTAINER::SetPreselectNode( const wxString& aCompone
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}
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void COMPONENT_TREE_SEARCH_CONTAINER::ShowUnits( bool aShowUnits )
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{
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m_show_units = aShowUnits;
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}
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void COMPONENT_TREE_SEARCH_CONTAINER::SetTree( wxTreeCtrl* aTree )
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{
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m_tree = aTree;
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@ -198,7 +205,7 @@ void COMPONENT_TREE_SEARCH_CONTAINER::AddAliasList( const wxString& aNodeName,
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a, a->GetName(), display_info, search_text );
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m_nodes.push_back( alias_node );
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if( a->GetPart()->IsMulti() ) // Add all units as sub-nodes.
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if( m_show_units && a->GetPart()->IsMulti() ) // Add all units as sub-nodes.
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{
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for( int u = 1; u <= a->GetPart()->GetUnitCount(); ++u )
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{
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@ -89,6 +89,13 @@ public:
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*/
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void SetPreselectNode( const wxString& aComponentName, int aUnit );
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/**
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* Set whether units should be shown under parts. Default: true
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*
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* Must be called before AddLibrary, as this is when the list is populated!
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*/
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void ShowUnits( bool aShowUnits );
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/** Function SetTree
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* Set the tree to be manipulated.
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* Each update of the search term will update the tree, with the most
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@ -136,6 +143,7 @@ private:
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wxString m_preselect_node_name;
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int m_preselect_unit_number;
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bool m_show_units;
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PART_LIBS* m_libs; // no ownership
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@ -540,8 +540,9 @@ void LIB_EDIT_FRAME::DeleteOnePart( wxCommandEvent& event )
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COMPONENT_TREE_SEARCH_CONTAINER search_container( Prj().SchLibs() );
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wxString name = part ? part->GetName() : wxString( wxEmptyString );
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search_container.AddLibrary( *lib );
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search_container.SetPreselectNode( name, /* aUnit */ 0 );
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search_container.ShowUnits( false );
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search_container.AddLibrary( *lib );
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wxString dialogTitle;
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dialogTitle.Printf( _( "Delete Component (%u items loaded)" ), search_container.GetComponentsCount() );
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