pns_router: Support for blind/buried vias.
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927d11f78c
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45a8e4da74
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@ -60,11 +60,12 @@ void PNS_LINE_PLACER::setWorld ( PNS_NODE* aWorld )
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}
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void PNS_LINE_PLACER::AddVia( bool aEnabled, int aDiameter, int aDrill )
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void PNS_LINE_PLACER::AddVia( bool aEnabled, int aDiameter, int aDrill, VIATYPE_T aType )
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{
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m_viaDiameter = aDiameter;
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m_viaDrill = aDrill;
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m_placingVia = aEnabled;
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m_viaType = aType;
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}
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@ -73,7 +74,7 @@ void PNS_LINE_PLACER::startPlacement( const VECTOR2I& aStart, int aNet, int aWid
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assert( m_world != NULL );
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m_direction = m_initial_direction;
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TRACE( 1, "world %p, intitial-direction %s layer %d\n",
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TRACE( 1, "world %p, initial-direction %s layer %d\n",
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m_world % m_direction.Format().c_str() % aLayer );
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m_head.SetNet( aNet );
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m_tail.SetNet( aNet );
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@ -379,8 +380,8 @@ bool PNS_LINE_PLACER::handleViaPlacement( PNS_LINE& aHead )
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if( !m_placingVia )
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return true;
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PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 );
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PNS_VIA v( aHead.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill, aHead.Net() );
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PNS_LAYERSET layers( Settings().GetLayerTop(), Settings().GetLayerBottom() );
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PNS_VIA v( aHead.CPoint( -1 ), layers, m_viaDiameter, m_viaDrill, aHead.Net(), m_viaType );
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VECTOR2I force;
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VECTOR2I lead = aHead.CPoint( -1 ) - aHead.CPoint( 0 );
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@ -439,8 +440,8 @@ bool PNS_LINE_PLACER::rhWalkOnly( const VECTOR2I& aP, PNS_LINE& aNewHead )
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}
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else if( m_placingVia && viaOk )
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{
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PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 );
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PNS_VIA v1( walkFull.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
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PNS_LAYERSET layers( Settings().GetLayerTop(), Settings().GetLayerBottom() );
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PNS_VIA v1( walkFull.CPoint( -1 ), layers, m_viaDiameter, m_viaDrill, -1, m_viaType );
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walkFull.AppendVia( v1 );
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}
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@ -464,8 +465,8 @@ bool PNS_LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, PNS_LINE& aNewHead )
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if( m_placingVia )
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{
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PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 );
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PNS_VIA v1( m_head.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
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PNS_LAYERSET layers( Settings().GetLayerTop(), Settings().GetLayerBottom() );
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PNS_VIA v1( m_head.CPoint( -1 ), layers, m_viaDiameter, m_viaDrill, -1, m_viaType );
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m_head.AppendVia( v1 );
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}
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@ -507,9 +508,9 @@ bool PNS_LINE_PLACER::rhShoveOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
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if( m_placingVia )
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{
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PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 );
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PNS_VIA v1( l.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
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PNS_VIA v2( l2.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
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PNS_LAYERSET layers( Settings().GetLayerTop(), Settings().GetLayerBottom() );
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PNS_VIA v1( l.CPoint( -1 ), layers, m_viaDiameter, m_viaDrill, -1, m_viaType );
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PNS_VIA v2( l2.CPoint( -1 ), layers, m_viaDiameter, m_viaDrill, -1, m_viaType );
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l.AppendVia( v1 );
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l2.AppendVia( v2 );
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@ -84,8 +84,9 @@ public:
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* @param aEnabled if true, a via is attached during placement
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* @param aDiameter diameter of the via
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* @param aDrill drill of the via
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* @param aType Type of the via
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*/
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void AddVia( bool aEnabled, int aDiameter, int aDrill );
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void AddVia( bool aEnabled, int aDiameter, int aDrill, VIATYPE_T aType );
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/**
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* Function SetLayer()
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@ -386,6 +387,9 @@ private:
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///> current via drill
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int m_viaDrill;
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///> current via type
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VIATYPE_T m_viaType;
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///> current track width
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int m_currentWidth;
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@ -895,12 +895,32 @@ void PNS_ROUTER::SwitchLayer( int aLayer )
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}
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void PNS_ROUTER::ToggleViaPlacement()
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void PNS_ROUTER::ToggleViaPlacement(VIATYPE_T type)
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{
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const int layercount = m_board->GetDesignSettings().GetCopperLayerCount();
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// Cannot place microvias or blind vias if not allowed (obvious)
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if( ( type == VIA_BLIND_BURIED ) && ( !m_board->GetDesignSettings().m_BlindBuriedViaAllowed ) )
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return;
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if( ( type == VIA_MICROVIA ) && ( !m_board->GetDesignSettings().m_MicroViasAllowed ) )
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return;
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//Can only place through vias on 2-layer boards
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if( ( type != VIA_THROUGH ) && ( layercount <= 2 ) )
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return;
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//Can only place microvias if we're on an outer layer, or directly adjacent to one
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if( ( type == VIA_MICROVIA ) && ( m_currentLayer > In1_Cu ) && ( m_currentLayer < layercount-2 ) )
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return;
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//Cannot place blind vias with front/back as the layer pair, this doesn't make sense
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if( ( type == VIA_BLIND_BURIED ) && ( Settings().GetLayerTop() == F_Cu ) && ( Settings().GetLayerBottom() == B_Cu ) )
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return;
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if( m_state == ROUTE_TRACK )
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{
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m_placingVia = !m_placingVia;
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m_placer->AddVia( m_placingVia, m_settings.GetViaDiameter(), m_settings.GetViaDrill() );
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m_placer->AddVia( m_placingVia, m_settings.GetViaDiameter(), m_settings.GetViaDrill(), type );
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}
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}
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@ -112,7 +112,7 @@ public:
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void SwitchLayer( int layer );
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void ToggleViaPlacement();
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void ToggleViaPlacement( VIATYPE_T type = VIA_NOT_DEFINED );
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int GetCurrentLayer() const;
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int GetCurrentNet() const;
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@ -129,7 +129,7 @@ public:
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void SetLayerPair( int aLayer1, int aLayer2 )
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{
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if( aLayer1 > aLayer2 )
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if( aLayer1 < aLayer2 )
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{
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m_layerTop = aLayer1;
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m_layerBottom = aLayer2;
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@ -48,6 +48,13 @@ public:
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m_drill = aDrill;
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m_shape = SHAPE_CIRCLE( aPos, aDiameter / 2 );
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m_viaType = aViaType;
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//If we're a through-board via, use all layers regardless of the set passed
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if( aViaType == VIA_THROUGH )
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{
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PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 );
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SetLayers( allLayers);
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}
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}
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@ -65,6 +65,12 @@ static TOOL_ACTION ACT_Drag( "pcbnew.InteractiveRouter.Drag",
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static TOOL_ACTION ACT_PlaceThroughVia( "pcbnew.InteractiveRouter.PlaceVia",
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AS_CONTEXT, 'V',
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"Place Through Via", "Adds a through-hole via at the end of currently routed track." );
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static TOOL_ACTION ACT_PlaceBlindVia( "pcbnew.InteractiveRouter.PlaceBlindVia",
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AS_CONTEXT, 'Z',
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"Place Blind/Buried Via", "Adds a blind or buried via at the end of currently routed track." );
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static TOOL_ACTION ACT_PlaceMicroVia( "pcbnew.InteractiveRouter.PlaceMicroVia",
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AS_CONTEXT, 'Q',
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"Place Microvia", "Adds a microvia at the end of currently routed track." );
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static TOOL_ACTION ACT_CustomTrackWidth( "pcbnew.InteractiveRouter.CustomTrackWidth",
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AS_CONTEXT, 'W',
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"Custom Track Width", "Shows a dialog for changing the track width and via size.");
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@ -209,6 +215,8 @@ public:
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// Add( ACT_AutoEndRoute ); // fixme: not implemented yet. Sorry.
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Add( ACT_Drag );
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Add( ACT_PlaceThroughVia );
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Add( ACT_PlaceBlindVia );
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Add( ACT_PlaceMicroVia );
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Add( ACT_SwitchPosture );
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AppendSeparator();
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@ -580,7 +588,21 @@ void ROUTER_TOOL::performRouting()
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{
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m_router->Settings().SetLayerPair( frame->GetScreen()->m_Route_Layer_TOP,
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frame->GetScreen()->m_Route_Layer_BOTTOM );
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m_router->ToggleViaPlacement();
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m_router->ToggleViaPlacement( VIA_THROUGH );
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m_router->Move( m_endSnapPoint, m_endItem ); // refresh
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}
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else if( evt->IsAction( &ACT_PlaceBlindVia ) )
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{
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m_router->Settings().SetLayerPair( frame->GetScreen()->m_Route_Layer_TOP,
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frame->GetScreen()->m_Route_Layer_BOTTOM );
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m_router->ToggleViaPlacement( VIA_BLIND_BURIED );
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m_router->Move( m_endSnapPoint, m_endItem ); // refresh
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}
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else if( evt->IsAction( &ACT_PlaceMicroVia ) )
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{
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m_router->Settings().SetLayerPair( frame->GetScreen()->m_Route_Layer_TOP,
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frame->GetScreen()->m_Route_Layer_BOTTOM );
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m_router->ToggleViaPlacement( VIA_MICROVIA );
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m_router->Move( m_endSnapPoint, m_endItem ); // refresh
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}
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else if( evt->IsAction( &ACT_SwitchPosture ) )
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