Yet another approach to EC_LINE and EC_CONVERGING edit constraints.
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@ -147,54 +147,41 @@ void EDIT_POINTS::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
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}
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}
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void EC_45DEGREE::Apply()
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void EC_45DEGREE::Apply( EDIT_POINT& aHandle )
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{
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{
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// Current line vector
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// Current line vector
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VECTOR2I lineVector( m_constrained.GetPosition() - m_constrainer.GetPosition() );
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VECTOR2I lineVector( aHandle.GetPosition() - m_constrainer.GetPosition() );
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double angle = lineVector.Angle();
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double angle = lineVector.Angle();
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// Find the closest angle, which is a multiple of 45 degrees
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// Find the closest angle, which is a multiple of 45 degrees
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double newAngle = round( angle / ( M_PI / 4.0 ) ) * M_PI / 4.0;
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double newAngle = round( angle / ( M_PI / 4.0 ) ) * M_PI / 4.0;
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VECTOR2I newLineVector = lineVector.Rotate( newAngle - angle );
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VECTOR2I newLineVector = lineVector.Rotate( newAngle - angle );
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m_constrained.SetPosition( m_constrainer.GetPosition() + newLineVector );
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aHandle.SetPosition( m_constrainer.GetPosition() + newLineVector );
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}
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}
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EC_LINE::EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
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EC_LINE::EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer ) :
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EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
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EDIT_CONSTRAINT<EDIT_POINT>( aConstrained ), m_constrainer( aConstrainer )
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{
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{
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// Compute line coefficients
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m_line = m_constrained.GetPosition() - m_constrainer.GetPosition();
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VECTOR2D delta = m_constrainer.GetPosition() - m_constrained.GetPosition();
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m_coefA = delta.y / delta.x;
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m_coefB = m_constrainer.GetY() - m_coefA * m_constrainer.GetX();
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}
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}
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void EC_LINE::Apply()
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void EC_LINE::Apply( EDIT_POINT& aHandle )
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{
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{
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VECTOR2I position = m_constrained.GetPosition();
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SEG main( m_constrainer.GetPosition(), m_constrainer.GetPosition() + m_line );
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SEG projection( aHandle.GetPosition(), aHandle.GetPosition() + m_line.Perpendicular() );
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if( std::isfinite( m_coefA ) )
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if( OPT_VECTOR2I intersect = projection.IntersectLines( main ) )
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{
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aHandle.SetPosition( *intersect );
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if( abs( m_coefA ) < 1 )
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position.y = m_coefA * position.x + m_coefB;
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else
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position.x = ( position.y - m_coefB ) / m_coefA;
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}
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else // vertical line
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{
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position.x = m_constrainer.GetX();
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}
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m_constrained.SetPosition( position );
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}
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}
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void EC_CIRCLE::Apply()
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void EC_CIRCLE::Apply( EDIT_POINT& aHandle )
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{
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{
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VECTOR2I centerToEnd = m_end.GetPosition() - m_center.GetPosition();
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VECTOR2I centerToEnd = m_end.GetPosition() - m_center.GetPosition();
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VECTOR2I centerToPoint = m_constrained.GetPosition() - m_center.GetPosition();
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VECTOR2I centerToPoint = aHandle.GetPosition() - m_center.GetPosition();
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int radius = centerToEnd.EuclideanNorm();
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int radius = centerToEnd.EuclideanNorm();
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double angle = centerToPoint.Angle();
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double angle = centerToPoint.Angle();
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@ -202,20 +189,18 @@ void EC_CIRCLE::Apply()
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VECTOR2I newLine( radius, 0 );
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VECTOR2I newLine( radius, 0 );
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newLine = newLine.Rotate( angle );
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newLine = newLine.Rotate( angle );
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m_constrained.SetPosition( m_center.GetPosition() + newLine );
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aHandle.SetPosition( m_center.GetPosition() + newLine );
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}
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}
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EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) :
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EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) :
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EDIT_CONSTRAINT<EDIT_POINT>( aLine.GetEnd() ),
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EDIT_CONSTRAINT<EDIT_POINT>( aLine.GetOrigin() ), m_line( aLine ), m_editPoints( aPoints )
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/*m_end( aLine.GetEnd() ), m_origin( aLine.GetOrigin() ),*/ m_line( aLine ),
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m_editPoints( aPoints )
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{
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{
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// Dragged segment endings
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// Dragged segment endings
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EDIT_POINT& origin = aLine.GetOrigin();
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EDIT_POINT& origin = aLine.GetOrigin();
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EDIT_POINT& end = aLine.GetEnd();
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EDIT_POINT& end = aLine.GetEnd();
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// Add constraint to the line origin, so it moves only along it current line
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// Previous and next points, to make constraining lines (adjacent to the dragged line)
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EDIT_POINT& prevOrigin = *aPoints.Previous( origin );
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EDIT_POINT& prevOrigin = *aPoints.Previous( origin );
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EDIT_POINT& nextEnd = *aPoints.Next( end );
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EDIT_POINT& nextEnd = *aPoints.Next( end );
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@ -223,9 +208,8 @@ EC_CONVERGING::EC_CONVERGING( EDIT_LINE& aLine, EDIT_POINTS& aPoints ) :
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m_originSideConstraint = new EC_LINE( origin, prevOrigin );
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m_originSideConstraint = new EC_LINE( origin, prevOrigin );
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m_endSideConstraint = new EC_LINE( end, nextEnd );
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m_endSideConstraint = new EC_LINE( end, nextEnd );
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// Compute dragged segment slope
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// Store the current vector of the line
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VECTOR2D delta = m_line.GetPosition() - end.GetPosition();
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m_draggedVector = end.GetPosition() - origin.GetPosition() ;
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m_coefA = delta.y / delta.x;
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}
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}
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@ -236,8 +220,12 @@ EC_CONVERGING::~EC_CONVERGING()
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}
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}
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void EC_CONVERGING::Apply()
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void EC_CONVERGING::Apply( EDIT_POINT& aHandle )
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{
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{
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// The dragged segment
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SEG dragged( m_line.GetPosition(), m_line.GetPosition() + m_draggedVector );
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// The dragged segment endpoints
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EDIT_POINT& origin = m_line.GetOrigin();
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EDIT_POINT& origin = m_line.GetOrigin();
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EDIT_POINT& end = m_line.GetEnd();
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EDIT_POINT& end = m_line.GetEnd();
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@ -245,42 +233,12 @@ void EC_CONVERGING::Apply()
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m_originSideConstraint->Apply();
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m_originSideConstraint->Apply();
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m_endSideConstraint->Apply();
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m_endSideConstraint->Apply();
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// Find points that make adjacent segments
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EDIT_POINT& prevOrigin = *m_editPoints.Previous( origin );
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EDIT_POINT& prevOrigin = *m_editPoints.Previous( origin ); // point previous to origin
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EDIT_POINT& nextEnd = *m_editPoints.Next( end );
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EDIT_POINT& nextEnd = *m_editPoints.Next( end ); // point next to end
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// Two segments adjacent to the dragged segment
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// Two segments adjacent to the dragged segment
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SEG originSide( origin.GetPosition(), prevOrigin.GetPosition() );
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SEG originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
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SEG endSide( end.GetPosition(), nextEnd.GetPosition() );
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SEG endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
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VECTOR2I draggedCenter; // center point of the dragged segment
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// Check if adjacent segments intersect (did we dragged the line to the point that it may
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// create a selfintersecting polygon?)
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if( OPT_VECTOR2I originEndIntersect = endSide.Intersect( originSide ) )
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draggedCenter = *originEndIntersect;
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else
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draggedCenter = m_line.GetPosition();
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// Line B coefficient (y=Ax+B) for the dragged segment (A coefficient is computed up on the
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// the construction of EC_CONVERGING
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double coefB = draggedCenter.y - m_coefA * draggedCenter.x;
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VECTOR2D draggedEnd = draggedCenter + 10000;
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if( std::isfinite( m_coefA ) )
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{
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if( std::abs( m_coefA ) < 1 )
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draggedEnd.y = m_coefA * draggedEnd.x + coefB;
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else
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draggedEnd.x = ( draggedEnd.y - coefB ) / m_coefA;
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}
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else // vertical line
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{
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draggedEnd.x = draggedCenter.x;
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draggedEnd.y = draggedEnd.x + coefB;
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}
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SEG dragged( draggedCenter, draggedEnd ); // the dragged segment
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// First intersection point (dragged segment against origin side)
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// First intersection point (dragged segment against origin side)
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if( OPT_VECTOR2I originIntersect = dragged.IntersectLines( originSide ) )
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if( OPT_VECTOR2I originIntersect = dragged.IntersectLines( originSide ) )
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@ -289,4 +247,15 @@ void EC_CONVERGING::Apply()
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// Second intersection point (dragged segment against end side)
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// Second intersection point (dragged segment against end side)
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if( OPT_VECTOR2I endIntersect = dragged.IntersectLines( endSide ) )
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if( OPT_VECTOR2I endIntersect = dragged.IntersectLines( endSide ) )
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end.SetPosition( *endIntersect );
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end.SetPosition( *endIntersect );
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// Check if adjacent segments intersect (did we dragged the line to the point that it may
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// create a selfintersecting polygon?)
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originSide = SEG( origin.GetPosition(), prevOrigin.GetPosition() );
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endSide = SEG( end.GetPosition(), nextEnd.GetPosition() );
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if( OPT_VECTOR2I originEndIntersect = endSide.Intersect( originSide ) )
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{
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origin.SetPosition( *originEndIntersect );
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end.SetPosition( *originEndIntersect );
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}
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}
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}
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@ -58,9 +58,19 @@ public:
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/**
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/**
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* Function Apply()
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* Function Apply()
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*
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*
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* Corrects coordinates of the constrained point.
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* Corrects coordinates of the constrained edit handle.
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*/
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*/
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virtual void Apply() = 0;
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virtual void Apply( EDIT_TYPE& aHandle ) = 0;
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/**
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* Function Apply()
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*
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* Corrects coordinates of the constrained edit handle.
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*/
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void Apply()
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{
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Apply( m_constrained );
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}
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protected:
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protected:
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EDIT_TYPE& m_constrained; ///< Point that is constrained by rules implemented by Apply()
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EDIT_TYPE& m_constrained; ///< Point that is constrained by rules implemented by Apply()
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@ -234,7 +244,7 @@ public:
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///> @copydoc EDIT_POINT::GetPosition()
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///> @copydoc EDIT_POINT::GetPosition()
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virtual VECTOR2I GetPosition() const
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virtual VECTOR2I GetPosition() const
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{
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{
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return m_origin.GetPosition() + ( m_end.GetPosition() - m_origin.GetPosition() ) / 2;
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return ( m_origin.GetPosition() + m_end.GetPosition() ) / 2;
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}
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}
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///> @copydoc EDIT_POINT::GetPosition()
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///> @copydoc EDIT_POINT::GetPosition()
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@ -266,6 +276,11 @@ public:
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return m_origin;
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return m_origin;
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}
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}
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const EDIT_POINT& GetOrigin() const
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{
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return m_origin;
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}
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/**
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/**
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* Function GetEnd()
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* Function GetEnd()
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*
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*
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@ -276,6 +291,11 @@ public:
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return m_end;
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return m_end;
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}
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}
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const EDIT_POINT& GetEnd() const
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{
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return m_end;
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}
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bool operator==( const EDIT_POINT& aOther ) const
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bool operator==( const EDIT_POINT& aOther ) const
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{
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{
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return GetPosition() == aOther.GetPosition();
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return GetPosition() == aOther.GetPosition();
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@ -458,11 +478,11 @@ public:
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{}
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{}
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///> @copydoc EDIT_CONSTRAINT::Apply()
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///> @copydoc EDIT_CONSTRAINT::Apply()
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virtual void Apply()
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virtual void Apply( EDIT_POINT& aHandle )
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{
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{
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VECTOR2I point = m_constrained.GetPosition();
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VECTOR2I point = aHandle.GetPosition();
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point.x = m_constrainer.GetPosition().x;
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point.x = m_constrainer.GetPosition().x;
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m_constrained.SetPosition( point );
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aHandle.SetPosition( point );
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}
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}
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private:
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private:
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@ -489,11 +509,11 @@ public:
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{}
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{}
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///> @copydoc EDIT_CONSTRAINT::Apply()
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///> @copydoc EDIT_CONSTRAINT::Apply()
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virtual void Apply()
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virtual void Apply( EDIT_POINT& aHandle )
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{
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{
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VECTOR2I point = m_constrained.GetPosition();
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VECTOR2I point = aHandle.GetPosition();
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point.y = m_constrainer.GetPosition().y;
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point.y = m_constrainer.GetPosition().y;
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m_constrained.SetPosition( point );
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aHandle.SetPosition( point );
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}
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}
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private:
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private:
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@ -521,7 +541,7 @@ public:
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{}
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{}
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///> @copydoc EDIT_CONSTRAINT::Apply()
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///> @copydoc EDIT_CONSTRAINT::Apply()
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virtual void Apply();
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virtual void Apply( EDIT_POINT& aHandle );
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private:
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private:
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const EDIT_POINT& m_constrainer; ///< Point that imposes the constraint.
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const EDIT_POINT& m_constrainer; ///< Point that imposes the constraint.
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@ -540,12 +560,11 @@ public:
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EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer );
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EC_LINE( EDIT_POINT& aConstrained, const EDIT_POINT& aConstrainer );
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///> @copydoc EDIT_CONSTRAINT::Apply()
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///> @copydoc EDIT_CONSTRAINT::Apply()
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virtual void Apply();
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virtual void Apply( EDIT_POINT& aHandle );
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private:
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private:
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EDIT_POINT m_constrainer; ///< Point that imposes the constraint.
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EDIT_POINT m_constrainer; ///< Point that imposes the constraint.
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double m_coefA; ///< Line A coefficient (y = Ax + B)
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VECTOR2I m_line; ///< Vector representing the constraining line.
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double m_coefB; ///< Line B coefficient (y = Ax + B)
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};
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};
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@ -569,7 +588,7 @@ public:
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{}
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{}
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///> @copydoc EDIT_CONSTRAINT::Apply()
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///> @copydoc EDIT_CONSTRAINT::Apply()
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virtual void Apply();
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virtual void Apply( EDIT_POINT& aHandle );
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private:
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private:
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///> Point that imposes the constraint (center of the circle).
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///> Point that imposes the constraint (center of the circle).
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@ -594,14 +613,23 @@ public:
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virtual ~EC_CONVERGING();
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virtual ~EC_CONVERGING();
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///> @copydoc EDIT_CONSTRAINT::Apply()
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///> @copydoc EDIT_CONSTRAINT::Apply()
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virtual void Apply();
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virtual void Apply( EDIT_POINT& aHandle );
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private:
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private:
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EC_LINE* m_originSideConstraint; ///< Constraint for origin side segment
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///> Constraint for origin side segment.
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EC_LINE* m_endSideConstraint; ///< Constraint for end side segment
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EDIT_CONSTRAINT<EDIT_POINT>* m_originSideConstraint;
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EDIT_LINE& m_line; ///< Dragged segment
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EDIT_POINTS& m_editPoints; ///< EDIT_POINT instance storing modified lines
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///> Constraint for end side segment.
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double m_coefA; ///< Original dragged segment A coefficient (y = Ax + B)
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EDIT_CONSTRAINT<EDIT_POINT>* m_endSideConstraint;
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///> Dragged segment.
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EDIT_LINE& m_line;
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///> EDIT_POINTS instance that stores currently modified lines.
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EDIT_POINTS& m_editPoints;
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///> Vector that represents the initial direction of the dragged segment.
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VECTOR2I m_draggedVector;
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};
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};
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#endif /* EDIT_POINTS_H_ */
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#endif /* EDIT_POINTS_H_ */
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