Return individual custom pad shapes instead of a SHAPE_POLY_SET.
Also implements an optional pointer to return the actual distance from all the SHAPE collision routines. Fixes https://gitlab.com/kicad/code/kicad/issues/4774
This commit is contained in:
parent
af8f05d570
commit
441dfa30f0
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@ -193,7 +193,7 @@ public:
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return Intersect( aSeg, false, true );
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}
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bool Collide( const SEG& aSeg, int aClearance ) const;
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bool Collide( const SEG& aSeg, int aClearance, int* aActual = nullptr ) const;
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ecoord SquaredDistance( const SEG& aSeg ) const;
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@ -341,8 +341,6 @@ public:
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bool Contains( const VECTOR2I& aP ) const;
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bool PointCloserThan( const VECTOR2I& aP, int aDist ) const;
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void Reverse()
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{
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std::swap( A, B );
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@ -118,9 +118,11 @@ public:
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*
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* Checks if the boundary of shape (this) lies closer to the point aP than aClearance,
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* indicating a collision.
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* @param aActual an optional pointer to an int to store the actual distance in the event
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* of a collision.
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* @return true, if there is a collision.
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*/
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virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
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virtual bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr ) const
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{
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return Collide( SEG( aP, aP ), aClearance );
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}
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@ -133,19 +135,23 @@ public:
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* @param aShape shape to check collision against
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* @param aClearance minimum clearance
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* @param aMTV minimum translation vector
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* @param aActual an optional pointer to an int to store the actual distance in the event
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* of a collision.
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* @return true, if there is a collision.
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*/
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virtual bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I& aMTV ) const;
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virtual bool Collide( const SHAPE* aShape, int aClearance = 0 ) const;
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virtual bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I* aMTV ) const;
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virtual bool Collide( const SHAPE* aShape, int aClearance = 0, int* aActual = nullptr ) const;
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/**
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* Function Collide()
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*
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* Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance,
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* indicating a collision.
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* @aActual an optional pointer to an int to be updated with the actual distance in the
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* case of collision.
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* @return true, if there is a collision.
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*/
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virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0;
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virtual bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr ) const = 0;
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/**
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* Function BBox()
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@ -169,7 +175,14 @@ public:
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return BBox( 0 ).Centre(); // if nothing better is available....
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}
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virtual void Move ( const VECTOR2I& aVector ) = 0;
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/**
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* Function Rotate
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* @param aCenter is the rotation center
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* @param aAngle rotation angle in radians
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*/
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virtual void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) = 0;
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virtual void Move( const VECTOR2I& aVector ) = 0;
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virtual bool IsSolid() const = 0;
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@ -182,7 +195,7 @@ protected:
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SHAPE_TYPE m_type;
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};
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bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance,
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bool aNeedMTV, VECTOR2I& aMTV );
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bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, int* aActual,
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VECTOR2I* aMTV );
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#endif // __SHAPE_H
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@ -76,8 +76,8 @@ public:
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const BOX2I BBox( int aClearance = 0 ) const override;
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const override;
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bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const override;
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr ) const override;
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bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr ) const override;
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void SetWidth( int aWidth )
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{
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@ -102,7 +102,7 @@ public:
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* @param aCenter is the rotation center
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* @param aAngle rotation angle in radians
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*/
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void Rotate( double aAngle, const VECTOR2I& aCenter );
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void Rotate( double aAngle, const VECTOR2I& aCenter ) override;
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void Mirror( bool aX = true, bool aY = false, const VECTOR2I& aVector = { 0, 0 } );
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@ -63,11 +63,20 @@ public:
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return BOX2I( m_center - rc, rc * 2 );
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}
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const override
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr ) const override
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{
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int rc = aClearance + m_radius;
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int minDist = aClearance + m_radius;
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ecoord dist_sq = aSeg.SquaredDistance( m_center );
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return aSeg.Distance( m_center ) < rc;
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if( dist_sq < (ecoord) minDist * minDist )
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{
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if( aActual )
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*aActual = std::max( 0, (int) sqrt( dist_sq ) - m_radius );
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return true;
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}
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return false;
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}
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void SetRadius( int aRadius )
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@ -95,6 +104,11 @@ public:
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m_center += aVector;
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}
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
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{
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// That was easy....
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}
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bool IsSolid() const override
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{
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return true;
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@ -386,9 +386,11 @@ public:
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* Checks if point aP lies closer to us than aClearance.
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* @param aP the point to check for collisions with
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* @param aClearance minimum distance that does not qualify as a collision.
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* @param aActual an optional pointer to an int to store the actual distance in the event
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* of a collision.
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* @return true, when a collision has been found
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*/
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bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const override;
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bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr ) const override;
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/**
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* Function Collide()
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@ -396,9 +398,11 @@ public:
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* Checks if segment aSeg lies closer to us than aClearance.
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* @param aSeg the segment to check for collisions with
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* @param aClearance minimum distance that does not qualify as a collision.
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* @param aActual an optional pointer to an int to store the actual distance in the event
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* of a collision.
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* @return true, when a collision has been found
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*/
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const override;
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr ) const override;
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/**
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* Function Distance()
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* @return minimum distance.
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*/
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int Distance( const VECTOR2I& aP, bool aOutlineOnly = false ) const;
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SEG::ecoord SquaredDistance( const VECTOR2I& aP, bool aOutlineOnly = false ) const;
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/**
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* Function Reverse()
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* @param aCenter is the rotation center
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* @param aAngle rotation angle in radians
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*/
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void Rotate( double aAngle, const VECTOR2I& aCenter = VECTOR2I( 0, 0 ) );
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void Rotate( double aAngle, const VECTOR2I& aCenter = VECTOR2I( 0, 0 ) ) override;
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bool IsSolid() const override
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{
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@ -975,7 +975,7 @@ class SHAPE_POLY_SET : public SHAPE
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* @param aCenter is the rotation center
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* @param aAngle rotation angle in radians
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*/
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } );
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override;
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/// @copydoc SHAPE::IsSolid()
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bool IsSolid() const override
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@ -1003,9 +1003,11 @@ class SHAPE_POLY_SET : public SHAPE
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* will be tested.
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* @param aClearance is the security distance; if the point lies closer to the polygon
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* than aClearance distance, then there is a collision.
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* @param aActual an optional pointer to an int to store the actual distance in the event
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* of a collision.
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* @return bool - true if the point aP collides with the polygon; false in any other case.
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*/
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bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const override;
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bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr ) const override;
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/**
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* Function Collide
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@ -1016,10 +1018,12 @@ class SHAPE_POLY_SET : public SHAPE
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* will be tested.
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* @param aClearance is the security distance; if the segment passes closer to the polygon
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* than aClearance distance, then there is a collision.
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* @param aActual an optional pointer to an int to store the actual distance in the event
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* of a collision.
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* @return bool - true if the segment aSeg collides with the polygon;
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* false in any other case.
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*/
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const override;
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr ) const override;
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/**
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* Function CollideVertex
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@ -91,9 +91,7 @@ public:
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}
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/// @copydoc SHAPE::Collide()
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const override;
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bool DoCollide( const SEG& aSeg, int aClearance, int* aActualDist ) const;
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr ) const override;
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/**
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* Function GetPosition()
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m_p0 += aVector;
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}
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
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{
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m_p0 -= aCenter;
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m_p0 = m_p0.Rotate( aAngle );
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m_p0 += aCenter;
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if( abs( sin( aAngle ) ) == 1 )
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std::swap( m_h, m_w );
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}
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bool IsSolid() const override
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{
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return true;
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return BOX2I( m_seg.A, m_seg.B - m_seg.A ).Inflate( aClearance + ( m_width + 1 ) / 2 );
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}
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const override
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr ) const override
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{
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return m_seg.Distance( aSeg ) < ( m_width + 1 ) / 2 + aClearance;
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int min_dist = ( m_width + 1 ) / 2 + aClearance;
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ecoord dist_sq = m_seg.SquaredDistance( aSeg );
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if( dist_sq < (ecoord) min_dist * min_dist )
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{
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if( aActual )
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*aActual = std::max( 0, (int) sqrt( dist_sq ) - ( m_width + 1 ) / 2 );
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return true;
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}
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return false;
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}
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bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const override
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bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr ) const override
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{
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return m_seg.Distance( aP ) < ( m_width + 1 ) / 2 + aClearance;
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int min_dist = ( m_width + 1 ) / 2 + aClearance;
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ecoord dist_sq = m_seg.SquaredDistance( aP );
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if( dist_sq < (ecoord) min_dist * min_dist )
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{
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if( aActual )
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*aActual = std::max( 0, (int) sqrt( dist_sq ) - ( m_width + 1 ) / 2 );
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return true;
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}
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return false;
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}
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void SetSeg( const SEG& aSeg )
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return true;
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}
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
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{
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m_seg.A -= aCenter;
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m_seg.B -= aCenter;
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m_seg.A = m_seg.A.Rotate( aAngle );
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m_seg.B = m_seg.B.Rotate( aAngle );
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m_seg.A += aCenter;
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m_seg.B += aCenter;
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}
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void Move( const VECTOR2I& aVector ) override
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{
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m_seg.A += aVector;
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@ -159,9 +159,14 @@ public:
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}
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/// @copydoc SHAPE::Collide()
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bool Collide( const SEG& aSeg, int aClearance = 0 ) const override
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr ) const override
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{
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return m_points.Collide( aSeg, aClearance );
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return m_points.Collide( aSeg, aClearance, aActual );
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}
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
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{
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m_points.Rotate( aAngle, aCenter );
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}
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void Move( const VECTOR2I& aVector ) override
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@ -34,57 +34,6 @@ int sgn( T aVal )
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}
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bool SEG::PointCloserThan( const VECTOR2I& aP, int aDist ) const
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{
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// See http://geomalgorithms.com/a02-_lines.html for some explanations and ideas.
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VECTOR2I d = B - A;
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ecoord dist_sq = (ecoord) aDist * aDist;
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SEG::ecoord l_squared = d.Dot( d );
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SEG::ecoord t = d.Dot( aP - A );
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if( t <= 0 || !l_squared )
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return ( aP - A ).SquaredEuclideanNorm() < dist_sq;
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else if( t >= l_squared )
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return ( aP - B ).SquaredEuclideanNorm() < dist_sq;
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// JPC: This code is not trivial and is not commented
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// and does not work for d.x or d.y = -1...1
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// I am guessing it is here for calculation time optimization.
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// if someone can understand it, please fix it.
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// It can be tested with a segment having d.x or d.y value
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// is -1 or +1 ("this" is a quasi vertical or horizontal segment)
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int dxdy = std::abs( d.x ) - std::abs( d.y );
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if( ( dxdy >= -1 && dxdy <= 1 ) // quasi 45 deg segment
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/*|| std::abs( d.x ) <= 1 // quasi horizontal segment
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|| std::abs( d.y ) <= 1 // quasi vertical segment */ )
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{
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int ca = -sgn( d.y );
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int cb = sgn( d.x );
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int cc = -ca * A.x - cb * A.y;
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ecoord num = (ecoord) ca * aP.x + (ecoord) cb * aP.y + cc;
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num *= num;
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if( ca && cb )
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num >>= 1;
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if( num > ( dist_sq + 100 ) )
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return false;
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else if( num < ( dist_sq - 100 ) )
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return true;
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}
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VECTOR2I nearest;
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nearest.x = A.x + rescale( t, (ecoord) d.x, l_squared );
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nearest.y = A.y + rescale( t, (ecoord) d.y, l_squared );
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return ( nearest - aP ).SquaredEuclideanNorm() <= dist_sq;
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}
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SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const
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{
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// fixme: rather inefficient....
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@ -176,22 +125,33 @@ bool SEG::ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) cons
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}
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bool SEG::Collide( const SEG& aSeg, int aClearance ) const
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bool SEG::Collide( const SEG& aSeg, int aClearance, int* aActual ) const
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{
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// check for intersection
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// fixme: move to a method
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if( ccw( A, aSeg.A, aSeg.B ) != ccw( B, aSeg.A, aSeg.B ) &&
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ccw( A, B, aSeg.A ) != ccw( A, B, aSeg.B ) )
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{
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if( aActual )
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*aActual = 0;
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return true;
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}
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#define CHK( _seg, _pt ) \
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if( (_seg).PointCloserThan( _pt, aClearance ) ) return true;
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ecoord dist_sq = VECTOR2I::ECOORD_MAX;
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CHK( *this, aSeg.A );
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CHK( *this, aSeg.B );
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CHK( aSeg, A );
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CHK( aSeg, B );
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#undef CHK
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dist_sq = std::min( dist_sq, SquaredDistance( aSeg.A ) );
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dist_sq = std::min( dist_sq, SquaredDistance( aSeg.B ) );
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dist_sq = std::min( dist_sq, aSeg.SquaredDistance( A ) );
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dist_sq = std::min( dist_sq, aSeg.SquaredDistance( B ) );
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if( dist_sq < (ecoord) aClearance * aClearance )
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{
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if( aActual )
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*aActual = sqrt( dist_sq );
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return true;
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}
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return false;
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}
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@ -199,5 +159,5 @@ bool SEG::Collide( const SEG& aSeg, int aClearance ) const
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bool SEG::Contains( const VECTOR2I& aP ) const
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{
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return PointCloserThan( aP, 1 );
|
||||
return SquaredDistance( aP ) < 1; // 1 * 1 to be pedantic
|
||||
}
|
||||
|
|
|
@ -72,23 +72,17 @@ SHAPE_ARC::SHAPE_ARC( const SHAPE_ARC& aOther )
|
|||
}
|
||||
|
||||
|
||||
bool SHAPE_ARC::Collide( const SEG& aSeg, int aClearance ) const
|
||||
bool SHAPE_ARC::Collide( const SEG& aSeg, int aClearance, int* aActual ) const
|
||||
{
|
||||
int minDist = aClearance + m_width / 2;
|
||||
auto center = GetCenter();
|
||||
auto centerDist = aSeg.Distance( center );
|
||||
auto p1 = GetP1();
|
||||
int minDist = aClearance + m_width / 2;
|
||||
VECTOR2I center = GetCenter();
|
||||
ecoord dist_sq = VECTOR2I::ECOORD_MAX;
|
||||
|
||||
if( centerDist < minDist )
|
||||
return true;
|
||||
|
||||
auto ab = (aSeg.B - aSeg.A );
|
||||
auto ac = ( center - aSeg.A );
|
||||
|
||||
auto lenAbSq = ab.SquaredEuclideanNorm();
|
||||
|
||||
auto lambda = (double) ac.Dot( ab ) / (double) lenAbSq;
|
||||
VECTOR2I ab = ( aSeg.B - aSeg.A );
|
||||
VECTOR2I ac = ( center - aSeg.A );
|
||||
|
||||
ecoord lenAbSq = ab.SquaredEuclideanNorm();
|
||||
double lambda = (double) ac.Dot( ab ) / (double) lenAbSq;
|
||||
|
||||
if( lambda >= 0.0 && lambda <= 1.0 )
|
||||
{
|
||||
|
@ -97,29 +91,22 @@ bool SHAPE_ARC::Collide( const SEG& aSeg, int aClearance ) const
|
|||
p.x = (double) aSeg.A.x * lambda + (double) aSeg.B.x * (1.0 - lambda);
|
||||
p.y = (double) aSeg.A.y * lambda + (double) aSeg.B.y * (1.0 - lambda);
|
||||
|
||||
auto p0pdist = ( m_start - p ).EuclideanNorm();
|
||||
|
||||
if( p0pdist < minDist )
|
||||
return true;
|
||||
|
||||
auto p1pdist = ( p1 - p ).EuclideanNorm();
|
||||
|
||||
if( p1pdist < minDist )
|
||||
return true;
|
||||
dist_sq = std::min( dist_sq, ( m_start - p ).SquaredEuclideanNorm() );
|
||||
dist_sq = std::min( dist_sq, ( m_end - p ).SquaredEuclideanNorm() );
|
||||
}
|
||||
|
||||
auto p0dist = aSeg.Distance( m_start );
|
||||
dist_sq = std::min( dist_sq, aSeg.SquaredDistance( m_start ) );
|
||||
dist_sq = std::min( dist_sq, aSeg.SquaredDistance( m_end ) );
|
||||
|
||||
if( dist_sq < (ecoord) minDist * minDist )
|
||||
{
|
||||
if( aActual )
|
||||
*aActual = std::max( 0, (int) sqrt( dist_sq ) - m_width / 2 );
|
||||
|
||||
if( p0dist > minDist )
|
||||
return true;
|
||||
}
|
||||
|
||||
auto p1dist = aSeg.Distance( p1 );
|
||||
|
||||
if( p1dist > minDist )
|
||||
return false;
|
||||
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -176,7 +163,7 @@ const BOX2I SHAPE_ARC::BBox( int aClearance ) const
|
|||
}
|
||||
|
||||
|
||||
bool SHAPE_ARC::Collide( const VECTOR2I& aP, int aClearance ) const
|
||||
bool SHAPE_ARC::Collide( const VECTOR2I& aP, int aClearance, int* aActual ) const
|
||||
{
|
||||
int minDist = aClearance + m_width / 2;
|
||||
auto bbox = BBox( minDist );
|
||||
|
@ -184,9 +171,22 @@ bool SHAPE_ARC::Collide( const VECTOR2I& aP, int aClearance ) const
|
|||
if( !bbox.Contains( aP ) )
|
||||
return false;
|
||||
|
||||
auto dist = ( aP - GetCenter() ).EuclideanNorm();
|
||||
ecoord min_dist_sq = (ecoord) minDist * minDist;
|
||||
ecoord r = GetRadius();
|
||||
ecoord r_sq = r * r;
|
||||
|
||||
return dist <= ( GetRadius() + minDist ) && dist >= ( GetRadius() - minDist );
|
||||
ecoord dist_sq = ( aP - GetCenter() ).SquaredEuclideanNorm();
|
||||
ecoord dist_to_edge_sq = abs( dist_sq - r_sq );
|
||||
|
||||
if( dist_to_edge_sq < min_dist_sq )
|
||||
{
|
||||
if( aActual )
|
||||
*aActual = std::max( 0, (int) sqrt( dist_to_edge_sq ) - m_width / 2 );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
#include <assert.h> // for assert
|
||||
#include <cmath>
|
||||
#include <limits.h> // for INT_MAX
|
||||
#include <stdlib.h> // for abs
|
||||
|
||||
#include <geometry/seg.h> // for SEG
|
||||
#include <geometry/shape.h>
|
||||
|
@ -36,13 +35,12 @@
|
|||
#include <geometry/shape_rect.h>
|
||||
#include <geometry/shape_segment.h>
|
||||
#include <geometry/shape_simple.h>
|
||||
#include <math/box2.h> // for BOX2I
|
||||
#include <math/vector2d.h>
|
||||
|
||||
typedef VECTOR2I::extended_type ecoord;
|
||||
|
||||
static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
ecoord min_dist = aClearance + aA.GetRadius() + aB.GetRadius();
|
||||
ecoord min_dist_sq = min_dist * min_dist;
|
||||
|
@ -54,21 +52,25 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int
|
|||
if( dist_sq >= min_dist_sq )
|
||||
return false;
|
||||
|
||||
if( aNeedMTV )
|
||||
aMTV = delta.Resize( min_dist - sqrt( dist_sq ) + 3 ); // fixme: apparent rounding error
|
||||
if( aActual )
|
||||
*aActual = std::max( 0, (int) sqrt( dist_sq ) - aA.GetRadius() - aB.GetRadius() );
|
||||
|
||||
if( aMTV )
|
||||
*aMTV = delta.Resize( min_dist - sqrt( dist_sq ) + 3 ); // fixme: apparent rounding error
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
const VECTOR2I c = aB.GetCenter();
|
||||
const VECTOR2I p0 = aA.GetPosition();
|
||||
const VECTOR2I size = aA.GetSize();
|
||||
const int r = aB.GetRadius();
|
||||
const int min_dist = aClearance + r;
|
||||
const ecoord min_dist_sq = (ecoord) min_dist * min_dist;
|
||||
|
||||
const VECTOR2I vts[] =
|
||||
{
|
||||
|
@ -79,47 +81,52 @@ static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int aC
|
|||
VECTOR2I( p0.x, p0.y )
|
||||
};
|
||||
|
||||
int nearest_seg_dist = INT_MAX;
|
||||
ecoord nearest_side_dist_sq = VECTOR2I::ECOORD_MAX;
|
||||
VECTOR2I nearest;
|
||||
|
||||
bool inside = c.x >= p0.x && c.x <= ( p0.x + size.x )
|
||||
&& c.y >= p0.y && c.y <= ( p0.y + size.y );
|
||||
|
||||
if( inside && !aMTV )
|
||||
{
|
||||
if( aActual )
|
||||
*aActual = 0;
|
||||
|
||||
if( !aNeedMTV && inside )
|
||||
return true;
|
||||
}
|
||||
|
||||
for( int i = 0; i < 4; i++ )
|
||||
{
|
||||
const SEG seg( vts[i], vts[i + 1] );
|
||||
const SEG side( vts[i], vts[ i + 1] );
|
||||
|
||||
VECTOR2I pn = seg.NearestPoint( c );
|
||||
VECTOR2I pn = side.NearestPoint( c );
|
||||
int side_dist_sq = ( pn - c ).SquaredEuclideanNorm();
|
||||
|
||||
int d = ( pn - c ).EuclideanNorm();
|
||||
|
||||
if( ( d < min_dist ) && !aNeedMTV )
|
||||
if(( side_dist_sq < min_dist_sq ) && !aMTV && !aActual )
|
||||
return true;
|
||||
|
||||
if( d < nearest_seg_dist )
|
||||
if( side_dist_sq < nearest_side_dist_sq )
|
||||
{
|
||||
nearest = pn;
|
||||
nearest_seg_dist = d;
|
||||
nearest_side_dist_sq = side_dist_sq;
|
||||
}
|
||||
}
|
||||
|
||||
if( nearest_seg_dist >= min_dist && !inside )
|
||||
if( !inside && nearest_side_dist_sq >= min_dist_sq )
|
||||
return false;
|
||||
|
||||
VECTOR2I delta = c - nearest;
|
||||
|
||||
if( !aNeedMTV )
|
||||
return true;
|
||||
if( aActual )
|
||||
*aActual = std::max( 0, (int) sqrt( nearest_side_dist_sq ) - r );
|
||||
|
||||
|
||||
if( inside )
|
||||
aMTV = -delta.Resize( abs( min_dist + 1 + nearest_seg_dist ) + 1 );
|
||||
else
|
||||
aMTV = delta.Resize( abs( min_dist + 1 - nearest_seg_dist ) + 1 );
|
||||
if( aMTV )
|
||||
{
|
||||
if( inside )
|
||||
*aMTV = -delta.Resize( abs( min_dist + 1 + sqrt( nearest_side_dist_sq ) ) + 1 );
|
||||
else
|
||||
*aMTV = delta.Resize( abs( min_dist + 1 - sqrt( nearest_side_dist_sq ) ) + 1 );
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
|
@ -154,387 +161,438 @@ static VECTOR2I pushoutForce( const SHAPE_CIRCLE& aA, const SEG& aB, int aCleara
|
|||
|
||||
|
||||
static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
bool found = false;
|
||||
|
||||
for( int s = 0; s < aB.SegmentCount(); s++ )
|
||||
{
|
||||
if( aA.Collide( aB.CSegment( s ), aClearance ) )
|
||||
if( aA.Collide( aB.CSegment( s ), aClearance, aActual ) )
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( !aNeedMTV || !found )
|
||||
return found;
|
||||
if( !found )
|
||||
return false;
|
||||
|
||||
SHAPE_CIRCLE cmoved( aA );
|
||||
VECTOR2I f_total( 0, 0 );
|
||||
|
||||
for( int s = 0; s < aB.SegmentCount(); s++ )
|
||||
if( aMTV )
|
||||
{
|
||||
VECTOR2I f = pushoutForce( cmoved, aB.CSegment( s ), aClearance );
|
||||
cmoved.SetCenter( cmoved.GetCenter() + f );
|
||||
f_total += f;
|
||||
SHAPE_CIRCLE cmoved( aA );
|
||||
VECTOR2I f_total( 0, 0 );
|
||||
|
||||
for( int s = 0; s < aB.SegmentCount(); s++ )
|
||||
{
|
||||
VECTOR2I f = pushoutForce( cmoved, aB.CSegment( s ), aClearance );
|
||||
cmoved.SetCenter( cmoved.GetCenter() + f );
|
||||
f_total += f;
|
||||
}
|
||||
|
||||
*aMTV = f_total;
|
||||
}
|
||||
|
||||
aMTV = f_total;
|
||||
return found;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_SIMPLE& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
bool found;
|
||||
const SHAPE_LINE_CHAIN& lc( aB.Vertices() );
|
||||
int min_dist = aClearance + aA.GetRadius();
|
||||
ecoord dist_sq = aB.Vertices().SquaredDistance( aA.GetCenter() );
|
||||
|
||||
found = lc.Distance( aA.GetCenter() ) <= aClearance + aA.GetRadius();
|
||||
if( dist_sq > (ecoord) min_dist * min_dist )
|
||||
return false;
|
||||
|
||||
if( !aNeedMTV || !found )
|
||||
return found;
|
||||
if( aActual )
|
||||
*aActual = std::max( 0, (int) sqrt( dist_sq ) - aA.GetRadius() );
|
||||
|
||||
SHAPE_CIRCLE cmoved( aA );
|
||||
VECTOR2I f_total( 0, 0 );
|
||||
|
||||
for( int s = 0; s < lc.SegmentCount(); s++ )
|
||||
if( aMTV )
|
||||
{
|
||||
VECTOR2I f = pushoutForce( cmoved, lc.CSegment( s ), aClearance );
|
||||
cmoved.SetCenter( cmoved.GetCenter() + f );
|
||||
f_total += f;
|
||||
}
|
||||
SHAPE_CIRCLE cmoved( aA );
|
||||
VECTOR2I f_total( 0, 0 );
|
||||
|
||||
aMTV = f_total;
|
||||
return found;
|
||||
for( int s = 0; s < aB.Vertices().SegmentCount(); s++ )
|
||||
{
|
||||
VECTOR2I f = pushoutForce( cmoved, aB.Vertices().CSegment( s ), aClearance );
|
||||
cmoved.SetCenter( cmoved.GetCenter() + f );
|
||||
f_total += f;
|
||||
}
|
||||
|
||||
*aMTV = f_total;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_SEGMENT& aSeg, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
bool col = aA.Collide( aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2);
|
||||
bool col = aA.Collide( aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2, aActual );
|
||||
|
||||
if( col && aMTV )
|
||||
*aMTV = -pushoutForce( aA, aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2);
|
||||
|
||||
if( col && aNeedMTV )
|
||||
{
|
||||
aMTV = -pushoutForce( aA, aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2);
|
||||
}
|
||||
return col;
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
for( int i = 0; i < aB.SegmentCount(); i++ )
|
||||
if( aA.Collide( aB.CSegment( i ), aClearance ) )
|
||||
{
|
||||
if( aA.Collide( aB.CSegment( i ), aClearance, aActual ) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_SIMPLE& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
return Collide( aA, aB.Vertices(), aClearance, aNeedMTV, aMTV );
|
||||
return Collide( aA, aB.Vertices(), aClearance, aActual, aMTV );
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_SIMPLE& aA, const SHAPE_SIMPLE& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
return Collide( aA.Vertices(), aB.Vertices(), aClearance, aNeedMTV, aMTV );
|
||||
return Collide( aA.Vertices(), aB.Vertices(), aClearance, aActual, aMTV );
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
int minActual = INT_MAX;
|
||||
int actual;
|
||||
|
||||
for( int s = 0; s < aB.SegmentCount(); s++ )
|
||||
{
|
||||
if( aA.Collide( aB.CSegment( s ), aClearance ) )
|
||||
return true;
|
||||
if( aA.Collide( aB.CSegment( s ), aClearance, &actual ) )
|
||||
{
|
||||
minActual = std::min( minActual, actual );
|
||||
|
||||
if( !aActual )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if( aActual )
|
||||
*aActual = std::max( 0, minActual );
|
||||
|
||||
return minActual < INT_MAX;
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_SIMPLE& aB, int aClearance,
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
return Collide( aA, aB.Vertices(), aClearance, aActual, aMTV );
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_SEGMENT& aSeg, int aClearance,
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
int actual;
|
||||
|
||||
if( aA.Collide( aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2, &actual ) )
|
||||
{
|
||||
if( aActual )
|
||||
*aActual = std::max( 0, actual - aSeg.GetWidth() / 2 );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_SIMPLE& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
{
|
||||
return Collide( aA, aB.Vertices(), aClearance, aNeedMTV, aMTV );
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_SEGMENT& aSeg, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
{
|
||||
return aA.Collide( aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2 );
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_SEGMENT& aA, const SHAPE_SEGMENT& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
return aA.Collide( aB.GetSeg(), aClearance + aB.GetWidth() / 2 );
|
||||
int actual;
|
||||
|
||||
if( aA.Collide( aB.GetSeg(), aClearance + aB.GetWidth() / 2, &actual ) )
|
||||
{
|
||||
if( aActual )
|
||||
*aActual = std::max( 0, actual - aB.GetWidth() / 2 );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_SEGMENT& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
if( aA.Collide( aB.GetSeg(), aClearance + aB.GetWidth() / 2 ) )
|
||||
int actual;
|
||||
|
||||
if( aA.Collide( aB.GetSeg(), aClearance + aB.GetWidth() / 2, &actual ) )
|
||||
{
|
||||
if( aActual )
|
||||
*aActual = std::max( 0, actual - aB.GetWidth() / 2 );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static inline bool Collide( const SHAPE_SIMPLE& aA, const SHAPE_SEGMENT& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
return Collide( aA.Vertices(), aB, aClearance, aNeedMTV, aMTV );
|
||||
return Collide( aA.Vertices(), aB, aClearance, aActual, aMTV );
|
||||
}
|
||||
|
||||
static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_RECT& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
return Collide( aA.Outline(), aB.Outline(), aClearance, aNeedMTV, aMTV );
|
||||
return Collide( aA.Outline(), aB.Outline(), aClearance, aActual, aMTV );
|
||||
}
|
||||
|
||||
static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_RECT& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
const auto lc = aA.ConvertToPolyline();
|
||||
return Collide( lc, aB.Outline(), aClearance, aNeedMTV, aMTV );
|
||||
return Collide( lc, aB.Outline(), aClearance, aActual, aMTV );
|
||||
}
|
||||
|
||||
static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_CIRCLE& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
const auto lc = aA.ConvertToPolyline();
|
||||
bool rv = Collide( aB, lc, aClearance, aNeedMTV, aMTV );
|
||||
bool rv = Collide( aB, lc, aClearance, aActual, aMTV );
|
||||
|
||||
if( rv && aNeedMTV )
|
||||
aMTV = -aMTV;
|
||||
if( rv && aMTV )
|
||||
*aMTV = - *aMTV ;
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_LINE_CHAIN& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
const auto lc = aA.ConvertToPolyline();
|
||||
return Collide( lc, aB, aClearance, aNeedMTV, aMTV );
|
||||
return Collide( lc, aB, aClearance, aActual, aMTV );
|
||||
}
|
||||
|
||||
static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_SEGMENT& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
const auto lc = aA.ConvertToPolyline();
|
||||
return Collide( lc, aB, aClearance, aNeedMTV, aMTV );
|
||||
return Collide( lc, aB, aClearance, aActual, aMTV );
|
||||
}
|
||||
|
||||
static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_SIMPLE& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
const auto lc = aA.ConvertToPolyline();
|
||||
return Collide( lc, aB.Vertices(), aClearance, aNeedMTV, aMTV );
|
||||
|
||||
return Collide( lc, aB.Vertices(), aClearance, aActual, aMTV );
|
||||
}
|
||||
|
||||
static inline bool Collide( const SHAPE_ARC& aA, const SHAPE_ARC& aB, int aClearance,
|
||||
bool aNeedMTV, VECTOR2I& aMTV )
|
||||
int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
const auto lcA = aA.ConvertToPolyline();
|
||||
const auto lcB = aB.ConvertToPolyline();
|
||||
return Collide( lcA, lcB, aClearance, aNeedMTV, aMTV );
|
||||
return Collide( lcA, lcB, aClearance, aActual, aMTV );
|
||||
}
|
||||
|
||||
template<class ShapeAType, class ShapeBType>
|
||||
inline bool CollCase( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
|
||||
template<class T_a, class T_b>
|
||||
inline bool CollCase( const SHAPE* aA, const SHAPE* aB, int aClearance, int* aActual,
|
||||
VECTOR2I* aMTV )
|
||||
|
||||
{
|
||||
return Collide (*static_cast<const ShapeAType*>( aA ),
|
||||
*static_cast<const ShapeBType*>( aB ),
|
||||
aClearance, aNeedMTV, aMTV);
|
||||
return Collide( *static_cast<const T_a*>( aA ), *static_cast<const T_b*>( aB ),
|
||||
aClearance, aActual, aMTV);
|
||||
}
|
||||
|
||||
template<class ShapeAType, class ShapeBType>
|
||||
inline bool CollCaseReversed ( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
|
||||
template<class T_a, class T_b>
|
||||
inline bool CollCaseReversed ( const SHAPE* aA, const SHAPE* aB, int aClearance, int* aActual,
|
||||
VECTOR2I* aMTV )
|
||||
{
|
||||
bool rv = Collide (*static_cast<const ShapeBType*>( aB ),
|
||||
*static_cast<const ShapeAType*>( aA ),
|
||||
aClearance, aNeedMTV, aMTV);
|
||||
if(rv && aNeedMTV)
|
||||
aMTV = -aMTV;
|
||||
bool rv = Collide( *static_cast<const T_b*>( aB ), *static_cast<const T_a*>( aA ),
|
||||
aClearance, aActual, aMTV);
|
||||
|
||||
if( rv && aMTV)
|
||||
*aMTV = - *aMTV;
|
||||
|
||||
return rv;
|
||||
}
|
||||
|
||||
|
||||
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
|
||||
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, int* aActual, VECTOR2I* aMTV )
|
||||
{
|
||||
switch( aA->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCase<SHAPE_RECT, SHAPE_RECT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCase<SHAPE_RECT, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_RECT, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_RECT, SHAPE_SIMPLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCaseReversed<SHAPE_RECT, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
return CollCase<SHAPE_RECT, SHAPE_RECT>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCaseReversed<SHAPE_CIRCLE, SHAPE_RECT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_SIMPLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCaseReversed<SHAPE_CIRCLE, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
return CollCase<SHAPE_RECT, SHAPE_CIRCLE>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCase<SHAPE_RECT, SHAPE_LINE_CHAIN>( aB, aA, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aB, aA, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_LINE_CHAIN, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SIMPLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCaseReversed<SHAPE_LINE_CHAIN, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
return CollCase<SHAPE_RECT, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCaseReversed<SHAPE_SEGMENT, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_SEGMENT, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_SIMPLE, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCaseReversed<SHAPE_SEGMENT, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCase<SHAPE_RECT, SHAPE_SIMPLE>( aB, aA, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_SIMPLE>( aB, aA, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SIMPLE>( aB, aA, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_SIMPLE, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_SIMPLE, SHAPE_SIMPLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCaseReversed<SHAPE_SIMPLE, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
return CollCase<SHAPE_RECT, SHAPE_SIMPLE>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCase<SHAPE_ARC, SHAPE_RECT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCase<SHAPE_ARC, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_ARC, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_ARC, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_ARC, SHAPE_SIMPLE>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCase<SHAPE_ARC, SHAPE_ARC>( aA, aB, aClearance, aNeedMTV, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
return CollCaseReversed<SHAPE_RECT, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SH_CIRCLE:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCaseReversed<SHAPE_CIRCLE, SHAPE_RECT>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_CIRCLE>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_SEGMENT>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_SIMPLE>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCaseReversed<SHAPE_CIRCLE, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCase<SHAPE_RECT, SHAPE_LINE_CHAIN>( aB, aA, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aB, aA, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_LINE_CHAIN, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SIMPLE>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCaseReversed<SHAPE_LINE_CHAIN, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SH_SEGMENT:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aB, aA, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCaseReversed<SHAPE_SEGMENT, SHAPE_CIRCLE>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aB, aA, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_SEGMENT, SHAPE_SEGMENT>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_SIMPLE, SHAPE_SEGMENT>( aB, aA, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCaseReversed<SHAPE_SEGMENT, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SH_SIMPLE:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCase<SHAPE_RECT, SHAPE_SIMPLE>( aB, aA, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCase<SHAPE_CIRCLE, SHAPE_SIMPLE>( aB, aA, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SIMPLE>( aB, aA, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_SIMPLE, SHAPE_SEGMENT>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_SIMPLE, SHAPE_SIMPLE>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCaseReversed<SHAPE_SIMPLE, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SH_ARC:
|
||||
switch( aB->Type() )
|
||||
{
|
||||
case SH_RECT:
|
||||
return CollCase<SHAPE_ARC, SHAPE_RECT>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_CIRCLE:
|
||||
return CollCase<SHAPE_ARC, SHAPE_CIRCLE>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_LINE_CHAIN:
|
||||
return CollCase<SHAPE_ARC, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SEGMENT:
|
||||
return CollCase<SHAPE_ARC, SHAPE_SEGMENT>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_SIMPLE:
|
||||
return CollCase<SHAPE_ARC, SHAPE_SIMPLE>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
case SH_ARC:
|
||||
return CollCase<SHAPE_ARC, SHAPE_ARC>( aA, aB, aClearance, aActual, aMTV );
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
bool unsupported_collision = true;
|
||||
|
@ -546,53 +604,46 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
|
|||
}
|
||||
|
||||
|
||||
bool SHAPE::Collide( const SHAPE* aShape, int aClearance, VECTOR2I& aMTV ) const
|
||||
bool SHAPE::Collide( const SHAPE* aShape, int aClearance, VECTOR2I* aMTV ) const
|
||||
{
|
||||
return CollideShapes( this, aShape, aClearance, true, aMTV );
|
||||
return CollideShapes( this, aShape, aClearance, nullptr, aMTV );
|
||||
}
|
||||
|
||||
|
||||
bool SHAPE::Collide( const SHAPE* aShape, int aClearance ) const
|
||||
bool SHAPE::Collide( const SHAPE* aShape, int aClearance, int* aActual ) const
|
||||
{
|
||||
VECTOR2I dummy;
|
||||
|
||||
return CollideShapes( this, aShape, aClearance, false, dummy );
|
||||
return CollideShapes( this, aShape, aClearance, aActual, nullptr );
|
||||
}
|
||||
|
||||
|
||||
bool SHAPE_RECT::Collide( const SEG& aSeg, int aClearance ) const
|
||||
{
|
||||
int dummy;
|
||||
return DoCollide( aSeg, aClearance, &dummy );
|
||||
}
|
||||
|
||||
|
||||
bool SHAPE_RECT::DoCollide( const SEG& aSeg, int aClearance, int* aActualDist ) const
|
||||
bool SHAPE_RECT::Collide( const SEG& aSeg, int aClearance, int* aActual ) const
|
||||
{
|
||||
if( BBox( 0 ).Contains( aSeg.A ) || BBox( 0 ).Contains( aSeg.B ) )
|
||||
{
|
||||
*aActualDist = 0;
|
||||
*aActual = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ),
|
||||
VECTOR2I( m_p0.x, m_p0.y + m_h ),
|
||||
VECTOR2I( m_p0.x + m_w, m_p0.y + m_h ),
|
||||
VECTOR2I( m_p0.x + m_w, m_p0.y ),
|
||||
VECTOR2I( m_p0.x, m_p0.y ) };
|
||||
VECTOR2I corners[] = { VECTOR2I( m_p0.x, m_p0.y ),
|
||||
VECTOR2I( m_p0.x, m_p0.y + m_h ),
|
||||
VECTOR2I( m_p0.x + m_w, m_p0.y + m_h ),
|
||||
VECTOR2I( m_p0.x + m_w, m_p0.y ),
|
||||
VECTOR2I( m_p0.x, m_p0.y ) };
|
||||
|
||||
SEG s( vts[0], vts[1] );
|
||||
SEG s( corners[0], corners[1] );
|
||||
SEG::ecoord dist_squared = s.SquaredDistance( aSeg );
|
||||
|
||||
for( int i = 1; i < 4; i++ )
|
||||
{
|
||||
s = SEG( vts[i], vts[i + 1] );
|
||||
s = SEG( corners[i], corners[ i + 1] );
|
||||
dist_squared = std::min( dist_squared, s.SquaredDistance( aSeg ) );
|
||||
}
|
||||
|
||||
if( dist_squared < SEG::ecoord( aClearance ) * SEG::ecoord( aClearance ) )
|
||||
if( dist_squared < (ecoord) aClearance * aClearance )
|
||||
{
|
||||
*aActualDist = sqrt( dist_squared );
|
||||
if( aActual )
|
||||
*aActual = sqrt( dist_squared );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -85,11 +85,29 @@ void SHAPE_LINE_CHAIN::convertArc( ssize_t aArcIndex )
|
|||
}
|
||||
|
||||
|
||||
bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance ) const
|
||||
bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance, int* aActual ) const
|
||||
{
|
||||
// fixme: ugly!
|
||||
SEG s( aP, aP );
|
||||
return this->Collide( s, aClearance );
|
||||
SEG::ecoord dist_sq = VECTOR2I::ECOORD_MAX;
|
||||
SEG::ecoord clearance_sq = SEG::Square( aClearance );
|
||||
|
||||
for( int i = 0; i < SegmentCount(); i++ )
|
||||
{
|
||||
const SEG& s = CSegment( i );
|
||||
dist_sq = std::min( dist_sq, s.SquaredDistance( aP ) );
|
||||
|
||||
if( !aActual && dist_sq < clearance_sq )
|
||||
return true;
|
||||
}
|
||||
|
||||
if( dist_sq < clearance_sq )
|
||||
{
|
||||
if( aActual )
|
||||
*aActual = sqrt( dist_sq );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -107,23 +125,26 @@ void SHAPE_LINE_CHAIN::Rotate( double aAngle, const VECTOR2I& aCenter )
|
|||
}
|
||||
|
||||
|
||||
bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const
|
||||
bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance, int* aActual ) const
|
||||
{
|
||||
BOX2I box_a( aSeg.A, aSeg.B - aSeg.A );
|
||||
BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance;
|
||||
SEG::ecoord dist_sq = VECTOR2I::ECOORD_MAX;
|
||||
SEG::ecoord clearance_sq = SEG::Square( aClearance );
|
||||
|
||||
for( int i = 0; i < SegmentCount(); i++ )
|
||||
{
|
||||
const SEG& s = CSegment( i );
|
||||
BOX2I box_b( s.A, s.B - s.A );
|
||||
dist_sq = std::min( dist_sq, s.SquaredDistance( aSeg ) );
|
||||
|
||||
BOX2I::ecoord_type d = box_a.SquaredDistance( box_b );
|
||||
if( !aActual && dist_sq < clearance_sq )
|
||||
return true;
|
||||
}
|
||||
|
||||
if( d < dist_sq )
|
||||
{
|
||||
if( s.Collide( aSeg, aClearance ) )
|
||||
return true;
|
||||
}
|
||||
if( dist_sq < clearance_sq )
|
||||
{
|
||||
if( aActual )
|
||||
*aActual = sqrt( dist_sq );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -267,13 +288,19 @@ void SHAPE_LINE_CHAIN::Remove( int aStartIndex, int aEndIndex )
|
|||
|
||||
int SHAPE_LINE_CHAIN::Distance( const VECTOR2I& aP, bool aOutlineOnly ) const
|
||||
{
|
||||
int d = INT_MAX;
|
||||
return sqrt( SquaredDistance( aP, aOutlineOnly ) );
|
||||
}
|
||||
|
||||
|
||||
SEG::ecoord SHAPE_LINE_CHAIN::SquaredDistance( const VECTOR2I& aP, bool aOutlineOnly ) const
|
||||
{
|
||||
ecoord d = VECTOR2I::ECOORD_MAX;
|
||||
|
||||
if( IsClosed() && PointInside( aP ) && !aOutlineOnly )
|
||||
return 0;
|
||||
|
||||
for( int s = 0; s < SegmentCount(); s++ )
|
||||
d = std::min( d, CSegment( s ).Distance( aP ) );
|
||||
d = std::min( d, CSegment( s ).SquaredDistance( aP ) );
|
||||
|
||||
return d;
|
||||
}
|
||||
|
|
|
@ -1224,50 +1224,35 @@ bool SHAPE_POLY_SET::PointOnEdge( const VECTOR2I& aP ) const
|
|||
}
|
||||
|
||||
|
||||
bool SHAPE_POLY_SET::Collide( const SEG& aSeg, int aClearance ) const
|
||||
bool SHAPE_POLY_SET::Collide( const SEG& aSeg, int aClearance, int* aActual ) const
|
||||
{
|
||||
ecoord dist_sq = SquaredDistance( aSeg );
|
||||
|
||||
SHAPE_POLY_SET polySet = SHAPE_POLY_SET( *this );
|
||||
|
||||
// Inflate the polygon if necessary.
|
||||
if( aClearance > 0 )
|
||||
if( dist_sq < (ecoord) aClearance * aClearance )
|
||||
{
|
||||
// fixme: the number of arc segments should not be hardcoded
|
||||
polySet.Inflate( aClearance, 8 );
|
||||
}
|
||||
if( aActual )
|
||||
*aActual = sqrt( dist_sq );
|
||||
|
||||
// We are going to check to see if the segment crosses an external
|
||||
// boundary. However, if the full segment is inside the polyset, this
|
||||
// will not be true. So we first test to see if one of the points is
|
||||
// inside. If true, then we collide
|
||||
if( polySet.Contains( aSeg.A ) )
|
||||
return true;
|
||||
|
||||
for( CONST_SEGMENT_ITERATOR it = CIterateSegmentsWithHoles(); it; it++ )
|
||||
{
|
||||
const SEG polygonEdge = *it;
|
||||
|
||||
if( polygonEdge.Intersect( aSeg, true ) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool SHAPE_POLY_SET::Collide( const VECTOR2I& aP, int aClearance ) const
|
||||
bool SHAPE_POLY_SET::Collide( const VECTOR2I& aP, int aClearance, int* aActual ) const
|
||||
{
|
||||
SHAPE_POLY_SET polySet = SHAPE_POLY_SET( *this );
|
||||
ecoord dist_sq = SquaredDistance( aP );
|
||||
|
||||
// Inflate the polygon if necessary.
|
||||
if( aClearance > 0 )
|
||||
if( dist_sq < (ecoord) aClearance * aClearance )
|
||||
{
|
||||
// fixme: the number of arc segments should not be hardcoded
|
||||
polySet.Inflate( aClearance, 8 );
|
||||
if( aActual )
|
||||
*aActual = sqrt( dist_sq );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// There is a collision if and only if the point is inside of the polygon.
|
||||
return polySet.Contains( aP );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -155,7 +155,7 @@ bool TestSegmentHit( const wxPoint &aRefPoint, wxPoint aStart, wxPoint aEnd, int
|
|||
return std::abs( delta.y ) <= aDist;
|
||||
|
||||
SEG segment( aStart, aEnd );
|
||||
return segment.PointCloserThan( aRefPoint, aDist + 1 );
|
||||
return segment.SquaredDistance( aRefPoint ) < SEG::Square( aDist + 1 );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -370,7 +370,7 @@ void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerB
|
|||
{
|
||||
case S_CIRCLE:
|
||||
if( width == 0 )
|
||||
TransformCircleToPolygon( aCornerBuffer, GetCenter(), GetRadius() + width / 2, aError );
|
||||
TransformCircleToPolygon( aCornerBuffer, GetCenter(), GetRadius(), aError );
|
||||
else
|
||||
TransformRingToPolygon( aCornerBuffer, GetCenter(), GetRadius(), aError, width );
|
||||
break;
|
||||
|
|
|
@ -34,6 +34,9 @@
|
|||
#include <class_module.h>
|
||||
#include <class_drawsegment.h>
|
||||
#include <base_units.h>
|
||||
#include <geometry/shape_simple.h>
|
||||
#include <geometry/shape_segment.h>
|
||||
#include <geometry/shape_circle.h>
|
||||
#include <settings/color_settings.h>
|
||||
#include <settings/settings_manager.h>
|
||||
|
||||
|
@ -590,16 +593,13 @@ bool DRAWSEGMENT::HitTest( const wxPoint& aPosition, int aAccuracy ) const
|
|||
int radius = GetRadius();
|
||||
int dist = KiROUND( EuclideanNorm( aPosition - GetCenter() ) );
|
||||
|
||||
if( m_Width == 0 )
|
||||
if( m_Width == 0 ) // Filled circle hit-test
|
||||
{
|
||||
// Filled circle hit-test
|
||||
if( dist <= radius + maxdist )
|
||||
return true;
|
||||
}
|
||||
|
||||
if( m_Width > 0 )
|
||||
else // Ring hit-test
|
||||
{
|
||||
// Ring hit-test
|
||||
if( abs( radius - dist ) <= maxdist )
|
||||
return true;
|
||||
}
|
||||
|
@ -666,7 +666,7 @@ bool DRAWSEGMENT::HitTest( const wxPoint& aPosition, int aAccuracy ) const
|
|||
std::vector<wxPoint> pts;
|
||||
GetRectCorners( &pts );
|
||||
|
||||
if( m_Width == 0 )
|
||||
if( m_Width == 0 ) // Filled rect hit-test
|
||||
{
|
||||
SHAPE_POLY_SET poly;
|
||||
poly.NewOutline();
|
||||
|
@ -677,8 +677,7 @@ bool DRAWSEGMENT::HitTest( const wxPoint& aPosition, int aAccuracy ) const
|
|||
if( poly.Collide( VECTOR2I( aPosition ), maxdist ) )
|
||||
return true;
|
||||
}
|
||||
|
||||
if( m_Width > 0 )
|
||||
else // Open rect hit-test
|
||||
{
|
||||
if( TestSegmentHit( aPosition, pts[0], pts[1], maxdist )
|
||||
|| TestSegmentHit( aPosition, pts[1], pts[2], maxdist )
|
||||
|
@ -828,7 +827,7 @@ bool DRAWSEGMENT::HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy
|
|||
}
|
||||
break;
|
||||
|
||||
case S_CURVE: // not yet handled
|
||||
case S_CURVE:
|
||||
if( aContained )
|
||||
{
|
||||
return arect.Contains( bb );
|
||||
|
@ -1015,6 +1014,112 @@ void DRAWSEGMENT::SetPolyPoints( const std::vector<wxPoint>& aPoints )
|
|||
}
|
||||
|
||||
|
||||
std::vector<SHAPE*> DRAWSEGMENT::MakeEffectiveShapes()
|
||||
{
|
||||
std::vector<SHAPE*> effectiveShapes;
|
||||
|
||||
switch( m_Shape )
|
||||
{
|
||||
case S_ARC:
|
||||
{
|
||||
SHAPE_ARC arc( GetCenter(), GetArcStart(), (double) GetAngle() / 10.0 );
|
||||
SHAPE_LINE_CHAIN l = arc.ConvertToPolyline();
|
||||
|
||||
for( int i = 0; i < l.SegmentCount(); i++ )
|
||||
{
|
||||
effectiveShapes.emplace_back( new SHAPE_SEGMENT( l.Segment( i ).A,
|
||||
l.Segment( i ).B, m_Width ) );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case S_SEGMENT:
|
||||
effectiveShapes.emplace_back( new SHAPE_SEGMENT( GetStart(), GetEnd(), m_Width ) );
|
||||
break;
|
||||
|
||||
case S_RECT:
|
||||
{
|
||||
std::vector<wxPoint> pts;
|
||||
GetRectCorners( &pts );
|
||||
|
||||
if( m_Width == 0 )
|
||||
{
|
||||
effectiveShapes.emplace_back( new SHAPE_SIMPLE( pts ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
effectiveShapes.emplace_back( new SHAPE_SEGMENT( pts[0], pts[1], m_Width ) );
|
||||
effectiveShapes.emplace_back( new SHAPE_SEGMENT( pts[1], pts[2], m_Width ) );
|
||||
effectiveShapes.emplace_back( new SHAPE_SEGMENT( pts[2], pts[3], m_Width ) );
|
||||
effectiveShapes.emplace_back( new SHAPE_SEGMENT( pts[3], pts[0], m_Width ) );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case S_CIRCLE:
|
||||
{
|
||||
if( m_Width == 0 )
|
||||
{
|
||||
effectiveShapes.emplace_back( new SHAPE_CIRCLE( GetCenter(), GetRadius() ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
// SHAPE_CIRCLE has no ConvertToPolyline() method, so use a 360.0 SHAPE_ARC
|
||||
SHAPE_ARC circle( GetCenter(), GetEnd(), 360.0 );
|
||||
SHAPE_LINE_CHAIN l = circle.ConvertToPolyline();
|
||||
|
||||
for( int i = 0; i < l.SegmentCount(); i++ )
|
||||
{
|
||||
effectiveShapes.emplace_back( new SHAPE_SEGMENT( l.Segment( i ).A,
|
||||
l.Segment( i ).B, m_Width ) );
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case S_CURVE:
|
||||
{
|
||||
RebuildBezierToSegmentsPointsList( GetWidth() );
|
||||
wxPoint start_pt = GetBezierPoints()[0];
|
||||
|
||||
for( unsigned int jj = 1; jj < GetBezierPoints().size(); jj++ )
|
||||
{
|
||||
wxPoint end_pt = GetBezierPoints()[jj];
|
||||
effectiveShapes.emplace_back( new SHAPE_SEGMENT( start_pt, end_pt, m_Width ) );
|
||||
start_pt = end_pt;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case S_POLYGON:
|
||||
{
|
||||
SHAPE_LINE_CHAIN l = GetPolyShape().Outline( 0 );
|
||||
|
||||
if( IsPolygonFilled() )
|
||||
{
|
||||
effectiveShapes.emplace_back( new SHAPE_SIMPLE( l ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
for( int i = 0; i < l.SegmentCount(); i++ )
|
||||
effectiveShapes.emplace_back( new SHAPE_SEGMENT( l.Segment( i ) ) );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
wxFAIL_MSG( "DRAWSEGMENT::MakeEffectiveShapes unsupported DRAWSEGMENT shape: "
|
||||
+ STROKE_T_asString( m_Shape ) );
|
||||
break;
|
||||
}
|
||||
|
||||
return effectiveShapes;
|
||||
}
|
||||
|
||||
|
||||
const std::vector<wxPoint> DRAWSEGMENT::BuildPolyPointsList() const
|
||||
{
|
||||
std::vector<wxPoint> rv;
|
||||
|
|
|
@ -36,9 +36,9 @@
|
|||
#include <math/util.h> // for KiROUND
|
||||
#include <math_for_graphics.h>
|
||||
#include <trigo.h>
|
||||
|
||||
#include <geometry/shape_poly_set.h>
|
||||
|
||||
|
||||
class LINE_READER;
|
||||
class EDA_DRAW_FRAME;
|
||||
class MODULE;
|
||||
|
@ -237,6 +237,11 @@ public:
|
|||
|
||||
void SetPolyPoints( const std::vector<wxPoint>& aPoints );
|
||||
|
||||
/**
|
||||
* Makes a set of SHAPE objects representing the DRAWSEGMENT. Caller owns the objects.
|
||||
*/
|
||||
std::vector<SHAPE*> MakeEffectiveShapes();
|
||||
|
||||
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
|
||||
|
||||
const EDA_RECT GetBoundingBox() const override;
|
||||
|
|
|
@ -327,32 +327,28 @@ void D_PAD::BuildEffectiveShapes() const
|
|||
|
||||
if( GetShape() == PAD_SHAPE_CUSTOM )
|
||||
{
|
||||
SHAPE_POLY_SET* poly = new SHAPE_POLY_SET();
|
||||
MergePrimitivesAsPolygon( poly );
|
||||
poly->Rotate( -DECIDEG2RAD( m_Orient ) );
|
||||
poly->Move( shapePos );
|
||||
add( poly );
|
||||
for( const std::shared_ptr<DRAWSEGMENT>& primitive : m_editPrimitives )
|
||||
{
|
||||
for( SHAPE* shape : primitive->MakeEffectiveShapes() )
|
||||
{
|
||||
shape->Rotate( -DECIDEG2RAD( m_Orient ) );
|
||||
shape->Move( shapePos );
|
||||
add( shape );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Bounding box and radius
|
||||
//
|
||||
m_effectiveBoundingRadius = calcBoundingRadius();
|
||||
|
||||
bool first_shape = true;
|
||||
m_effectiveBoundingBox = EDA_RECT(); // reset to prepare for merging
|
||||
|
||||
for( const std::shared_ptr<SHAPE>& shape : m_effectiveShapes )
|
||||
{
|
||||
BOX2I r = shape->BBox();
|
||||
|
||||
if( first_shape )
|
||||
{
|
||||
m_effectiveBoundingBox.SetOrigin( (wxPoint) r.GetOrigin() );
|
||||
m_effectiveBoundingBox.SetEnd( (wxPoint) r.GetEnd() );
|
||||
first_shape = false;
|
||||
}
|
||||
else
|
||||
m_effectiveBoundingBox.Merge( EDA_RECT( (wxPoint) r.GetOrigin(),
|
||||
wxSize( r.GetWidth(), r.GetHeight() ) ) );
|
||||
m_effectiveBoundingBox.Merge( EDA_RECT( (wxPoint) r.GetOrigin(),
|
||||
wxSize( r.GetWidth(), r.GetHeight() ) ) );
|
||||
}
|
||||
|
||||
// Hole shape
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
||||
* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
|
@ -32,13 +32,10 @@
|
|||
#include <fctsys.h>
|
||||
#include <common.h>
|
||||
#include <confirm.h>
|
||||
#include <pcbnew.h>
|
||||
#include <trigo.h>
|
||||
#include <macros.h>
|
||||
#include <pcb_base_frame.h>
|
||||
#include <base_units.h>
|
||||
#include <widgets/wx_grid.h>
|
||||
#include <class_board.h>
|
||||
#include <class_module.h>
|
||||
#include <math/util.h> // for KiROUND
|
||||
|
||||
|
@ -224,8 +221,11 @@ DIALOG_PAD_PRIMITIVE_POLY_PROPS::DIALOG_PAD_PRIMITIVE_POLY_PROPS( wxWindow* aPar
|
|||
m_shape( aShape ),
|
||||
m_thickness( aFrame, m_thicknessLabel, m_thicknessCtrl, m_thicknessUnits, true )
|
||||
{
|
||||
for( const VECTOR2I& pt : m_shape->GetPolyShape().Outline( 0 ).CPoints() )
|
||||
m_currPoints.emplace_back( pt );
|
||||
if( !m_shape->GetPolyShape().IsEmpty() )
|
||||
{
|
||||
for( const VECTOR2I& pt : m_shape->GetPolyShape().Outline( 0 ).CPoints() )
|
||||
m_currPoints.emplace_back( pt );
|
||||
}
|
||||
|
||||
m_addButton->SetBitmap( KiBitmap( small_plus_xpm ) );
|
||||
m_deleteButton->SetBitmap( KiBitmap( trash_xpm ) );
|
||||
|
|
|
@ -626,7 +626,7 @@ void DRC::doTrackDrc( BOARD_COMMIT& aCommit, TRACK* aRefSeg, TRACKS::iterator aS
|
|||
}
|
||||
|
||||
|
||||
bool DRC::checkClearancePadToPad( D_PAD* aRefPad, D_PAD* aPad, int aMinClearance, int* aActualDist )
|
||||
bool DRC::checkClearancePadToPad( D_PAD* aRefPad, D_PAD* aPad, int aMinClearance, int* aActual )
|
||||
{
|
||||
int center2center = KiROUND( EuclideanNorm( aPad->ShapePos() - aRefPad->ShapePos() ) );
|
||||
|
||||
|
@ -634,33 +634,24 @@ bool DRC::checkClearancePadToPad( D_PAD* aRefPad, D_PAD* aPad, int aMinClearance
|
|||
if( center2center - aRefPad->GetBoundingRadius() - aPad->GetBoundingRadius() >= aMinClearance )
|
||||
return true;
|
||||
|
||||
// JEY TODO:
|
||||
// TOM TODO: MTV only works as a proxy for actual-distance for convex shapes
|
||||
|
||||
VECTOR2I mtv; // minimum translation vector calculated by Collide()
|
||||
VECTOR2I maxMtv( 0, 0 ); // is the move distance between 2 shapes calculated
|
||||
// by Collide to do not have a collision
|
||||
bool shapes_collide = false;
|
||||
int actual = INT_MAX;
|
||||
|
||||
for( const std::shared_ptr<SHAPE>& aShape : aRefPad->GetEffectiveShapes() )
|
||||
{
|
||||
for( const std::shared_ptr<SHAPE>& bShape : aPad->GetEffectiveShapes() )
|
||||
{
|
||||
if( aShape->Collide( bShape.get(), aMinClearance, mtv ) )
|
||||
{
|
||||
shapes_collide = true;
|
||||
int this_dist;
|
||||
|
||||
if( mtv.SquaredEuclideanNorm() > maxMtv.SquaredEuclideanNorm() )
|
||||
maxMtv = mtv;
|
||||
}
|
||||
if( aShape->Collide( bShape.get(), aMinClearance, &this_dist ) )
|
||||
actual = std::min( actual, this_dist );
|
||||
}
|
||||
}
|
||||
|
||||
if( shapes_collide )
|
||||
if( actual < INT_MAX )
|
||||
{
|
||||
// returns the actual clearance (clearance < aMinClearance) for diags:
|
||||
if( aActualDist )
|
||||
*aActualDist = std::max( 0, aMinClearance - maxMtv.EuclideanNorm() );
|
||||
if( aActual )
|
||||
*aActual = std::max( 0, actual );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -719,7 +710,7 @@ bool DRC::checkClearanceSegmToPad( const SEG& refSeg, int refSegWidth, const D_P
|
|||
SHAPE_RECT padShape( padBBox.GetPosition(), padBBox.GetWidth(), padBBox.GetHeight() );
|
||||
int actual;
|
||||
|
||||
if( padShape.DoCollide( refSeg, minClearance + widths, &actual ) )
|
||||
if( padShape.Collide( refSeg, minClearance + widths, &actual ) )
|
||||
{
|
||||
*aActualDist = std::max( 0, actual - widths );
|
||||
return false;
|
||||
|
|
|
@ -29,18 +29,12 @@
|
|||
|
||||
#include <fctsys.h>
|
||||
#include <trigo.h>
|
||||
|
||||
#include <pcbnew.h>
|
||||
|
||||
#include <bezier_curves.h>
|
||||
#include <class_board.h>
|
||||
#include <class_board_item.h>
|
||||
#include <class_drawsegment.h>
|
||||
#include <class_edge_mod.h>
|
||||
#include <class_pad.h>
|
||||
#include <convert_basic_shapes_to_polygon.h>
|
||||
#include <geometry/convex_hull.h>
|
||||
#include <geometry/geometry_utils.h>
|
||||
#include <geometry/shape_rect.h>
|
||||
|
||||
|
||||
|
@ -184,107 +178,7 @@ void D_PAD::addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, int aErro
|
|||
SHAPE_POLY_SET polyset;
|
||||
|
||||
for( const std::shared_ptr<DRAWSEGMENT>& primitive : m_editPrimitives )
|
||||
{
|
||||
int lineWidth = primitive->GetWidth();
|
||||
|
||||
switch( primitive->GetShape() )
|
||||
{
|
||||
case S_CURVE:
|
||||
{
|
||||
std::vector<wxPoint> ctrlPoints = { primitive->GetStart(), primitive->GetBezControl1(),
|
||||
primitive->GetBezControl2(), primitive->GetEnd() };
|
||||
BEZIER_POLY converter( ctrlPoints );
|
||||
std::vector< wxPoint> poly;
|
||||
converter.GetPoly( poly, lineWidth );
|
||||
|
||||
for( unsigned ii = 1; ii < poly.size(); ii++ )
|
||||
TransformSegmentToPolygon( polyset, poly[ ii - 1 ], poly[ ii ], aError, lineWidth );
|
||||
break;
|
||||
}
|
||||
|
||||
case S_SEGMENT: // usual segment : line with rounded ends
|
||||
{
|
||||
TransformSegmentToPolygon( polyset, primitive->GetStart(), primitive->GetEnd(),
|
||||
aError, lineWidth );
|
||||
break;
|
||||
}
|
||||
|
||||
case S_ARC: // Arc with rounded ends
|
||||
{
|
||||
TransformArcToPolygon( polyset, primitive->GetStart(), primitive->GetEnd(),
|
||||
primitive->GetAngle(), aError, lineWidth );
|
||||
break;
|
||||
}
|
||||
|
||||
case S_CIRCLE:
|
||||
{
|
||||
if( lineWidth ) // Ring
|
||||
{
|
||||
TransformRingToPolygon( polyset, primitive->GetStart(), primitive->GetRadius(),
|
||||
aError, lineWidth );
|
||||
}
|
||||
else // Filled circle
|
||||
{
|
||||
TransformCircleToPolygon( polyset, primitive->GetStart(), primitive->GetRadius(),
|
||||
aError );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case S_RECT:
|
||||
{
|
||||
wxPoint corners[4];
|
||||
|
||||
corners[0] = primitive->GetStart();
|
||||
corners[1] = wxPoint( primitive->GetEnd().x, primitive->GetStart().y );
|
||||
corners[2] = primitive->GetEnd();
|
||||
corners[3] = wxPoint( primitive->GetStart().x, primitive->GetEnd().y );
|
||||
|
||||
if( lineWidth ) // Rect boundary
|
||||
{
|
||||
TransformSegmentToPolygon( polyset, corners[0], corners[1], aError, lineWidth );
|
||||
TransformSegmentToPolygon( polyset, corners[1], corners[2], aError, lineWidth );
|
||||
TransformSegmentToPolygon( polyset, corners[2], corners[3], aError, lineWidth );
|
||||
TransformSegmentToPolygon( polyset, corners[3], corners[0], aError, lineWidth );
|
||||
}
|
||||
else // Filled rect
|
||||
{
|
||||
// Insert the polygon:
|
||||
polyset.NewOutline();
|
||||
|
||||
for( const wxPoint& corner : corners )
|
||||
polyset.Append( corner );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case S_POLYGON:
|
||||
{
|
||||
SHAPE_POLY_SET poly;
|
||||
poly.NewOutline();
|
||||
|
||||
for( const VECTOR2I& pt : primitive->GetPolyShape().Outline( 0 ).CPoints() )
|
||||
poly.Append( pt );
|
||||
|
||||
if( primitive->GetWidth() > 0 )
|
||||
{
|
||||
int numSegs = std::max( GetArcToSegmentCount( lineWidth / 2, aError, 360.0 ), 6 );
|
||||
poly.Inflate( lineWidth / 2, numSegs );
|
||||
}
|
||||
|
||||
// Insert the polygon:
|
||||
polyset.NewOutline();
|
||||
polyset.Append( poly );
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
// un-handled primitive
|
||||
wxASSERT_MSG( false, "D_PAD::addPadPrimitivesToPolygon not implemented for "
|
||||
+ BOARD_ITEM::ShowShape( primitive->GetShape() ) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
primitive->TransformShapeWithClearanceToPolygon( polyset, 0, aError );
|
||||
|
||||
polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ bool ITEM::collideSimple( const ITEM* aOther, int aClearance, bool aNeedMTV, VEC
|
|||
return false;
|
||||
|
||||
if( aNeedMTV )
|
||||
return Shape()->Collide( aOther->Shape(), aClearance, *aMTV );
|
||||
return Shape()->Collide( aOther->Shape(), aClearance, aMTV );
|
||||
else
|
||||
return Shape()->Collide( aOther->Shape(), aClearance );
|
||||
}
|
||||
|
|
|
@ -826,90 +826,14 @@ bool PNS_KICAD_IFACE_BASE::syncTextItem( PNS::NODE* aWorld, EDA_TEXT* aText, PCB
|
|||
|
||||
bool PNS_KICAD_IFACE_BASE::syncGraphicalItem( PNS::NODE* aWorld, DRAWSEGMENT* aItem )
|
||||
{
|
||||
std::vector<SHAPE_SEGMENT*> segs;
|
||||
|
||||
if( aItem->GetLayer() != Edge_Cuts && !IsCopperLayer( aItem->GetLayer() ) )
|
||||
return false;
|
||||
|
||||
switch( aItem->GetShape() )
|
||||
{
|
||||
case S_ARC:
|
||||
{
|
||||
SHAPE_ARC arc( aItem->GetCenter(), aItem->GetArcStart(), aItem->GetAngle() / 10.0 );
|
||||
auto l = arc.ConvertToPolyline();
|
||||
// TODO: where do we handle filled polygons on copper layers?
|
||||
if( aItem->GetShape() == S_POLYGON && aItem->IsPolygonFilled() )
|
||||
return false;
|
||||
|
||||
for( int i = 0; i < l.SegmentCount(); i++ )
|
||||
{
|
||||
SHAPE_SEGMENT* seg = new SHAPE_SEGMENT( l.CSegment( i ), aItem->GetWidth() );
|
||||
segs.push_back( seg );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case S_SEGMENT:
|
||||
segs.push_back(
|
||||
new SHAPE_SEGMENT( aItem->GetStart(), aItem->GetEnd(), aItem->GetWidth() ) );
|
||||
|
||||
break;
|
||||
|
||||
case S_RECT:
|
||||
{
|
||||
std::vector<wxPoint> pts;
|
||||
aItem->GetRectCorners( &pts );
|
||||
|
||||
segs.push_back( new SHAPE_SEGMENT( pts[0], pts[1], aItem->GetWidth() ) );
|
||||
segs.push_back( new SHAPE_SEGMENT( pts[1], pts[2], aItem->GetWidth() ) );
|
||||
segs.push_back( new SHAPE_SEGMENT( pts[2], pts[3], aItem->GetWidth() ) );
|
||||
segs.push_back( new SHAPE_SEGMENT( pts[3], pts[0], aItem->GetWidth() ) );
|
||||
}
|
||||
break;
|
||||
|
||||
case S_CIRCLE:
|
||||
{
|
||||
// SHAPE_CIRCLE has no ConvertToPolyline() method, so use a 360.0 SHAPE_ARC
|
||||
SHAPE_ARC circle( aItem->GetCenter(), aItem->GetEnd(), 360.0 );
|
||||
auto l = circle.ConvertToPolyline();
|
||||
|
||||
for( int i = 0; i < l.SegmentCount(); i++ )
|
||||
segs.push_back( new SHAPE_SEGMENT( l.CSegment( i ), aItem->GetWidth() ) );
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case S_CURVE:
|
||||
{
|
||||
aItem->RebuildBezierToSegmentsPointsList( aItem->GetWidth() );
|
||||
auto pts = aItem->GetBezierPoints();
|
||||
|
||||
for( size_t ii = 1; ii < pts.size(); ii++ )
|
||||
{
|
||||
segs.push_back( new SHAPE_SEGMENT(
|
||||
VECTOR2I( pts[ii - 1] ), VECTOR2I( pts[ii] ), aItem->GetWidth() ) );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case S_POLYGON:
|
||||
if( !aItem->IsPolygonFilled() )
|
||||
{
|
||||
auto poly = aItem->BuildPolyPointsList();
|
||||
for( size_t ii = 1; ii < poly.size(); ii++ )
|
||||
{
|
||||
segs.push_back( new SHAPE_SEGMENT(
|
||||
VECTOR2I( poly[ii - 1] ), VECTOR2I( poly[ii] ), aItem->GetWidth() ) );
|
||||
}
|
||||
|
||||
segs.push_back( new SHAPE_SEGMENT(
|
||||
VECTOR2I( poly.back() ), VECTOR2I( poly.front() ), aItem->GetWidth() ) );
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
for( auto seg : segs )
|
||||
for( SHAPE* shape : aItem->MakeEffectiveShapes() )
|
||||
{
|
||||
std::unique_ptr< PNS::SOLID > solid( new PNS::SOLID );
|
||||
|
||||
|
@ -920,7 +844,7 @@ bool PNS_KICAD_IFACE_BASE::syncGraphicalItem( PNS::NODE* aWorld, DRAWSEGMENT* aI
|
|||
|
||||
solid->SetNet( -1 );
|
||||
solid->SetParent( nullptr );
|
||||
solid->SetShape( seg );
|
||||
solid->SetShape( shape );
|
||||
solid->SetRoutable( false );
|
||||
|
||||
aWorld->Add( std::move( solid ) );
|
||||
|
|
|
@ -814,7 +814,7 @@ SHOVE::SHOVE_STATUS SHOVE::pushOrShoveVia( VIA* aVia, const VECTOR2I& aForce, in
|
|||
*/
|
||||
SHOVE::SHOVE_STATUS SHOVE::onCollidingVia( ITEM* aCurrent, VIA* aObstacleVia )
|
||||
{
|
||||
int clearance = getClearance( aCurrent, aObstacleVia ) ;
|
||||
int clearance = getClearance( aCurrent, aObstacleVia ) + PNS_HULL_MARGIN;
|
||||
LINE_PAIR_VEC draggedLines;
|
||||
bool lineCollision = false;
|
||||
bool viaCollision = false;
|
||||
|
@ -835,9 +835,9 @@ SHOVE::SHOVE_STATUS SHOVE::onCollidingVia( ITEM* aCurrent, VIA* aObstacleVia )
|
|||
#endif
|
||||
|
||||
currentLine = (LINE*) aCurrent;
|
||||
lineCollision = CollideShapes( aObstacleVia->Shape(), currentLine->Shape(),
|
||||
clearance + currentLine->Width() / 2 + PNS_HULL_MARGIN,
|
||||
true, mtvLine );
|
||||
lineCollision = aObstacleVia->Shape()->Collide( currentLine->Shape(),
|
||||
clearance + currentLine->Width() / 2,
|
||||
&mtvLine );
|
||||
|
||||
if( currentLine->EndsWithVia() )
|
||||
{
|
||||
|
@ -846,8 +846,8 @@ SHOVE::SHOVE_STATUS SHOVE::onCollidingVia( ITEM* aCurrent, VIA* aObstacleVia )
|
|||
|
||||
if( currentNet != obstacleNet && currentNet >= 0 && obstacleNet >= 0 )
|
||||
{
|
||||
viaCollision = CollideShapes( currentLine->Via().Shape(), aObstacleVia->Shape(),
|
||||
clearance + PNS_HULL_MARGIN, true, mtvVia );
|
||||
viaCollision = currentLine->Via().Shape()->Collide( aObstacleVia->Shape(),
|
||||
clearance, &mtvVia );
|
||||
}
|
||||
|
||||
// hole-to-hole is a mechanical constraint (broken drill bits), not an electrical
|
||||
|
@ -875,8 +875,7 @@ SHOVE::SHOVE_STATUS SHOVE::onCollidingVia( ITEM* aCurrent, VIA* aObstacleVia )
|
|||
}
|
||||
else if( aCurrent->OfKind( ITEM::SOLID_T ) )
|
||||
{
|
||||
CollideShapes( aObstacleVia->Shape(), aCurrent->Shape(),
|
||||
clearance + PNS_HULL_MARGIN, true, mtvSolid );
|
||||
aObstacleVia->Shape()->Collide( aCurrent->Shape(), clearance, &mtvSolid );
|
||||
mtv = -mtvSolid;
|
||||
rank = aCurrent->Rank() + 10000;
|
||||
}
|
||||
|
|
|
@ -34,12 +34,12 @@ bool VIA::PushoutForce( NODE* aNode, const VECTOR2I& aDirection, VECTOR2I& aForc
|
|||
{
|
||||
int iter = 0;
|
||||
VIA mv( *this );
|
||||
VECTOR2I force, totalForce, force2;
|
||||
VECTOR2I force, totalForce;
|
||||
|
||||
while( iter < aMaxIterations )
|
||||
{
|
||||
NODE::OPT_OBSTACLE obs = aNode->CheckColliding( &mv,
|
||||
aSolidsOnly ? ITEM::SOLID_T : ITEM::ANY_T );
|
||||
NODE::OPT_OBSTACLE obs = aNode->CheckColliding( &mv, aSolidsOnly ? ITEM::SOLID_T
|
||||
: ITEM::ANY_T );
|
||||
|
||||
if( !obs )
|
||||
break;
|
||||
|
@ -53,11 +53,10 @@ bool VIA::PushoutForce( NODE* aNode, const VECTOR2I& aDirection, VECTOR2I& aForc
|
|||
mv.SetPos( mv.Pos() + l );
|
||||
}
|
||||
|
||||
bool col = CollideShapes( obs->m_item->Shape(), mv.Shape(), clearance, true, force2 );
|
||||
|
||||
if( col ) {
|
||||
totalForce += force2;
|
||||
mv.SetPos( mv.Pos() + force2 );
|
||||
if( obs->m_item->Shape()->Collide( mv.Shape(), clearance, &force ) )
|
||||
{
|
||||
totalForce += force;
|
||||
mv.SetPos( mv.Pos() + force );
|
||||
}
|
||||
|
||||
iter++;
|
||||
|
|
Loading…
Reference in New Issue