libedit: Fix inverted Y axis on move command
Also clean up some code formatting issues
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92fe201c5b
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@ -141,14 +141,14 @@ int LIB_DRAWING_TOOLS::TwoClickPlace( const TOOL_EVENT& aEvent )
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{
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{
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case LIB_PIN_T:
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case LIB_PIN_T:
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{
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{
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item = pinTool->CreatePin( wxPoint( cursorPos.x, -cursorPos.y), part );
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item = pinTool->CreatePin( wxPoint( cursorPos.x, -cursorPos.y ), part );
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g_lastPinWeakPtr = item;
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g_lastPinWeakPtr = item;
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break;
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break;
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}
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}
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case LIB_TEXT_T:
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case LIB_TEXT_T:
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{
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{
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LIB_TEXT* text = new LIB_TEXT( part );
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LIB_TEXT* text = new LIB_TEXT( part );
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text->SetPosition( wxPoint( cursorPos.x, -cursorPos.y) );
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text->SetPosition( wxPoint( cursorPos.x, -cursorPos.y ) );
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text->SetTextSize( wxSize( m_frame->g_LastTextSize, m_frame->g_LastTextSize ) );
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text->SetTextSize( wxSize( m_frame->g_LastTextSize, m_frame->g_LastTextSize ) );
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text->SetTextAngle( m_frame->g_LastTextAngle );
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text->SetTextAngle( m_frame->g_LastTextAngle );
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@ -215,7 +215,7 @@ int LIB_DRAWING_TOOLS::TwoClickPlace( const TOOL_EVENT& aEvent )
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else if( item && ( evt->IsAction( &ACTIONS::refreshPreview ) || evt->IsMotion() ) )
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else if( item && ( evt->IsAction( &ACTIONS::refreshPreview ) || evt->IsMotion() ) )
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{
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{
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static_cast<LIB_ITEM*>( item )->SetPosition( wxPoint( cursorPos.x, -cursorPos.y) );
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static_cast<LIB_ITEM*>( item )->SetPosition( wxPoint( cursorPos.x, -cursorPos.y ) );
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m_view->ClearPreview();
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m_view->ClearPreview();
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m_view->AddToPreview( item->Clone() );
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m_view->AddToPreview( item->Clone() );
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}
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}
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@ -43,7 +43,7 @@ LIB_MOVE_TOOL::LIB_MOVE_TOOL() :
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bool LIB_MOVE_TOOL::Init()
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bool LIB_MOVE_TOOL::Init()
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{
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{
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EE_TOOL_BASE::Init();
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EE_TOOL_BASE::Init();
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//
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//
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// Add move actions to the selection tool menu
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// Add move actions to the selection tool menu
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//
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//
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@ -159,7 +159,9 @@ int LIB_MOVE_TOOL::Main( const TOOL_EVENT& aEvent )
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}
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}
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else if( selection.Size() == 1 && m_frame->GetMoveWarpsCursor() )
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else if( selection.Size() == 1 && m_frame->GetMoveWarpsCursor() )
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{
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{
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m_anchorPos = lib_item->GetPosition();
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wxPoint itemPos = lib_item->GetPosition();
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m_anchorPos = wxPoint( itemPos.x, -itemPos.y );
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getViewControls()->WarpCursor( m_anchorPos, true, true );
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getViewControls()->WarpCursor( m_anchorPos, true, true );
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m_cursor = m_anchorPos;
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m_cursor = m_anchorPos;
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}
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}
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