Make MSVC happy again
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@ -879,8 +879,8 @@ void LINE::ClipVertexRange( int aStart, int aEnd )
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int arcIdx = -1;
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int arcIdx = -1;
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int linkIdx = 0;
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int linkIdx = 0;
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const std::vector<long>& shapes = m_line.CShapes();
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auto shapes = m_line.CShapes();
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int numPoints = static_cast<int>( shapes.size() );
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int numPoints = static_cast<int>( shapes.size() );
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for( int i = 0; i < m_line.PointCount(); i++ )
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for( int i = 0; i < m_line.PointCount(); i++ )
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{
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{
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