Put device-coloured fills on device layer.
Fixes https://gitlab.com/kicad/code/kicad/issues/10993
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@ -630,7 +630,7 @@ bool SCH_PAINTER::setDeviceColors( const LIB_ITEM* aItem, int aLayer )
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COLOR4D fillColor;
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COLOR4D fillColor;
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if( shape->GetFillMode() == FILL_T::FILLED_SHAPE )
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if( shape->GetFillMode() == FILL_T::FILLED_SHAPE )
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fillColor = getRenderColor( aItem, LAYER_DEVICE, false );
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return false; // rendered on LAYER_NOTES or LAYER_DEVICE
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else if( shape->GetFillMode() == FILL_T::FILLED_WITH_BG_BODYCOLOR )
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else if( shape->GetFillMode() == FILL_T::FILLED_WITH_BG_BODYCOLOR )
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fillColor = getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false );
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fillColor = getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false );
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else if( shape->GetFillMode() == FILL_T::FILLED_WITH_COLOR )
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else if( shape->GetFillMode() == FILL_T::FILLED_WITH_COLOR )
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@ -763,29 +763,23 @@ void SCH_PAINTER::draw( const LIB_SHAPE *aShape, int aLayer )
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}
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}
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else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND )
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else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND )
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{
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{
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if( aShape->IsFilled() )
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if( aShape->GetFillMode() == FILL_T::FILLED_WITH_BG_BODYCOLOR
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|| aShape->GetFillMode() == FILL_T::FILLED_WITH_COLOR )
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{
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{
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m_gal->SetIsFill( true );
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m_gal->SetIsFill( true );
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m_gal->SetIsStroke( false );
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m_gal->SetIsStroke( false );
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if( aShape->GetFillColor() == COLOR4D::UNSPECIFIED )
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{
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if( aShape->GetFillMode() == FILL_T::FILLED_SHAPE )
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m_gal->SetFillColor( getRenderColor( aShape, LAYER_DEVICE, false ) );
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else
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m_gal->SetFillColor( color );
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}
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else
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{
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m_gal->SetFillColor( aShape->GetFillColor() );
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}
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drawShape( aShape );
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drawShape( aShape );
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}
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}
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}
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}
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else if( aLayer == LAYER_DEVICE
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else if( aLayer == LAYER_DEVICE || ( m_schSettings.m_IsSymbolEditor && aLayer == LAYER_NOTES ) )
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|| ( m_schSettings.m_IsSymbolEditor && aLayer == LAYER_NOTES ) )
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{
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{
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if( aShape->GetFillMode() == FILL_T::FILLED_SHAPE )
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{
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m_gal->SetIsFill( true );
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m_gal->SetIsStroke( false );
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drawShape( aShape );
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}
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int lineWidth = getLineWidth( aShape, drawingShadows );
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int lineWidth = getLineWidth( aShape, drawingShadows );
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if( lineWidth > 0 )
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if( lineWidth > 0 )
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