3d viewer: code cleaning. Display options are now stored in config.

This commit is contained in:
jean-pierre charras 2012-12-15 09:52:02 +01:00
parent 97ea4e83f7
commit 4b14415596
6 changed files with 310 additions and 218 deletions

View File

@ -1,9 +1,9 @@
/* /*
* This program source code file is part of KiCad, a free EDA CAD application. * This program source code file is part of KiCad, a free EDA CAD application.
* *
* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr * Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net> * Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors. * Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
* *
* This program is free software; you can redistribute it and/or * This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License * modify it under the terms of the GNU General Public License
@ -41,6 +41,7 @@
#include <class_pcb_text.h> #include <class_pcb_text.h>
#include <3d_viewer.h> #include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h> #include <info3d_visu.h>
#include <trackball.h> #include <trackball.h>

View File

@ -17,6 +17,7 @@
#include <gestfich.h> #include <gestfich.h>
#include <3d_viewer.h> #include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h> #include <info3d_visu.h>
#include <trackball.h> #include <trackball.h>
#include <3d_viewer_id.h> #include <3d_viewer_id.h>
@ -73,12 +74,11 @@ END_EVENT_TABLE()
EDA_3D_CANVAS::EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList ) : EDA_3D_CANVAS::EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList ) :
wxGLCanvas( parent, -1, attribList, wxDefaultPosition, wxDefaultSize, wxGLCanvas( parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE ) wxFULL_REPAINT_ON_RESIZE )
{ {
m_init = false; m_init = false;
m_gllist = 0; m_gllist = 0;
m_ortho = false;
// Explicitly create a new rendering context instance for this canvas. // Explicitly create a new rendering context instance for this canvas.
m_glRC = new wxGLContext( this ); m_glRC = new wxGLContext( this );
@ -517,7 +517,7 @@ void EDA_3D_CANVAS::InitGL()
if( g_Parm_3D_Visu.m_Zoom > MAX_VIEW_ANGLE ) if( g_Parm_3D_Visu.m_Zoom > MAX_VIEW_ANGLE )
g_Parm_3D_Visu.m_Zoom = MAX_VIEW_ANGLE; g_Parm_3D_Visu.m_Zoom = MAX_VIEW_ANGLE;
if( ModeIsOrtho() ) if( Parent()->ModeIsOrtho() )
{ {
// OrthoReductionFactor is chosen so as to provide roughly the same size as // OrthoReductionFactor is chosen so as to provide roughly the same size as
// Perspective View // Perspective View

159
3d-viewer/3d_canvas.h Normal file
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@ -0,0 +1,159 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_viewer.h
*/
#ifndef _3D_CANVAS_H_
#define _3D_CANVAS_H_
#include <wxBasePcbFrame.h> // for m_auimanager member.
#include <layers_id_colors_and_visibility.h> // Layers id definitions
#include <PolyLine.h> // for CPolyPt
#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include <wx/glcanvas.h>
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/glu.h>
# else
# include <glu.h>
# endif
#else
# include <GL/glu.h>
#endif
#include <3d_struct.h>
class BOARD_DESIGN_SETTINGS;
class TRACK;
class TEXTE_PCB;
class DRAWSEGMENT;
class ZONE_CONTAINER;
class EDA_3D_FRAME;
class S3D_VERTEX;
class SEGVIA;
class EDA_3D_CANVAS : public wxGLCanvas
{
private:
bool m_init;
GLuint m_gllist;
wxGLContext* m_glRC;
wxRealPoint m_draw3dOffset; // offset to draw the 3 mesh.
double m_ZBottom; // position of the back layer
double m_ZTop; // position of the front layer
public:
EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList = 0 );
~EDA_3D_CANVAS();
EDA_3D_FRAME* Parent() { return (EDA_3D_FRAME*)GetParent(); }
void ClearLists();
// Event functions:
void OnPaint( wxPaintEvent& event );
void OnEraseBackground( wxEraseEvent& event );
void OnChar( wxKeyEvent& event );
void OnMouseWheel( wxMouseEvent& event );
void OnMouseMove( wxMouseEvent& event );
void OnRightClick( wxMouseEvent& event );
void OnPopUpMenu( wxCommandEvent& event );
void TakeScreenshot( wxCommandEvent& event );
void OnEnterWindow( wxMouseEvent& event );
// Display functions
GLuint DisplayCubeforTest(); // Just a test function
void SetView3D( int keycode );
void DisplayStatus();
void Redraw( bool finish = false );
void Render();
/**
* Function CreateDrawGL_List
* creates the OpenGL draw list items.
*/
GLuint CreateDrawGL_List();
void InitGL();
void SetLights();
void SetOffset(double aPosX, double aPosY)
{
m_draw3dOffset.x = aPosX;
m_draw3dOffset.y = aPosY;
}
void DrawGrid( double aGriSizeMM );
/**
* Function Draw3D_Track
* @param aTrack = the aTrack to draw
*/
void Draw3D_Track( TRACK* aTrack );
/**
* Function Draw3D_Via
* draws 3D via as a cylinder and filled circles.
*/
void Draw3D_Via( SEGVIA* via );
/**
* Function Draw3D_DrawSegment
* draws a 3D segment (line, arc or circle).
*/
void Draw3D_DrawSegment( DRAWSEGMENT* segment );
/**
* Function Draw3D_Zone
* draw all solid areas in aZone
* @param aZone = the zone to draw
*/
void Draw3D_Zone( ZONE_CONTAINER* aZone );
/**
* Function Draw3D_DrawText
* draws 3D segments to create text objects.
* When DrawGraphicText is called to draw a text to an OpenGL DC
* it calls Draw3dTextSegm to each segment to draw.
* 2 parameters used by Draw3D_FilledSegment are not handled by DrawGraphicText
* but are used in Draw3D_FilledSegment().
* they are 2 local variables. This is an ugly, but trivial code.
* Using DrawGraphicText to draw all texts ensure texts have the same shape
* in all contexts
*/
void Draw3D_DrawText( TEXTE_PCB* text );
//int Get3DLayerEnable(int act_layer);
DECLARE_EVENT_TABLE()
};
#endif /* _3D_CANVAS_H_ */

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@ -43,6 +43,7 @@
#include <convert_basic_shapes_to_polygon.h> #include <convert_basic_shapes_to_polygon.h>
#include <3d_viewer.h> #include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h> #include <info3d_visu.h>
#include <trackball.h> #include <trackball.h>
#include <3d_draw_basic_functions.h> #include <3d_draw_basic_functions.h>

View File

@ -29,6 +29,7 @@
#include <appl_wxstruct.h> #include <appl_wxstruct.h>
#include <3d_viewer.h> #include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h> #include <info3d_visu.h>
#include <trackball.h> #include <trackball.h>
@ -36,42 +37,59 @@
#include <wxstruct.h> #include <wxstruct.h>
#include <3d_viewer_id.h> #include <3d_viewer_id.h>
INFO3D_VISU g_Parm_3D_Visu; INFO3D_VISU g_Parm_3D_Visu;
// Key to store 3D Viewer config:
static const wxString keyPosx( wxT( "Pos_x" ) );
static const wxString keyPosy( wxT( "Pos_y" ) );
static const wxString keySizex( wxT( "Size_x" ) );
static const wxString keySizey( wxT( "Size_y" ) );
static const wxString keyBgColor_Red( wxT( "BgColor_Red" ) );
static const wxString keyBgColor_Green( wxT( "BgColor_Green" ) );
static const wxString keyBgColor_Blue( wxT( "BgColor_Blue" ) );
static const wxString keyShowAxis( wxT( "ShowAxis" ) );
static const wxString keyShowZones( wxT( "ShowZones" ) );
static const wxString keyShowFootprints( wxT( "ShowFootprints" ) );
static const wxString keyShowCopperThickness( wxT( "ShowCopperThickness" ) );
static const wxString keyShowCommetsLayer( wxT( "ShowCommetsLayer" ) );
static const wxString keyShowDrawingsLayer( wxT( "ShowDrawingsLayer" ) );
static const wxString keyShowEco1Layer( wxT( "ShowEco1Layer" ) );
static const wxString keyShowEco2Layer( wxT( "ShowEco2Layer" ) );
BEGIN_EVENT_TABLE( EDA_3D_FRAME, wxFrame ) BEGIN_EVENT_TABLE( EDA_3D_FRAME, wxFrame )
EVT_ACTIVATE( EDA_3D_FRAME::OnActivate ) EVT_ACTIVATE( EDA_3D_FRAME::OnActivate )
EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, EDA_3D_FRAME::Process_Zoom ) EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, EDA_3D_FRAME::Process_Zoom )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D, EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
EDA_3D_FRAME::Process_Special_Functions ) EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( wxID_EXIT, EDA_3D_FRAME::Exit3DFrame ) EVT_MENU( wxID_EXIT, EDA_3D_FRAME::Exit3DFrame )
EVT_MENU( ID_MENU_SCREENCOPY_PNG, EDA_3D_FRAME::Process_Special_Functions ) EVT_MENU( ID_MENU_SCREENCOPY_PNG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( ID_MENU_SCREENCOPY_JPEG, EDA_3D_FRAME::Process_Special_Functions ) EVT_MENU( ID_MENU_SCREENCOPY_JPEG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU_RANGE( ID_MENU3D_GRID, ID_MENU3D_GRID_END, EVT_MENU_RANGE( ID_MENU3D_GRID, ID_MENU3D_GRID_END,
EDA_3D_FRAME::On3DGridSelection ) EDA_3D_FRAME::On3DGridSelection )
EVT_CLOSE( EDA_3D_FRAME::OnCloseWindow ) EVT_CLOSE( EDA_3D_FRAME::OnCloseWindow )
END_EVENT_TABLE() END_EVENT_TABLE() EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent,
const wxString& title,
long style ) :
EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long style ) : wxFrame( parent, DISPLAY3D_FRAME_TYPE, title, wxDefaultPosition, wxDefaultSize, style )
wxFrame( parent, DISPLAY3D_FRAME_TYPE, title, wxPoint( -1, -1 ), wxSize( -1, -1 ), style )
{ {
m_FrameName = wxT( "Frame3D" ); m_frameName = wxT( "Frame3D" );
m_Canvas = NULL; m_canvas = NULL;
m_HToolBar = NULL; m_HToolBar = NULL;
m_VToolBar = NULL; m_VToolBar = NULL;
m_reloadRequest = false; m_reloadRequest = false;
m_ortho = false;
// Give it an icon // Give it an icon
wxIcon icon; wxIcon icon;
icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) ); icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) );
SetIcon( icon ); SetIcon( icon );
GetSettings(); GetSettings();
SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y ); SetSize( m_framePos.x, m_framePos.y, m_frameSize.x, m_frameSize.y );
// Create the status line // Create the status line
static const int dims[5] = { -1, 100, 100, 100, 140 }; static const int dims[5] = { -1, 100, 100, 100, 140 };
@ -82,12 +100,12 @@ EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long
ReCreateMenuBar(); ReCreateMenuBar();
ReCreateHToolbar(); ReCreateHToolbar();
// ReCreateAuxiliaryToolbar(); // ReCreateAuxiliaryToolbar();
ReCreateVToolbar(); ReCreateVToolbar();
// Make a EDA_3D_CANVAS // Make a EDA_3D_CANVAS
int attrs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0 }; int attrs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0 };
m_Canvas = new EDA_3D_CANVAS( this, attrs ); m_canvas = new EDA_3D_CANVAS( this, attrs );
m_auimgr.SetManagedWindow( this ); m_auimgr.SetManagedWindow( this );
@ -98,7 +116,7 @@ EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long
m_auimgr.AddPane( m_HToolBar, m_auimgr.AddPane( m_HToolBar,
wxAuiPaneInfo( horiz ).Name( wxT( "m_HToolBar" ) ).Top() ); wxAuiPaneInfo( horiz ).Name( wxT( "m_HToolBar" ) ).Top() );
m_auimgr.AddPane( m_Canvas, m_auimgr.AddPane( m_canvas,
wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() ); wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
m_auimgr.Update(); m_auimgr.Update();
@ -106,7 +124,7 @@ EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long
// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus // Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
// in order to receive mouse events. Otherwise, the user has to click somewhere on // in order to receive mouse events. Otherwise, the user has to click somewhere on
// the canvas before it will respond to mouse wheel events. // the canvas before it will respond to mouse wheel events.
m_Canvas->SetFocus(); m_canvas->SetFocus();
} }
@ -121,74 +139,88 @@ void EDA_3D_FRAME::OnCloseWindow( wxCloseEvent& Event )
SaveSettings(); SaveSettings();
if( Parent() ) if( Parent() )
{
Parent()->m_Draw3DFrame = NULL; Parent()->m_Draw3DFrame = NULL;
}
Destroy(); Destroy();
} }
static const wxString keyPosx( wxT( "Pos_x" ) );
static const wxString keyPosy( wxT( "Pos_y" ) );
static const wxString keySizex( wxT( "Size_x" ) );
static const wxString keySizey( wxT( "Size_y" ) );
static const wxString keyBgColor_Red( wxT( "BgColor_Red" ) );
static const wxString keyBgColor_Green( wxT( "BgColor_Green" ) );
static const wxString keyBgColor_Blue( wxT( "BgColor_Blue" ) );
void EDA_3D_FRAME::GetSettings() void EDA_3D_FRAME::GetSettings()
{ {
wxString text; wxString text;
wxConfig* config = wxGetApp().GetSettings(); // Current config used by application wxConfig* config = wxGetApp().GetSettings(); // Current config used by application
if( config ) if( config )
{ {
text = m_FrameName + keyPosx; text = m_frameName + keyPosx;
config->Read( text, &m_FramePos.x ); config->Read( text, &m_framePos.x );
text = m_FrameName + keyPosy; text = m_frameName + keyPosy;
config->Read( text, &m_FramePos.y ); config->Read( text, &m_framePos.y );
text = m_FrameName + keySizex; text = m_frameName + keySizex;
config->Read( text, &m_FrameSize.x, 600 ); config->Read( text, &m_frameSize.x, 600 );
text = m_FrameName + keySizey; text = m_frameName + keySizey;
config->Read( text, &m_FrameSize.y, 400 ); config->Read( text, &m_frameSize.y, 400 );
config->Read( keyBgColor_Red, &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 ); config->Read( keyBgColor_Red, &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 );
config->Read( keyBgColor_Green, &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 ); config->Read( keyBgColor_Green, &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 );
config->Read( keyBgColor_Blue, &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 ); config->Read( keyBgColor_Blue, &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 );
class INFO3D_VISU& prms = g_Parm_3D_Visu;
config->Read( keyShowAxis, &prms.m_DrawFlags[prms.FL_AXIS], true );
config->Read( keyShowFootprints, &prms.m_DrawFlags[prms.FL_MODULE], true );
config->Read( keyShowCopperThickness,
&prms.m_DrawFlags[prms.FL_USE_COPPER_THICKNESS],
false );
config->Read( keyShowZones, &prms.m_DrawFlags[prms.FL_ZONE], true );
config->Read( keyShowCommetsLayer, &prms.m_DrawFlags[prms.FL_COMMENTS], true );
config->Read( keyShowDrawingsLayer, &prms.m_DrawFlags[prms.FL_DRAWINGS], true );
config->Read( keyShowEco1Layer, &prms.m_DrawFlags[prms.FL_ECO1], true );
config->Read( keyShowEco2Layer, &prms.m_DrawFlags[prms.FL_ECO2], true );
} }
#if defined( __WXMAC__ ) #if defined( __WXMAC__ )
// for macOSX, the window must be below system (macOSX) toolbar // for macOSX, the window must be below system (macOSX) toolbar
if( m_FramePos.y < 20 ) if( m_FramePos.y < 20 )
m_FramePos.y = 20; m_FramePos.y = 20;
#endif #endif
} }
void EDA_3D_FRAME::SaveSettings() void EDA_3D_FRAME::SaveSettings()
{ {
wxString text; wxString text;
wxConfig* Config = wxGetApp().GetSettings(); // Current config used by application wxConfig* config = wxGetApp().GetSettings(); // Current config used by application
if( !Config ) if( !config )
return; return;
Config->Write( keyBgColor_Red, g_Parm_3D_Visu.m_BgColor.m_Red ); config->Write( keyBgColor_Red, g_Parm_3D_Visu.m_BgColor.m_Red );
Config->Write( keyBgColor_Green, g_Parm_3D_Visu.m_BgColor.m_Green ); config->Write( keyBgColor_Green, g_Parm_3D_Visu.m_BgColor.m_Green );
Config->Write( keyBgColor_Blue, g_Parm_3D_Visu.m_BgColor.m_Blue ); config->Write( keyBgColor_Blue, g_Parm_3D_Visu.m_BgColor.m_Blue );
class INFO3D_VISU& prms = g_Parm_3D_Visu;
config->Write( keyShowAxis, prms.m_DrawFlags[prms.FL_AXIS] );
config->Write( keyShowFootprints, prms.m_DrawFlags[prms.FL_MODULE] );
config->Write( keyShowCopperThickness, prms.m_DrawFlags[prms.FL_USE_COPPER_THICKNESS] );
config->Write( keyShowZones, prms.m_DrawFlags[prms.FL_ZONE] );
config->Write( keyShowCommetsLayer, prms.m_DrawFlags[prms.FL_COMMENTS] );
config->Write( keyShowDrawingsLayer, prms.m_DrawFlags[prms.FL_DRAWINGS] );
config->Write( keyShowEco1Layer, prms.m_DrawFlags[prms.FL_ECO1] );
config->Write( keyShowEco2Layer, prms.m_DrawFlags[prms.FL_ECO2] );
if( IsIconized() ) if( IsIconized() )
return; return;
m_FrameSize = GetSize(); m_frameSize = GetSize();
m_FramePos = GetPosition(); m_framePos = GetPosition();
text = m_FrameName + keyPosx; text = m_frameName + keyPosx;
Config->Write( text, (long) m_FramePos.x ); config->Write( text, (long) m_framePos.x );
text = m_FrameName + keyPosy; text = m_frameName + keyPosy;
Config->Write( text, (long) m_FramePos.y ); config->Write( text, (long) m_framePos.y );
text = m_FrameName + keySizex; text = m_frameName + keySizex;
Config->Write( text, (long) m_FrameSize.x ); config->Write( text, (long) m_frameSize.x );
text = m_FrameName + keySizey; text = m_frameName + keySizey;
Config->Write( text, (long) m_FrameSize.y ); config->Write( text, (long) m_frameSize.y );
} }
@ -199,18 +231,21 @@ void EDA_3D_FRAME::Process_Zoom( wxCommandEvent& event )
switch( event.GetId() ) switch( event.GetId() )
{ {
case ID_ZOOM_PAGE: case ID_ZOOM_PAGE:
for( ii = 0; ii < 4; ii++ ) for( ii = 0; ii < 4; ii++ )
g_Parm_3D_Visu.m_Rot[ii] = 0.0; g_Parm_3D_Visu.m_Rot[ii] = 0.0;
g_Parm_3D_Visu.m_Zoom = 1.0; g_Parm_3D_Visu.m_Zoom = 1.0;
m_Canvas->SetOffset(0.0, 0.0); m_canvas->SetOffset( 0.0, 0.0 );
trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
break; break;
case ID_ZOOM_IN: case ID_ZOOM_IN:
g_Parm_3D_Visu.m_Zoom /= 1.2; g_Parm_3D_Visu.m_Zoom /= 1.2;
if( g_Parm_3D_Visu.m_Zoom <= 0.01 ) if( g_Parm_3D_Visu.m_Zoom <= 0.01 )
g_Parm_3D_Visu.m_Zoom = 0.01; g_Parm_3D_Visu.m_Zoom = 0.01;
break; break;
case ID_ZOOM_OUT: case ID_ZOOM_OUT:
@ -224,8 +259,8 @@ void EDA_3D_FRAME::Process_Zoom( wxCommandEvent& event )
return; return;
} }
m_Canvas->Refresh( false ); m_canvas->Refresh( false );
m_Canvas->DisplayStatus(); m_canvas->DisplayStatus();
} }
@ -253,8 +288,8 @@ void EDA_3D_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event ) void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
{ {
#define ROT_ANGLE 10.0 #define ROT_ANGLE 10.0
int id = event.GetId(); int id = event.GetId();
bool isChecked = event.IsChecked(); bool isChecked = event.IsChecked();
switch( id ) switch( id )
{ {
@ -288,29 +323,29 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
break; break;
case ID_MOVE3D_LEFT: case ID_MOVE3D_LEFT:
m_Canvas->SetView3D( WXK_LEFT ); m_canvas->SetView3D( WXK_LEFT );
return; return;
case ID_MOVE3D_RIGHT: case ID_MOVE3D_RIGHT:
m_Canvas->SetView3D( WXK_RIGHT ); m_canvas->SetView3D( WXK_RIGHT );
return; return;
case ID_MOVE3D_UP: case ID_MOVE3D_UP:
m_Canvas->SetView3D( WXK_UP ); m_canvas->SetView3D( WXK_UP );
return; return;
case ID_MOVE3D_DOWN: case ID_MOVE3D_DOWN:
m_Canvas->SetView3D( WXK_DOWN ); m_canvas->SetView3D( WXK_DOWN );
return; return;
case ID_ORTHO: case ID_ORTHO:
m_Canvas->ToggleOrtho(); ToggleOrtho();
return; return;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD: case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG: case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG: case ID_MENU_SCREENCOPY_JPEG:
m_Canvas->TakeScreenshot( event ); m_canvas->TakeScreenshot( event );
break; break;
case ID_MENU3D_BGCOLOR_SELECTION: case ID_MENU3D_BGCOLOR_SELECTION:
@ -362,10 +397,11 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
return; return;
} }
m_Canvas->Refresh( true ); m_canvas->Refresh( true );
m_Canvas->DisplayStatus(); m_canvas->DisplayStatus();
} }
void EDA_3D_FRAME::On3DGridSelection( wxCommandEvent& event ) void EDA_3D_FRAME::On3DGridSelection( wxCommandEvent& event )
{ {
int id = event.GetId(); int id = event.GetId();
@ -374,6 +410,7 @@ void EDA_3D_FRAME::On3DGridSelection( wxCommandEvent& event )
{ {
if( event.GetId() == ii ) if( event.GetId() == ii )
continue; continue;
GetMenuBar()->Check( ii, false ); GetMenuBar()->Check( ii, false );
} }
@ -417,12 +454,12 @@ void EDA_3D_FRAME::NewDisplay()
{ {
m_reloadRequest = false; m_reloadRequest = false;
m_Canvas->ClearLists(); m_canvas->ClearLists();
m_Canvas->CreateDrawGL_List(); m_canvas->CreateDrawGL_List();
// m_Canvas->InitGL(); // m_canvas->InitGL();
m_Canvas->Refresh( true ); m_canvas->Refresh( true );
m_Canvas->DisplayStatus(); m_canvas->DisplayStatus();
} }
@ -433,7 +470,7 @@ void EDA_3D_FRAME::OnActivate( wxActivateEvent& event )
if( m_reloadRequest ) if( m_reloadRequest )
NewDisplay(); NewDisplay();
event.Skip(); // required under wxMAC event.Skip(); // required under wxMAC
} }
@ -441,8 +478,8 @@ void EDA_3D_FRAME::OnActivate( wxActivateEvent& event )
*/ */
void EDA_3D_FRAME::Set3DBgColor() void EDA_3D_FRAME::Set3DBgColor()
{ {
S3D_COLOR color; S3D_COLOR color;
wxColour newcolor, oldcolor; wxColour newcolor, oldcolor;
oldcolor.Set( KiROUND( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ), oldcolor.Set( KiROUND( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ),
KiROUND( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ), KiROUND( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ),
@ -452,9 +489,9 @@ void EDA_3D_FRAME::Set3DBgColor()
if( newcolor != oldcolor ) if( newcolor != oldcolor )
{ {
g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0;
NewDisplay(); NewDisplay();
} }
} }

View File

@ -32,7 +32,7 @@
#include <wxBasePcbFrame.h> // for m_auimanager member. #include <wxBasePcbFrame.h> // for m_auimanager member.
#include <layers_id_colors_and_visibility.h> // Layers id definitions #include <layers_id_colors_and_visibility.h> // Layers id definitions
#include <PolyLine.h> // fot CPolyPt #include <PolyLine.h> // fot CPolyPt
#if !wxUSE_GLCANVAS #if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h. #error Please set wxUSE_GLCANVAS to 1 in setup.h.
@ -52,142 +52,25 @@
#include <3d_struct.h> #include <3d_struct.h>
class EDA_3D_CANVAS;
class BOARD_DESIGN_SETTINGS;
class TRACK;
class TEXTE_PCB;
class DRAWSEGMENT;
class ZONE_CONTAINER;
#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS #define KICAD_DEFAULT_3D_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
#define LIB3D_PATH wxT( "packages3d" ) #define LIB3D_PATH wxT( "packages3d" )
class EDA_3D_FRAME;
class S3D_VERTEX;
class SEGVIA;
class EDA_3D_CANVAS : public wxGLCanvas
{
private:
bool m_init;
GLuint m_gllist;
/// Tracks whether to use Orthographic or Perspective projection
// TODO: Does this belong here, or in EDA_3D_FRAME ???
bool m_ortho;
wxGLContext* m_glRC;
wxRealPoint m_draw3dOffset; // offset to draw the 3 mesh.
double m_ZBottom; // position of the back layer
double m_ZTop; // position of the front layer
public:
EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList = 0 );
~EDA_3D_CANVAS();
EDA_3D_FRAME* Parent() { return (EDA_3D_FRAME*)GetParent(); }
void ClearLists();
// Event functions:
void OnPaint( wxPaintEvent& event );
void OnEraseBackground( wxEraseEvent& event );
void OnChar( wxKeyEvent& event );
void OnMouseWheel( wxMouseEvent& event );
void OnMouseMove( wxMouseEvent& event );
void OnRightClick( wxMouseEvent& event );
void OnPopUpMenu( wxCommandEvent& event );
void TakeScreenshot( wxCommandEvent& event );
void OnEnterWindow( wxMouseEvent& event );
// Display functions
GLuint DisplayCubeforTest(); // Just a test function
void SetView3D( int keycode );
void DisplayStatus();
void Redraw( bool finish = false );
void Render();
/**
* Function CreateDrawGL_List
* creates the OpenGL draw list items.
*/
GLuint CreateDrawGL_List();
void InitGL();
void SetLights();
void SetOffset(double aPosX, double aPosY)
{
m_draw3dOffset.x = aPosX;
m_draw3dOffset.y = aPosY;
}
void DrawGrid( double aGriSizeMM );
/**
* Function Draw3D_Track
* @param aTrack = the aTrack to draw
*/
void Draw3D_Track( TRACK* aTrack );
/**
* Function Draw3D_Via
* draws 3D via as a cylinder and filled circles.
*/
void Draw3D_Via( SEGVIA* via );
/**
* Function Draw3D_DrawSegment
* draws a 3D segment (line, arc or circle).
*/
void Draw3D_DrawSegment( DRAWSEGMENT* segment );
/**
* Function Draw3D_Zone
* draw all solid areas in aZone
* @param aZone = the zone to draw
*/
void Draw3D_Zone( ZONE_CONTAINER* aZone );
/**
* Function Draw3D_DrawText
* draws 3D segments to create text objects.
* When DrawGraphicText is called to draw a text to an OpenGL DC
* it calls Draw3dTextSegm to each segment to draw.
* 2 parameters used by Draw3D_FilledSegment are not handled by DrawGraphicText
* but are used in Draw3D_FilledSegment().
* they are 2 local variables. This is an ugly, but trivial code.
* Using DrawGraphicText to draw all texts ensure texts have the same shape
* in all contexts
*/
void Draw3D_DrawText( TEXTE_PCB* text );
/// Toggles orthographic projection on and off
void ToggleOrtho(){ m_ortho = !m_ortho ; Refresh(true);};
/// Returns the orthographic projection flag
bool ModeIsOrtho() { return m_ortho ;};
//int Get3DLayerEnable(int act_layer);
DECLARE_EVENT_TABLE()
};
class EDA_3D_FRAME : public wxFrame class EDA_3D_FRAME : public wxFrame
{ {
private: private:
wxString m_FrameName; // name used for writing and reading setup. It is "Frame3D" wxString m_frameName; // name used for writing and reading setup. It is "Frame3D"
EDA_3D_CANVAS* m_Canvas; EDA_3D_CANVAS* m_canvas;
wxAuiToolBar* m_HToolBar; wxAuiToolBar* m_HToolBar;
wxAuiToolBar* m_VToolBar; wxAuiToolBar* m_VToolBar;
wxPoint m_FramePos; wxPoint m_framePos;
wxSize m_FrameSize; wxSize m_frameSize;
wxAuiManager m_auimgr; wxAuiManager m_auimgr;
bool m_reloadRequest; bool m_reloadRequest;
wxString m_defaultFileName; /// Filename to propose for screenshot wxString m_defaultFileName; /// Filename to propose for screenshot
/// Tracks whether to use Orthographic or Perspective projection
bool m_ortho;
public: public:
EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title,
@ -219,9 +102,23 @@ public:
void SetDefaultFileName(const wxString &aFn) { m_defaultFileName = aFn; } void SetDefaultFileName(const wxString &aFn) { m_defaultFileName = aFn; }
const wxString &GetDefaultFileName() const { return m_defaultFileName; } const wxString &GetDefaultFileName() const { return m_defaultFileName; }
/// Toggles orthographic projection on and off
void ToggleOrtho(){ m_ortho = !m_ortho ; Refresh(true);};
/// Returns the orthographic projection flag
bool ModeIsOrtho() { return m_ortho ;};
private: private:
// Event handlers:
void Exit3DFrame( wxCommandEvent& event ); void Exit3DFrame( wxCommandEvent& event );
void OnCloseWindow( wxCloseEvent& Event ); void OnCloseWindow( wxCloseEvent& Event );
void Process_Special_Functions( wxCommandEvent& event );
void On3DGridSelection( wxCommandEvent& event );
void Process_Zoom( wxCommandEvent& event );
void OnActivate( wxActivateEvent& event );
// initialisation
void ReCreateMenuBar(); void ReCreateMenuBar();
void ReCreateHToolbar(); void ReCreateHToolbar();
void ReCreateVToolbar(); void ReCreateVToolbar();
@ -229,15 +126,12 @@ private:
void GetSettings(); void GetSettings();
void SaveSettings(); void SaveSettings();
// Other functions
void OnLeftClick( wxDC* DC, const wxPoint& MousePos ); void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
void OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ); void OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
void OnKeyEvent( wxKeyEvent& event ); void OnKeyEvent( wxKeyEvent& event );
double BestZoom(); double BestZoom();
void RedrawActiveWindow( wxDC* DC, bool EraseBg ); void RedrawActiveWindow( wxDC* DC, bool EraseBg );
void Process_Special_Functions( wxCommandEvent& event );
void On3DGridSelection( wxCommandEvent& event );
void Process_Zoom( wxCommandEvent& event );
void OnActivate( wxActivateEvent& event );
void Set3DBgColor(); void Set3DBgColor();