Removed some trailing white space. Fixed FindGLM.
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41025154a6
commit
4e12999fa8
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@ -274,14 +274,14 @@ void C3D_MODEL_VIEWER::OnPaint( wxPaintEvent &event )
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double modelunit_to_3d_units_factor = m_BiuTo3Dunits * UNITS3D_TO_UNITSPCB;
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const SFVEC3F model_center = m_ogl_3dmodel->GetBBox().GetCenter();
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glTranslatef( model_center.x, model_center.y, model_center.z );
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glScaled( modelunit_to_3d_units_factor, modelunit_to_3d_units_factor, modelunit_to_3d_units_factor);
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//const SFVEC3F model_center = m_ogl_3dmodel->GetBBox().GetCenter();
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//glTranslatef( -model_center.x, -model_center.y, -model_center.z );
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m_ogl_3dmodel->Draw_opaque();
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//m_ogl_3dmodel->Draw_transparent();
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//m_ogl_3dmodel->Draw_bboxes();
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m_ogl_3dmodel->Draw_bboxes();
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glPopMatrix();
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}
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@ -34,7 +34,7 @@
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#include "common_ogl/openGL_includes.h"
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#include "3d_rendering/3d_render_raytracing/shapes3D/cbbox.h"
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///
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///
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class GLM_ALIGN(CLASS_ALIGNMENT) C_OGL_3DMODEL
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{
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public:
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@ -33,7 +33,7 @@
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#include "ray.h"
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#include "hitinfo.h"
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///
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///
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class GLM_ALIGN(CLASS_ALIGNMENT) CMATERIAL
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{
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public:
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@ -63,7 +63,7 @@ public:
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virtual bool isTransparent(Vec3f point){return ((transparentColor.x()>0)||(transparentColor.y()>0)||(transparentColor.z()>0));}
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*/
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protected:
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SFVEC3F m_ambientColor;
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SFVEC3F m_ambientColor;
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// NOTE: we will not use diffuse color material here,
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// because it will be stored in object, since there are objects (i.e: triangles)
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// that can have per vertex color
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@ -92,11 +92,11 @@ bool CIMAGE::wrapCoords( int *aXo, int *aYo ) const
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default:
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break;
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}
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if( (x < 0) || (x >= (int)m_width) ||
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(y < 0) || (y >= (int)m_height) )
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return false;
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*aXo = x;
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*aYo = y;
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@ -206,7 +206,7 @@ void CIMAGE::CopyFull( const CIMAGE *aImgA, const CIMAGE *aImgB, E_IMAGE_OP aOpe
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else
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{
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if ( (aImgA == NULL) || (aImgB == NULL) )
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return;
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return;
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}
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switch(aOperation)
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@ -281,7 +281,7 @@ void CIMAGE::CopyFull( const CIMAGE *aImgA, const CIMAGE *aImgB, E_IMAGE_OP aOpe
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m_pixels[it] = aImgA->m_pixels[it] ^ aImgB->m_pixels[it];
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}
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break;
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case COPY_BLEND50:
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for( unsigned int it = 0;it < m_wxh; it++ )
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{
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@ -332,7 +332,7 @@ static const S_FILTER FILTERS[] = {
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7,
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255
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},
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// Blur
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{
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{ { 3, 5, 7, 5, 3},
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@ -457,7 +457,7 @@ void CIMAGE::EfxFilter( CIMAGE *aInImg, E_FILTER aFilterType )
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#ifdef USE_OPENMP
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#pragma omp parallel for
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#endif /* USE_OPENMP */
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for( int iy = 0; iy < (int)m_height; iy++)
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{
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for( int ix = 0; ix < (int)m_width; ix++ )
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@ -473,7 +473,7 @@ void CIMAGE::EfxFilter( CIMAGE *aInImg, E_FILTER aFilterType )
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v += pixelv * factor;
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}
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}
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v /= filter.div;
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v += filter.offset;
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@ -500,7 +500,7 @@ void CIMAGE::SetPixelsFromNormalizedFloat( const float * aNormalizedFloatArray )
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void CIMAGE::SaveAsPNG( wxString aFileName ) const
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{
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unsigned char* pixelbuffer = (unsigned char*) malloc( m_wxh * 3 );
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wxImage image( m_width, m_height );
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for( unsigned int i = 0; i < m_wxh; i++)
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@ -108,7 +108,7 @@ public:
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* @param aValue value to set the pixel
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*/
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void Setpixel( int aX, int aY, unsigned char aValue );
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/**
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* Function Getpixel
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* get the pixel value from pixel position, position is clamped in accord with the
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@ -80,11 +80,11 @@ bool CIMAGE::wrapCoords( int *aXo, int *aYo ) const
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default:
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break;
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}
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if( (x < 0) || (x >= (int)m_width) ||
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(y < 0) || (y >= (int)m_height) )
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return false;
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*aXo = x;
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*aYo = y;
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@ -127,7 +127,7 @@ void CIMAGE::CopyFull( const CIMAGE *aImgA, const CIMAGE *aImgB, E_IMAGE_OP aOpe
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else
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{
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if ( (aImgA == NULL) || (aImgB == NULL) )
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return;
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return;
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}
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switch(aOperation)
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@ -202,7 +202,7 @@ void CIMAGE::CopyFull( const CIMAGE *aImgA, const CIMAGE *aImgB, E_IMAGE_OP aOpe
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m_pixels[it] = aImgA->m_pixels[it] ^ aImgB->m_pixels[it];
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}
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break;
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case COPY_BLEND50:
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for( unsigned int it = 0;it < m_wxh; it++ )
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{
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@ -253,7 +253,7 @@ static const S_FILTER FILTERS[] = {
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7,
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255
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},
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// Blur
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{
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{ { 3, 5, 7, 5, 3},
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@ -378,7 +378,7 @@ void CIMAGE::EfxFilter( CIMAGE *aInImg, E_FILTER aFilterType )
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#ifdef USE_OPENMP
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#pragma omp parallel for
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#endif /* USE_OPENMP */
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for( int iy = 0; iy < (int)m_height; iy++)
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{
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for( int ix = 0; ix < (int)m_width; ix++ )
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@ -394,7 +394,7 @@ void CIMAGE::EfxFilter( CIMAGE *aInImg, E_FILTER aFilterType )
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v += pixelv * factor;
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}
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}
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v /= filter.div;
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v += filter.offset;
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@ -421,7 +421,7 @@ void CIMAGE::SetPixelsFromNormalizedFloat( const float * aNormalizedFloatArray )
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void CIMAGE::SaveAsPNG( wxString aFileName ) const
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{
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unsigned char* pixelbuffer = (unsigned char*) malloc( m_wxh * 3 );
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wxImage image( m_width, m_height );
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for( unsigned int i = 0; i < m_wxh; i++)
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@ -99,7 +99,7 @@ public:
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* @param aValue value to set the pixel
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*/
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void Setpixel( int aX, int aY, unsigned char aValue );
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/**
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* Function Getpixel
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* get the pixel value from pixel position, position is clamped in accord with the
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@ -8,15 +8,16 @@ if( ${CMAKE_MAJOR_VERSION} STREQUAL "2" AND ${CMAKE_MINOR_VERSION} STREQUAL "8"
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endif()
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find_path( GLM_INCLUDE_DIR glm.hpp PATH_SUFFIXES glm )
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find_path( GLM_INCLUDE_DIR glm/glm.hpp )
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if( NOT ${GLM_INCLUDE_DIR} STREQUAL "" )
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if( NOT ${GLM_INCLUDE_DIR} STREQUAL "GLM_INCLUDE_DIR-NOTFOUND" )
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# attempt to extract the GLM Version information from setup.hpp
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find_file( GLM_SETUP setup.hpp PATHS ${GLM_INCLUDE_DIR} PATH_SUFFIXES core detail NO_DEFAULT_PATH )
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find_file( GLM_SETUP setup.hpp PATHS ${GLM_INCLUDE_DIR} PATH_SUFFIXES glm/core glm/detail NO_DEFAULT_PATH )
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if( GLM_SETUP )
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if( NOT ${GLM_SETUP} STREQUAL "GLM_SETUP-NOTFOUND" )
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# extract the "#define GLM_VERSION*" lines
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file( STRINGS ${GLM_SETUP} _version REGEX "^#define.*GLM_VERSION.*" )
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@ -50,14 +51,16 @@ if( NOT ${GLM_INCLUDE_DIR} STREQUAL "" )
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set( GLM_VERSION ${_GLM_VERSION_MAJOR}.${_GLM_VERSION_MINOR}.${_GLM_VERSION_PATCH}.${_GLM_VERSION_REVISION} )
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unset( GLM_SETUP CACHE )
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endif( GLM_SETUP )
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endif()
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endif( NOT ${GLM_INCLUDE_DIR} STREQUAL "" )
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endif()
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include( FindPackageHandleStandardArgs )
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FIND_PACKAGE_HANDLE_STANDARD_ARGS( GLM
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REQUIRED_VARS GLM_INCLUDE_DIR
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REQUIRED_VARS
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GLM_INCLUDE_DIR
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GLM_VERSION
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VERSION_VAR GLM_VERSION )
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@ -30,7 +30,7 @@
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#define IFSG_API_H
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#include <wx/string.h>
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "plugins/3dapi/sg_types.h"
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#include "plugins/3dapi/sg_base.h"
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@ -31,15 +31,15 @@
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#define XV3D_TYPES_H
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#define GLM_FORCE_RADIANS
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#include <glm.hpp>
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#include <gtc/matrix_transform.hpp>
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#include <gtc/type_ptr.hpp>
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#include <gtx/matrix_major_storage.hpp>
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#include <gtx/matrix_decompose.hpp>
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#include <gtx/quaternion.hpp>
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#include <gtx/fast_square_root.hpp>
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#include <gtx/rotate_vector.hpp>
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//#include <gtx/simd_vec4.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/matrix_major_storage.hpp>
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#include <glm/gtx/matrix_decompose.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/fast_square_root.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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//#include <glm/gtx/simd_vec4.hpp>
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typedef glm::uvec2 SFVEC2UI;
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typedef glm::ivec2 SFVEC2I;
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