GAL::DrawPolygon() and GAL::DrawPolyline() variants that work with VECTOR2D array.
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@ -257,38 +257,6 @@ void CAIRO_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
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}
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void CAIRO_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
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{
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// Iterate over the point list and draw the segments
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std::deque<VECTOR2D>::const_iterator it = aPointList.begin();
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cairo_move_to( currentContext, it->x, it->y );
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for( ++it; it != aPointList.end(); ++it )
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{
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cairo_line_to( currentContext, it->x, it->y );
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}
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isElementAdded = true;
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}
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void CAIRO_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
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{
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// Iterate over the point list and draw the polygon
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std::deque<VECTOR2D>::const_iterator it = aPointList.begin();
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cairo_move_to( currentContext, it->x, it->y );
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for( ++it; it != aPointList.end(); ++it )
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{
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cairo_line_to( currentContext, it->x, it->y );
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}
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isElementAdded = true;
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}
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void CAIRO_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControlPointA,
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const VECTOR2D& aControlPointB, const VECTOR2D& aEndPoint )
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{
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@ -1059,6 +1027,39 @@ void CAIRO_GAL::setCompositor()
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}
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void CAIRO_GAL::drawPoly( const std::deque<VECTOR2D>& aPointList )
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{
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// Iterate over the point list and draw the segments
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std::deque<VECTOR2D>::const_iterator it = aPointList.begin();
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cairo_move_to( currentContext, it->x, it->y );
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for( ++it; it != aPointList.end(); ++it )
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{
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cairo_line_to( currentContext, it->x, it->y );
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}
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isElementAdded = true;
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}
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void CAIRO_GAL::drawPoly( const VECTOR2D aPointList[], int aListSize )
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{
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// Iterate over the point list and draw the segments
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const VECTOR2D* ptr = aPointList;
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cairo_move_to( currentContext, ptr->x, ptr->y );
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for( int i = 0; i < aListSize; ++i )
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{
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++ptr;
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cairo_line_to( currentContext, ptr->x, ptr->y );
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}
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isElementAdded = true;
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}
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unsigned int CAIRO_GAL::getNewGroupNumber()
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{
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wxASSERT_MSG( groups.size() < std::numeric_limits<unsigned int>::max(),
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@ -3,7 +3,7 @@
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
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* Copyright (C) 2013-2015 CERN
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* Copyright (C) 2013-2016 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* Graphics Abstraction Layer (GAL) for OpenGL
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@ -448,7 +448,7 @@ void OPENGL_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEn
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}
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void OPENGL_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
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void OPENGL_GAL::DrawPolyline( const std::deque<VECTOR2D>& aPointList )
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{
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if( aPointList.empty() )
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return;
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@ -476,19 +476,43 @@ void OPENGL_GAL::DrawPolyline( std::deque<VECTOR2D>& aPointList )
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}
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void OPENGL_GAL::DrawPolyline( const VECTOR2D aPointList[], int aListSize )
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{
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currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
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// Start from the second point
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for( int i = 1; i < aListSize; ++i )
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{
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const VECTOR2D startEndVector = ( aPointList[i] - aPointList[i - 1] );
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double lineAngle = startEndVector.Angle();
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drawLineQuad( aPointList[i - 1], aPointList[i] );
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// There is no need to draw line caps on both ends of polyline's segments
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drawFilledSemiCircle( aPointList[i - 1], lineWidth / 2, lineAngle + M_PI / 2 );
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}
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// ..and now - draw the ending cap
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const VECTOR2D startEndVector = ( aPointList[aListSize - 1] - aPointList[aListSize - 2] );
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double lineAngle = startEndVector.Angle();
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drawFilledSemiCircle( aPointList[aListSize - 1], lineWidth / 2, lineAngle - M_PI / 2 );
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}
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void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
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{
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// Any non convex polygon needs to be tesselated
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// for this purpose the GLU standard functions are used
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currentManager->Shader( SHADER_NONE );
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currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
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// Any non convex polygon needs to be tesselated
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// for this purpose the GLU standard functions are used
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TessParams params = { currentManager, tessIntersects };
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gluTessBeginPolygon( tesselator, ¶ms );
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gluTessBeginContour( tesselator );
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boost::shared_array<GLdouble> points( new GLdouble[3 * aPointList.size()] );
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int v = 0;
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for( std::deque<VECTOR2D>::const_iterator it = aPointList.begin(); it != aPointList.end(); ++it )
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{
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points[v] = it->x;
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@ -508,6 +532,41 @@ void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
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}
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void OPENGL_GAL::DrawPolygon( const VECTOR2D aPointList[], int aListSize )
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{
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currentManager->Shader( SHADER_NONE );
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currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
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// Any non convex polygon needs to be tesselated
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// for this purpose the GLU standard functions are used
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TessParams params = { currentManager, tessIntersects };
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gluTessBeginPolygon( tesselator, ¶ms );
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gluTessBeginContour( tesselator );
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boost::shared_array<GLdouble> points( new GLdouble[3 * aListSize] );
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int v = 0;
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const VECTOR2D* ptr = aPointList;
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for( int i = 0; i < aListSize; ++i )
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{
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points[v] = ptr->x;
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points[v + 1] = ptr->y;
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points[v + 2] = layerDepth;
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gluTessVertex( tesselator, &points[v], &points[v] );
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++ptr;
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v += 3;
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}
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gluTessEndContour( tesselator );
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gluTessEndPolygon( tesselator );
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// Free allocated intersecting points
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tessIntersects.clear();
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// vertexList destroyed here
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}
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void OPENGL_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControlPointA,
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const VECTOR2D& aControlPointB, const VECTOR2D& aEndPoint )
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{
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@ -112,10 +112,12 @@ public:
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virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
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/// @copydoc GAL::DrawPolyline()
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virtual void DrawPolyline( std::deque<VECTOR2D>& aPointList );
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virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList ) { drawPoly( aPointList ); }
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virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) { drawPoly( aPointList, aListSize ); }
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/// @copydoc GAL::DrawPolygon()
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virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList );
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virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList ) { drawPoly( aPointList ); }
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virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) { drawPoly( aPointList, aListSize ); }
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/// @copydoc GAL::DrawCurve()
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virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
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@ -381,6 +383,10 @@ private:
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/// Prepare the compositor
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void setCompositor();
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/// Drawing polygons & polylines is the same in cairo, so here is the common code
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void drawPoly( const std::deque<VECTOR2D>& aPointList );
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void drawPoly( const VECTOR2D aPointList[], int aListSize );
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/**
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* @brief Returns a valid key that can be used as a new group number.
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*
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@ -105,7 +105,8 @@ public:
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*
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* @param aPointList is a list of 2D-Vectors containing the polyline points.
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*/
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virtual void DrawPolyline( std::deque<VECTOR2D>& aPointList ) {};
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virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList ) {};
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virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) {};
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/**
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* @brief Draw a circle using world coordinates.
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@ -140,6 +141,7 @@ public:
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* @param aPointList is the list of the polygon points.
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*/
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virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList ) {};
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virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) {};
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/**
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* @brief Draw a cubic bezier spline.
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@ -3,7 +3,7 @@
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
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* Copyright (C) 2013-2015 CERN
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* Copyright (C) 2013-2016 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* Graphics Abstraction Layer (GAL) for OpenGL
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@ -113,10 +113,12 @@ public:
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virtual void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
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/// @copydoc GAL::DrawPolyline()
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virtual void DrawPolyline( std::deque<VECTOR2D>& aPointList );
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virtual void DrawPolyline( const std::deque<VECTOR2D>& aPointList );
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virtual void DrawPolyline( const VECTOR2D aPointList[], int aListSize );
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/// @copydoc GAL::DrawPolygon()
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virtual void DrawPolygon( const std::deque<VECTOR2D>& aPointList );
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virtual void DrawPolygon( const VECTOR2D aPointList[], int aListSize );
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/// @copydoc GAL::DrawCurve()
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virtual void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA,
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