Allow EDA_RECT to properly be uninitialized
The base initialization of EDA_RECT sets a 0/0/0/0 rectangle that prevents merging properly with valid EDA_RECT. This sets the default to be uninitialized until the internal data are set.
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@ -360,6 +360,9 @@ bool EDA_RECT::Intersects( const wxPoint& aPoint1, const wxPoint& aPoint2 ) cons
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bool EDA_RECT::Intersects( const EDA_RECT& aRect ) const
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{
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if( !m_init )
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return false;
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// this logic taken from wxWidgets' geometry.cpp file:
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bool rc;
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EDA_RECT me(*this);
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@ -388,6 +391,9 @@ bool EDA_RECT::Intersects( const EDA_RECT& aRect ) const
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bool EDA_RECT::Intersects( const EDA_RECT& aRect, double aRot ) const
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{
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if( !m_init )
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return false;
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/* Most rectangles will be axis aligned.
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* It is quicker to check for this case and pass the rect
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* to the simpler intersection test
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@ -520,6 +526,9 @@ const wxPoint EDA_RECT::FarthestPointTo( const wxPoint& aPoint ) const
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bool EDA_RECT::IntersectsCircle( const wxPoint& aCenter, const int aRadius ) const
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{
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if( !m_init )
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return false;
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wxPoint closest = ClosestPointTo( aCenter );
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double dx = aCenter.x - closest.x;
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@ -533,6 +542,9 @@ bool EDA_RECT::IntersectsCircle( const wxPoint& aCenter, const int aRadius ) con
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bool EDA_RECT::IntersectsCircleEdge( const wxPoint& aCenter, const int aRadius, const int aWidth ) const
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{
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if( !m_init )
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return false;
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EDA_RECT me( *this );
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me.Normalize(); // ensure size is >= 0
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@ -630,6 +642,17 @@ EDA_RECT& EDA_RECT::Inflate( wxCoord dx, wxCoord dy )
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void EDA_RECT::Merge( const EDA_RECT& aRect )
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{
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if( !m_init )
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{
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if( aRect.IsValid() )
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{
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m_Pos = aRect.GetPosition();
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m_Size = aRect.GetSize();
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m_init = true;
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}
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return;
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}
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Normalize(); // ensure width and height >= 0
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EDA_RECT rect = aRect;
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rect.Normalize(); // ensure width and height >= 0
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@ -647,6 +670,13 @@ void EDA_RECT::Merge( const EDA_RECT& aRect )
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void EDA_RECT::Merge( const wxPoint& aPoint )
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{
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if( !m_init )
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{
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m_Pos = aPoint;
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m_Size = wxSize( 0, 0 );
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return;
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}
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Normalize(); // ensure width and height >= 0
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wxPoint end = GetEnd();
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@ -46,13 +46,15 @@ class EDA_RECT
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private:
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wxPoint m_Pos; // Rectangle Origin
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wxSize m_Size; // Rectangle Size
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bool m_init; // Is the rectangle initialized
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public:
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EDA_RECT() { };
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EDA_RECT() : m_init( false ) { };
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EDA_RECT( const wxPoint& aPos, const wxSize& aSize ) :
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m_Pos( aPos ),
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m_Size( aSize )
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m_Size( aSize ),
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m_init( true )
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{ }
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virtual ~EDA_RECT() { };
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@ -121,20 +123,83 @@ public:
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int GetTop() const { return m_Pos.y; }
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int GetBottom() const { return m_Pos.y + m_Size.y; } // Y axis from top to bottom
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void SetOrigin( const wxPoint& pos ) { m_Pos = pos; }
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void SetOrigin( int x, int y ) { m_Pos.x = x; m_Pos.y = y; }
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void SetSize( const wxSize& size ) { m_Size = size; }
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void SetSize( int w, int h ) { m_Size.x = w; m_Size.y = h; }
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void Offset( int dx, int dy ) { m_Pos.x += dx; m_Pos.y += dy; }
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void Offset( const wxPoint& offset ) { m_Pos += offset; }
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void SetX( int val ) { m_Pos.x = val; }
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void SetY( int val ) { m_Pos.y = val; }
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void SetWidth( int val ) { m_Size.x = val; }
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void SetHeight( int val ) { m_Size.y = val; }
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void SetEnd( int x, int y ) { SetEnd( wxPoint( x, y ) ); }
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void SetEnd( const wxPoint& pos )
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bool IsValid() const
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{
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m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y;
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return m_init;
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}
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void SetOrigin( const wxPoint &pos )
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{
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m_Pos = pos;
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m_init = true;
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}
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void SetOrigin( int x, int y )
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{
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m_Pos.x = x;
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m_Pos.y = y;
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m_init = true;
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}
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void SetSize( const wxSize &size )
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{
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m_Size = size;
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m_init = true;
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}
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void SetSize( int w, int h )
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{
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m_Size.x = w;
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m_Size.y = h;
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m_init = true;
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}
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void Offset( int dx, int dy )
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{
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m_Pos.x += dx;
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m_Pos.y += dy;
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}
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void Offset( const wxPoint &offset )
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{
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m_Pos += offset;
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}
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void SetX( int val )
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{
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m_Pos.x = val;
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m_init = true;
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}
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void SetY( int val )
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{
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m_Pos.y = val;
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m_init = true;
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}
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void SetWidth( int val )
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{
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m_Size.x = val;
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m_init = true;
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}
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void SetHeight( int val )
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{
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m_Size.y = val;
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m_init = true;
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}
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void SetEnd( int x, int y )
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{
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SetEnd( wxPoint( x, y ) );
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m_init = true;
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}
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void SetEnd( const wxPoint &pos )
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{
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m_Size.x = pos.x - m_Pos.x;
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m_Size.y = pos.y - m_Pos.y;
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m_init = true;
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}
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/**
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