Removed some trailing white space. Fixed FindGLM.
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41025154a6
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4e12999fa8
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@ -274,14 +274,14 @@ void C3D_MODEL_VIEWER::OnPaint( wxPaintEvent &event )
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double modelunit_to_3d_units_factor = m_BiuTo3Dunits * UNITS3D_TO_UNITSPCB;
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const SFVEC3F model_center = m_ogl_3dmodel->GetBBox().GetCenter();
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glTranslatef( model_center.x, model_center.y, model_center.z );
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glScaled( modelunit_to_3d_units_factor, modelunit_to_3d_units_factor, modelunit_to_3d_units_factor);
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//const SFVEC3F model_center = m_ogl_3dmodel->GetBBox().GetCenter();
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//glTranslatef( -model_center.x, -model_center.y, -model_center.z );
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m_ogl_3dmodel->Draw_opaque();
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//m_ogl_3dmodel->Draw_transparent();
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//m_ogl_3dmodel->Draw_bboxes();
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m_ogl_3dmodel->Draw_bboxes();
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glPopMatrix();
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}
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@ -8,15 +8,16 @@ if( ${CMAKE_MAJOR_VERSION} STREQUAL "2" AND ${CMAKE_MINOR_VERSION} STREQUAL "8"
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endif()
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find_path( GLM_INCLUDE_DIR glm.hpp PATH_SUFFIXES glm )
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find_path( GLM_INCLUDE_DIR glm/glm.hpp )
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if( NOT ${GLM_INCLUDE_DIR} STREQUAL "" )
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if( NOT ${GLM_INCLUDE_DIR} STREQUAL "GLM_INCLUDE_DIR-NOTFOUND" )
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# attempt to extract the GLM Version information from setup.hpp
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find_file( GLM_SETUP setup.hpp PATHS ${GLM_INCLUDE_DIR} PATH_SUFFIXES core detail NO_DEFAULT_PATH )
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find_file( GLM_SETUP setup.hpp PATHS ${GLM_INCLUDE_DIR} PATH_SUFFIXES glm/core glm/detail NO_DEFAULT_PATH )
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if( NOT ${GLM_SETUP} STREQUAL "GLM_SETUP-NOTFOUND" )
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if( GLM_SETUP )
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# extract the "#define GLM_VERSION*" lines
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file( STRINGS ${GLM_SETUP} _version REGEX "^#define.*GLM_VERSION.*" )
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@ -50,14 +51,16 @@ if( NOT ${GLM_INCLUDE_DIR} STREQUAL "" )
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set( GLM_VERSION ${_GLM_VERSION_MAJOR}.${_GLM_VERSION_MINOR}.${_GLM_VERSION_PATCH}.${_GLM_VERSION_REVISION} )
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unset( GLM_SETUP CACHE )
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endif( GLM_SETUP )
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endif()
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endif( NOT ${GLM_INCLUDE_DIR} STREQUAL "" )
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endif()
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include( FindPackageHandleStandardArgs )
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FIND_PACKAGE_HANDLE_STANDARD_ARGS( GLM
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REQUIRED_VARS GLM_INCLUDE_DIR
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REQUIRED_VARS
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GLM_INCLUDE_DIR
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GLM_VERSION
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VERSION_VAR GLM_VERSION )
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@ -30,7 +30,7 @@
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#define IFSG_API_H
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#include <wx/string.h>
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "plugins/3dapi/sg_types.h"
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#include "plugins/3dapi/sg_base.h"
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@ -31,15 +31,15 @@
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#define XV3D_TYPES_H
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#define GLM_FORCE_RADIANS
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#include <glm.hpp>
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#include <gtc/matrix_transform.hpp>
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#include <gtc/type_ptr.hpp>
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#include <gtx/matrix_major_storage.hpp>
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#include <gtx/matrix_decompose.hpp>
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#include <gtx/quaternion.hpp>
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#include <gtx/fast_square_root.hpp>
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#include <gtx/rotate_vector.hpp>
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//#include <gtx/simd_vec4.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/matrix_major_storage.hpp>
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#include <glm/gtx/matrix_decompose.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/fast_square_root.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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//#include <glm/gtx/simd_vec4.hpp>
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typedef glm::uvec2 SFVEC2UI;
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typedef glm::ivec2 SFVEC2I;
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