Don't scroll to highlight an object already visible.

This commit is contained in:
Jeff Young 2021-09-25 15:31:19 +01:00
parent a221f7aa56
commit 46949abe4a
7 changed files with 67 additions and 12 deletions

View File

@ -836,9 +836,9 @@ void EDA_DRAW_FRAME::Zoom_Automatique( bool aWarpPointer )
// Find the first child dialog.
wxWindow* findDialog( wxWindowList& aList )
wxWindow* EDA_DRAW_FRAME::findDialog()
{
for( wxWindow* window : aList )
for( wxWindow* window : GetChildren() )
{
if( dynamic_cast<DIALOG_SHIM*>( window ) )
return window;
@ -860,7 +860,7 @@ void EDA_DRAW_FRAME::FocusOnLocation( const wxPoint& aPos )
centerView = true;
// Center if we're behind an obscuring dialog, or within 10% of its edge
wxWindow* dialog = findDialog( GetChildren() );
wxWindow* dialog = findDialog();
if( dialog )
{
@ -882,7 +882,9 @@ void EDA_DRAW_FRAME::FocusOnLocation( const wxPoint& aPos )
GetCanvas()->GetView()->SetCenter( aPos, dialogRect );
}
else
{
GetCanvas()->GetView()->SetCenter( aPos );
}
}
GetCanvas()->GetViewControls()->SetCrossHairCursorPosition( aPos );

View File

@ -462,6 +462,8 @@ protected:
void setupUnits( APP_SETTINGS_BASE* aCfg );
wxWindow* findDialog();
/**
* Determines the Canvas type to load (with prompt if required) and initializes m_canvasType
*/

View File

@ -216,7 +216,7 @@ public:
EDA_ITEM* GetItem( const KIID& aId ) const override;
void FocusOnItem( BOARD_ITEM* aItem );
void FocusOnItem( BOARD_ITEM* aItem, PCB_LAYER_ID aLayer = UNDEFINED_LAYER );
// General
virtual void ReCreateOptToolbar() override { }

View File

@ -478,6 +478,8 @@ public:
SHAPE_POLY_SET();
SHAPE_POLY_SET( const BOX2D& aRect );
/**
* Construct a SHAPE_POLY_SET with the first outline given by aOutline.
*

View File

@ -64,6 +64,18 @@ SHAPE_POLY_SET::SHAPE_POLY_SET() :
}
SHAPE_POLY_SET::SHAPE_POLY_SET( const BOX2D& aRect ) :
SHAPE( SH_POLY_SET )
{
NewOutline();
Append( VECTOR2I( aRect.GetLeft(), aRect.GetTop() ) );
Append( VECTOR2I( aRect.GetRight(), aRect.GetTop() ) );
Append( VECTOR2I( aRect.GetRight(), aRect.GetBottom() ) );
Append( VECTOR2I( aRect.GetLeft(), aRect.GetBottom() ) );
Outline( 0 ).SetClosed( true );
}
SHAPE_POLY_SET::SHAPE_POLY_SET( const SHAPE_LINE_CHAIN& aOutline ) :
SHAPE( SH_POLY_SET )
{

View File

@ -389,17 +389,13 @@ void DIALOG_DRC::OnDRCItemSelected( wxDataViewEvent& aEvent )
WINDOW_THAWER thawer( m_frame );
m_frame->FocusOnItem( item );
m_frame->GetCanvas()->Refresh();
if( ( violationLayers & board->GetVisibleLayers() ) == 0 )
{
m_frame->GetAppearancePanel()->SetLayerVisible( principalLayer, true );
m_frame->GetCanvas()->Refresh();
}
if( board->GetVisibleLayers().test( principalLayer ) )
m_frame->SetActiveLayer( principalLayer );
m_frame->FocusOnItem( item, principalLayer );
}
aEvent.Skip();

View File

@ -200,7 +200,7 @@ EDA_ITEM* PCB_BASE_FRAME::GetItem( const KIID& aId ) const
}
void PCB_BASE_FRAME::FocusOnItem( BOARD_ITEM* aItem )
void PCB_BASE_FRAME::FocusOnItem( BOARD_ITEM* aItem, PCB_LAYER_ID aLayer )
{
static KIID lastBrightenedItemID( niluuid );
@ -270,7 +270,48 @@ void PCB_BASE_FRAME::FocusOnItem( BOARD_ITEM* aItem )
GetCanvas()->GetView()->Update( aItem );
lastBrightenedItemID = aItem->m_Uuid;
FocusOnLocation( aItem->GetFocusPosition() );
// Focus on the object's location. Prefer a visible part of the object to its anhcor
// in order to keep from scrolling around.
wxPoint focusPt = aItem->GetFocusPosition();
KIGFX::VIEW* view = GetCanvas()->GetView();
SHAPE_POLY_SET viewportPoly( view->GetViewport() );
wxWindow* dialog = findDialog();
if( dialog )
{
wxPoint dialogPos = GetCanvas()->ScreenToClient( dialog->GetScreenPosition() );
SHAPE_POLY_SET dialogPoly( BOX2D( view->ToWorld( dialogPos, true ),
view->ToWorld( dialog->GetSize(), false ) ) );
viewportPoly.BooleanSubtract( dialogPoly, SHAPE_POLY_SET::PM_FAST );
}
SHAPE_POLY_SET itemPoly, clippedPoly;
if( aLayer == UNDEFINED_LAYER )
aLayer = aItem->GetLayer();
aItem->TransformShapeWithClearanceToPolygon( itemPoly, aLayer, 0, Millimeter2iu( 0.1 ),
ERROR_INSIDE );
clippedPoly.BooleanIntersection( itemPoly, viewportPoly, SHAPE_POLY_SET::PM_FAST );
if( !clippedPoly.IsEmpty() )
itemPoly = clippedPoly;
BOX2I bbox = itemPoly.BBox();
int step = std::min( bbox.GetWidth(), bbox.GetHeight() ) / 10;
while( !itemPoly.IsEmpty() )
{
focusPt = (wxPoint) itemPoly.BBox().Centre();
itemPoly.Deflate( step, 4 );
}
FocusOnLocation( focusPt );
GetCanvas()->Refresh();
}
}