Smarter way of the overlay rendering (overlay is always refreshed, while cached&noncached targets only if the viewport or items have changed).
This commit is contained in:
parent
e87eea7abc
commit
43ae1cb98d
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@ -127,6 +127,8 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
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void EDA_DRAW_PANEL_GAL::onSize( wxSizeEvent& aEvent )
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{
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m_gal->ResizeScreen( aEvent.GetSize().x, aEvent.GetSize().y );
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m_view->SetTargetDirty( KiGfx::TARGET_CACHED );
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m_view->SetTargetDirty( KiGfx::TARGET_NONCACHED );
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}
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@ -134,24 +136,19 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
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{
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#ifdef __WXDEBUG__
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prof_counter time;
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prof_start( &time, false );
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#endif /* __WXDEBUG__ */
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printf("Refresh!\n");
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m_gal->BeginDrawing();
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m_gal->SetBackgroundColor( KiGfx::COLOR4D( 0.0, 0.0, 0.0, 1.0 ) );
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m_gal->ClearScreen();
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m_gal->DrawGrid();
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m_view->Redraw();
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m_gal->EndDrawing();
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#ifdef __WXDEBUG__
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prof_end( &time );
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wxLogDebug( wxT( "EDA_DRAW_PANEL_GAL::Refresh: %.0f ms (%.0f fps)" ),
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static_cast<double>( time.value ) / 1000.0, 1000000.0 / static_cast<double>( time.value ) );
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#endif /* __WXDEBUG__ */
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@ -184,6 +181,9 @@ void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType )
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m_gal->SetScreenDPI( 106 ); // Display resolution setting
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m_gal->ComputeWorldScreenMatrix();
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wxSize size = GetClientSize();
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m_gal->ResizeScreen( size.GetX(), size.GetY() );
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if( m_painter )
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m_painter->SetGAL( m_gal );
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@ -193,9 +193,6 @@ void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType )
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m_view->RecacheAllItems( true );
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}
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wxSize size = GetClientSize();
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m_gal->ResizeScreen( size.GetX(), size.GetY() );
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m_currentGal = aGalType;
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}
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@ -36,8 +36,6 @@ using namespace KiGfx;
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CAIRO_COMPOSITOR::CAIRO_COMPOSITOR( cairo_t** aMainContext ) :
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m_current( 0 ), m_currentContext( aMainContext ), m_mainContext( *aMainContext )
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{
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// Obtain the transformation matrix used in the main context
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cairo_get_matrix( m_mainContext, &m_matrix );
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}
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@ -65,11 +63,10 @@ void CAIRO_COMPOSITOR::Resize( unsigned int aWidth, unsigned int aHeight )
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}
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unsigned int CAIRO_COMPOSITOR::GetBuffer()
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unsigned int CAIRO_COMPOSITOR::CreateBuffer()
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{
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// Pixel storage
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BitmapPtr bitmap( new unsigned int[m_bufferSize] );
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memset( bitmap.get(), 0x00, m_bufferSize * sizeof(int) );
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// Create the Cairo surface
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@ -78,10 +75,10 @@ unsigned int CAIRO_COMPOSITOR::GetBuffer()
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CAIRO_FORMAT_ARGB32, m_width,
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m_height, m_stride );
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cairo_t* context = cairo_create( surface );
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#ifdef __WXDEBUG__
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cairo_status_t status = cairo_status( context );
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wxASSERT_MSG( status == CAIRO_STATUS_SUCCESS, "Cairo context creation error" );
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#endif /* __WXDEBUG__ */
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#ifdef __WXDEBUG__
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cairo_status_t status = cairo_status( context );
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wxASSERT_MSG( status == CAIRO_STATUS_SUCCESS, "Cairo context creation error" );
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#endif /* __WXDEBUG__ */
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// Set default settings for the buffer
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cairo_set_antialias( context, CAIRO_ANTIALIAS_SUBPIXEL );
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@ -89,6 +86,7 @@ unsigned int CAIRO_COMPOSITOR::GetBuffer()
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cairo_set_line_cap( context, CAIRO_LINE_CAP_ROUND );
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// Use the same transformation matrix as the main context
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cairo_get_matrix( m_mainContext, &m_matrix );
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cairo_set_matrix( context, &m_matrix );
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// Store the new buffer
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@ -101,53 +99,41 @@ unsigned int CAIRO_COMPOSITOR::GetBuffer()
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void CAIRO_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
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{
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if( aBufferHandle <= usedBuffers() )
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{
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m_current = aBufferHandle - 1;
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*m_currentContext = m_buffers[m_current].context;
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}
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wxASSERT_MSG( aBufferHandle <= usedBuffers(), wxT( "Tried to use a not existing buffer" ) );
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#ifdef __WXDEBUG__
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else
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wxLogDebug( wxT( "Tried to use a not existing buffer" ) );
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#endif
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// Get currently used transformation matrix, so it can be applied to the new buffer
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cairo_get_matrix( *m_currentContext, &m_matrix );
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m_current = aBufferHandle - 1;
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*m_currentContext = m_buffers[m_current].context;
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// Apply the current transformation matrix
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cairo_set_matrix( *m_currentContext, &m_matrix );
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}
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void CAIRO_COMPOSITOR::ClearBuffer()
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{
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// Reset the transformation matrix, so it is possible to composite images using
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// screen coordinates instead of world coordinates
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cairo_identity_matrix( m_buffers[m_current].context );
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cairo_set_source_rgba( m_buffers[m_current].context, 0.0, 0.0, 0.0, 0.0 );
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cairo_rectangle( m_buffers[m_current].context, 0.0, 0.0, m_width, m_height );
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cairo_fill( m_buffers[m_current].context );
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// Restore the transformation matrix
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cairo_set_matrix( m_buffers[m_current].context, &m_matrix );
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// Clear the pixel storage
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memset( m_buffers[m_current].bitmap.get(), 0x00, m_bufferSize * sizeof(int) );
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}
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void CAIRO_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
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{
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if( aBufferHandle <= usedBuffers() )
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{
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// Reset the transformation matrix, so it is possible to composite images using
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// screen coordinates instead of world coordinates
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cairo_identity_matrix( m_mainContext );
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wxASSERT_MSG( aBufferHandle <= usedBuffers(), wxT( "Tried to use a not existing buffer" ) );
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cairo_set_source_surface( m_mainContext, m_buffers[aBufferHandle - 1].surface, 0.0, 0.0 );
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cairo_paint( m_mainContext );
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// Reset the transformation matrix, so it is possible to composite images using
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// screen coordinates instead of world coordinates
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cairo_get_matrix( m_mainContext, &m_matrix );
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cairo_identity_matrix( m_mainContext );
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// Restore the transformation matrix
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cairo_set_matrix( m_mainContext, &m_matrix );
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}
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// Draw the selected buffer contents
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cairo_set_source_surface( m_mainContext, m_buffers[aBufferHandle - 1].surface, 0.0, 0.0 );
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cairo_paint( m_mainContext );
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#ifdef __WXDEBUG__
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else
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wxLogDebug( wxT( "Tried to use a not existing buffer" ) );
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#endif
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// Restore the transformation matrix
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cairo_set_matrix( m_mainContext, &m_matrix );
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}
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@ -48,6 +48,7 @@ CAIRO_GAL::CAIRO_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
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isGrouping = false;
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isInitialized = false;
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isDeleteSavedPixels = false;
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validCompositor = false;
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groupCounter = 0;
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// Connecting the event handlers
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@ -90,7 +91,11 @@ CAIRO_GAL::~CAIRO_GAL()
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void CAIRO_GAL::BeginDrawing()
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{
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initSurface();
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setCompositor();
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if( !validCompositor )
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setCompositor();
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compositor->SetMainContext( context );
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compositor->SetBuffer( mainBuffer );
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// Cairo grouping prevents display of overlapping items on the same layer in the lighter color
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cairo_push_group( currentContext );
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@ -120,9 +125,9 @@ void CAIRO_GAL::EndDrawing()
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for( size_t count = 0; count < bufferSize; count++ )
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{
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unsigned int value = bitmapBuffer[count];
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*wxOutputPtr++ = (value >> 16) & 0xff; // Red pixel
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*wxOutputPtr++ = (value >> 8) & 0xff; // Green pixel
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*wxOutputPtr++ = value & 0xff; // Blue pixel
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*wxOutputPtr++ = ( value >> 16 ) & 0xff; // Red pixel
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*wxOutputPtr++ = ( value >> 8 ) & 0xff; // Green pixel
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*wxOutputPtr++ = value & 0xff; // Blue pixel
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}
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wxImage img( (int) screenSize.x, (int) screenSize.y, (unsigned char*) wxOutput, true );
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@ -273,6 +278,10 @@ void CAIRO_GAL::ResizeScreen( int aWidth, int aHeight )
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deleteBitmaps();
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allocateBitmaps();
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if( validCompositor )
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compositor->Resize( aWidth, aHeight );
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validCompositor = false;
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SetSize( wxSize( aWidth, aHeight ) );
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}
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@ -719,7 +728,7 @@ void CAIRO_GAL::SetTarget( RenderTarget aTarget )
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{
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// If the compositor is not set, that means that there is a recaching process going on
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// and we do not need the compositor now
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if( !compositor )
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if( !validCompositor )
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return;
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// Cairo grouping prevents display of overlapping items on the same layer in the lighter color
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@ -751,6 +760,31 @@ RenderTarget CAIRO_GAL::GetTarget() const
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}
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void CAIRO_GAL::ClearTarget( RenderTarget aTarget )
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{
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// Save the current state
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unsigned int currentBuffer = compositor->GetBuffer();
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switch( aTarget )
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{
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// Cached and noncached items are rendered to the same buffer
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default:
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case TARGET_CACHED:
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case TARGET_NONCACHED:
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compositor->SetBuffer( mainBuffer );
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break;
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case TARGET_OVERLAY:
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compositor->SetBuffer( overlayBuffer );
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break;
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}
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compositor->ClearBuffer();
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// Restore the previous state
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compositor->SetBuffer( currentBuffer );
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}
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VECTOR2D CAIRO_GAL::ComputeCursorToWorld( const VECTOR2D& aCursorPosition )
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{
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MATRIX3x3D inverseMatrix = worldScreenMatrix.Inverse();
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@ -972,8 +1006,10 @@ void CAIRO_GAL::setCompositor()
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compositor->Resize( screenSize.x, screenSize.y );
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// Prepare buffers
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mainBuffer = compositor->GetBuffer();
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overlayBuffer = compositor->GetBuffer();
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mainBuffer = compositor->CreateBuffer();
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overlayBuffer = compositor->CreateBuffer();
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validCompositor = true;
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}
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@ -74,7 +74,7 @@ void OPENGL_COMPOSITOR::Initialize()
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GL_RENDERBUFFER, m_depthBuffer );
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// Unbind the framebuffer, so by default all the rendering goes directly to the display
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glBindFramebuffer( GL_FRAMEBUFFER, 0 );
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glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
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m_currentFbo = 0;
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m_initialized = true;
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@ -91,7 +91,7 @@ void OPENGL_COMPOSITOR::Resize( unsigned int aWidth, unsigned int aHeight )
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}
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unsigned int OPENGL_COMPOSITOR::GetBuffer()
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unsigned int OPENGL_COMPOSITOR::CreateBuffer()
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{
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wxASSERT( m_initialized );
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@ -169,8 +169,8 @@ unsigned int OPENGL_COMPOSITOR::GetBuffer()
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ClearBuffer();
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glBindFramebuffer( GL_FRAMEBUFFER, 0 );
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m_currentFbo = 0;
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glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
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m_currentFbo = DIRECT_RENDERING;
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// Store the new buffer
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OPENGL_BUFFER buffer = { textureTarget, attachmentPoint };
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@ -186,10 +186,10 @@ void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
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return;
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// Change the rendering destination to the selected attachment point
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if( aBufferHandle == 0 )
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if( aBufferHandle == DIRECT_RENDERING )
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{
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glBindFramebuffer( GL_FRAMEBUFFER, 0 );
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m_currentFbo = 0;
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glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
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m_currentFbo = DIRECT_RENDERING;
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}
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else if( m_currentFbo != m_framebuffer )
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{
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@ -197,7 +197,7 @@ void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
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m_currentFbo = m_framebuffer;
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}
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if( m_currentFbo != 0 && m_current != aBufferHandle - 1 )
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if( m_currentFbo != DIRECT_RENDERING )
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{
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m_current = aBufferHandle - 1;
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glDrawBuffer( m_buffers[m_current].attachmentPoint );
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@ -219,8 +219,8 @@ void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
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wxASSERT( m_initialized );
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// Switch to the main framebuffer and blit the scene
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glBindFramebuffer( GL_FRAMEBUFFER, 0 );
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m_currentFbo = 0;
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glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
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m_currentFbo = DIRECT_RENDERING;
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// Depth test has to be disabled to make transparency working
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glDisable( GL_DEPTH_TEST );
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@ -279,4 +279,4 @@ void OPENGL_COMPOSITOR::clean()
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}
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GLuint OPENGL_COMPOSITOR::m_currentFbo = 0;
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GLuint OPENGL_COMPOSITOR::m_currentFbo = DIRECT_RENDERING;
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@ -130,8 +130,8 @@ void OPENGL_GAL::BeginDrawing()
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// Prepare rendering target buffers
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compositor.Initialize();
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mainBuffer = compositor.GetBuffer();
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overlayBuffer = compositor.GetBuffer();
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mainBuffer = compositor.CreateBuffer();
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overlayBuffer = compositor.CreateBuffer();
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isFramebufferInitialized = true;
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}
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@ -187,13 +187,10 @@ void OPENGL_GAL::BeginDrawing()
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SetFillColor( fillColor );
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SetStrokeColor( strokeColor );
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// Prepare buffers for drawing
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compositor.SetBuffer( mainBuffer );
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compositor.ClearBuffer();
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compositor.SetBuffer( overlayBuffer );
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compositor.ClearBuffer();
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compositor.SetBuffer( 0 ); // Unbind buffers
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// Unbind buffers - set compositor for direct drawing
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compositor.SetBuffer( OPENGL_COMPOSITOR::DIRECT_RENDERING );
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// Remove all previously stored items
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nonCachedManager.Clear();
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overlayManager.Clear();
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@ -711,6 +708,31 @@ RenderTarget OPENGL_GAL::GetTarget() const
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}
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void OPENGL_GAL::ClearTarget( RenderTarget aTarget )
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{
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// Save the current state
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unsigned int oldTarget = compositor.GetBuffer();
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switch( aTarget )
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{
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// Cached and noncached items are rendered to the same buffer
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default:
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case TARGET_CACHED:
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case TARGET_NONCACHED:
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compositor.SetBuffer( mainBuffer );
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break;
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case TARGET_OVERLAY:
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compositor.SetBuffer( overlayBuffer );
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break;
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}
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compositor.ClearBuffer();
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// Restore the previous state
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compositor.SetBuffer( oldTarget );
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}
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VECTOR2D OPENGL_GAL::ComputeCursorToWorld( const VECTOR2D& aCursorPosition )
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{
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VECTOR2D cursorPosition = aCursorPosition;
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@ -39,6 +39,28 @@
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using namespace KiGfx;
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VIEW::VIEW( bool aIsDynamic ) :
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m_enableOrderModifier( false ),
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m_scale( 1.0 ),
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m_painter( NULL ),
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m_gal( NULL ),
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m_dynamic( aIsDynamic )
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{
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// Redraw everything at the beginning
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for( int i = 0; i < TARGETS_NUMBER; ++i )
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SetTargetDirty( i );
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}
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VIEW::~VIEW()
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{
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BOOST_FOREACH( LayerMap::value_type& l, m_layers )
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{
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delete l.second.items;
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}
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}
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void VIEW::AddLayer( int aLayer, bool aDisplayOnly )
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{
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if( m_layers.find( aLayer ) == m_layers.end() )
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@ -197,25 +219,6 @@ int VIEW::Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult )
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}
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VIEW::VIEW( bool aIsDynamic ) :
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m_enableOrderModifier( false ),
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m_scale( 1.0 ),
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m_painter( NULL ),
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m_gal( NULL ),
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m_dynamic( aIsDynamic )
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{
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}
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VIEW::~VIEW()
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{
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BOOST_FOREACH( LayerMap::value_type& l, m_layers )
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{
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delete l.second.items;
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}
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}
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VECTOR2D VIEW::ToWorld( const VECTOR2D& aCoord, bool aAbsolute ) const
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{
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MATRIX3x3D matrix = m_gal->GetWorldScreenMatrix().Inverse();
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@ -267,6 +270,11 @@ void VIEW::SetGAL( GAL* aGal )
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// clear group numbers, so everything is going to be recached
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clearGroupCache();
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|
||||
// every target has to be refreshed
|
||||
SetTargetDirty( TARGET_CACHED );
|
||||
SetTargetDirty( TARGET_NONCACHED );
|
||||
SetTargetDirty( TARGET_OVERLAY );
|
||||
|
||||
// force the new GAL to display the current viewport.
|
||||
SetCenter( m_center );
|
||||
SetScale( m_scale );
|
||||
|
@ -326,6 +334,10 @@ void VIEW::SetScale( double aScale, const VECTOR2D& aAnchor )
|
|||
|
||||
SetCenter( m_center - delta );
|
||||
m_scale = aScale;
|
||||
|
||||
// Redraw everything after the viewport has changed
|
||||
SetTargetDirty( TARGET_CACHED );
|
||||
SetTargetDirty( TARGET_NONCACHED );
|
||||
}
|
||||
|
||||
|
||||
|
@ -334,6 +346,10 @@ void VIEW::SetCenter( const VECTOR2D& aCenter )
|
|||
m_center = aCenter;
|
||||
m_gal->SetLookAtPoint( m_center );
|
||||
m_gal->ComputeWorldScreenMatrix();
|
||||
|
||||
// Redraw everything after the viewport has changed
|
||||
SetTargetDirty( TARGET_CACHED );
|
||||
SetTargetDirty( TARGET_NONCACHED );
|
||||
}
|
||||
|
||||
|
||||
|
@ -347,6 +363,8 @@ void VIEW::sortLayers()
|
|||
m_orderedLayers[n++] = &i->second;
|
||||
|
||||
sort( m_orderedLayers.begin(), m_orderedLayers.end(), compareRenderingOrder );
|
||||
|
||||
SetTargetDirty( TARGET_CACHED );
|
||||
}
|
||||
|
||||
|
||||
|
@ -554,15 +572,15 @@ void VIEW::redrawRect( const BOX2I& aRect )
|
|||
{
|
||||
BOOST_FOREACH( VIEW_LAYER* l, m_orderedLayers )
|
||||
{
|
||||
if( l->enabled && areRequiredLayersEnabled( l->id ) )
|
||||
if( l->enabled && isTargetDirty( l->target ) && areRequiredLayersEnabled( l->id ) )
|
||||
{
|
||||
drawItem drawFunc( this, l );
|
||||
|
||||
m_gal->SetTarget( l->target );
|
||||
m_gal->SetLayerDepth( l->renderingOrder );
|
||||
l->items->Query( aRect, drawFunc );
|
||||
l->isDirty = false;
|
||||
}
|
||||
l->isDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -648,9 +666,27 @@ void VIEW::Redraw()
|
|||
VECTOR2D screenSize = m_gal->GetScreenPixelSize();
|
||||
BOX2I rect( ToWorld( VECTOR2D( 0, 0 ) ),
|
||||
ToWorld( screenSize ) - ToWorld( VECTOR2D( 0, 0 ) ) );
|
||||
|
||||
rect.Normalize();
|
||||
|
||||
if( isTargetDirty( TARGET_CACHED ) || isTargetDirty( TARGET_NONCACHED ) )
|
||||
{
|
||||
// TARGET_CACHED and TARGET_NONCACHED have to be redrawn together, as they contain
|
||||
// layers that rely on each other (eg. netnames are noncached, but tracks - are cached)
|
||||
m_gal->ClearTarget( TARGET_NONCACHED );
|
||||
m_gal->ClearTarget( TARGET_CACHED );
|
||||
|
||||
SetTargetDirty( TARGET_NONCACHED );
|
||||
SetTargetDirty( TARGET_CACHED );
|
||||
|
||||
m_gal->DrawGrid();
|
||||
}
|
||||
m_gal->ClearTarget( TARGET_OVERLAY );
|
||||
|
||||
redrawRect( rect );
|
||||
|
||||
// All targets were redrawn, so nothing is dirty
|
||||
SetTargetDirty( TARGET_CACHED, false );
|
||||
SetTargetDirty( TARGET_NONCACHED, false );
|
||||
}
|
||||
|
||||
|
||||
|
@ -801,3 +837,19 @@ void VIEW::RecacheAllItems( bool aImmediately )
|
|||
wxLogDebug( wxT( "RecacheAllItems::%.1f ms" ), (double) totalRealTime.value / 1000.0 );
|
||||
#endif /* __WXDEBUG__ */
|
||||
}
|
||||
|
||||
|
||||
bool VIEW::isTargetDirty( int aTarget ) const
|
||||
{
|
||||
wxASSERT( aTarget < TARGETS_NUMBER );
|
||||
|
||||
// Check if any of layers belonging to the target is dirty
|
||||
BOOST_FOREACH( VIEW_LAYER* l, m_orderedLayers )
|
||||
{
|
||||
if( l->target == aTarget && l->isDirty )
|
||||
return true;
|
||||
}
|
||||
|
||||
// If no layer is dirty, just check the target status itself
|
||||
return m_dirtyTargets[aTarget];
|
||||
}
|
||||
|
|
|
@ -50,8 +50,14 @@ public:
|
|||
/// @copydoc COMPOSITOR::Resize()
|
||||
virtual void Resize( unsigned int aWidth, unsigned int aHeight );
|
||||
|
||||
/// @copydoc COMPOSITOR::CreateBuffer()
|
||||
virtual unsigned int CreateBuffer();
|
||||
|
||||
/// @copydoc COMPOSITOR::GetBuffer()
|
||||
virtual unsigned int GetBuffer();
|
||||
inline virtual unsigned int GetBuffer() const
|
||||
{
|
||||
return m_current + 1;
|
||||
}
|
||||
|
||||
/// @copydoc COMPOSITOR::SetBuffer()
|
||||
virtual void SetBuffer( unsigned int aBufferHandle );
|
||||
|
@ -62,6 +68,21 @@ public:
|
|||
/// @copydoc COMPOSITOR::DrawBuffer()
|
||||
virtual void DrawBuffer( unsigned int aBufferHandle );
|
||||
|
||||
/**
|
||||
* Function SetMainContext()
|
||||
* Sets a context to be treated as the main context (ie. as a target of buffers rendering and
|
||||
* as a source of settings for newly created buffers).
|
||||
*
|
||||
* @param aMainContext is the context that should be treated as the main one.
|
||||
*/
|
||||
inline virtual void SetMainContext( cairo_t* aMainContext )
|
||||
{
|
||||
m_mainContext = aMainContext;
|
||||
|
||||
// Use the context's transformation matrix
|
||||
cairo_get_matrix( m_mainContext, &m_matrix );
|
||||
}
|
||||
|
||||
protected:
|
||||
typedef boost::shared_array<unsigned int> BitmapPtr;
|
||||
typedef struct
|
||||
|
@ -71,7 +92,7 @@ protected:
|
|||
BitmapPtr bitmap; ///< Pixel storage
|
||||
} CAIRO_BUFFER;
|
||||
|
||||
unsigned int m_current; ///< Currently used buffer handle
|
||||
unsigned int m_current; ///< Currently used buffer handle
|
||||
typedef std::deque<CAIRO_BUFFER> CAIRO_BUFFERS;
|
||||
|
||||
/// Pointer to the current context, so it can be changed
|
||||
|
|
|
@ -221,6 +221,9 @@ public:
|
|||
/// @copydoc GAL::GetTarget()
|
||||
virtual RenderTarget GetTarget() const;
|
||||
|
||||
/// @copydoc GAL::ClearTarget()
|
||||
virtual void ClearTarget( RenderTarget aTarget );
|
||||
|
||||
// -------
|
||||
// Cursor
|
||||
// -------
|
||||
|
@ -267,6 +270,7 @@ private:
|
|||
unsigned int mainBuffer; ///< Handle to the main buffer
|
||||
unsigned int overlayBuffer; ///< Handle to the overlay buffer
|
||||
RenderTarget currentTarget; ///< Current rendering target
|
||||
bool validCompositor; ///< Compositor initialization flag
|
||||
|
||||
// Variables related to wxWidgets
|
||||
wxWindow* parentWindow; ///< Parent window
|
||||
|
|
|
@ -57,12 +57,20 @@ public:
|
|||
virtual void Resize( unsigned int aWidth, unsigned int aHeight ) = 0;
|
||||
|
||||
/**
|
||||
* Function GetBuffer()
|
||||
* Function CreateBuffer()
|
||||
* prepares a new buffer that may be used as a rendering target.
|
||||
*
|
||||
* @return is the handle of the buffer. In case of failure 0 (zero) is returned as the handle.
|
||||
*/
|
||||
virtual unsigned int GetBuffer() = 0;
|
||||
virtual unsigned int CreateBuffer() = 0;
|
||||
|
||||
/**
|
||||
* Function GetBuffer()
|
||||
* returns currently used buffer handle.
|
||||
*
|
||||
* @return Currently used buffer handle.
|
||||
*/
|
||||
virtual unsigned int GetBuffer() const = 0;
|
||||
|
||||
/**
|
||||
* Function SetBuffer()
|
||||
|
|
|
@ -42,6 +42,9 @@ namespace KiGfx
|
|||
TARGET_NONCACHED, ///< Auxiliary rendering target (noncached)
|
||||
TARGET_OVERLAY ///< Items that may change while the view stays the same (noncached)
|
||||
};
|
||||
|
||||
/// Number of available rendering targets
|
||||
static const int TARGETS_NUMBER = 3;
|
||||
}
|
||||
|
||||
#endif /* DEFINITIONS_H_ */
|
||||
|
|
|
@ -579,6 +579,13 @@ public:
|
|||
*/
|
||||
virtual RenderTarget GetTarget() const = 0;
|
||||
|
||||
/**
|
||||
* @brief Clears the target for rendering.
|
||||
*
|
||||
* @param aTarget is the target to be cleared.
|
||||
*/
|
||||
virtual void ClearTarget( RenderTarget aTarget ) = 0;
|
||||
|
||||
// -------------
|
||||
// Grid methods
|
||||
// -------------
|
||||
|
|
|
@ -49,18 +49,30 @@ public:
|
|||
/// @copydoc COMPOSITOR::Resize()
|
||||
virtual void Resize( unsigned int aWidth, unsigned int aHeight );
|
||||
|
||||
/// @copydoc COMPOSITOR::GetBuffer()
|
||||
virtual unsigned int GetBuffer();
|
||||
/// @copydoc COMPOSITOR::CreateBuffer()
|
||||
virtual unsigned int CreateBuffer();
|
||||
|
||||
/// @copydoc COMPOSITOR::SetBuffer()
|
||||
virtual void SetBuffer( unsigned int aBufferHandle );
|
||||
|
||||
/// @copydoc COMPOSITOR::GetBuffer()
|
||||
inline virtual unsigned int GetBuffer() const
|
||||
{
|
||||
if( m_currentFbo == DIRECT_RENDERING )
|
||||
return DIRECT_RENDERING;
|
||||
|
||||
return m_current + 1;
|
||||
}
|
||||
|
||||
/// @copydoc COMPOSITOR::ClearBuffer()
|
||||
virtual void ClearBuffer();
|
||||
|
||||
/// @copydoc COMPOSITOR::DrawBuffer()
|
||||
virtual void DrawBuffer( unsigned int aBufferHandle );
|
||||
|
||||
// Constant used by glBindFramebuffer to turn off rendering to framebuffers
|
||||
static const unsigned int DIRECT_RENDERING = 0;
|
||||
|
||||
protected:
|
||||
typedef struct
|
||||
{
|
||||
|
|
|
@ -214,6 +214,9 @@ public:
|
|||
/// @copydoc GAL::GetTarget()
|
||||
virtual RenderTarget GetTarget() const;
|
||||
|
||||
/// @copydoc GAL::ClearTarget()
|
||||
virtual void ClearTarget( RenderTarget aTarget );
|
||||
|
||||
// -------
|
||||
// Cursor
|
||||
// -------
|
||||
|
|
|
@ -392,6 +392,20 @@ public:
|
|||
*/
|
||||
bool IsDirty() const;
|
||||
|
||||
/**
|
||||
* Function SetTargetDirty()
|
||||
* Sets or clears target 'dirty' flag.
|
||||
* @param aTarget is the target to set.
|
||||
* @param aState says if the flag should be set or cleared.
|
||||
*/
|
||||
inline void SetTargetDirty( int aTarget, bool aState = true )
|
||||
{
|
||||
wxASSERT( aTarget < TARGETS_NUMBER );
|
||||
|
||||
m_dirtyTargets[aTarget] = aState;
|
||||
}
|
||||
|
||||
|
||||
static const int VIEW_MAX_LAYERS = 128; ///* maximum number of layers that may be shown
|
||||
|
||||
private:
|
||||
|
@ -462,6 +476,14 @@ private:
|
|||
return ( m_layers.at( aLayer ).target == TARGET_CACHED );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function isTargetDirty()
|
||||
* Returns true if any of layers belonging to the target or the target itself should be
|
||||
* redrawn.
|
||||
* @return True if the above condition is fulfilled.
|
||||
*/
|
||||
bool isTargetDirty( int aTarget ) const;
|
||||
|
||||
/// Contains set of possible displayed layers and its properties
|
||||
LayerMap m_layers;
|
||||
|
||||
|
@ -487,6 +509,9 @@ private:
|
|||
/// static (eg. image/PDF) - does not.
|
||||
bool m_dynamic;
|
||||
|
||||
/// Flags to mark targets as dirty, so they have to be redrawn on the next refresh event
|
||||
bool m_dirtyTargets[TARGETS_NUMBER];
|
||||
|
||||
/// Rendering order modifier for layers that are marked as top layers
|
||||
static const int TOP_LAYER_MODIFIER = -VIEW_MAX_LAYERS;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue