Use actual custom fill color for painting
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@ -525,11 +525,17 @@ bool SCH_PAINTER::setDeviceColors( const LIB_ITEM* aItem, int aLayer )
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return false;
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return false;
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case LAYER_DEVICE_BACKGROUND:
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case LAYER_DEVICE_BACKGROUND:
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if( shape && shape->GetFillMode() == FILL_T::FILLED_WITH_BG_BODYCOLOR )
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if( shape )
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{
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{
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COLOR4D fillColor = getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false );
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COLOR4D fillColor;
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if( shape->GetFillMode() == FILL_T::FILLED_WITH_BG_BODYCOLOR )
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fillColor = getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false );
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else if( shape->GetFillMode() == FILL_T::FILLED_WITH_COLOR )
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fillColor = shape->GetFillColor();
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else
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return false;
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m_gal->SetIsFill( shape->GetFillMode() == FILL_T::FILLED_WITH_BG_BODYCOLOR );
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m_gal->SetIsFill( true );
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m_gal->SetFillColor( fillColor );
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m_gal->SetFillColor( fillColor );
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m_gal->SetIsStroke( false );
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m_gal->SetIsStroke( false );
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return true;
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return true;
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