Graphics import: support open polygons.
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@ -144,10 +144,17 @@ static void convertPolygon( std::list<std::unique_ptr<IMPORTED_SHAPE>>& aShapes,
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upscaledW = ( origW == 0.0f ? 0.0 : origW * convert_scale / origH );
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}
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std::vector<SHAPE_LINE_CHAIN> upscaledPaths;
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std::vector<IMPORTED_POLYGON*> openPaths;
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std::vector<SHAPE_LINE_CHAIN> upscaledPaths;
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for( IMPORTED_POLYGON* path : aPaths )
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{
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if( path->Vertices().size() < 3 )
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{
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openPaths.push_back( path );
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continue;
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}
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SHAPE_LINE_CHAIN lc;
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for( VECTOR2D& v : path->Vertices() )
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@ -178,6 +185,9 @@ static void convertPolygon( std::list<std::unique_ptr<IMPORTED_SHAPE>>& aShapes,
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aShapes.push_back(
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std::make_unique<IMPORTED_POLYGON>( pts, aStroke, aFilled, aFillColor ) );
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}
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for( IMPORTED_POLYGON* openPath : openPaths )
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aShapes.push_back( std::make_unique<IMPORTED_POLYGON>( *openPath ) );
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}
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