Enable layer arg for fp export svg
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@ -44,6 +44,7 @@ public:
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wxString m_colorTheme;
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wxString m_colorTheme;
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bool m_blackAndWhite;
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bool m_blackAndWhite;
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LSET m_printMaskLayer;
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};
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};
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#endif
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#endif
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@ -33,6 +33,8 @@
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CLI::FP_EXPORT_SVG_COMMAND::FP_EXPORT_SVG_COMMAND() : EXPORT_PCB_BASE_COMMAND( "svg" )
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CLI::FP_EXPORT_SVG_COMMAND::FP_EXPORT_SVG_COMMAND() : EXPORT_PCB_BASE_COMMAND( "svg" )
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{
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{
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addLayerArg( false );
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m_argParser.add_argument( "-t", ARG_THEME )
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m_argParser.add_argument( "-t", ARG_THEME )
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.default_value( std::string() )
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.default_value( std::string() )
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.help( UTF8STDSTR( _( "Color theme to use (will default to pcbnew settings)" ) ) );
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.help( UTF8STDSTR( _( "Color theme to use (will default to pcbnew settings)" ) ) );
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@ -50,6 +52,10 @@ CLI::FP_EXPORT_SVG_COMMAND::FP_EXPORT_SVG_COMMAND() : EXPORT_PCB_BASE_COMMAND( "
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int CLI::FP_EXPORT_SVG_COMMAND::doPerform( KIWAY& aKiway )
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int CLI::FP_EXPORT_SVG_COMMAND::doPerform( KIWAY& aKiway )
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{
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{
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int baseExit = EXPORT_PCB_BASE_COMMAND::doPerform( aKiway );
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if( baseExit != EXIT_CODES::OK )
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return baseExit;
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std::unique_ptr<JOB_FP_EXPORT_SVG> svgJob = std::make_unique<JOB_FP_EXPORT_SVG>( true );
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std::unique_ptr<JOB_FP_EXPORT_SVG> svgJob = std::make_unique<JOB_FP_EXPORT_SVG>( true );
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svgJob->m_libraryPath = FROM_UTF8( m_argParser.get<std::string>( ARG_INPUT ).c_str() );
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svgJob->m_libraryPath = FROM_UTF8( m_argParser.get<std::string>( ARG_INPUT ).c_str() );
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@ -65,6 +71,11 @@ int CLI::FP_EXPORT_SVG_COMMAND::doPerform( KIWAY& aKiway )
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svgJob->m_colorTheme = FROM_UTF8( m_argParser.get<std::string>( ARG_THEME ).c_str() );
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svgJob->m_colorTheme = FROM_UTF8( m_argParser.get<std::string>( ARG_THEME ).c_str() );
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if( m_selectedLayers.count() > 0 )
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svgJob->m_printMaskLayer = m_selectedLayers;
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else
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svgJob->m_printMaskLayer = LSET::AllLayersMask();
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int exitCode = aKiway.ProcessJob( KIWAY::FACE_PCB, svgJob.get() );
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int exitCode = aKiway.ProcessJob( KIWAY::FACE_PCB, svgJob.get() );
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return exitCode;
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return exitCode;
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@ -749,7 +749,7 @@ int PCBNEW_JOBS_HANDLER::doFpExportSvg( JOB_FP_EXPORT_SVG* aSvgJob, const FOOTPR
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svgPlotOptions.m_outputFile = outputFile.GetFullPath();
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svgPlotOptions.m_outputFile = outputFile.GetFullPath();
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svgPlotOptions.m_mirror = false;
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svgPlotOptions.m_mirror = false;
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svgPlotOptions.m_pageSizeMode = 2; // board bounding box
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svgPlotOptions.m_pageSizeMode = 2; // board bounding box
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svgPlotOptions.m_printMaskLayer = LSET::AllLayersMask();
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svgPlotOptions.m_printMaskLayer = aSvgJob->m_printMaskLayer;
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svgPlotOptions.m_plotFrame = false;
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svgPlotOptions.m_plotFrame = false;
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if( !PCB_PLOT_SVG::Plot( brd.get(), svgPlotOptions ) )
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if( !PCB_PLOT_SVG::Plot( brd.get(), svgPlotOptions ) )
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