ZONE_SETTINGS init belongs in ZONE_SETTINGS's ctor.
(Not in ZONE's ctor.)
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@ -45,36 +45,23 @@
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ZONE::ZONE( BOARD_ITEM_CONTAINER* aParent ) :
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BOARD_CONNECTED_ITEM( aParent, PCB_ZONE_T ),
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m_Poly( nullptr ),
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m_teardropType( TEARDROP_TYPE::TD_NONE ),
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m_isFilled( false ),
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m_CornerSelection( nullptr ),
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m_area( 0.0 ),
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m_outlinearea( 0.0 )
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{
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m_Poly = new SHAPE_POLY_SET(); // Outlines
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m_cornerSmoothingType = ZONE_SETTINGS::SMOOTHING_NONE;
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m_cornerRadius = 0;
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m_teardropType = TEARDROP_TYPE::TD_NONE;
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m_islandRemovalMode = ISLAND_REMOVAL_MODE::ALWAYS;
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m_borderStyle = ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_EDGE;
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m_borderHatchPitch = GetDefaultHatchPitch();
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m_priority = 0;
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m_Poly = new SHAPE_POLY_SET(); // Outlines
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SetLocalFlags( 0 ); // flags temporary used in zone calculations
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m_fillVersion = 5; // set the "old" way to build filled polygon areas (< 6.0.x)
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if( GetParentFootprint() )
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SetIsRuleArea( true ); // Zones living in footprints have the rule area option
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// Technically not necesssary to set this here, but just ensure a safe min value is set
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m_ZoneMinThickness = pcbIUScale.mmToIU( ZONE_CLEARANCE_MM );
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// Will be overridden by larger defaults from ZONE_SETTINGS
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m_thermalReliefSpokeWidth = m_ZoneMinThickness;
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m_thermalReliefGap = m_ZoneMinThickness;
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m_hatchThickness = m_ZoneMinThickness;
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m_hatchGap = m_ZoneMinThickness;
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if( aParent->GetBoard() )
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aParent->GetBoard()->GetDesignSettings().GetDefaultZoneSettings().ExportSetting( *this );
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else
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ZONE_SETTINGS().ExportSetting( *this );
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m_needRefill = false; // True only after edits.
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}
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