3D viewer: Modify yhe way board items shapes are built:
* All items shapes are converted to polygons. * Polygons are merged layer by layer (for calculation time reasons,zones are not merged) * for copper layers, vias and pads holes are substracted from polygons (but, for calculation time reasons, not inside zones areas). * the look is better, mainly when displaying the copper thickness * solder and paste layers are now shown in 3D viewer. * the code was seriously cleaned (but still needs to be enhanced). * Note this is a work in progress which needs refinements.
This commit is contained in:
parent
0e903dba5b
commit
4ac7dd5845
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@ -100,7 +100,8 @@ public:
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/**
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* Function CreateDrawGL_List
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* creates the OpenGL draw list items.
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* Prepares the parameters of the OpenGL draw list
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* creates the OpenGL draw list items (board, grid ...
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*/
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GLuint CreateDrawGL_List();
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void InitGL();
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@ -111,47 +112,16 @@ public:
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m_draw3dOffset.y = aPosY;
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}
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/**
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* Function BuildBoard3DView
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* Called by CreateDrawGL_List()
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* Fills the OpenGL draw list with board items draw list.
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*/
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void BuildBoard3DView();
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void DrawGrid( double aGriSizeMM );
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/**
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* Function Draw3D_Track
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* @param aTrack = the aTrack to draw
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*/
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void Draw3D_Track( TRACK* aTrack );
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/**
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* Function Draw3D_Via
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* draws 3D via as a cylinder and filled circles.
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*/
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void Draw3D_Via( SEGVIA* via );
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/**
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* Function Draw3D_DrawSegment
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* draws a 3D segment (line, arc or circle).
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*/
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void Draw3D_DrawSegment( DRAWSEGMENT* segment );
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/**
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* Function Draw3D_Zone
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* draw all solid areas in aZone
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* @param aZone = the zone to draw
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*/
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void Draw3D_Zone( ZONE_CONTAINER* aZone );
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/**
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* Function Draw3D_DrawText
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* draws 3D segments to create text objects.
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* When DrawGraphicText is called to draw a text to an OpenGL DC
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* it calls Draw3dTextSegm to each segment to draw.
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* 2 parameters used by Draw3D_FilledSegment are not handled by DrawGraphicText
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* but are used in Draw3D_FilledSegment().
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* they are 2 local variables. This is an ugly, but trivial code.
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* Using DrawGraphicText to draw all texts ensure texts have the same shape
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* in all contexts
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*/
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void Draw3D_DrawText( TEXTE_PCB* text );
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//int Get3DLayerEnable(int act_layer);
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void Draw3DViaHole( SEGVIA * aVia );
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void Draw3DPadHole( D_PAD * aPad );
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DECLARE_EVENT_TABLE()
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};
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File diff suppressed because it is too large
Load Diff
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@ -32,6 +32,82 @@
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#include <common.h>
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#include <convert_basic_shapes_to_polygon.h>
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/* Helper functions:
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* We are using a lots polygons in calculations.
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* and we are using 2 descriptions,
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* one easy to use with boost::polygon (KI_POLYGON_SET)
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* one easy to use in zones and in draw functions (std::vector<CPolyPt>)
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* Copy polygons from a KI_POLYGON_SET set of polygons to
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* a std::vector<CPolyPt> polygon list
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* Therefore we need conversion functions between these 2 descriptions
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*/
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void CopyPolygonsFromKiPolygonListToPolysList( KI_POLYGON_SET& aKiPolyList,
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std::vector<CPolyPt>& aPolysList )
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{
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for( unsigned ii = 0; ii < aKiPolyList.size(); ii++ )
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{
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KI_POLYGON& poly = aKiPolyList[ii];
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CPolyPt corner( 0, 0, false );
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for( unsigned jj = 0; jj < poly.size(); jj++ )
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{
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KI_POLY_POINT point = *(poly.begin() + jj);
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corner.x = point.x();
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corner.y = point.y();
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corner.end_contour = false;
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aPolysList.push_back( corner );
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}
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corner.end_contour = true;
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aPolysList.pop_back();
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aPolysList.push_back( corner );
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}
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}
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/**
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* Helper function AddPolygonCornersToKiPolygonList
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* This function adds a KI_POLYGON_SET description to a
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* std::vector<CPolyPt> description
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* @param aCornersBuffer = source (set of polygons using CPolyPt corners descr)
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* @param aPolysList = destination (set of polygons)
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*/
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void AddPolygonCornersToKiPolygonList( std::vector <CPolyPt>& aCornersBuffer,
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KI_POLYGON_SET& aKiPolyList )
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{
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std::vector<KI_POLY_POINT> cornerslist;
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unsigned corners_count = aCornersBuffer.size();
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// Count the number of polygons in aCornersBuffer
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int polycount = 0;
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for( unsigned ii = 0; ii < corners_count; ii++ )
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{
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if( aCornersBuffer[ii].end_contour )
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polycount++;
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}
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aKiPolyList.reserve( polycount );
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for( unsigned icnt = 0; icnt < corners_count; )
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{
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KI_POLYGON poly;
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cornerslist.clear();
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unsigned ii;
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for( ii = icnt; ii < aCornersBuffer.size(); ii++ )
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{
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cornerslist.push_back( KI_POLY_POINT( aCornersBuffer[ii].x, aCornersBuffer[ii].y ) );
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if( aCornersBuffer[ii].end_contour )
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break;
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}
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bpl::set_points( poly, cornerslist.begin(), cornerslist.end() );
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aKiPolyList.push_back( poly );
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icnt = ii + 1;
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}
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}
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/**
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* Function TransformCircleToPolygon
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* convert a circle to a polygon, using multiple straight lines
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@ -192,5 +268,68 @@ void TransformArcToPolygon( std::vector <CPolyPt>& aCornerBuffer,
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if( curr_end != arc_end )
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TransformRoundedEndsSegmentToPolygon( aCornerBuffer,
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curr_end, arc_end, aCircleToSegmentsCount, aWidth );
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curr_end, arc_end,
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aCircleToSegmentsCount, aWidth );
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}
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/**
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* Function TransformRingToPolygon
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* Creates a polygon from a ring
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* Convert arcs to multiple straight segments
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* @param aCornerBuffer = a buffer to store the polygon
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* @param aCentre = centre of the arc or circle
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* @param aRadius = radius of the circle
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* @param aCircleToSegmentsCount = the number of segments to approximate a circle
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* @param aWidth = width (thickness) of the ring
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*/
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void TransformRingToPolygon( std::vector <CPolyPt>& aCornerBuffer,
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wxPoint aCentre, int aRadius,
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int aCircleToSegmentsCount, int aWidth )
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{
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int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
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// Compute the corners posituions and creates poly
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wxPoint curr_point;
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int inner_radius = aRadius - ( aWidth / 2 );
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int outer_radius = inner_radius + aWidth;
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CPolyPt polycorner;
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// Draw the inner circle of the ring
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for( int ii = 0; ii < 3600; ii += delta )
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{
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curr_point.x = inner_radius;
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curr_point.y = 0;
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RotatePoint( &curr_point, ii );
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curr_point += aCentre;
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polycorner.x = curr_point.x;
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polycorner.y = curr_point.y;
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aCornerBuffer.push_back( polycorner );
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}
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// Draw the last point of inner circle
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polycorner.x = aCentre.x + inner_radius;
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polycorner.y = aCentre.y;
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aCornerBuffer.push_back( polycorner );
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// Draw the outer circle of the ring
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for( int ii = 0; ii < 3600; ii += delta )
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{
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curr_point.x = outer_radius;
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curr_point.y = 0;
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RotatePoint( &curr_point, -ii );
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curr_point += aCentre;
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polycorner.x = curr_point.x;
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polycorner.y = curr_point.y;
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aCornerBuffer.push_back( polycorner );
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}
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// Draw the last point of outer circle
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polycorner.x = aCentre.x + outer_radius;
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polycorner.y = aCentre.y;
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aCornerBuffer.push_back( polycorner );
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// Close the polygon
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polycorner.x = aCentre.x + inner_radius;
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polycorner.end_contour = true;
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aCornerBuffer.push_back( polycorner );
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}
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@ -27,6 +27,7 @@ set(CVPCB_DIALOGS
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set(CVPCB_SRCS
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../common/base_units.cpp
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../pcbnew/board_items_to_polygon_shape_transform.cpp
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../pcbnew/class_drc_item.cpp
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autosel.cpp
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cfg.cpp
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@ -35,6 +35,33 @@
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#include <macros.h>
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#include <PolyLine.h>
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/**
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* Helper function CopyPolygonsFromKiPolygonListToPolysList
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* We are using a lots polygons in calculations.
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* and we are using 2 descriptions,
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* one easy to use with boost::polygon (KI_POLYGON_SET)
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* one easy to use in zones and in draw functions (std::vector<CPolyPt>)
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* Copy polygons from a KI_POLYGON_SET set of polygons to
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* a std::vector<CPolyPt> polygon list
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* Therefore we need conversion functions between these 2 descriptions
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* This function converts a KI_POLYGON_SET description to a
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* std::vector<CPolyPt> description
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* @param aKiPolyList = source (set of polygons)
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* @param aPolysList = destination (set of polygons using CPolyPt corners descr)
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*/
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void CopyPolygonsFromKiPolygonListToPolysList( KI_POLYGON_SET& aKiPolyList,
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std::vector<CPolyPt>& aPolysList );
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/**
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* Helper function AddPolygonCornersToKiPolygonList
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* This function adds a KI_POLYGON_SET description to a
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* std::vector<CPolyPt> description
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* @param aCornersBuffer = source (set of polygons using CPolyPt corners descr)
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* @param aPolysList = destination (set of polygons)
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*/
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void AddPolygonCornersToKiPolygonList( std::vector <CPolyPt>& aCornersBuffer,
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KI_POLYGON_SET& aKiPolyList );
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/**
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* Function TransformCircleToPolygon
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* convert a circle to a polygon, using multiple straight lines
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wxPoint aCentre, wxPoint aStart, int aArcAngle,
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int aCircleToSegmentsCount, int aWidth );
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/**
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* Function TransformRingToPolygon
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* Creates a polygon from a ring
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* Convert arcs to multiple straight segments
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* @param aCornerBuffer = a buffer to store the polygon
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* @param aCentre = centre of the arc or circle
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* @param aRadius = radius of the circle
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* @param aCircleToSegmentsCount = the number of segments to approximate a circle
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* @param aWidth = width (thickness) of the ring
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*/
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void TransformRingToPolygon( std::vector <CPolyPt>& aCornerBuffer,
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wxPoint aCentre, int aRadius,
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int aCircleToSegmentsCount, int aWidth );
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#endif // CONVERT_BASIC_SHAPES_TO_POLYGON_H
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@ -10,6 +10,7 @@
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#include <fctsys.h>
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#include <polygons_defs.h>
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#include <drawtxt.h>
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#include <pcbnew.h>
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#include <wxPcbStruct.h>
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#include <trigo.h>
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#include <class_drawsegment.h>
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#include <class_pcb_text.h>
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#include <class_zone.h>
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#include <class_module.h>
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#include <class_edge_mod.h>
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#include <convert_basic_shapes_to_polygon.h>
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/* generate pads shapes on layer aLayer as polygons,
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* and adds these polygons to aCornerBuffer
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* aCornerBuffer = the buffer to store polygons
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* aInflateValue = an additionnal size to add to pad shapes
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* aCircleToSegmentsCount = number of segments to approximate a circle
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* aCorrectionFactor = the correction to apply to a circle radius
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* to generate the polygon.
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* if aCorrectionFactor = 1.0, the polygon is inside the circle
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* the radius of circle approximated by segments is
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* initial radius * aCorrectionFactor
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*/
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void MODULE::TransformPadsShapesWithClearanceToPolygon( LAYER_NUM aLayer,
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std::vector <CPolyPt>& aCornerBuffer,
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int aInflateValue,
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int aCircleToSegmentsCount,
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double aCorrectionFactor )
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{
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D_PAD* pad = Pads();
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wxSize margin;
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for( ; pad != NULL; pad = pad->Next() )
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{
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if( !pad->IsOnLayer(aLayer) )
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continue;
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switch( aLayer )
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{
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case SOLDERMASK_N_FRONT:
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case SOLDERMASK_N_BACK:
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margin.x = margin.y = pad->GetSolderMaskMargin() + aInflateValue;
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break;
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case SOLDERPASTE_N_FRONT:
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case SOLDERPASTE_N_BACK:
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margin = pad->GetSolderPasteMargin();
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margin.x += aInflateValue;
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margin.y += aInflateValue;
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break;
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default:
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margin.x = margin.y = aInflateValue;
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break;
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}
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pad->BuildPadShapePolygon( aCornerBuffer, margin,
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aCircleToSegmentsCount, aCorrectionFactor );
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}
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}
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/* generate shapes of graphic items (outlines) on layer aLayer as polygons,
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* and adds these polygons to aCornerBuffer
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* aCornerBuffer = the buffer to store polygons
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* aInflateValue = a value to inflate shapes
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* aCircleToSegmentsCount = number of segments to approximate a circle
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* aCorrectionFactor = the correction to apply to the circle radius
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* to generate the polygon.
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* if aCorrectionFactor = 1.0, the polygon is inside the circle
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* the radius of circle approximated by segments is
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* initial radius * aCorrectionFactor
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*/
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void MODULE::TransformGraphicShapesWithClearanceToPolygonSet(
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LAYER_NUM aLayer,
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std::vector <CPolyPt>& aCornerBuffer,
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int aInflateValue,
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int aCircleToSegmentsCount,
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double aCorrectionFactor )
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{
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EDGE_MODULE* outline;
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for( EDA_ITEM* item = GraphicalItems(); item != NULL; item = item->Next() )
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{
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switch( item->Type() )
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{
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case PCB_MODULE_TEXT_T:
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break;
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case PCB_MODULE_EDGE_T:
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outline = (EDGE_MODULE*) item;
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if( outline->GetLayer() != aLayer )
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break;
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switch( outline->GetShape() )
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{
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case S_SEGMENT:
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TransformRoundedEndsSegmentToPolygon( aCornerBuffer,
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outline->GetStart(),
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outline->GetEnd(),
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aCircleToSegmentsCount,
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outline->GetWidth() );
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break;
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case S_CIRCLE:
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TransformRingToPolygon( aCornerBuffer, outline->GetCenter(),
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outline->GetRadius(), aCircleToSegmentsCount,
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outline->GetWidth() );
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break;
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case S_ARC:
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TransformArcToPolygon( aCornerBuffer,
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outline->GetCenter(), outline->GetArcStart(),
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outline->GetAngle(),
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aCircleToSegmentsCount, outline->GetWidth() );
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break;
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case S_POLYGON:
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// for outline shape = S_POLYGON:
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// We must compute true coordinates from m_PolyPoints
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// which are relative to module position and module orientation = 0
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for( unsigned ii = 0; ii < outline->GetPolyPoints().size(); ii++ )
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{
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CPolyPt corner( outline->GetPolyPoints()[ii] );
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RotatePoint( &corner.x, &corner.y, GetOrientation() );
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corner.x += GetPosition().x;
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corner.y += GetPosition().y;
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aCornerBuffer.push_back( corner );
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}
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aCornerBuffer.back().end_contour = true;
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break;
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default:
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D( printf( "Error: Shape %d not implemented!\n",
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((EDGE_MODULE*) item)->m_Shape ); )
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break;
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}
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break;
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default:
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break;
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}
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}
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}
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/* Function TransformSolidAreasShapesToPolygonSet
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* Convert solid areas full shapes to polygon set
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* (the full shape is the polygon area with a thick outline)
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* Used in 3D view
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* Arcs (ends of segments) are approximated by segments
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* aCornerBuffer = a buffer to store the polygons
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* aCircleToSegmentsCount = the number of segments to approximate a circle
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* aCorrectionFactor = the correction to apply to arcs radius to roughly
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* keep arc radius when approximated by segments
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*/
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void ZONE_CONTAINER::TransformSolidAreasShapesToPolygonSet(
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std::vector <CPolyPt>& aCornerBuffer,
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int aCircleToSegmentsCount,
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double aCorrectionFactor )
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{
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unsigned cornerscount = GetFilledPolysList().size();
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std::vector <CPolyPt> polygonslist;
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if( cornerscount == 0 )
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return;
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// add filled areas polygons
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aCornerBuffer.insert( aCornerBuffer.end(), m_FilledPolysList.begin(),
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m_FilledPolysList.end() );
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// add filled areas outlines, which are drawn with thich lines
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wxPoint seg_start, seg_end;
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int i_start_contour = 0;
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for( unsigned ic = 0; ic < cornerscount; ic++ )
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{
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||||
seg_start.x = m_FilledPolysList[ ic ].x;
|
||||
seg_start.y = m_FilledPolysList[ ic ].y;
|
||||
unsigned ic_next = ic+1;
|
||||
|
||||
if( !m_FilledPolysList[ic].end_contour &&
|
||||
ic_next < cornerscount )
|
||||
{
|
||||
seg_end.x = m_FilledPolysList[ ic_next ].x;
|
||||
seg_end.y = m_FilledPolysList[ ic_next ].y;
|
||||
}
|
||||
else
|
||||
{
|
||||
seg_end.x = m_FilledPolysList[ i_start_contour ].x;
|
||||
seg_end.y = m_FilledPolysList[ i_start_contour ].y;
|
||||
i_start_contour = ic_next;
|
||||
}
|
||||
|
||||
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, seg_start, seg_end,
|
||||
aCircleToSegmentsCount,
|
||||
GetMinThickness() );
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Function TransformShapeWithClearanceToPolygon
|
||||
* Convert the track shape to a closed polygon
|
||||
* Function TransformBoundingBoxWithClearanceToPolygon
|
||||
* Convert the text bonding box to a rectangular polygon
|
||||
* Used in filling zones calculations
|
||||
* Circles and arcs are approximated by segments
|
||||
* @param aCornerBuffer = a buffer to store the polygon
|
||||
* @param aClearanceValue = the clearance around the pad
|
||||
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
||||
* @param aCorrectionFactor = the correction to apply to circles radius to keep
|
||||
* clearance when the circle is approximated by segment bigger or equal
|
||||
* to the real clearance value (usually near from 1.0)
|
||||
*/
|
||||
void TEXTE_PCB::TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor )
|
||||
void TEXTE_PCB::TransformBoundingBoxWithClearanceToPolygon(
|
||||
std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue ) const
|
||||
{
|
||||
if( GetText().Length() == 0 )
|
||||
return;
|
||||
|
@ -63,90 +246,81 @@ void TEXTE_PCB::TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>& aCo
|
|||
aCornerBuffer.back().end_contour = true;
|
||||
}
|
||||
|
||||
/* Function TransformShapeWithClearanceToPolygon
|
||||
* Convert the track shape to a closed polygon
|
||||
* Used in filling zones calculations
|
||||
* Circles (vias) and arcs (ends of tracks) are approximated by segments
|
||||
* param aCornerBuffer = a buffer to store the polygon
|
||||
* param aClearanceValue = the clearance around the pad
|
||||
* param aCircleToSegmentsCount = the number of segments to approximate a circle
|
||||
* param aCorrectionFactor = the correction to apply to circles radius to keep
|
||||
* param aAddClearance = true to add a clearance area to the polygon
|
||||
* false to create the outline polygon.
|
||||
|
||||
/* Function TransformShapeWithClearanceToPolygonSet
|
||||
* Convert the text shape to a set of polygons (one by segment)
|
||||
* Used in filling zones calculations and 3D view
|
||||
* Circles and arcs are approximated by segments
|
||||
* aCornerBuffer = vector <CPolyPt> to store the polygon corners
|
||||
* aClearanceValue = the clearance around the text
|
||||
* aCircleToSegmentsCount = the number of segments to approximate a circle
|
||||
* aCorrectionFactor = the correction to apply to circles radius to keep
|
||||
* clearance when the circle is approximated by segment bigger or equal
|
||||
* to the real clearance value (usually near from 1.0)
|
||||
*/
|
||||
void ZONE_CONTAINER::TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
// These variables are parameters used in addTextSegmToPoly.
|
||||
// But addTextSegmToPoly is a call-back function,
|
||||
// so we cannot send them as arguments.
|
||||
int s_textWidth;
|
||||
int s_textCircle2SegmentCount;
|
||||
std::vector <CPolyPt>* s_cornerBuffer;
|
||||
|
||||
// This is a call back function, used by DrawGraphicText to draw the 3D text shape:
|
||||
static void addTextSegmToPoly( int x0, int y0, int xf, int yf )
|
||||
{
|
||||
TransformRoundedEndsSegmentToPolygon( *s_cornerBuffer,
|
||||
wxPoint( x0, y0), wxPoint( xf, yf ),
|
||||
s_textCircle2SegmentCount, s_textWidth );
|
||||
}
|
||||
|
||||
void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet(
|
||||
std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor,
|
||||
bool aAddClearance )
|
||||
double aCorrectionFactor ) const
|
||||
{
|
||||
wxSize size = GetSize();
|
||||
|
||||
/* Creates the main polygon (i.e. the filled area using only one outline)
|
||||
* and reserve a clearance margin around the outlines and holes
|
||||
*/
|
||||
std::vector <CPolyPt> zoneOutines;
|
||||
BuildFilledPolysListData( NULL, &zoneOutines );
|
||||
int clearance = 0;
|
||||
if( aAddClearance )
|
||||
if( IsMirrored() )
|
||||
NEGATE( size.x );
|
||||
|
||||
s_cornerBuffer = &aCornerBuffer;
|
||||
s_textWidth = GetThickness() + ( 2 * aClearanceValue );
|
||||
s_textCircle2SegmentCount = aCircleToSegmentsCount;
|
||||
EDA_COLOR_T color = BLACK; // not actually used, but needed by DrawGraphicText
|
||||
|
||||
if( IsMultilineAllowed() )
|
||||
{
|
||||
GetClearance();
|
||||
if( aClearanceValue > clearance )
|
||||
clearance = aClearanceValue;
|
||||
wxPoint pos = GetTextPosition();
|
||||
wxArrayString* list = wxStringSplit( GetText(), '\n' );
|
||||
wxPoint offset;
|
||||
|
||||
offset.y = GetInterline();
|
||||
RotatePoint( &offset, GetOrientation() );
|
||||
|
||||
for( unsigned i = 0; i<list->Count(); i++ )
|
||||
{
|
||||
wxString txt = list->Item( i );
|
||||
DrawGraphicText( NULL, NULL, pos, color,
|
||||
txt, GetOrientation(), size,
|
||||
GetHorizJustify(), GetVertJustify(),
|
||||
GetThickness(), IsItalic(),
|
||||
true, addTextSegmToPoly );
|
||||
pos += offset;
|
||||
}
|
||||
|
||||
// Calculate the polygon with clearance and holes
|
||||
// holes are linked to the main outline, so only one polygon should be created.
|
||||
KI_POLYGON_SET polyset_zone_solid_areas;
|
||||
std::vector<KI_POLY_POINT> cornerslist;
|
||||
unsigned ic = 0;
|
||||
unsigned corners_count = zoneOutines.size();
|
||||
while( ic < corners_count )
|
||||
delete list;
|
||||
}
|
||||
else
|
||||
{
|
||||
cornerslist.clear();
|
||||
KI_POLYGON poly;
|
||||
{
|
||||
for( ; ic < corners_count; ic++ )
|
||||
{
|
||||
CPolyPt* corner = &zoneOutines[ic];
|
||||
cornerslist.push_back( KI_POLY_POINT( corner->x, corner->y ) );
|
||||
if( corner->end_contour )
|
||||
{
|
||||
ic++;
|
||||
break;
|
||||
DrawGraphicText( NULL, NULL, GetTextPosition(), (EDA_COLOR_T) color,
|
||||
GetText(), GetOrientation(), size,
|
||||
GetHorizJustify(), GetVertJustify(),
|
||||
GetThickness(), IsItalic(),
|
||||
true, addTextSegmToPoly );
|
||||
}
|
||||
}
|
||||
|
||||
bpl::set_points( poly, cornerslist.begin(), cornerslist.end() );
|
||||
polyset_zone_solid_areas.push_back( poly );
|
||||
}
|
||||
}
|
||||
|
||||
polyset_zone_solid_areas += clearance;
|
||||
|
||||
// Put the resultng polygon in buffer
|
||||
for( unsigned ii = 0; ii < polyset_zone_solid_areas.size(); ii++ )
|
||||
{
|
||||
KI_POLYGON& poly = polyset_zone_solid_areas[ii];
|
||||
CPolyPt corner( 0, 0, false );
|
||||
|
||||
for( unsigned jj = 0; jj < poly.size(); jj++ )
|
||||
{
|
||||
KI_POLY_POINT point = *(poly.begin() + jj);
|
||||
corner.x = point.x();
|
||||
corner.y = point.y();
|
||||
corner.end_contour = false;
|
||||
aCornerBuffer.push_back( corner );
|
||||
}
|
||||
|
||||
corner.end_contour = true;
|
||||
aCornerBuffer.pop_back();
|
||||
aCornerBuffer.push_back( corner );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Function TransformShapeWithClearanceToPolygon
|
||||
|
@ -163,20 +337,19 @@ void ZONE_CONTAINER::TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>
|
|||
void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor )
|
||||
double aCorrectionFactor ) const
|
||||
{
|
||||
switch( m_Shape )
|
||||
{
|
||||
case S_CIRCLE:
|
||||
TransformArcToPolygon( aCornerBuffer, m_Start, // Circle centre
|
||||
m_End, 3600,
|
||||
TransformRingToPolygon( aCornerBuffer, GetCenter(), GetRadius(),
|
||||
aCircleToSegmentsCount,
|
||||
m_Width + (2 * aClearanceValue) ) ;
|
||||
break;
|
||||
|
||||
case S_ARC:
|
||||
TransformArcToPolygon( aCornerBuffer, m_Start,
|
||||
m_End, m_Angle,
|
||||
TransformArcToPolygon( aCornerBuffer, GetCenter(),
|
||||
GetArcStart(), m_Angle,
|
||||
aCircleToSegmentsCount,
|
||||
m_Width + (2 * aClearanceValue) );
|
||||
break;
|
||||
|
@ -199,13 +372,13 @@ void DRAWSEGMENT::TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>& a
|
|||
* @param aClearanceValue = the clearance around the pad
|
||||
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
||||
* @param aCorrectionFactor = the correction to apply to circles radius to keep
|
||||
* clearance when the circle is approxiamted by segment bigger or equal
|
||||
* clearance when the circle is approximated by segment bigger or equal
|
||||
* to the real clearance value (usually near from 1.0)
|
||||
*/
|
||||
void TRACK:: TransformShapeWithClearanceToPolygon( std:: vector < CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor )
|
||||
double aCorrectionFactor ) const
|
||||
{
|
||||
switch( Type() )
|
||||
{
|
||||
|
@ -227,22 +400,21 @@ void TRACK:: TransformShapeWithClearanceToPolygon( std:: vector < CPolyPt>& aCor
|
|||
}
|
||||
|
||||
|
||||
/**
|
||||
* Function TransformShapeWithClearanceToPolygon
|
||||
/* Function TransformShapeWithClearanceToPolygon
|
||||
* Convert the pad shape to a closed polygon
|
||||
* Used in filling zones calculations
|
||||
* Used in filling zones calculations and 3D view generation
|
||||
* Circles and arcs are approximated by segments
|
||||
* @param aCornerBuffer = a buffer to store the polygon
|
||||
* @param aClearanceValue = the clearance around the pad
|
||||
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
||||
* @param aCorrectionFactor = the correction to apply to circles radius to keep
|
||||
* clearance when the circle is approxiamted by segment bigger or equal
|
||||
* aCornerBuffer = a vector < CPolyPt> to store the polygon corners
|
||||
* aClearanceValue = the clearance around the pad
|
||||
* aCircleToSegmentsCount = the number of segments to approximate a circle
|
||||
* aCorrectionFactor = the correction to apply to circles radius to keep
|
||||
* clearance when the circle is approximated by segment bigger or equal
|
||||
* to the real clearance value (usually near from 1.0)
|
||||
*/
|
||||
void D_PAD:: TransformShapeWithClearanceToPolygon( std:: vector < CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor )
|
||||
double aCorrectionFactor ) const
|
||||
{
|
||||
wxPoint corner_position;
|
||||
int angle;
|
||||
|
@ -368,6 +540,95 @@ void D_PAD:: TransformShapeWithClearanceToPolygon( std:: vector < CPolyPt>& aCor
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Function BuildPadShapePolygon
|
||||
* Build the Corner list of the polygonal shape,
|
||||
* depending on shape, extra size (clearance ...) pad and orientation
|
||||
* Note: for Round and oval pads this function is equivalent to
|
||||
* TransformShapeWithClearanceToPolygon, but not for other shapes
|
||||
*/
|
||||
void D_PAD::BuildPadShapePolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
wxSize aInflateValue, int aSegmentsPerCircle,
|
||||
double aCorrectionFactor ) const
|
||||
{
|
||||
wxPoint corners[4];
|
||||
wxPoint PadShapePos = ReturnShapePos(); /* Note: for pad having a shape offset,
|
||||
* the pad position is NOT the shape position */
|
||||
switch( m_PadShape )
|
||||
{
|
||||
case PAD_CIRCLE:
|
||||
case PAD_OVAL:
|
||||
TransformShapeWithClearanceToPolygon( aCornerBuffer, aInflateValue.x,
|
||||
aSegmentsPerCircle, aCorrectionFactor );
|
||||
break;
|
||||
|
||||
default:
|
||||
case PAD_TRAPEZOID:
|
||||
case PAD_RECT:
|
||||
BuildPadPolygon( corners, aInflateValue, m_Orient );
|
||||
for( int ii = 0; ii < 4; ii++ )
|
||||
{
|
||||
corners[ii] += PadShapePos; // Shift origin to position
|
||||
CPolyPt polypoint( corners[ii].x, corners[ii].y );
|
||||
aCornerBuffer.push_back( polypoint );
|
||||
}
|
||||
|
||||
aCornerBuffer.back().end_contour = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Function BuildPadDrillShapePolygon
|
||||
* Build the Corner list of the polygonal drill shape,
|
||||
* depending on shape pad hole and orientation
|
||||
* return false if the pad has no hole, true otherwise
|
||||
*/
|
||||
bool D_PAD::BuildPadDrillShapePolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aInflateValue, int aSegmentsPerCircle ) const
|
||||
{
|
||||
wxSize drillsize = GetDrillSize();
|
||||
bool hasHole = drillsize.x && drillsize.y;
|
||||
|
||||
if( ! hasHole )
|
||||
return false;
|
||||
|
||||
drillsize.x += aInflateValue;
|
||||
drillsize.y += aInflateValue;
|
||||
|
||||
if( drillsize.x == drillsize.y ) // usual round hole
|
||||
{
|
||||
TransformCircleToPolygon( aCornerBuffer, GetPosition(),
|
||||
drillsize.x /2, aSegmentsPerCircle );
|
||||
}
|
||||
else // Oblong hole
|
||||
{
|
||||
wxPoint ends_offset;
|
||||
int width;
|
||||
|
||||
if( drillsize.x > drillsize.y ) // Horizontal oval
|
||||
{
|
||||
ends_offset.x = ( drillsize.x - drillsize.y ) / 2;
|
||||
width = drillsize.y;
|
||||
}
|
||||
else // Vertical oval
|
||||
{
|
||||
ends_offset.y = ( drillsize.y - drillsize.x ) / 2;
|
||||
width = drillsize.x;
|
||||
}
|
||||
|
||||
RotatePoint( &ends_offset, GetOrientation() );
|
||||
|
||||
wxPoint start = GetPosition() + ends_offset;
|
||||
wxPoint end = GetPosition() - ends_offset;
|
||||
|
||||
// Prepare the shape creation
|
||||
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, start, end,
|
||||
aSegmentsPerCircle, width );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Function CreateThermalReliefPadPolygon
|
||||
|
|
|
@ -214,7 +214,7 @@ public:
|
|||
void TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor );
|
||||
double aCorrectionFactor ) const;
|
||||
|
||||
virtual wxString GetSelectMenuText() const;
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
|
||||
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
|
||||
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
* Copyright (C) 2013 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
||||
* Copyright (C) 2013 Wayne Stambaugh <stambaughw@verizon.net>
|
||||
* Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
|
@ -36,7 +36,6 @@
|
|||
|
||||
|
||||
class LINE_READER;
|
||||
class EDA_3D_CANVAS;
|
||||
class MSG_PANEL_ITEM;
|
||||
|
||||
|
||||
|
@ -67,15 +66,11 @@ public:
|
|||
void Draw( EDA_DRAW_PANEL* panel, wxDC* DC,
|
||||
GR_DRAWMODE aDrawMode, const wxPoint& offset = ZeroOffset );
|
||||
|
||||
void Draw3D( EDA_3D_CANVAS* glcanvas );
|
||||
|
||||
void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList );
|
||||
|
||||
wxString GetClass() const
|
||||
{
|
||||
return wxT( "MGRAPHIC" );
|
||||
|
||||
// return wxT( "EDGE" ); ?
|
||||
}
|
||||
|
||||
wxString GetSelectMenuText() const;
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
|
||||
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
* Copyright (C) 2013 Jean-Pierre Charras, jp.charras at wanadoo.fr
|
||||
* Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
|
@ -46,6 +46,7 @@ class EDA_DRAW_PANEL;
|
|||
class D_PAD;
|
||||
class BOARD;
|
||||
class MSG_PANEL_ITEM;
|
||||
class CPolyPt;
|
||||
|
||||
|
||||
/**
|
||||
|
@ -242,7 +243,60 @@ public:
|
|||
GR_DRAWMODE aDrawMode,
|
||||
const wxPoint& aOffset = ZeroOffset );
|
||||
|
||||
void Draw3D( EDA_3D_CANVAS* glcanvas );
|
||||
/**
|
||||
* function ReadandInsert3DComponentShape
|
||||
* read the 3D component shape(s) of the footprint (physical shape)
|
||||
* and insert mesh in gl list
|
||||
*/
|
||||
void ReadAndInsert3DComponentShape( EDA_3D_CANVAS* glcanvas );
|
||||
|
||||
/**
|
||||
* function TransformPadsShapesWithClearanceToPolygon
|
||||
* generate pads shapes on layer aLayer as polygons,
|
||||
* and adds these polygons to aCornerBuffer
|
||||
* Useful to generate a polygonal representation of a footprint
|
||||
* in 3D view and plot functions, when a full polygonal approach is needed
|
||||
* @param aLayer = the current layer: pads on this layer are considered
|
||||
* @param aCornerBuffer = the buffer to store polygons
|
||||
* @param aInflateValue = an additionnal size to add to pad shapes
|
||||
* aInflateValue = 0 to have the exact pad size
|
||||
* @param aCircleToSegmentsCount = number of segments to generate a circle
|
||||
* @param aCorrectionFactor = the correction to apply to a circle radius
|
||||
* to approximate a circle by the polygon.
|
||||
* if aCorrectionFactor = 1.0, the polygon is inside the circle
|
||||
* the radius of circle approximated by segments is
|
||||
* initial radius * aCorrectionFactor
|
||||
*/
|
||||
void TransformPadsShapesWithClearanceToPolygon( LAYER_NUM aLayer,
|
||||
std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aInflateValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor );
|
||||
|
||||
/**
|
||||
* function TransformGraphicShapesWithClearanceToPolygonSet
|
||||
* generate shapes of graphic items (outlines) on layer aLayer as polygons,
|
||||
* and adds these polygons to aCornerBuffer
|
||||
* Useful to generate a polygonal representation of a footprint
|
||||
* in 3D view and plot functions, when a full polygonal approach is needed
|
||||
* @param aLayer = the current layer: items on this layer are considered
|
||||
* @param aCornerBuffer = the buffer to store polygons
|
||||
* @param aInflateValue = a value to inflate shapes
|
||||
* aInflateValue = 0 to have the exact shape size
|
||||
* @param aCircleToSegmentsCount = number of segments to generate a circle
|
||||
* @param aCorrectionFactor = the correction to apply to a circle radius
|
||||
* to approximate a circle by the polygon.
|
||||
* if aCorrectionFactor = 1.0, the polygon is inside the circle
|
||||
* the radius of circle approximated by segments is
|
||||
* initial radius * aCorrectionFactor
|
||||
*/
|
||||
void TransformGraphicShapesWithClearanceToPolygonSet(
|
||||
LAYER_NUM aLayer,
|
||||
std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aInflateValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor );
|
||||
|
||||
|
||||
/**
|
||||
* Function DrawEdgesOnly
|
||||
|
|
|
@ -223,7 +223,7 @@ public:
|
|||
void TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor );
|
||||
double aCorrectionFactor ) const;;
|
||||
|
||||
/**
|
||||
* Function GetClearance
|
||||
|
@ -274,8 +274,6 @@ public:
|
|||
void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC,
|
||||
GR_DRAWMODE aDrawMode, const wxPoint& aOffset = ZeroOffset );
|
||||
|
||||
void Draw3D( EDA_3D_CANVAS* glcanvas );
|
||||
|
||||
/**
|
||||
* Function DrawShape
|
||||
* basic function to draw a pad.
|
||||
|
@ -300,6 +298,43 @@ public:
|
|||
*/
|
||||
void BuildPadPolygon( wxPoint aCoord[4], wxSize aInflateValue, int aRotation ) const;
|
||||
|
||||
/**
|
||||
* Function BuildPadShapePolygon
|
||||
* Build the Corner list of the polygonal shape,
|
||||
* depending on shape, extra size (clearance ...) pad and orientation
|
||||
* This function is similar to TransformShapeWithClearanceToPolygon,
|
||||
* but the difference is BuildPadShapePolygon creates a polygon shape exactly
|
||||
* similar to pad shape, which a size inflated by aInflateValue
|
||||
* and TransformShapeWithClearanceToPolygon creates a more complex shape (for instance
|
||||
* a rectangular pad is converted in a rectangulr shape with ronded corners)
|
||||
* @param aCornerBuffer = a buffer to fill.
|
||||
* @param aInflateValue = the clearance or margin value.
|
||||
* value > 0: inflate, < 0 deflate, = 0 : no change
|
||||
* the clearance can have different values for x and y directions
|
||||
* (relative to the pad)
|
||||
* @param aSegmentsPerCircle = number of segments to approximate a circle
|
||||
* (used for round and oblong shapes only (16 to 32 is a good value)
|
||||
* @param aCorrectionFactor = the correction to apply to circles radius to keep
|
||||
* the pad size when the circle is approximated by segments
|
||||
*/
|
||||
void BuildPadShapePolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
wxSize aInflateValue, int aSegmentsPerCircle,
|
||||
double aCorrectionFactor ) const;
|
||||
|
||||
/**
|
||||
* Function BuildPadDrillShapePolygon
|
||||
* Build the Corner list of the polygonal drill shape,
|
||||
* depending on shape pad hole and orientation
|
||||
* @param aCornerBuffer = a buffer to fill.
|
||||
* @param aInflateValue = the clearance or margin value.
|
||||
* value > 0: inflate, < 0 deflate, = 0 : no change
|
||||
* @param aSegmentsPerCircle = number of segments to approximate a circle
|
||||
* (used for round and oblong shapes only(16 to 32 is a good value)
|
||||
* @return false if the pad has no hole, true otherwise
|
||||
*/
|
||||
bool BuildPadDrillShapePolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aInflateValue, int aSegmentsPerCircle ) const;
|
||||
|
||||
/**
|
||||
* Function BuildSegmentFromOvalShape
|
||||
* Has meaning only for OVAL (and ROUND) pads
|
||||
|
|
|
@ -632,18 +632,16 @@ int D_PAD::BuildSegmentFromOvalShape(wxPoint& aSegStart, wxPoint& aSegEnd,
|
|||
void D_PAD::BuildPadPolygon( wxPoint aCoord[4], wxSize aInflateValue,
|
||||
int aRotation ) const
|
||||
{
|
||||
if( (GetShape() != PAD_RECT) && (GetShape() != PAD_TRAPEZOID) )
|
||||
return;
|
||||
|
||||
wxSize delta;
|
||||
wxSize halfsize;
|
||||
|
||||
halfsize.x = m_Size.x >> 1;
|
||||
halfsize.y = m_Size.y >> 1;
|
||||
|
||||
// For rectangular shapes, inflate is easy
|
||||
if( GetShape() == PAD_RECT )
|
||||
switch( GetShape() )
|
||||
{
|
||||
case PAD_RECT:
|
||||
// For rectangular shapes, inflate is easy
|
||||
halfsize += aInflateValue;
|
||||
|
||||
// Verify if do not deflate more than than size
|
||||
|
@ -653,9 +651,9 @@ void D_PAD::BuildPadPolygon( wxPoint aCoord[4], wxSize aInflateValue,
|
|||
|
||||
if( halfsize.y < 0 )
|
||||
halfsize.y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
|
||||
case PAD_TRAPEZOID:
|
||||
// Trapezoidal pad: verify delta values
|
||||
delta.x = ( m_DeltaSize.x >> 1 );
|
||||
delta.y = ( m_DeltaSize.y >> 1 );
|
||||
|
@ -672,6 +670,10 @@ void D_PAD::BuildPadPolygon( wxPoint aCoord[4], wxSize aInflateValue,
|
|||
|
||||
if( (delta.y > 0) && (delta.y >= halfsize.x) )
|
||||
delta.y = halfsize.x - 1;
|
||||
break;
|
||||
|
||||
default: // is used only for rect and trap. pads
|
||||
return;
|
||||
}
|
||||
|
||||
// Build the basic rectangular or trapezoid shape
|
||||
|
|
|
@ -82,21 +82,36 @@ public:
|
|||
}
|
||||
|
||||
/**
|
||||
* Function TransformShapeWithClearanceToPolygon
|
||||
* Convert the track shape to a closed polygon
|
||||
* Function TransformBoundingBoxWithClearanceToPolygon
|
||||
* Convert the text bounding box to a rectangular polygon
|
||||
* depending on the text orientation, the bounding box
|
||||
* is not always horizontal or vertical
|
||||
* Used in filling zones calculations
|
||||
* Circles and arcs are approximated by segments
|
||||
* @param aCornerBuffer = a buffer to store the polygon
|
||||
* @param aClearanceValue = the clearance around the pad
|
||||
* @param aClearanceValue = the clearance around the text bounding box
|
||||
* to the real clearance value (usually near from 1.0)
|
||||
*/
|
||||
void TransformBoundingBoxWithClearanceToPolygon(
|
||||
std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue ) const;
|
||||
|
||||
/**
|
||||
* Function TransformShapeWithClearanceToPolygonSet
|
||||
* Convert the text shape to a set of polygons (one by segment)
|
||||
* Used in 3D viewer
|
||||
* Circles and arcs are approximated by segments
|
||||
* @param aCornerBuffer = a buffer to store the polygon
|
||||
* @param aClearanceValue = the clearance around the text
|
||||
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
||||
* @param aCorrectionFactor = the correction to apply to circles radius to keep
|
||||
* clearance when the circle is approximated by segment bigger or equal
|
||||
* to the real clearance value (usually near from 1.0)
|
||||
*/
|
||||
void TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
void TransformShapeWithClearanceToPolygonSet( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor );
|
||||
double aCorrectionFactor ) const;
|
||||
|
||||
wxString GetSelectMenuText() const;
|
||||
|
||||
|
|
|
@ -178,7 +178,7 @@ public:
|
|||
void TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor );
|
||||
double aCorrectionFactor ) const;
|
||||
/**
|
||||
* Function SetDrill
|
||||
* sets the drill value for vias.
|
||||
|
|
|
@ -264,18 +264,39 @@ public:
|
|||
bool HitTestFilledArea( const wxPoint& aRefPos ) const;
|
||||
|
||||
/**
|
||||
* Function BuildFilledPolysListData
|
||||
* Build m_FilledPolysList data from real outlines (m_Poly)
|
||||
* in order to have drawable (and plottable) filled polygons
|
||||
* drawable filled polygons are polygons without hole
|
||||
* @param aPcb: the current board (can be NULL for non copper zones)
|
||||
* @param aCornerBuffer: A reference to a buffer to put polygon corners, or NULL
|
||||
* if NULL (default), uses m_FilledPolysList and fill current zone.
|
||||
* @return number of polygons
|
||||
* This function does not add holes for pads and tracks but calls
|
||||
* AddClearanceAreasPolygonsToPolysList() to do that for copper layers
|
||||
* Function TransformSolidAreasShapesToPolygonSet
|
||||
* Convert solid areas full shapes to polygon set
|
||||
* (the full shape is the polygon area with a thick outline)
|
||||
* Used in 3D view
|
||||
* Arcs (ends of segments) are approximated by segments
|
||||
* @param aCornerBuffer = a buffer to store the polygons
|
||||
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
||||
* @param aCorrectionFactor = the correction to apply to arcs radius to roughly
|
||||
* keep arc radius when approximated by segments
|
||||
*/
|
||||
int BuildFilledPolysListData( BOARD* aPcb, std::vector <CPolyPt>* aCornerBuffer = NULL );
|
||||
void TransformSolidAreasShapesToPolygonSet( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor );
|
||||
/**
|
||||
* Function BuildFilledSolidAreasPolygons
|
||||
* Build the filled solid areas data from real outlines (stored in m_Poly)
|
||||
* The solid areas can be more thna one on copper layers, and do not have holes
|
||||
( holes are linked by overlapping segments to the main outline)
|
||||
* in order to have drawable (and plottable) filled polygons
|
||||
* @param aPcb: the current board (can be NULL for non copper zones)
|
||||
* @param aCornerBuffer: A reference to a buffer to store polygon corners, or NULL
|
||||
* if NULL (default:
|
||||
* - m_FilledPolysList is used to store solid areas polygons.
|
||||
* - on copper layers, tracks and other items shapes of other nets are
|
||||
* removed from solid areas
|
||||
* if not null:
|
||||
* Only the zone outline (with holes, if any) are stored in aCornerBuffer
|
||||
* with holes linked. Therfore only one polygon is created
|
||||
* @return true if OK, false if the solid areas cannot be calculated
|
||||
* This function calls AddClearanceAreasPolygonsToPolysList()
|
||||
* to add holes for pads and tracks and other items not in net.
|
||||
*/
|
||||
bool BuildFilledSolidAreasPolygons( BOARD* aPcb, std::vector <CPolyPt>* aCornerBuffer = NULL );
|
||||
|
||||
/**
|
||||
* Function CopyPolygonsFromKiPolygonListToFilledPolysList
|
||||
|
@ -296,15 +317,31 @@ public:
|
|||
* Function AddClearanceAreasPolygonsToPolysList
|
||||
* Add non copper areas polygons (pads and tracks with clearance)
|
||||
* to a filled copper area
|
||||
* used in BuildFilledPolysListData when calculating filled areas in a zone
|
||||
* used in BuildFilledSolidAreasPolygons when calculating filled areas in a zone
|
||||
* Non copper areas are pads and track and their clearance area
|
||||
* The filled copper area must be computed before
|
||||
* BuildFilledPolysListData() call this function just after creating the
|
||||
* BuildFilledSolidAreasPolygons() call this function just after creating the
|
||||
* filled copper area polygon (without clearance areas
|
||||
* @param aPcb: the current board
|
||||
*/
|
||||
void AddClearanceAreasPolygonsToPolysList( BOARD* aPcb );
|
||||
|
||||
|
||||
/**
|
||||
* Function TransformOutlinesShapeWithClearanceToPolygon
|
||||
* Convert the outlines shape to a polygon with no holes
|
||||
* inflated (optional) by max( aClearanceValue, the zone clearance)
|
||||
* (holes are linked to external outline by overlapping segments)
|
||||
* Used in filling zones calculations
|
||||
* Circles (vias) and arcs (ends of tracks) are approximated by segments
|
||||
* @param aCornerBuffer = a buffer to store the polygon
|
||||
* @param aClearanceValue = the clearance around the pad
|
||||
* @param aAddClearance = true to add a clearance area to the polygon
|
||||
* false to create the outline polygon.
|
||||
*/
|
||||
void TransformOutlinesShapeWithClearanceToPolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
bool aAddClearance );
|
||||
/**
|
||||
* Function HitTestForCorner
|
||||
* tests if the given wxPoint near a corner
|
||||
|
@ -446,25 +483,6 @@ public:
|
|||
m_Poly->SetHatchStyle( aStyle );
|
||||
}
|
||||
|
||||
/**
|
||||
* Function TransformShapeWithClearanceToPolygon
|
||||
* Convert the track shape to a closed polygon
|
||||
* Used in filling zones calculations
|
||||
* Circles (vias) and arcs (ends of tracks) are approximated by segments
|
||||
* @param aCornerBuffer = a buffer to store the polygon
|
||||
* @param aClearanceValue = the clearance around the pad
|
||||
* @param aCircleToSegmentsCount = the number of segments to approximate a circle
|
||||
* @param aCorrectionFactor = the correction to apply to circles radius to keep
|
||||
* @param aAddClearance = true to add a clearance area to the polygon
|
||||
* false to create the outline polygon.
|
||||
* clearance when the circle is approximated by segment bigger or equal
|
||||
* to the real clearance value (usually near from 1.0)
|
||||
*/
|
||||
void TransformShapeWithClearanceToPolygon( std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue,
|
||||
int aCircleToSegmentsCount,
|
||||
double aCorrectionFactor,
|
||||
bool aAddClearance );
|
||||
/**
|
||||
* Function IsSame
|
||||
* tests if 2 zones are equivalent:
|
||||
|
|
|
@ -517,51 +517,14 @@ void PlotSolderMaskLayer( BOARD *aBoard, PLOTTER* aPlotter,
|
|||
// Plot pads
|
||||
for( MODULE* module = aBoard->m_Modules; module; module = module->Next() )
|
||||
{
|
||||
for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() )
|
||||
{
|
||||
if( (pad->GetLayerMask() & aLayerMask) == 0 )
|
||||
continue;
|
||||
|
||||
int clearance = pad->GetSolderMaskMargin();
|
||||
int margin = clearance + inflate;
|
||||
|
||||
// For rect and trap. pads, use a polygon with the same shape
|
||||
// (i.e. with no rounded corners)
|
||||
if( (pad->GetShape() == PAD_RECT) || (pad->GetShape() == PAD_TRAPEZOID) )
|
||||
{
|
||||
wxPoint coord[4];
|
||||
CPolyPt corner;
|
||||
pad->BuildPadPolygon( coord, wxSize( margin, margin ),
|
||||
pad->GetOrientation() );
|
||||
for( int ii = 0; ii < 4; ii++ )
|
||||
{
|
||||
coord[ii] += pad->ReturnShapePos();
|
||||
corner.x = coord[ii].x;
|
||||
corner.y = coord[ii].y;
|
||||
corner.end_contour = (ii == 3);
|
||||
bufferPolys.push_back( corner );
|
||||
}
|
||||
pad->BuildPadPolygon( coord, wxSize( clearance, clearance ),
|
||||
pad->GetOrientation() );
|
||||
for( int ii = 0; ii < 4; ii++ )
|
||||
{
|
||||
coord[ii] += pad->ReturnShapePos();
|
||||
corner.x = coord[ii].x;
|
||||
corner.y = coord[ii].y;
|
||||
corner.end_contour = (ii == 3);
|
||||
initialPolys.push_back( corner );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pad->TransformShapeWithClearanceToPolygon( bufferPolys, clearance + inflate,
|
||||
circleToSegmentsCount,
|
||||
correction );
|
||||
pad->TransformShapeWithClearanceToPolygon( initialPolys, clearance,
|
||||
circleToSegmentsCount,
|
||||
correction );
|
||||
}
|
||||
}
|
||||
// add shapes with exact size
|
||||
module->TransformPadsShapesWithClearanceToPolygon( layer,
|
||||
initialPolys, 0,
|
||||
circleToSegmentsCount, correction );
|
||||
// add shapes inflated by aMinThickness/2
|
||||
module->TransformPadsShapesWithClearanceToPolygon( layer,
|
||||
bufferPolys, inflate,
|
||||
circleToSegmentsCount, correction );
|
||||
}
|
||||
|
||||
// Plot vias on solder masks, if aPlotOpt.GetPlotViaOnMaskLayer() is true,
|
||||
|
@ -608,9 +571,8 @@ void PlotSolderMaskLayer( BOARD *aBoard, PLOTTER* aPlotter,
|
|||
if( zone->GetLayer() != layer )
|
||||
continue;
|
||||
|
||||
zone->TransformShapeWithClearanceToPolygon( bufferPolys,
|
||||
inflate, circleToSegmentsCount,
|
||||
correction, true );
|
||||
zone->TransformOutlinesShapeWithClearanceToPolygon( bufferPolys,
|
||||
inflate, true );
|
||||
}
|
||||
|
||||
// Now:
|
||||
|
|
|
@ -38,8 +38,24 @@
|
|||
#include <pcbnew.h>
|
||||
#include <zones.h>
|
||||
|
||||
/* Build the filled solid areas data from real outlines (stored in m_Poly)
|
||||
* The solid areas can be more than one on copper layers, and do not have holes
|
||||
( holes are linked by overlapping segments to the main outline)
|
||||
* aPcb: the current board (can be NULL for non copper zones)
|
||||
* aCornerBuffer: A reference to a buffer to store polygon corners, or NULL
|
||||
* if NULL:
|
||||
* - m_FilledPolysList is used to store solid areas polygons.
|
||||
* - on copper layers, tracks and other items shapes of other nets are
|
||||
* removed from solid areas
|
||||
* if not null:
|
||||
* Only the zone outline (with holes, if any) are stored in aCornerBuffer
|
||||
* with holes linked. Therfore only one polygon is created
|
||||
* This function calls AddClearanceAreasPolygonsToPolysList()
|
||||
* to add holes for pads and tracks and other items not in net.
|
||||
*/
|
||||
|
||||
int ZONE_CONTAINER::BuildFilledPolysListData( BOARD* aPcb, std::vector <CPolyPt>* aCornerBuffer )
|
||||
bool ZONE_CONTAINER::BuildFilledSolidAreasPolygons( BOARD* aPcb,
|
||||
std::vector <CPolyPt>* aCornerBuffer )
|
||||
{
|
||||
if( aCornerBuffer == NULL )
|
||||
m_FilledPolysList.clear();
|
||||
|
|
|
@ -112,7 +112,7 @@ int PCB_EDIT_FRAME::Fill_Zone( ZONE_CONTAINER* aZone )
|
|||
|
||||
wxBusyCursor dummy; // Shows an hourglass cursor (removed by its destructor)
|
||||
|
||||
aZone->BuildFilledPolysListData( GetBoard() );
|
||||
aZone->BuildFilledSolidAreasPolygons( GetBoard() );
|
||||
|
||||
OnModify();
|
||||
|
||||
|
|
|
@ -61,6 +61,7 @@
|
|||
|
||||
#include <pcbnew.h>
|
||||
#include <zones.h>
|
||||
#include <convert_basic_shapes_to_polygon.h>
|
||||
|
||||
|
||||
extern void BuildUnconnectedThermalStubsPolygonList( std::vector<CPolyPt>& aCornerBuffer,
|
||||
|
@ -80,10 +81,6 @@ extern void CreateThermalReliefPadPolygon( std::vector<CPolyPt>& aCornerBuffer,
|
|||
double aCorrectionFactor,
|
||||
int aThermalRot );
|
||||
|
||||
// Exported function
|
||||
void AddPolygonCornersToKiPolygonList( std::vector <CPolyPt>& aCornersBuffer,
|
||||
KI_POLYGON_SET& aKiPolyList );
|
||||
|
||||
// Local Variables:
|
||||
static int s_thermalRot = 450; // angle of stubs in thermal reliefs for round pads
|
||||
|
||||
|
@ -100,13 +97,13 @@ double s_Correction; /* mult coeff used to enlarge rounded and oval pads (an
|
|||
/**
|
||||
* Function AddClearanceAreasPolygonsToPolysList
|
||||
* Supports a min thickness area constraint.
|
||||
* Add non copper areas polygons (pads and tracks with clearence)
|
||||
* Add non copper areas polygons (pads and tracks with clearance)
|
||||
* to the filled copper area found
|
||||
* in BuildFilledPolysListData after calculating filled areas in a zone
|
||||
* Non filled copper areas are pads and track and their clearance areas
|
||||
* The filled copper area must be computed just before.
|
||||
* BuildFilledPolysListData() call this function just after creating the
|
||||
* filled copper area polygon (without clearence areas
|
||||
* filled copper area polygon (without clearance areas)
|
||||
* to do that this function:
|
||||
* 1 - Creates the main outline (zone outline) using a correction to shrink the resulting area
|
||||
* with m_ZoneMinThickness/2 value.
|
||||
|
@ -329,17 +326,12 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
|
|||
case PCB_LINE_T:
|
||||
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
|
||||
cornerBufferPolysToSubstract,
|
||||
zone_clearance,
|
||||
s_CircleToSegmentsCount,
|
||||
s_Correction );
|
||||
zone_clearance, s_CircleToSegmentsCount, s_Correction );
|
||||
break;
|
||||
|
||||
case PCB_TEXT_T:
|
||||
( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygon(
|
||||
cornerBufferPolysToSubstract,
|
||||
zone_clearance,
|
||||
s_CircleToSegmentsCount,
|
||||
s_Correction );
|
||||
( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
|
||||
cornerBufferPolysToSubstract, zone_clearance );
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -379,10 +371,9 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
|
|||
clearance = m_ZoneMinThickness / 2;
|
||||
}
|
||||
|
||||
zone->TransformShapeWithClearanceToPolygon(
|
||||
zone->TransformOutlinesShapeWithClearanceToPolygon(
|
||||
cornerBufferPolysToSubstract,
|
||||
clearance, s_CircleToSegmentsCount,
|
||||
s_Correction, addclearance );
|
||||
clearance, addclearance );
|
||||
}
|
||||
|
||||
// Remove thermal symbols
|
||||
|
@ -468,103 +459,15 @@ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
|
|||
cornerBufferPolysToSubstract.clear();
|
||||
}
|
||||
|
||||
void AddPolygonCornersToKiPolygonList( std::vector <CPolyPt>& aCornersBuffer,
|
||||
KI_POLYGON_SET& aKiPolyList )
|
||||
{
|
||||
unsigned ii;
|
||||
|
||||
std::vector<KI_POLY_POINT> cornerslist;
|
||||
|
||||
int polycount = 0;
|
||||
|
||||
for( unsigned ii = 0; ii < aCornersBuffer.size(); ii++ )
|
||||
{
|
||||
if( aCornersBuffer[ii].end_contour )
|
||||
polycount++;
|
||||
}
|
||||
|
||||
aKiPolyList.reserve( polycount );
|
||||
|
||||
for( unsigned icnt = 0; icnt < aCornersBuffer.size(); )
|
||||
{
|
||||
KI_POLYGON poly;
|
||||
cornerslist.clear();
|
||||
|
||||
for( ii = icnt; ii < aCornersBuffer.size(); ii++ )
|
||||
{
|
||||
cornerslist.push_back( KI_POLY_POINT( aCornersBuffer[ii].x, aCornersBuffer[ii].y ) );
|
||||
|
||||
if( aCornersBuffer[ii].end_contour )
|
||||
break;
|
||||
}
|
||||
|
||||
bpl::set_points( poly, cornerslist.begin(), cornerslist.end() );
|
||||
aKiPolyList.push_back( poly );
|
||||
icnt = ii + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ZONE_CONTAINER::CopyPolygonsFromKiPolygonListToFilledPolysList( KI_POLYGON_SET& aKiPolyList )
|
||||
{
|
||||
m_FilledPolysList.clear();
|
||||
|
||||
for( unsigned ii = 0; ii < aKiPolyList.size(); ii++ )
|
||||
{
|
||||
KI_POLYGON& poly = aKiPolyList[ii];
|
||||
CPolyPt corner( 0, 0, false );
|
||||
|
||||
for( unsigned jj = 0; jj < poly.size(); jj++ )
|
||||
{
|
||||
KI_POLY_POINT point = *(poly.begin() + jj);
|
||||
corner.x = point.x();
|
||||
corner.y = point.y();
|
||||
corner.end_contour = false;
|
||||
m_FilledPolysList.push_back( corner );
|
||||
}
|
||||
|
||||
corner.end_contour = true;
|
||||
m_FilledPolysList.pop_back();
|
||||
m_FilledPolysList.push_back( corner );
|
||||
}
|
||||
CopyPolygonsFromKiPolygonListToPolysList( aKiPolyList, m_FilledPolysList );
|
||||
}
|
||||
|
||||
|
||||
void ZONE_CONTAINER::CopyPolygonsFromFilledPolysListToKiPolygonList( KI_POLYGON_SET& aKiPolyList )
|
||||
{
|
||||
unsigned corners_count = m_FilledPolysList.size();
|
||||
unsigned ic = 0;
|
||||
|
||||
int polycount = 0;
|
||||
|
||||
for( unsigned ii = 0; ii < corners_count; ii++ )
|
||||
{
|
||||
const CPolyPt& corner = m_FilledPolysList[ii];
|
||||
|
||||
if( corner.end_contour )
|
||||
polycount++;
|
||||
}
|
||||
|
||||
aKiPolyList.reserve( polycount );
|
||||
std::vector<KI_POLY_POINT> cornerslist;
|
||||
|
||||
while( ic < corners_count )
|
||||
{
|
||||
cornerslist.clear();
|
||||
KI_POLYGON poly;
|
||||
{
|
||||
while( ic < corners_count )
|
||||
{
|
||||
const CPolyPt& corner = m_FilledPolysList[ic++];
|
||||
cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) );
|
||||
|
||||
if( corner.end_contour )
|
||||
break;
|
||||
}
|
||||
|
||||
bpl::set_points( poly, cornerslist.begin(), cornerslist.end() );
|
||||
|
||||
aKiPolyList.push_back( poly );
|
||||
}
|
||||
}
|
||||
AddPolygonCornersToKiPolygonList( m_FilledPolysList, aKiPolyList );
|
||||
}
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
/*
|
||||
* This program source code file is part of KiCad, a free EDA CAD application.
|
||||
*
|
||||
* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
|
||||
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
* Copyright (C) 2013 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
|
||||
* Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
|
@ -39,6 +39,81 @@
|
|||
#include <pcbnew.h>
|
||||
#include <zones.h>
|
||||
|
||||
/* Function TransformOutlinesShapeWithClearanceToPolygon
|
||||
* Convert the zone filled areas polygons to polygons
|
||||
* inflated (optional) by max( aClearanceValue, the zone clearance)
|
||||
* and copy them in aCornerBuffer
|
||||
* param aClearanceValue = the clearance around polygons
|
||||
* param aAddClearance = true to add a clearance area to the polygon
|
||||
* false to create the outline polygon.
|
||||
*/
|
||||
void ZONE_CONTAINER::TransformOutlinesShapeWithClearanceToPolygon(
|
||||
std::vector <CPolyPt>& aCornerBuffer,
|
||||
int aClearanceValue, bool aAddClearance )
|
||||
{
|
||||
// Creates the zone outlines polygon (with linked holes if any)
|
||||
std::vector <CPolyPt> zoneOutines;
|
||||
BuildFilledSolidAreasPolygons( NULL, &zoneOutines );
|
||||
|
||||
// add clearance to outline
|
||||
int clearance = 0;
|
||||
if( aAddClearance )
|
||||
{
|
||||
clearance = GetClearance();
|
||||
if( aClearanceValue > clearance )
|
||||
clearance = aClearanceValue;
|
||||
}
|
||||
// Calculate the polygon with clearance
|
||||
// holes are linked to the main outline, so only one polygon should be created.
|
||||
KI_POLYGON_SET polyset_zone_solid_areas;
|
||||
std::vector<KI_POLY_POINT> cornerslist;
|
||||
unsigned ic = 0;
|
||||
unsigned corners_count = zoneOutines.size();
|
||||
while( ic < corners_count )
|
||||
{
|
||||
cornerslist.clear();
|
||||
KI_POLYGON poly;
|
||||
{
|
||||
for( ; ic < corners_count; ic++ )
|
||||
{
|
||||
CPolyPt* corner = &zoneOutines[ic];
|
||||
cornerslist.push_back( KI_POLY_POINT( corner->x, corner->y ) );
|
||||
if( corner->end_contour )
|
||||
{
|
||||
ic++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bpl::set_points( poly, cornerslist.begin(), cornerslist.end() );
|
||||
polyset_zone_solid_areas.push_back( poly );
|
||||
}
|
||||
}
|
||||
|
||||
polyset_zone_solid_areas += clearance;
|
||||
|
||||
// Put the resulting polygon in aCornerBuffer corners list
|
||||
for( unsigned ii = 0; ii < polyset_zone_solid_areas.size(); ii++ )
|
||||
{
|
||||
KI_POLYGON& poly = polyset_zone_solid_areas[ii];
|
||||
CPolyPt corner( 0, 0, false );
|
||||
|
||||
for( unsigned jj = 0; jj < poly.size(); jj++ )
|
||||
{
|
||||
KI_POLY_POINT point = *(poly.begin() + jj);
|
||||
corner.x = point.x();
|
||||
corner.y = point.y();
|
||||
corner.end_contour = false;
|
||||
aCornerBuffer.push_back( corner );
|
||||
}
|
||||
|
||||
corner.end_contour = true;
|
||||
aCornerBuffer.pop_back();
|
||||
aCornerBuffer.push_back( corner );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Function BuildUnconnectedThermalStubsPolygonList
|
||||
|
|
|
@ -66,7 +66,7 @@ bool BOARD::OnAreaPolygonModified( PICKED_ITEMS_LIST* aModifiedZonesList,
|
|||
{
|
||||
for( unsigned ia = 0; ia < m_ZoneDescriptorList.size(); ia++ )
|
||||
if( m_ZoneDescriptorList[ia]->GetLayer() == layer )
|
||||
m_ZoneDescriptorList[ia]->BuildFilledPolysListData( this );
|
||||
m_ZoneDescriptorList[ia]->BuildFilledSolidAreasPolygons( this );
|
||||
}
|
||||
|
||||
// Test for bad areas: all zones must have more than 2 corners:
|
||||
|
|
Loading…
Reference in New Issue